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Doctor Who Mafia

Forum Index > TL Mafia
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deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
April 15 2013 19:15 GMT
#21
/in
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
April 15 2013 19:16 GMT
#22
On April 15 2013 13:12 Sylencia wrote:
Actually, if the whole town get lynched do the Angels lose because they didn't feed on 3 people? :\


Probably 3rd party win in that case.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 13:42 GMT
#167
Can an Angel's movespeed be reduced to 0 if enough people are looking at it?

If this is the case, it makes a good argument for gathering in the middle with everyone looking outwards. If they can't reach us they can't kill us.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 13:44 GMT
#168
Actually thinking about it, gathering in the edges/corners makes even more sense, as that's 1-2 directions that we don't need to look at.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 13:49 GMT
#170
What would be shown on the board if an angel is illuminated during a player's movement, but is no longer illuminated when the movement is finshed?

Like in the Example Movement sheet, the angel is in torchlight on the player's 2nd step, but is no longer in light when the movement ends.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 14:53 GMT
#188
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 15:04 GMT
#197
On May 15 2013 23:57 marvellosity wrote:
Show nested quote +
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


This carries the massive risk of scum influencing what the moves we make are.


Use a random number generator to assign the moves or something. Or come up with 24/36 moves and give people a choice between 2/3 of them which they reveal after the deadline. There are a few ways around it anyway.

The only problem with this is that everyone has different move speeds.

On May 15 2013 23:58 phagga wrote:
Show nested quote +
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that?


But the puppets are different to angels right? From the way I read it they are harmless, and only serve as decoys.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 15:04 GMT
#199
On May 16 2013 00:03 [UoN]Sentinel wrote:
Show nested quote +
On May 15 2013 23:58 phagga wrote:
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that?


This is why I propose everyone to the edges instead of everyone standing back to back in the middle. Speaking of which:

Show nested quote +
On May 15 2013 22:42 deconduo wrote:
Can an Angel's movespeed be reduced to 0 if enough people are looking at it?

If this is the case, it makes a good argument for gathering in the middle with everyone looking outwards. If they can't reach us they can't kill us.


This is very suspicious looking


Did you even read my next post
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 15:13 GMT
#207
On May 16 2013 00:11 [UoN]Sentinel wrote:
Have it your way.

I don't find Dec suspicious anymore after his justification although I still disagree with his plan.


What specifically do you disagree with? You seem to have the same idea about gathering in the edges:

On May 16 2013 00:03 [UoN]Sentinel wrote:
This is why I propose everyone to the edges instead of everyone standing back to back in the middle. Speaking of which:
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 15:14 GMT
#208
On May 16 2013 00:13 Zephirdd wrote:
Show nested quote +
On May 16 2013 00:02 phagga wrote:
On May 15 2013 23:59 Zephirdd wrote:
On May 15 2013 23:58 phagga wrote:
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that?


Some letters are puppets, the actual scum are hidden(the ones who can eat us)

uh what? What makes you think so? Because in the OP it says

This game will take place on a 25 X 25 square Board. Each player will begin on some place on the board. You will not know which icon on the board corresponds with which player in the game. The Angels can see everything and know which player is which.


which implies that all the letters corresponds to players.


I don't think it makes sense to have puppets if the angels are shown on the board. My interpretation at least.


The OP says

Puppets: The angels control some number of fake people on the board. Anything that happens to this person happens to the angel as well.

In addition, there are a number of Angels on the board that have not awakened. These are simply statues that are not controlled by anyone and have no powers


The way I interpret this is as follows:

There are 9 players, 3 puppets, 3 angels and ? statues on the board. The players and puppets are shown, the angels and statues are not. It doesn't really make sense any other way.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 15:20 GMT
#214
On May 16 2013 00:15 Oatsmaster wrote:
I hate plans. Plans suck.
How about for day 1. EVERYONE JUST CHOOSES RANDOM ACTIONS AND DIRECTIONS???????.

zeph and deconduo have only been talking about setup. Only. Hmm. Easy to do as scum.

Zeph, do you have reads?
Deconduo, do you have reads?


Nothing yet, but its only just started. Also this is far from your normal game, so figuring out the setup is pretty damn important. Same with plans, if we can't figure out who is who, we are just moving randomly around the board and we will lose very quickly.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 15:21 GMT
#215
On May 16 2013 00:19 Oatsmaster wrote:
Show nested quote +
On May 16 2013 00:18 marvellosity wrote:
On May 16 2013 00:15 Oatsmaster wrote:
I hate plans. Plans suck.


Plans don't suck at all, in games like these they're pretty important, and making good/bad plans can have a pretty large difference in the final outcome. So try reading and understanding what's written, because plans simply do not suck; what sucks if you saying they suck.

Plans suck.
At least these plans suck.
Since we dont know who we are, how in the whole wide world can we intentionally go to a place on a board?


The whole point of the plan is to find out who we are.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 20:19 GMT
#267
On May 15 2013 23:58 Zephirdd wrote:
What do you think of sentinel and fferyllt?


I don't know why ffer took so much offence to Sentinel defending him. While everyone can speak for themselves, there's no reason not to chime in with your opinion on matters. Apart from that, his last post seems reasonable enough, though calling these two posts 'reads' is stretching somewhat

On May 15 2013 13:06 fferyllt wrote:
Show nested quote +
On May 15 2013 12:25 Blazinghand wrote:
Zephirdd is almost certainly town

agree.


On May 16 2013 01:07 fferyllt wrote:
Show nested quote +
On May 15 2013 23:48 [UoN]Sentinel wrote:
On May 15 2013 23:45 marvellosity wrote:
On May 15 2013 23:44 [UoN]Sentinel wrote:
Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.


I don't believe anyone was accusing him of being over-eager? Where do you think he was being over-eager?

What is this bizarre semi-defence? :/


On May 15 2013 09:41 fferyllt wrote:
hi guys. Nice to meet you.

I think I'm going to need to reread the discussion so far a couple of times for it to all sink in. each of us figuring out where we are on the board looks like a priority, whether it makes sense to share that info or not. My gut says it does make sense to share. Whether or how much we should spread out from there...I dunno.


Not accusing him, his fluff came to me as more eagerness to do something productive than anything else

Being whiteknighted like this gives me a bad case of hives.



Sentinel needs to be more careful with his reading and posting. The above vote clearly shows he missed Vivax's last post, which asked him a few questions. He also misquoted me instead of Blazing. He said he was posting from his phone, but either way he should double check things before hitting the post button, as he's not contributing properly otherwise.

On May 16 2013 02:07 Crossfire99 wrote:
Show nested quote +
On May 16 2013 02:02 phagga wrote:

Do the 12 letters represent 9 townies and 3 puppets or 9 townies and 3 weeping angels?

*shrugs*


Ugh. In this case, scrap the gathering together plan for now.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 15 2013 20:36 GMT
#280
Ghost has 2 posts so far in the game:

On May 15 2013 11:09 ghost_403 wrote:
Everyone, glhf.

Two quick thoughts. First of all, this is a Greymist game. Don't rely on mechanics or power roles or anything else. At the end of the day, the only way to make sure that the town wins the game is to really rely on scum hunting. Focus on finding scum, don't get too caught up in the mechanics.

Secondly, I think I agree with Phagga, that we need some sort of plan to start working together to identify all of the pieces on the board. His plan of claiming before the lynch is pretty solid and comes at no loss to us. Sure, the mafia are going to mess with our plans, but there's only so much that they can do. I would like to start working together on that so that we fix the information imbalance; *hushed voice* they already know where we are.

Lastly (totally lied about the two quick thoughts), I'm lynching Marv Day 3 if he's not dead at that point. @marv <3

And numbah four (I worship chaos), I have a MS of 4.


First of all he says not to get worked up about the mechanics, then he spend the rest of the post talking about the mechanics.

Then he says that we need a plan, but doesn't offer any suggestions about that plan, apart from liking Phagga's idea.

Thirdly about lynching marv is just terrible in general.

Finally, claiming his movespeed is also a massively WTF thing to do.

On May 15 2013 11:19 ghost_403 wrote:
Show nested quote +
On May 15 2013 11:15 Oatsmaster wrote:
Can someone explain to me how finding the angels will help us win the game?


We're assuming that the angels have to be physically close to the other players in order to use their night actions. Someone speculated earlier that town PRs would have similar mechanics. Not dying at night >> dying at night.

But, you're right. Focus on finding scum. You have any thoughts on the other players so far?


Again he speculates on mechanics, and follows up by saying we should emphasize scumhunting. Yet he offers no opinions himself.

I know 2 posts isn't a lot to go on, but he's definitely the scummiest person to me so far.

##Vote ghost_403
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 18:25 GMT
#466
On May 17 2013 01:38 marvellosity wrote:
I actually have remarkably little time between now and the deadline, which is annoying. Curses early deadline!

There are two main reasons I could lynch deconduo, since I keep canvassing opinion about it.

First of all, there's the drop and run case on ghost. It's an easy case for mafia to make (yes yes, I know I agreed with some of it), and besides it there's very little interactions or comments on other players. I did a check on some of his previous games earlier, in PYP Boardwalk, decon was pretty quick to offer comments on several different players, unlike here.


I generally don't have many reads day 1. With boardwalk, don't forget there was all the picking and buildup going into it, so by the time I was actually giving out reads the game, specifically this post, there was already 50 pages of gameplay. More than double what we have so far in this one. If you read through most of my games, you'll see I'm generally quiet enough until day 2.

On May 17 2013 01:38 marvellosity wrote:
Secondly there's this post:

Show nested quote +
On May 16 2013 00:04 deconduo wrote:
On May 15 2013 23:57 marvellosity wrote:
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


This carries the massive risk of scum influencing what the moves we make are.


Use a random number generator to assign the moves or something. Or come up with 24/36 moves and give people a choice between 2/3 of them which they reveal after the deadline. There are a few ways around it anyway.

The only problem with this is that everyone has different move speeds.



I still feel this plan is pretty mafia-motivated. As I understand how the movement rules work, giving pre-determined directions to players has massive benefits for mafia, because they know how the movements correspond to each player, which could help them determine how the hidden angels that we don't know about would move, while giving out information ahead of townies ahead of time is meaningless because they can't know who they are.


Its obviously a flawed plan, but that's the whole point of putting it out there and getting feedback. The problem with the original plan is that there's the possibility of people doubling up their moves, making identification of all the players not 100% guaranteed going into day 2. I was trying to come up with a way to overcome this. It wasn't something I spent a few hours working out, I just came up with the idea and posted it to see what people though of it. I didn't pressure anyone to use it, and I didn't say 'This is 100% the way we have to do things'. I don't see why that was scummy in your eyes.

Overall this isn't a particularly great case, so I'm surprised so many have jumped the bandwagon on it. Especially you and zeph who I would consider to be my strong town reads atm.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 18:28 GMT
#468
On May 17 2013 02:57 Zephirdd wrote:
Deconduo disappeared after the ghost case. At this time yesterday he had posted at least once.


I had a project due 30min ago, which I sent in on the deadline Just catching up since then.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 19:02 GMT
#474
On May 17 2013 03:34 Zephirdd wrote:
anyways, hi deconduo

Please do explain why did you talk about fferyllt and Sentinel so differently on this post:
+ Show Spoiler +

On May 16 2013 05:19 deconduo wrote:
Show nested quote +
On May 15 2013 23:58 Zephirdd wrote:
What do you think of sentinel and fferyllt?


I don't know why ffer took so much offence to Sentinel defending him. While everyone can speak for themselves, there's no reason not to chime in with your opinion on matters. Apart from that, his last post seems reasonable enough, though calling these two posts 'reads' is stretching somewhat

Show nested quote +
On May 15 2013 13:06 fferyllt wrote:
On May 15 2013 12:25 Blazinghand wrote:
Zephirdd is almost certainly town

agree.


Show nested quote +
On May 16 2013 01:07 fferyllt wrote:
On May 15 2013 23:48 [UoN]Sentinel wrote:
On May 15 2013 23:45 marvellosity wrote:
On May 15 2013 23:44 [UoN]Sentinel wrote:
Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.


I don't believe anyone was accusing him of being over-eager? Where do you think he was being over-eager?

What is this bizarre semi-defence? :/


On May 15 2013 09:41 fferyllt wrote:
hi guys. Nice to meet you.

I think I'm going to need to reread the discussion so far a couple of times for it to all sink in. each of us figuring out where we are on the board looks like a priority, whether it makes sense to share that info or not. My gut says it does make sense to share. Whether or how much we should spread out from there...I dunno.


Not accusing him, his fluff came to me as more eagerness to do something productive than anything else

Being whiteknighted like this gives me a bad case of hives.



Sentinel needs to be more careful with his reading and posting. The above vote clearly shows he missed Vivax's last post, which asked him a few questions. He also misquoted me instead of Blazing. He said he was posting from his phone, but either way he should double check things before hitting the post button, as he's not contributing properly otherwise.

Show nested quote +
On May 16 2013 02:07 Crossfire99 wrote:
On May 16 2013 02:02 phagga wrote:

Do the 12 letters represent 9 townies and 3 puppets or 9 townies and 3 weeping angels?

*shrugs*


Ugh. In this case, scrap the gathering together plan for now.


Specifically, you gave an advice to Sentinel, but for fferllyt you called her reads "stretch". No "she needs to be careful", no "she should reassert something before calling it a read" or something like that.

Tell us, what do you think of Sentinel and fferllyt at this time, about their play.

Also do talk about ghost while you're at it.


Sentinel had talked about his phone being the cause of his problems, which is a mechanical problem as opposed to a style of play. I can't tell someone to 'play better', but I can suggest they double check before they post.

As for now, ffer's filter is still almost as bare as it was when I posted that. Still complaining about Sentinel defending her, with no real basis behind it. Also she jumped on the Vivax bandwagon, which I need to look over a bit as well. Overall still pretty devoid of any significant content, but there are worse offenders for that at the moment. Wouldn't say I have a strong feeling either way atm.

Sentinel also hasn't posted a lot since, however I did like this post of his:

On May 16 2013 10:46 [UoN]Sentinel wrote:
Show nested quote +
On May 16 2013 05:17 Vivax wrote:
This is a scumslip, the host explicitly said that it's possible that the angels know our movement speeds already. You showing this level of security as to immediately call me scum in spite of that fact, is proof that you are either not reading the thread with your due diligence, or scum with the information that angels don't know our movement speed, given your overall play I'm strongly leaning on the latter.

I'm expecting your explanation for this, and I want reads from you on every player who posted something substantial in the thread.


It's possible. Which means maybe yes, maybe no. If yes, then angels gain nothing and town gains something. If no, then the angels and town both gain something, but angels gain more because they can use the info to win whereas town only needs to coordinate. However, in the second scenario, townies are able to lie/stay silent to protect themselves. If my movement speed was 5, for instance, I could say I had 2-3 movespeed to attract nearby angels. I see something I'm not supposed to, I can use all 5 the next night and dart around like the wind. Again, assuming the angels know nothing.

Really it's all chance. And I don't think it's worth a night experimenting with it. So I'm going to back away from this and agree to disagree. At the very least we will voice our movements before the deadline for clarity's sake. Anything else, like you said, is open to discussion.

##unvote

Time for some thoughts on Ghost's recent post.

Show nested quote +
I chimed in my two cents, and then I was off to scum hunt. Unfortunately, it seems that no one is around whenever I'm here.


I find a bunch of problems with this alone. Being alone while scumhunting makes my mafiadick hard. It means I can focus on what's already present in the thread with a clear mind, without having to worry about changing conditions. A lot of my reasoning goes out the window when the thread updates. I don't know why you'd have a problem with it and resort to lurking.

Show nested quote +
I'm not happy with Vivax's play, but I'm never happy with Vivax's play.

Show nested quote +
Sentinel's play has been bad this game as well, but IIRC, I always think that.


Explain me why you vote for Vivax and not myself. That's a shitty vote to throw around.

Game plan for myself is to organize my thoughts because that's what I'm lacking right now. I'm going to draft up another spreadsheet to consolidate my reads tomorrow and then start making calls from that.


He has a different opinion on something to vivax, but he was able to put it aside without shitting up the thread. I don't see many mafia doing that really. He also followed up on my case against ghost.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 19:10 GMT
#475
On May 16 2013 08:54 ghost_403 wrote:
A brief retort at Marv and Dec: Only an idiot would completely ignore the mechanics of a game. I chimed in my two cents, and then I was off to scum hunt. Unfortunately, it seems that no one is around whenever I'm here. Your reasons for voting me are terrible. Not a good sign, haven't decided what to make of that.


This is precisely what you said:

On May 15 2013 11:09 ghost_403 wrote:
Two quick thoughts. First of all, this is a Greymist game. Don't rely on mechanics or power roles or anything else. At the end of the day, the only way to make sure that the town wins the game is to really rely on scum hunting. Focus on finding scum, don't get too caught up in the mechanics.


Yet all you did after saying that is to talk about the mechanics. You also never responded as to why you claimed your movement speed. Then your defense against the case is that its bad, followed by your excuse for not scumhunting being 'No one is around'

I really don't see a need to move my vote.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 19:13 GMT
#476
On May 17 2013 03:27 Vivax wrote:
Show nested quote +
zeph who I would consider to be my strong town reads atm.


wat
maybe read thread before posting


I see no reason to change my opinion on zeph. Yes he's voting for me, but being wrong doesn't make him scummy.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 19:27 GMT
#478
On May 17 2013 04:19 Zephirdd wrote:
dec, whats your opinion of Vivax's case on me?

Or rather, of my case on Vivax?


After reading over his filter he's really only posted about the setup and defending himself. His case against you is based on semantics more than anything else. However I wouldn't say he's done anything really scummy per se, he just seems to be a bit scattered. He's attempting to contribute at the least, which is more than can be said for several other players.

I'd keep an eye on him, but I wouldn't consider him to be a day 1 lynch.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 19:30 GMT
#479
What do you think of Sharrant jump voting me?
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 19:52 GMT
#487
##Unvote
##Vote Vivax


Better him than me. Also there really is no case against me...
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 20:00 GMT
#522
Face right and move backwards 3
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 20:01 GMT
#526
On May 17 2013 04:57 marvellosity wrote:
Show nested quote +
On May 17 2013 04:52 deconduo wrote:
##Unvote
##Vote Vivax


Better him than me. Also there really is no case against me...


There is a case, and "i'm always useless on day 1" is not a defence to it either. But whatever, we can deal with you later if needs be.


I never said I was useless on day 1, just that I don't spontaneously offer reads straight off the bat. Your case was 50% meta which I showed to be invalid. The other half of the case was based on me suggesting a bad plan, which I gave a counterpoint to that you haven't responded to...
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 20:07 GMT
#536
On May 17 2013 05:01 marvellosity wrote:
My case wasn't 50% meta. My case was that you made a shit case and didn't interact with anyone.

Don't misrepresent.


I'm not misrepresenting:

On May 17 2013 01:38 marvellosity wrote:
I actually have remarkably little time between now and the deadline, which is annoying. Curses early deadline!

There are two main reasons I could lynch deconduo, since I keep canvassing opinion about it.

First of all, there's the drop and run case on ghost. It's an easy case for mafia to make (yes yes, I know I agreed with some of it), and besides it there's very little interactions or comments on other players. I did a check on some of his previous games earlier, in PYP Boardwalk, decon was pretty quick to offer comments on several different players, unlike here.


Don't know how that doesn't count as meta. Also where did you bring up interacting with people?

Finally, regarding the case being shit, you seem to have had the opposite opinion here:

On May 16 2013 09:07 marvellosity wrote:
Just popping in before bed. No, the reasons for voting you, that I agreed with certainly, are not terrible at all, they're pretty solid. Trying to dismiss them as terrible when they simply aren't smells bad.


deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 20:11 GMT
#542
On May 17 2013 05:08 marvellosity wrote:
Show nested quote +
On May 17 2013 05:07 deconduo wrote:
On May 17 2013 05:01 marvellosity wrote:
My case wasn't 50% meta. My case was that you made a shit case and didn't interact with anyone.

Don't misrepresent.


I'm not misrepresenting:

On May 17 2013 01:38 marvellosity wrote:
I actually have remarkably little time between now and the deadline, which is annoying. Curses early deadline!

There are two main reasons I could lynch deconduo, since I keep canvassing opinion about it.

First of all, there's the drop and run case on ghost. It's an easy case for mafia to make (yes yes, I know I agreed with some of it), and besides it there's very little interactions or comments on other players. I did a check on some of his previous games earlier, in PYP Boardwalk, decon was pretty quick to offer comments on several different players, unlike here.


Don't know how that doesn't count as meta. Also where did you bring up interacting with people?

Finally, regarding the case being shit, you seem to have had the opposite opinion here:

On May 16 2013 09:07 marvellosity wrote:
Just popping in before bed. No, the reasons for voting you, that I agreed with certainly, are not terrible at all, they're pretty solid. Trying to dismiss them as terrible when they simply aren't smells bad.




meta was just the bit on the end. don't know how you missed the interactions bit in the same post you quoted

points 3 and 4 were shit. well, what was really shit is that you disappeared until just before deadline. but whats done is done


I'm blind apparently

Also the disappearing until the deadline was just bad timing.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 20:12 GMT
#544
On April 14 2013 07:35 GreYMisT wrote:
Time Cycle:
This game will follow a 47 hour COMBINED day/night cycle. There will be a 1 hour resolution period where no posting will be allowed. In case I am not able to post around deadline, any votes after the 47 hour mark will not count and the game will be put on halt until the night post is up. Actions/votes will be accepted up to and including the posted time, but not after.



Does this mean we aren't allowed post now?
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 21:15 GMT
#554
As far as I can tell, I'm A.

Is G being blind intentional?
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 21:21 GMT
#559
On May 17 2013 06:19 [UoN]Sentinel wrote:
I sent face left, 2 right 1 up. Nobody stood still as far as I see, so it must have gone through (I did it right on the deadline).

I don't think anyone turned left, did they? Which would mean I'm player G.


Don't think so, G moved 4 squares in a straight line.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 21:23 GMT
#561
Anyway, I'm off for the night as well.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 16 2013 21:26 GMT
#565
I lied about bed

he closed her eyes and waited to be sent back in time to see her husband again. The Angel was on her in an instant and with lightning speed, snapped her neck with a sickening crunch.


You are one of the Weeping Angels AKA "the only psychopaths in the universe to kill you nicely" because you feed on people by sending them back time (except for when you break someone’s neck when you get full, then it’s not so nice).


Looks like a KP kill rather than a feeding.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 17 2013 12:32 GMT
#612
Just popping in for a few minutes, looks like oats slipped hard.

##Vote Oatsmaster
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 18 2013 00:40 GMT
#654
I agree that oats' play day one wasn't particularly scummy. However that slip us way too blatant for us to ignore as a mistake. First of all oats would have to not read up on how the movement works,secondly the hosts would have to not inform him that he moved illegally and finally the hosts would have to willingly put his move through. If he is a blue that knows his position, why hasn't he at least soft claimed instead of disappearing off the face of the earth.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 18 2013 09:43 GMT
#664
Nice OMGUS oats.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 18 2013 09:44 GMT
#665
Its definitely oats and ghost as scum.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 18 2013 13:04 GMT
#675
Well seeing as I don't have much of a choice.

I'm Billy Shipton, a DT that can check people next to me. If I finish the turn next to someone, I get told they are town or not. If I finish next to multiple people, I get told how many are town. This is one of the reasons I suggested that everyone group together, it makes my role much more powerful. I also know that there is no godfather in the game.

I figure as I'm A and oats is B, if I move towards him and he moves towards me I can check him tonight. If I die, you know he's an angel and you can lynch him tomorrow. Alternatively Sentinel is within range of me checking them as well, but I still think oats is a better option.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 18 2013 14:00 GMT
#678
Puppets show up as not-town as well.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 18 2013 14:52 GMT
#680
On May 18 2013 23:26 Oatsmaster wrote:
Show nested quote +
On May 18 2013 22:04 deconduo wrote:
Well seeing as I don't have much of a choice.

I'm Billy Shipton, a DT that can check people next to me. If I finish the turn next to someone, I get told they are town or not. If I finish next to multiple people, I get told how many are town. This is one of the reasons I suggested that everyone group together, it makes my role much more powerful. I also know that there is no godfather in the game.

I figure as I'm A and oats is B, if I move towards him and he moves towards me I can check him tonight. If I die, you know he's an angel and you can lynch him tomorrow. Alternatively Sentinel is within range of me checking them as well, but I still think oats is a better option.

K sounds like a great idea.
I love being confirmed town .
Or we lynch Deconduo if he survives.

##Unvote
Now ghost. Why is your vote still on me?


So you will move towards me? Grand

Also saying to lynch me if I survive is a bit stupid. While I fully expect to die, whats to stop mafia leaving me alive to save their KP for someone else and waste a lynch on me tomorrow?
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 18 2013 15:00 GMT
#682
On May 18 2013 23:58 Oatsmaster wrote:
Show nested quote +
On May 18 2013 23:52 deconduo wrote:
On May 18 2013 23:26 Oatsmaster wrote:
On May 18 2013 22:04 deconduo wrote:
Well seeing as I don't have much of a choice.

I'm Billy Shipton, a DT that can check people next to me. If I finish the turn next to someone, I get told they are town or not. If I finish next to multiple people, I get told how many are town. This is one of the reasons I suggested that everyone group together, it makes my role much more powerful. I also know that there is no godfather in the game.

I figure as I'm A and oats is B, if I move towards him and he moves towards me I can check him tonight. If I die, you know he's an angel and you can lynch him tomorrow. Alternatively Sentinel is within range of me checking them as well, but I still think oats is a better option.

K sounds like a great idea.
I love being confirmed town .
Or we lynch Deconduo if he survives.

##Unvote
Now ghost. Why is your vote still on me?


So you will move towards me? Grand

Also saying to lynch me if I survive is a bit stupid. While I fully expect to die, whats to stop mafia leaving me alive to save their KP for someone else and waste a lynch on me tomorrow?

Then scum wont shoot you and you get more checks.

Clearly cool strats.



I don't get more checks if I'm lynched...
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 18 2013 15:17 GMT
#684
On May 19 2013 00:01 Oatsmaster wrote:
Show nested quote +
On May 19 2013 00:00 deconduo wrote:
On May 18 2013 23:58 Oatsmaster wrote:
On May 18 2013 23:52 deconduo wrote:
On May 18 2013 23:26 Oatsmaster wrote:
On May 18 2013 22:04 deconduo wrote:
Well seeing as I don't have much of a choice.

I'm Billy Shipton, a DT that can check people next to me. If I finish the turn next to someone, I get told they are town or not. If I finish next to multiple people, I get told how many are town. This is one of the reasons I suggested that everyone group together, it makes my role much more powerful. I also know that there is no godfather in the game.

I figure as I'm A and oats is B, if I move towards him and he moves towards me I can check him tonight. If I die, you know he's an angel and you can lynch him tomorrow. Alternatively Sentinel is within range of me checking them as well, but I still think oats is a better option.

K sounds like a great idea.
I love being confirmed town .
Or we lynch Deconduo if he survives.

##Unvote
Now ghost. Why is your vote still on me?


So you will move towards me? Grand

Also saying to lynch me if I survive is a bit stupid. While I fully expect to die, whats to stop mafia leaving me alive to save their KP for someone else and waste a lynch on me tomorrow?

Then scum wont shoot you and you get more checks.

Clearly cool strats.



I don't get more checks if I'm lynched...

Slight deviation from the plan.

How likely do you think it is that you are a zombie in disguise?


I don't know what you mean?
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 18 2013 15:42 GMT
#691
On May 19 2013 00:21 [UoN]Sentinel wrote:
Going back to the first part though, prolonging the game also benefits scum due to move speed increase.



Where did you see that scum get a move increase as the game is prolonged? The only thing I could see was in Vivax's role PM which said:

Your movement speed begins at [redacted] and increases [redacted].


In the meantime, I'm going to ##Unvote
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 18 2013 19:06 GMT
#732
I think I would prefer a ghost lynch, but I can get behind one on ffer. She has been a total non-entity this game, and while that may be due to this being her first TL game, its still no excuse.

##Vote fferyllt
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 18 2013 19:18 GMT
#741
Also oats coming in and 'voting', then disappearing without registering a legitimate vote is suspicious as hell if ffer flips scum.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 18 2013 22:53 GMT
#751
On May 19 2013 07:19 Crossfire99 wrote:
I think I got everything correct, but if you see something you think is wrong let me know. I gotta split right now, but I'll be back later.


I should have moved one more space forward, and be next to B, unless I missed something?
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 18 2013 22:57 GMT
#753
I didn't get any PM, so I assume there was a mistake (or some other mechanic at work). I just double checked and I did say to move forward 3 spaces.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 18 2013 23:01 GMT
#757
On May 19 2013 07:58 mkfuba07 wrote:
My guess is that both you and oats tried to move to the same space, and therefore stopped moving. Crap...


Oh for fuck sake, I didn't even think about something like that.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 18 2013 23:02 GMT
#758
Didn't see any movement.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 18 2013 23:08 GMT
#759
Also the sharrant kill doesn't look like it was an angel feeding. If it was, it should say he was sent back in time. Seeing as there was a neck snapped as well, I'd guess that was a 3rd party kill.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 20 2013 00:12 GMT
#782
I've been quite happy to push ghost since early on in the game, but one thing that's slightly worrying about the bandwagon is that no one is defending him, including himself. I suppose his teammate is just bussing him rather than risking his head.

##Vote ghost_403

@Oats I am going to move one space forward. You should stay still and not move at all. You can still change the direction you are looking in however. I also realised that me and oats are confirmed to be human/puppets because of this:

On May 20 2013 04:59 Crossfire99 wrote:If a player and an Angel attempt to enter the same space at the exact same time, the angel will move into the space.

deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 20 2013 00:12 GMT
#783
Ninja'd

But my post still stands.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 20 2013 01:10 GMT
#785
On May 20 2013 09:35 [UoN]Sentinel wrote:
Your last part is wrong. It only says an angel takes precedence, so the implication is that if you move forward 3 and only actually move 2 when movement is resolved, then an angel is invisible in the third box.

Or in this case since you're going forward, the red angel will be illuminated in your flashlight


I don't understand your point?

Both me and oats tried to move into the same space. If either of us was an angel, that person would have ended up in that space. As neither of us are angels, no one takes precedence so the space remains empty.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 20 2013 01:11 GMT
#786
Also BH used his illumination skill and both of us are showing up as human in that as well.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 20 2013 19:55 GMT
#818
I'm pretty much dead tonight, so I'll give a quick summary of my thoughts:

If ghost isn't scum I'll be pretty fucking surprised.

If Zeph isn't town I'll be pretty fucking surprised. Listen to him if you are going to listen to anyone.

I thought oats was scum initially after his scumslip, but why would he be so willing to be checked if he was? Maybe the hosts really did just allow the move for whatever reason. If I die tonight before I get to check him, keep a damn close eye on him. If he moves at all tonight, lynch him tomorrow.

Between phagga, mkfuba and sent, I'm pretty null on all of them. The flashlight thing could be a 3rd party skill (we're still blind as to any 3rd party involvement as of yet) or it could be scum WIFOM.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 20 2013 19:58 GMT
#821
On May 21 2013 04:56 phagga wrote:
decon, can you check multiple people at once if you are right next to them?


If there are multiple people next to me, I get told how many are town. Not who specifically is town.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 20 2013 19:59 GMT
#823
Also diagonal doesn't count, has to be right next to me.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 20 2013 20:52 GMT
#827
Yeah I got the movement out at the last minute. Couldn't post that I had though as the time was up.

I saw something last night

There is one town next to me.

##Vote Oatsmaster
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 20 2013 20:59 GMT
#828
There must be an angel near us if I saw something, which is not good. Also Zeph was fed upon, and there was no neck snapping. Maybe scum can only do one or the other?
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 20 2013 22:31 GMT
#845
On May 21 2013 06:31 [UoN]Sentinel wrote:
Here is the analysis I wrote last night on who I thought was going to be the last remaining angel.

I have been aware of the third scum for some time now. In fact, he was hiding under my nose the third time. The third angel is Deconduo.

I became aware of this shortly before the fferyllt lynch. Look at page 3 of his filter. In order, he implicitly accuses ghost, feryl and oats without offering substantial evidence for any lynch. Actually he did accuse ghost beforehand, but only when he felt it was safe to do so - when I pointed out ghost's slip in accusing vivax and not myself. I thought it was distancing but it still appears to make sense with a towny ghost and a scummy dec. He can soft accuse feryl or oats and incite others to actually push for their lynch, without seeming like a catalyst for a mislynch (of feryl) in the event that either of them flip town. This is a very scummy action.

But this can be construed as an indecisive townie in some way, so we couldn't rule out the possibility that he was in fact, a detective. But then he makes his next mistake - offering absolute zero pro-town information. In fact, he fills the thread with complaints and questions that he could not reach and check Oatsmaster.

Show nested quote +
On May 19 2013 08:08 deconduo wrote:
Also the sharrant kill doesn't look like it was an angel feeding. If it was, it should say he was sent back in time. Seeing as there was a neck snapped as well, I'd guess that was a 3rd party kill.


This is the only post of the time period that breaks this trend. Note the implications of the third party here - we are not only to hunt the 2 scums but find a third player who may be something like SK. He is distracting from our prime directive at this point. Luckily Zeph steps in as the vig. But this takes the cake:

Show nested quote +
I suppose his teammate is just bussing him rather than risking his head.


This (as well as the post it was contained in) confirmed my read on deconduo when I was looking at the reasons people were voting for ghost. Deconduo sheeped my case without any constructive remarks to silently align himself behind the mislynch. Using his soft accusations he can quickly sheep any player he previously accused, here being ghost.

And then, he plays dumb to further his standing as detective. By making all these questions, which the mod had already answered, dec keeps implying he is a detective and by extension so is Oats. So why would an actual detective want to waste another valuable night confirming someone he already knows? No, scum deconduo has been clouding up the process of finding scum with questions about a known mechanic in the game. And the hardest part of today has been watching Deconduo dig himself his own grave and say nothing about it until the time is right.


Show nested quote +
On May 20 2013 10:11 deconduo wrote:
Also BH used his illumination skill and both of us are showing up as human in that as well.


And in the end, he still tries to paint himself green.

This is the plan. We lynch deconduo next night.


1: I made a case against ghost and voted for him before anyone else did on day 1. I continuously pushed against him, yet this counts as 'sheeping the case on him'? Yeah sure.

2. I was pretty null on ffer, and I repeatedly said she had zero impact on the game. Given that its majority lynch, I had no problem sheeping that lynch on day 2 when there was no chance of getting ghost lynched.

3. I never claimed me and oats were confirmed town, only that we confirmed human/puppet and as such it was safe to move towards us. Why the fuck would I need to check oats (and repeat that I think he's scum) otherwise. As I said, if I check a puppet they show up as non-town.

4. I got a red check on oats or phagga. I've been pretty sure oats was scum since that slip, and phagga has been a lot less supicious throughout the game. Hence why I'm voting for oats.

5. That leaves you or mkfuba, and thats also not much of a contest. You're clearly defending your scumbuddy oats by trying to throw suspicion on me. You die tommorrow.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 20 2013 22:33 GMT
#846
On May 21 2013 06:34 mkfuba07 wrote:
And deconduo, how do you feel about oats and sent after phagga's recent post about the "scumslip"?


Oats and sent are the last 2 scum.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 20 2013 23:27 GMT
#848
On May 21 2013 08:07 [UoN]Sentinel wrote:
3. This falls under the category of "useless posts intended to confuse". We already learned from the mods several days ago that all of the pieces on the board are human or puppet humans.


You know, I would love to see that modpost, Because this one specifically says the opposite:

On May 16 2013 02:07 Crossfire99 wrote:
Show nested quote +
On May 16 2013 02:02 phagga wrote:

Do the 12 letters represent 9 townies and 3 puppets or 9 townies and 3 weeping angels?

*shrugs*


Also there's this:

On May 15 2013 06:37 GreYMisT wrote:
A weeping angel will be recognizable when a flashlight is shone on it. You will simply know its an angel, you will not know the name of the player controlling it.


So as far as I can see, there's nothing saying that someone on the board right now can't be an angel.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 21 2013 00:01 GMT
#850
Again, I see nothing in that post that specifically prevents someone on the board right now from being an angel. All it says is that once someone is illuminated they will show up as human/puppet or angel. If we are expected to assume that everyone shown on the board was either human or puppet, then we would have been given a proper answer to this question:

On May 16 2013 02:07 Crossfire99 wrote:
Show nested quote +
On May 16 2013 02:02 phagga wrote:

Do the 12 letters represent 9 townies and 3 puppets or 9 townies and 3 weeping angels?

*shrugs*
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 21 2013 00:46 GMT
#853
On May 21 2013 09:27 [UoN]Sentinel wrote:
A weeping angel will be recognizable when a flashlight is shone on it.

Implies that when a flashlight is not shone on it, an angel will not be recognizable.

Also, with angels visible this game would be broken as fuck. If you thought Oats' player piece was an angel I don't see why you would sacrifice yourself, an alleged blue, just so Oats can get lynched the next day.

Note that greymist answered the question whereas crossfire was the one that didn't. Maybe cross was mad because people weren't reading the thread and asked a question that the hosts already answered.


'A number' of puppets. Not '1 puppet per player'. This means you could have the following scenario. X is a player. Y is an angel disguised as a player. Z is a puppet controlled by a hidden angel W.

X, Y and Z all appear to be normal players. W only shows up on the board when illuminated. Y shows up as an angel when illuminated.

X - Y -
- Z - -
- - - W


This has been the assumption I've been working off of since crossfire's post. However to clarify it:

Is it possible for one of the labelled players on the board to be an angel?

Also yes I damn well was willing to trade 1 for 1 with oats, as that would leave only one scum remaining, I had already claimed, so I didn't expect to live long anyway.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 21 2013 00:51 GMT
#854
On May 21 2013 09:28 mkfuba07 wrote:
Deconduo, what do you think of phagga's suggestion to check both him and oats at the same time?


Seems like a pretty good idea as I get to check more people at the same time? I mean its theoretically possible he's the scum and oats is town, but I highly doubt that's the case. I did a quick read of phagga's filter after the check and he's a lot more townlike than oats. Coupled with the scumslip by oats, I'm not worried about my vote.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 21 2013 20:22 GMT
#874
On May 21 2013 15:09 Oatsmaster wrote:
Show nested quote +
On May 21 2013 14:56 phagga wrote:
On May 21 2013 10:05 Oatsmaster wrote:
##Vote: Deconduo
Im town, Phagga is town cause he doesnt fucking play like this as scum in the SLIGHTEST.

How do I play as scum?

AFAIK, you play way more passively and 'quiet'
This feels like nomination, where you posted good shit that helped you to not get lynched? yeah. I think you didnt get lynched


This is hilarious. Phagga isn't scum because his scum meta is different. Except that he's never rolled scum. Clutching at straws much?

On May 21 2013 22:19 phagga wrote:
Any reason?


He needs to accuse one of us. Sent is voting for me, mkfuba is voting for you. He figures its easier to convince mkfuba to switch rather than sent.

@mkfuba Look over oats' and phagga's filters. Then tell me again you think phagga is scum between the two of them.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 21 2013 20:32 GMT
#875
On May 22 2013 05:08 phagga wrote:
Deconduo, what is your opinion on mkfubas post and vote on me?


Why would you volunteer to be checked as scum? If you were scum and oats town, why not kill me 2 nights ago? I'd be dead night 2 and oats would get lynched the next day.

I mean the only thing that was confusing me somewhat is why oats was willing to be checked. But the answer to that is he had no choice. If he refused to be checked he'd get lynched. If I died during the night he'd get lynched. So his plan (as we can see now) was to get checked, show up red and then call me scum and try and get me lynched first.

If I died before I checked him he gets instalynched the next day. So instead he takes out the big town players, BH and Zeph. In the meantime, he just throws suspicion on me so that when the check finally goes through he cries 'scum'.

deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 21 2013 21:08 GMT
#877
Well initially I didn't believe I was going to get lynched. I thought the votes on me were because I was afk for most of the day, and once I got back and started posting people would unvote. I really didn't think I was in anyway scummy so I didn't understand why people were voting me. After this post:

On May 17 2013 04:49 Blazinghand wrote:
i see that there are 3 votes on vivax, for on deconduo. I will not let a no-lynch happen. there are 10 minutes remaining. everyone get onto deconduo. now.

##unvote
##vote deconduo


I actually started writing out my claim post. I was also pretty pissed off that I would have to claim so soon. However just before I posted it I refreshed the page and saw this:

On May 17 2013 04:53 Blazinghand wrote:
sentinel with you me dec and ghost phagga oats we could have 6 on Vivax

one more to lynch

ANYONE WANT TO GO TO VIVAX?


And so I stayed my hand a bit, and it worked out. Day 2, I realised how quickly things could turn, so I was a bit more prepared to claim. I also figured out my role wasn't particularly useful without co-operation. I would have to guess where people would end their turn in order to use it. By claiming, I could get people to come to me to get checked, like with oats.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 22 2013 14:24 GMT
#922
Hey, I'm in the middle of moving house so today is a really bad day for me and I probably won't be around at the deadline. I had a quick read over the thread and it seems like people are throwing votes everywhere. This is lylo, we can't afford a mislynch. Keep your votes on oats.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 23 2013 14:03 GMT
#949
Finished moving, but no internet yet so I'm stuck on my phone and I can't view the board. I'm working on getting something rigged up though.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 24 2013 19:33 GMT
#962
It took me about 30 min just to post yesterday, and the technician won't be installing the connection until tomorrow. Gonna throw a token vote on sentinel, but I assume it won't matter. Sorry I've failed so badly, RL sucks sometimes

##Vote Sentinel
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 25 2013 13:29 GMT
#1055
Yeah, I got screwed over a bit by RL, though it was pretty much over at that stage anyway. Mkfuba switching his vote to oats with 2 minutes left pretty much ended the game for us. Had he not switched, I would have changed my vote to sentinel at the last minute, and gotten him lynched which would have won the game for us.

I think that the board was too big for us, and we started too far away from anyone to get any reasonable kills in. We were only able to feed once as a result of that. Once we had used up our normal KP we had very little chance of doing anything.

Overall a very fun game, and well played by town. Phagga and mkfuba for MVP.
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