![[image loading]](http://i110.photobucket.com/albums/n99/chuiu/TLmafia_new.png)
*LoneMeow and Promethelax are cohosting this game. Any questions can be directed towards either of them or myself.
Cell Mini Mafia
Setup
Supershort explanation
FIVE LYLOS IN A ROW. FIRST FACTION TO THREE WINS.
Short explanation
10 Town, 5 Mafia players. No nights.
Day 1: Players elect a mayor whom chooses the group order.
Day 2-6: The groups are up for lynch, one group at a time. Only players within the nominated group can be lynched. Everyone may vote. The group is taken out of the game after their lynch has taken place. Only the lynched player is flipped.
Long explanation
+ Show Spoiler +
There are 10 town and 5 mafia-aligned players. There are no nights. The players are assigned into groups of 2 town and 1 mafia player.
+ Show Spoiler +![[image loading]](http://i.imgur.com/kOFHHGB.png)
On Day 1, players nominate a leader. The leader chooses the order in which the groups will go up. Say they vote Player E as a leader. He can choose to have the group order be Group C, Group D, Group A, Group B, and lastly Group E. This is his only power. He returns to being vanilla after the group order selection.
+ Show Spoiler +![[image loading]](http://i.imgur.com/khQogkY.png)
The game then moves to Day 2, where everyone from Group C can be lynched. In this example, they lynch Player C2. His role will be revealed. Player C1 and C3 will be removed from the game without their role being revealed.
+ Show Spoiler +![[image loading]](http://i.imgur.com/AeAi57n.png)
After Group C concludes, the game continues on with everyone in Group D being up for lynch. The players from Group C will no longer participate in the game.
+ Show Spoiler +![[image loading]](http://i.imgur.com/x9bWvTg.png)
The game then moves on to Group A, then group B, and finally Group C.
+ Show Spoiler +
![[image loading]](http://i.imgur.com/kOFHHGB.png)
On Day 1, players nominate a leader. The leader chooses the order in which the groups will go up. Say they vote Player E as a leader. He can choose to have the group order be Group C, Group D, Group A, Group B, and lastly Group E. This is his only power. He returns to being vanilla after the group order selection.
+ Show Spoiler +
![[image loading]](http://i.imgur.com/khQogkY.png)
The game then moves to Day 2, where everyone from Group C can be lynched. In this example, they lynch Player C2. His role will be revealed. Player C1 and C3 will be removed from the game without their role being revealed.
+ Show Spoiler +
![[image loading]](http://i.imgur.com/AeAi57n.png)
After Group C concludes, the game continues on with everyone in Group D being up for lynch. The players from Group C will no longer participate in the game.
+ Show Spoiler +
![[image loading]](http://i.imgur.com/x9bWvTg.png)
The game then moves on to Group A, then group B, and finally Group C.
Q: Can players that aren't in the current group for lynch vote?
A: Yes. So for Day 2 (the first lynch day), all 15 players will vote. After that, there will be 12 players left on Day 3, 9 on Day 4, et cetera.
Q: Can the mafia communicate?
A: Yes, they can communicate privately as normal.
Q: Can everyone talk during all phases?
A: Yes.
Q: When does Town win, and when does Mafia win?
A: Either faction wins when they lynch 3 players of the other faction.
Q: What will happen in case of a modkill?
A: If it's early in the game, I will replace that player.
If it's later in the game, the slot will be removed from the game without flip. A no lynch option will be available for the day that slot would be up for lynch.
This game follows the Ban List and utilizes the Standard Rules unless otherwise stated.
The deadline will be set at 21:59 GMT (+00:00).
All days will last 48 hours.
The system is a plurality lynch system. Players become the lynch target when they have more votes than anyone else.
Voting is mandatory.