• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:47
CET 04:47
KST 12:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
BGE Stara Zagora 2026 cancelled3Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224
StarCraft 2
General
BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced Blizzard Classic Cup - Tastosis announced as captains Team Liquid Map Contest - Preparation Notice SC2 Spotted on the EWC 2026 list?
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[BSL22] Open Qualifiers & Ladder Tours [Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Mexico's Drug War Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2450 users

Ego Mini Mafia - Page 88

Forum Index > TL Mafia
Post a Reply
Prev 1 86 87 88 89 90 96 Next
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 11 2013 12:24 GMT
#1741
On April 11 2013 21:23 marvellosity wrote:
Show nested quote +
On April 11 2013 21:19 wherebugsgo wrote:
On April 11 2013 21:18 marvellosity wrote:
On April 11 2013 21:16 Dandel Ion wrote:
RNG es #1.


And if the game was normal deadline lynches, I'd argue the scumteam would have been mighty fine.


You're all overexaggerating the people-balance thing, and none of the "vets" had that big of an impact or "thread influence" or whatever. It was a solid all-around town performance, and town happened to pick up bigtime after 48 hours of day1 were over.


...precisely, it was a solid town performance because town was so stacked and *mafia* didn't have the thread influence, which is completely the point.


that's mafia's fault, not the fault of the host or the player distribution.


People have certain abilities and strengths, it's pointless saying it's the fault of the players for not having it when they were already known to not have it. Stupid.


So no one gets better at the game?

So you should just GG out at the beginning of the game if you're scum and you even think your team is inferior?

What a fucking defeatist attitude.


marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
April 11 2013 12:25 GMT
#1742
On April 11 2013 21:24 wherebugsgo wrote:
Show nested quote +
On April 11 2013 21:23 marvellosity wrote:
On April 11 2013 21:19 wherebugsgo wrote:
On April 11 2013 21:18 marvellosity wrote:
On April 11 2013 21:16 Dandel Ion wrote:
RNG es #1.


And if the game was normal deadline lynches, I'd argue the scumteam would have been mighty fine.


You're all overexaggerating the people-balance thing, and none of the "vets" had that big of an impact or "thread influence" or whatever. It was a solid all-around town performance, and town happened to pick up bigtime after 48 hours of day1 were over.


...precisely, it was a solid town performance because town was so stacked and *mafia* didn't have the thread influence, which is completely the point.


that's mafia's fault, not the fault of the host or the player distribution.


People have certain abilities and strengths, it's pointless saying it's the fault of the players for not having it when they were already known to not have it. Stupid.


So no one gets better at the game?

So you should just GG out at the beginning of the game if you're scum and you even think your team is inferior?

What a fucking defeatist attitude.




That's not what I said, way to know how to read!
[15:15] <Palmar> and yes marv, you're a total hottie
Tunkeg
Profile Blog Joined October 2011
Norway1235 Posts
April 11 2013 12:25 GMT
#1743
Also, a better way to balance games, is to disallow the clearly weaker or stronger players. It would probably make the games more enjoyable in total.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
April 11 2013 12:26 GMT
#1744
I'm sensing an LI bus between wbg and marvellosity here
##Vote Double Lynch
##Vote: wherebugsgo
##vote: marvellosity
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 11 2013 12:26 GMT
#1745
You say it's not the player's fault for not having an ability when they are "known" not to have it.

What the fuck? How can you know a person's ability in this game? There are no reliable indicators of skill level in mafia when they change even between games.

Not even winrates are that useful because the sample sizes are too small, and the games are team-based, not individual based.

wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 11 2013 12:27 GMT
#1746
On April 11 2013 21:25 Tunkeg wrote:
Also, a better way to balance games, is to disallow the clearly weaker or stronger players. It would probably make the games more enjoyable in total.


and again, this is ridiculous.

1, you have to come up with some sort of standard, and I guarantee you that very few people will agree on it.

2, it's discriminatory and unfair.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
April 11 2013 12:28 GMT
#1747
On April 11 2013 21:26 wherebugsgo wrote:
You say it's not the player's fault for not having an ability when they are "known" not to have it.

What the fuck? How can you know a person's ability in this game? There are no reliable indicators of skill level in mafia when they change even between games.

Not even winrates are that useful because the sample sizes are too small, and the games are team-based, not individual based.



You can't tell who's a good player and who's not so good? Seriously? Are you unable to assess players' strengths depending on the numerous games you've seen from them? Are you that unaware?
[15:15] <Palmar> and yes marv, you're a total hottie
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
April 11 2013 12:29 GMT
#1748
On April 11 2013 21:25 Tunkeg wrote:
Also, a better way to balance games, is to disallow the clearly weaker or stronger players. It would probably make the games more enjoyable in total.

The problem is that if you disallow the clearly weaker players, they won't get a chance to get better. If you disallow the stronger players, you might lose them and they can teach a lot to weaker players. You could go for two 'leagues', shit league and vet league, but that could also split up the community.
To me, the best way of balancing is just pure RNG and fiddle with the roles if it's really bad.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 11 2013 12:30 GMT
#1749
On April 11 2013 17:17 DarthPunk wrote:
Show nested quote +
On April 11 2013 16:14 Oatsmaster wrote:
On April 11 2013 16:11 DarthPunk wrote:
Looking back on it that axle wagon really raped the scum team.


yup.
Both of us were sleeping/out.
That was probably the tipping point. Marv dying just screwed us over more.

Lightning rod should never be ever used again Dandel.
It basically takes out the choice in NK day 1 for scum which wouldve been somewhat vital this game.


Nah lightning rod was balanced. Anyone who didn't read the OP (surprisingly many players) could have killed it with their vig shot. As a power role it is only mildly useful for town IMO.

You can't possibly balance something around "I hope town doesn't read the OP"

Lightning rod isn't really fun because it condemns whoever has it to die night 1, as well as guarantees the absence of a medic.
Moderator
Restraining Order
Profile Joined February 2013
Qatar276 Posts
April 11 2013 12:30 GMT
#1750
On April 11 2013 21:24 Artanis[Xp] wrote:
Show nested quote +
On April 11 2013 21:22 Dandel Ion wrote:
I would say the only bad thing about it is, scum players see their team, think "shit we have no chance because no vets" and basically give up, roll over and die.

But that's really not my fault.

So kinda like you in British Empire Mini Mafia II then?

lol, that was one of my best scum games.

But that's cuz I'm bad.

keep being salty.
Don't let me stop you.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 11 2013 12:31 GMT
#1751
On April 11 2013 21:28 marvellosity wrote:
Show nested quote +
On April 11 2013 21:26 wherebugsgo wrote:
You say it's not the player's fault for not having an ability when they are "known" not to have it.

What the fuck? How can you know a person's ability in this game? There are no reliable indicators of skill level in mafia when they change even between games.

Not even winrates are that useful because the sample sizes are too small, and the games are team-based, not individual based.



You can't tell who's a good player and who's not so good? Seriously? Are you unable to assess players' strengths depending on the numerous games you've seen from them? Are you that unaware?


Tell me, do you always catch scum all the time?

Yes, there are certain players who are very good at this game and consistently good at that. I can name maybe four. However, even they do not always play well. Look at Foolishness's last game. Or Ver.

In order to balance games effectively you need a RELIABLE indicator of skill. Just saying "this guy is good" is very subjective, you can't compare him to others.

In addition, it brings up a host of other problems. How do you guarantee that players cannot use the information that the game is balanced from a player perspective to their interest? How do you guarantee that given players have the proper chance to roll scum or town if you are handpicking the teams or hand balancing?

Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
April 11 2013 12:31 GMT
#1752
On April 11 2013 21:30 Restraining Order wrote:
Show nested quote +
On April 11 2013 21:24 Artanis[Xp] wrote:
On April 11 2013 21:22 Dandel Ion wrote:
I would say the only bad thing about it is, scum players see their team, think "shit we have no chance because no vets" and basically give up, roll over and die.

But that's really not my fault.

So kinda like you in British Empire Mini Mafia II then?

lol, that was one of my best scum games.

But that's cuz I'm bad.

keep being salty.

That wasn't me being salty, that was me taking a cheap shot because it'd be funny.

Keep being mad.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 11 2013 12:33 GMT
#1753
On April 11 2013 21:28 marvellosity wrote:
Show nested quote +
On April 11 2013 21:26 wherebugsgo wrote:
You say it's not the player's fault for not having an ability when they are "known" not to have it.

What the fuck? How can you know a person's ability in this game? There are no reliable indicators of skill level in mafia when they change even between games.

Not even winrates are that useful because the sample sizes are too small, and the games are team-based, not individual based.



You can't tell who's a good player and who's not so good? Seriously? Are you unable to assess players' strengths depending on the numerous games you've seen from them? Are you that unaware?

When I first started playing my first two scum games I lurked, I lurked like there was no tomorrow, easiest scum read ever.

Cue game #3 as mafia, where I got elected pardoner and generally misled town until drama exploded.

You can tell who's good and who's bad, but you can't predict breakout performances, and discriminating against players because they "aren't good" based off a sample size of 3-5 games seems like an awful idea. Plus, reading "bad" players is part of playing mafia.
Moderator
sciberbia
Profile Joined April 2011
United States1359 Posts
April 11 2013 12:35 GMT
#1754
I don't know much about this podcast but perhaps that would be a good forum for this discussion?

Before people start wondering why there is a game of mafia at the beginning of the RNG DISCUSSION thread lol
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 11 2013 12:36 GMT
#1755
On April 11 2013 21:33 GMarshal wrote:
Show nested quote +
On April 11 2013 21:28 marvellosity wrote:
On April 11 2013 21:26 wherebugsgo wrote:
You say it's not the player's fault for not having an ability when they are "known" not to have it.

What the fuck? How can you know a person's ability in this game? There are no reliable indicators of skill level in mafia when they change even between games.

Not even winrates are that useful because the sample sizes are too small, and the games are team-based, not individual based.



You can't tell who's a good player and who's not so good? Seriously? Are you unable to assess players' strengths depending on the numerous games you've seen from them? Are you that unaware?

When I first started playing my first two scum games I lurked, I lurked like there was no tomorrow, easiest scum read ever.

Cue game #3 as mafia, where I got elected pardoner and generally misled town until drama exploded.

You can tell who's good and who's bad, but you can't predict breakout performances, and discriminating against players because they "aren't good" based off a sample size of 3-5 games seems like an awful idea. Plus, reading "bad" players is part of playing mafia.


this times 1 million.

What happens when two new players come along and you balance their team of 3 players by putting a vet like Ace on that team to balance it, but those two new players turn out to be really good at scum?

What happens when you have a game with 6 vets, but only one of them is actually good at scum? Do you condemn that guy to playing on scum? What happens when every host thinks the same way you do? That guy will end up playing nothing but scum.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
April 11 2013 12:38 GMT
#1756
tl;dr just RNG ftw.
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
April 11 2013 12:40 GMT
#1757
sciberbia is so right it hurts.
Computer says mafia
Tunkeg
Profile Blog Joined October 2011
Norway1235 Posts
April 11 2013 12:41 GMT
#1758
On April 11 2013 21:27 wherebugsgo wrote:
Show nested quote +
On April 11 2013 21:25 Tunkeg wrote:
Also, a better way to balance games, is to disallow the clearly weaker or stronger players. It would probably make the games more enjoyable in total.


and again, this is ridiculous.

1, you have to come up with some sort of standard, and I guarantee you that very few people will agree on it.

2, it's discriminatory and unfair.


Well it is being done in invites, and then at the hosts discretion. What is the difference between doing this and letting the host arrange the team through no rng. In both cases he have to rate the players.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
April 11 2013 12:44 GMT
#1759
On April 11 2013 21:41 Tunkeg wrote:
Show nested quote +
On April 11 2013 21:27 wherebugsgo wrote:
On April 11 2013 21:25 Tunkeg wrote:
Also, a better way to balance games, is to disallow the clearly weaker or stronger players. It would probably make the games more enjoyable in total.


and again, this is ridiculous.

1, you have to come up with some sort of standard, and I guarantee you that very few people will agree on it.

2, it's discriminatory and unfair.


Well it is being done in invites, and then at the hosts discretion. What is the difference between doing this and letting the host arrange the team through no rng. In both cases he have to rate the players.

Because in one case it leads to setup speculation potentially killing other people and the other case doesn't.

I'm tempted to host a troll mafia game sometime though and invite only the players with the worst reputation and see what happens.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
Last Edited: 2013-04-11 12:45:56
April 11 2013 12:44 GMT
#1760
On April 11 2013 21:41 Tunkeg wrote:
Show nested quote +
On April 11 2013 21:27 wherebugsgo wrote:
On April 11 2013 21:25 Tunkeg wrote:
Also, a better way to balance games, is to disallow the clearly weaker or stronger players. It would probably make the games more enjoyable in total.


and again, this is ridiculous.

1, you have to come up with some sort of standard, and I guarantee you that very few people will agree on it.

2, it's discriminatory and unfair.


Well it is being done in invites, and then at the hosts discretion. What is the difference between doing this and letting the host arrange the team through no rng. In both cases he have to rate the players.


except people know that they are invite games. And invite games can have randomly distributed players anyway.

Prev 1 86 87 88 89 90 96 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #18
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 243
ViBE159
StarCraft: Brood War
GuemChi 3551
Leta 112
NaDa 39
GoRush 21
sSak 16
Icarus 5
Dota 2
NeuroSwarm106
Counter-Strike
taco 730
Heroes of the Storm
Khaldor78
Other Games
summit1g11949
JimRising 480
C9.Mang0382
Hui .33
Moletrap6
Organizations
Other Games
gamesdonequick1647
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• EnkiAlexander 99
• practicex 15
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 22
• Azhi_Dahaki5
• sM.Zik 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo757
• Stunt104
Upcoming Events
Replay Cast
20h 13m
CranKy Ducklings
1d 6h
RSL Revival
1d 6h
WardiTV Team League
1d 8h
uThermal 2v2 Circuit
1d 13h
Patches Events
1d 13h
BSL
1d 16h
Sparkling Tuna Cup
2 days
RSL Revival
2 days
WardiTV Team League
2 days
[ Show More ]
BSL
2 days
Replay Cast
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Team League
4 days
GSL
5 days
The PondCast
6 days
WardiTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-12
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.