• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:17
CEST 04:17
KST 11:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun8[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists20[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion JaeDong's ASL S21 Ro16 Post-Review ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2066 users

Hydra Mini Mafia II - Extra Nuke Edition - Page 85

Forum Index > TL Mafia
Post a Reply
Prev 1 83 84 85
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
April 16 2013 14:42 GMT
#1681
On April 16 2013 23:41 syllogism wrote:
How about giving mafia a role that lets them day kill hydra heads =P


[15:15] <Palmar> and yes marv, you're a total hottie
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
April 16 2013 14:51 GMT
#1682
On April 16 2013 23:41 syllogism wrote:
How about giving mafia a role that lets them day kill hydra heads =P

Should we have their alignment flip as well?
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2013-04-16 14:53:01
April 16 2013 14:52 GMT
#1683
Yes, but give mafia a day flip framer as well. Closed setup of course.
Mocsta
Profile Joined December 2012
Australia9388 Posts
April 16 2013 15:16 GMT
#1684
Anyways i loved teh idea from syllo in the qt

that scum shoulda fired nuke when the fake nuke was attempted
haha

woulda been hillarious (via PM)
geript
Profile Joined February 2013
10024 Posts
April 16 2013 15:39 GMT
#1685
I think 2 things: the game should start off at night but beep numbers such that 2 mislynches or 1 mislynch and mid-town-nuke is MYLO/LYLO. Second, have all nukes sent via pm.
sandroba
Profile Joined April 2006
Canada4998 Posts
April 16 2013 20:04 GMT
#1686
I think starting the game on the weekend is really imba =P
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
April 16 2013 21:11 GMT
#1687
On April 17 2013 05:04 sandroba wrote:
I think starting the game on the weekend is really imba =P


this
"It's the torso" "only more so!"
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 16 2013 22:45 GMT
#1688
I'll take any advantage I can get against you guys <3
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
goodkarma
Profile Blog Joined June 2010
United States1067 Posts
April 17 2013 05:04 GMT
#1689
I think one thing that makes the hydra format so ridiculously op for town is that you can completely trust your buddy. You basically had 8 town masons this game, so yeah. You can definitely expect it to be trouble for scum.

I don't like the idea of making the format more scum-heavy...

One fairly unique thing I think could be done is to have a scum spy amongst the town heads. If you can't totally trust your partner, it makes it harder to come as quickly to a consensus on reads. Some might argue it's against the spirit of the format, but I think it might be fun to try once. Have the spy be not revealed when the corresponding hydra flips, and there's going to be some suspicion within hydras all game. Hell, you could even have a spy amongst the scum too and call it spy mafia.
geript
Profile Joined February 2013
10024 Posts
April 17 2013 05:09 GMT
#1690
I think a more interesting option would be something entirely different. Make each of the players be able to take a hit (thus it takes 2 hits for a hydra to die). Hydra's don't flip until both players are dead (Nukes and lynches auto-kill a hydra). Then double scum KP to 2. This gives scum the option of playing many various games; remove one hydra, remove the better half of two different hydras, play WIFOM and remove 1 player from scum hydra and 1 player from town hydra, etc. Essentially, give scum the ability to 'de-hyrda' teams by killing off the better player leaving weaker debilitated teams. The upside of this as well is that it promotes the better players actively working to improve the worse players and give them reads/thoughts to follow, etc.
goodkarma
Profile Blog Joined June 2010
United States1067 Posts
April 17 2013 05:15 GMT
#1691
On April 17 2013 14:09 geript wrote:
I think a more interesting option would be something entirely different. Make each of the players be able to take a hit (thus it takes 2 hits for a hydra to die). Hydra's don't flip until both players are dead (Nukes and lynches auto-kill a hydra). Then double scum KP to 2. This gives scum the option of playing many various games; remove one hydra, remove the better half of two different hydras, play WIFOM and remove 1 player from scum hydra and 1 player from town hydra, etc. Essentially, give scum the ability to 'de-hyrda' teams by killing off the better player leaving weaker debilitated teams. The upside of this as well is that it promotes the better players actively working to improve the worse players and give them reads/thoughts to follow, etc.


The obvious problem with this is even if scum would like to remove the better scumhunters, by leaving the partner alive you pretty much confirm a town. Not very scum-favored imho.
goodkarma
Profile Blog Joined June 2010
United States1067 Posts
April 17 2013 05:31 GMT
#1692
Hmm... I take that back. Scum could fake-claim getting "hit," which might actually be better for them than de-hydraing town early on. There's some depth to the idea, but executing it would still be fairly difficult. You openly tell everyone at the start scum KP, and town will know exactly how many "de-hydras" can come their way. You also openly give each role, and I'm pretty convinced town could break the game based on mechanics. Maybe this would work better if town didn't know all roles, or if scum KP is left unrevealed if you were to go this route?
Prev 1 83 84 85
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #21
CranKy Ducklings90
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 137
SpeCial 113
Nina 77
StarCraft: Brood War
GuemChi 6408
Artosis 697
910 45
NaDa 30
Dota 2
NeuroSwarm413
monkeys_forever347
League of Legends
Doublelift4011
JimRising 610
Counter-Strike
taco 451
Other Games
summit1g7695
C9.Mang0603
WinterStarcraft254
Maynarde82
ViBE5
Organizations
Other Games
gamesdonequick1140
Dota 2
PGL Dota 2 - Main Stream48
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 70
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt232
Other Games
• Scarra1122
Upcoming Events
GSL
7h 13m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
7h 43m
Big Gabe
9h 43m
Replay Cast
21h 43m
Replay Cast
1d 6h
Escore
1d 7h
OSC
1d 10h
Replay Cast
1d 21h
Replay Cast
2 days
RSL Revival
2 days
[ Show More ]
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
2 days
Replay Cast
2 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
IPSL
3 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.