Doctor Who Mafia 2 - Page 17
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Vivax
21768 Posts
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Vivax
21768 Posts
So I save austin N1 and you don't let me win. This will not be forgotten. | ||
Vivax
21768 Posts
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Vivax
21768 Posts
As for hopeless it'd be nice if he could work out a way to make himself readable as town. Idk but his style keeps being unreadable to me. I guess the day I'm a mafia god is the day I can read him. | ||
Vivax
21768 Posts
On April 10 2014 09:11 Hopeless1der wrote: I'm usually the first one to be self-depreciating about my play, but my activity for this game was really shitty even for me. I've been working on getting my mom a new car and selling her old one, which finally got done this weekend but then also catastrophe ![]() as for the conversion mechanics, i feel like it would have been super useful for the OP to have a little bit more in terms of what scum were capable of. Conversion+KP+rolecop+ literally unkillable? thats just a little bit stacked for kush. I know town was also really heavy on power roles, but general suspicion of lies, fake claims, godfather or bus drive mechanics...I think scum's toolbox was stronger than towns. Well without shrink scum becomes theoretically unbeatable only with lynches just from D2 on. You lynch one, they convert one. That's why their abilities are factional under a certain number of something I think. So roleblocks work when they become too many. But idk, one conversion a day seems a bit too strong to me, and starting with only one scum is weak for them. That poor D1 kush lol | ||
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