On April 16 2013 23:41 syllogism wrote:
How about giving mafia a role that lets them day kill hydra heads =P
How about giving mafia a role that lets them day kill hydra heads =P

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marvellosity
United Kingdom36161 Posts
April 16 2013 14:42 GMT
#1681
On April 16 2013 23:41 syllogism wrote: How about giving mafia a role that lets them day kill hydra heads =P ![]() | ||
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Artanis[Xp]
Netherlands12973 Posts
April 16 2013 14:51 GMT
#1682
On April 16 2013 23:41 syllogism wrote: How about giving mafia a role that lets them day kill hydra heads =P Should we have their alignment flip as well? ![]() | ||
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syllogism
Finland5948 Posts
April 16 2013 14:52 GMT
#1683
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Mocsta
Australia9389 Posts
April 16 2013 15:16 GMT
#1684
that scum shoulda fired nuke when the fake nuke was attempted haha woulda been hillarious (via PM) | ||
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geript
10024 Posts
April 16 2013 15:39 GMT
#1685
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sandroba
Canada4998 Posts
April 16 2013 20:04 GMT
#1686
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strongandbig
United States4858 Posts
April 16 2013 21:11 GMT
#1687
On April 17 2013 05:04 sandroba wrote: I think starting the game on the weekend is really imba =P this | ||
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VisceraEyes
United States21171 Posts
April 16 2013 22:45 GMT
#1688
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goodkarma
United States1067 Posts
April 17 2013 05:04 GMT
#1689
I don't like the idea of making the format more scum-heavy... One fairly unique thing I think could be done is to have a scum spy amongst the town heads. If you can't totally trust your partner, it makes it harder to come as quickly to a consensus on reads. Some might argue it's against the spirit of the format, but I think it might be fun to try once. Have the spy be not revealed when the corresponding hydra flips, and there's going to be some suspicion within hydras all game. Hell, you could even have a spy amongst the scum too and call it spy mafia. | ||
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geript
10024 Posts
April 17 2013 05:09 GMT
#1690
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goodkarma
United States1067 Posts
April 17 2013 05:15 GMT
#1691
On April 17 2013 14:09 geript wrote: I think a more interesting option would be something entirely different. Make each of the players be able to take a hit (thus it takes 2 hits for a hydra to die). Hydra's don't flip until both players are dead (Nukes and lynches auto-kill a hydra). Then double scum KP to 2. This gives scum the option of playing many various games; remove one hydra, remove the better half of two different hydras, play WIFOM and remove 1 player from scum hydra and 1 player from town hydra, etc. Essentially, give scum the ability to 'de-hyrda' teams by killing off the better player leaving weaker debilitated teams. The upside of this as well is that it promotes the better players actively working to improve the worse players and give them reads/thoughts to follow, etc. The obvious problem with this is even if scum would like to remove the better scumhunters, by leaving the partner alive you pretty much confirm a town. Not very scum-favored imho. | ||
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goodkarma
United States1067 Posts
April 17 2013 05:31 GMT
#1692
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