• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:12
CEST 17:12
KST 00:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun7[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
JaeDong's ASL S21 Ro16 Post-Review BW General Discussion ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread US Politics Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1912 users

Ego Mini Mafia - Page 88

Forum Index > TL Mafia
Post a Reply
Prev 1 86 87 88 89 90 96 Next
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 11 2013 12:24 GMT
#1741
On April 11 2013 21:23 marvellosity wrote:
Show nested quote +
On April 11 2013 21:19 wherebugsgo wrote:
On April 11 2013 21:18 marvellosity wrote:
On April 11 2013 21:16 Dandel Ion wrote:
RNG es #1.


And if the game was normal deadline lynches, I'd argue the scumteam would have been mighty fine.


You're all overexaggerating the people-balance thing, and none of the "vets" had that big of an impact or "thread influence" or whatever. It was a solid all-around town performance, and town happened to pick up bigtime after 48 hours of day1 were over.


...precisely, it was a solid town performance because town was so stacked and *mafia* didn't have the thread influence, which is completely the point.


that's mafia's fault, not the fault of the host or the player distribution.


People have certain abilities and strengths, it's pointless saying it's the fault of the players for not having it when they were already known to not have it. Stupid.


So no one gets better at the game?

So you should just GG out at the beginning of the game if you're scum and you even think your team is inferior?

What a fucking defeatist attitude.


marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
April 11 2013 12:25 GMT
#1742
On April 11 2013 21:24 wherebugsgo wrote:
Show nested quote +
On April 11 2013 21:23 marvellosity wrote:
On April 11 2013 21:19 wherebugsgo wrote:
On April 11 2013 21:18 marvellosity wrote:
On April 11 2013 21:16 Dandel Ion wrote:
RNG es #1.


And if the game was normal deadline lynches, I'd argue the scumteam would have been mighty fine.


You're all overexaggerating the people-balance thing, and none of the "vets" had that big of an impact or "thread influence" or whatever. It was a solid all-around town performance, and town happened to pick up bigtime after 48 hours of day1 were over.


...precisely, it was a solid town performance because town was so stacked and *mafia* didn't have the thread influence, which is completely the point.


that's mafia's fault, not the fault of the host or the player distribution.


People have certain abilities and strengths, it's pointless saying it's the fault of the players for not having it when they were already known to not have it. Stupid.


So no one gets better at the game?

So you should just GG out at the beginning of the game if you're scum and you even think your team is inferior?

What a fucking defeatist attitude.




That's not what I said, way to know how to read!
[15:15] <Palmar> and yes marv, you're a total hottie
Tunkeg
Profile Blog Joined October 2011
Norway1235 Posts
April 11 2013 12:25 GMT
#1743
Also, a better way to balance games, is to disallow the clearly weaker or stronger players. It would probably make the games more enjoyable in total.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
April 11 2013 12:26 GMT
#1744
I'm sensing an LI bus between wbg and marvellosity here
##Vote Double Lynch
##Vote: wherebugsgo
##vote: marvellosity
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 11 2013 12:26 GMT
#1745
You say it's not the player's fault for not having an ability when they are "known" not to have it.

What the fuck? How can you know a person's ability in this game? There are no reliable indicators of skill level in mafia when they change even between games.

Not even winrates are that useful because the sample sizes are too small, and the games are team-based, not individual based.

wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 11 2013 12:27 GMT
#1746
On April 11 2013 21:25 Tunkeg wrote:
Also, a better way to balance games, is to disallow the clearly weaker or stronger players. It would probably make the games more enjoyable in total.


and again, this is ridiculous.

1, you have to come up with some sort of standard, and I guarantee you that very few people will agree on it.

2, it's discriminatory and unfair.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
April 11 2013 12:28 GMT
#1747
On April 11 2013 21:26 wherebugsgo wrote:
You say it's not the player's fault for not having an ability when they are "known" not to have it.

What the fuck? How can you know a person's ability in this game? There are no reliable indicators of skill level in mafia when they change even between games.

Not even winrates are that useful because the sample sizes are too small, and the games are team-based, not individual based.



You can't tell who's a good player and who's not so good? Seriously? Are you unable to assess players' strengths depending on the numerous games you've seen from them? Are you that unaware?
[15:15] <Palmar> and yes marv, you're a total hottie
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
April 11 2013 12:29 GMT
#1748
On April 11 2013 21:25 Tunkeg wrote:
Also, a better way to balance games, is to disallow the clearly weaker or stronger players. It would probably make the games more enjoyable in total.

The problem is that if you disallow the clearly weaker players, they won't get a chance to get better. If you disallow the stronger players, you might lose them and they can teach a lot to weaker players. You could go for two 'leagues', shit league and vet league, but that could also split up the community.
To me, the best way of balancing is just pure RNG and fiddle with the roles if it's really bad.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 11 2013 12:30 GMT
#1749
On April 11 2013 17:17 DarthPunk wrote:
Show nested quote +
On April 11 2013 16:14 Oatsmaster wrote:
On April 11 2013 16:11 DarthPunk wrote:
Looking back on it that axle wagon really raped the scum team.


yup.
Both of us were sleeping/out.
That was probably the tipping point. Marv dying just screwed us over more.

Lightning rod should never be ever used again Dandel.
It basically takes out the choice in NK day 1 for scum which wouldve been somewhat vital this game.


Nah lightning rod was balanced. Anyone who didn't read the OP (surprisingly many players) could have killed it with their vig shot. As a power role it is only mildly useful for town IMO.

You can't possibly balance something around "I hope town doesn't read the OP"

Lightning rod isn't really fun because it condemns whoever has it to die night 1, as well as guarantees the absence of a medic.
Moderator
Restraining Order
Profile Joined February 2013
Qatar276 Posts
April 11 2013 12:30 GMT
#1750
On April 11 2013 21:24 Artanis[Xp] wrote:
Show nested quote +
On April 11 2013 21:22 Dandel Ion wrote:
I would say the only bad thing about it is, scum players see their team, think "shit we have no chance because no vets" and basically give up, roll over and die.

But that's really not my fault.

So kinda like you in British Empire Mini Mafia II then?

lol, that was one of my best scum games.

But that's cuz I'm bad.

keep being salty.
Don't let me stop you.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 11 2013 12:31 GMT
#1751
On April 11 2013 21:28 marvellosity wrote:
Show nested quote +
On April 11 2013 21:26 wherebugsgo wrote:
You say it's not the player's fault for not having an ability when they are "known" not to have it.

What the fuck? How can you know a person's ability in this game? There are no reliable indicators of skill level in mafia when they change even between games.

Not even winrates are that useful because the sample sizes are too small, and the games are team-based, not individual based.



You can't tell who's a good player and who's not so good? Seriously? Are you unable to assess players' strengths depending on the numerous games you've seen from them? Are you that unaware?


Tell me, do you always catch scum all the time?

Yes, there are certain players who are very good at this game and consistently good at that. I can name maybe four. However, even they do not always play well. Look at Foolishness's last game. Or Ver.

In order to balance games effectively you need a RELIABLE indicator of skill. Just saying "this guy is good" is very subjective, you can't compare him to others.

In addition, it brings up a host of other problems. How do you guarantee that players cannot use the information that the game is balanced from a player perspective to their interest? How do you guarantee that given players have the proper chance to roll scum or town if you are handpicking the teams or hand balancing?

Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
April 11 2013 12:31 GMT
#1752
On April 11 2013 21:30 Restraining Order wrote:
Show nested quote +
On April 11 2013 21:24 Artanis[Xp] wrote:
On April 11 2013 21:22 Dandel Ion wrote:
I would say the only bad thing about it is, scum players see their team, think "shit we have no chance because no vets" and basically give up, roll over and die.

But that's really not my fault.

So kinda like you in British Empire Mini Mafia II then?

lol, that was one of my best scum games.

But that's cuz I'm bad.

keep being salty.

That wasn't me being salty, that was me taking a cheap shot because it'd be funny.

Keep being mad.
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
April 11 2013 12:33 GMT
#1753
On April 11 2013 21:28 marvellosity wrote:
Show nested quote +
On April 11 2013 21:26 wherebugsgo wrote:
You say it's not the player's fault for not having an ability when they are "known" not to have it.

What the fuck? How can you know a person's ability in this game? There are no reliable indicators of skill level in mafia when they change even between games.

Not even winrates are that useful because the sample sizes are too small, and the games are team-based, not individual based.



You can't tell who's a good player and who's not so good? Seriously? Are you unable to assess players' strengths depending on the numerous games you've seen from them? Are you that unaware?

When I first started playing my first two scum games I lurked, I lurked like there was no tomorrow, easiest scum read ever.

Cue game #3 as mafia, where I got elected pardoner and generally misled town until drama exploded.

You can tell who's good and who's bad, but you can't predict breakout performances, and discriminating against players because they "aren't good" based off a sample size of 3-5 games seems like an awful idea. Plus, reading "bad" players is part of playing mafia.
Moderator
sciberbia
Profile Joined April 2011
United States1359 Posts
April 11 2013 12:35 GMT
#1754
I don't know much about this podcast but perhaps that would be a good forum for this discussion?

Before people start wondering why there is a game of mafia at the beginning of the RNG DISCUSSION thread lol
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 11 2013 12:36 GMT
#1755
On April 11 2013 21:33 GMarshal wrote:
Show nested quote +
On April 11 2013 21:28 marvellosity wrote:
On April 11 2013 21:26 wherebugsgo wrote:
You say it's not the player's fault for not having an ability when they are "known" not to have it.

What the fuck? How can you know a person's ability in this game? There are no reliable indicators of skill level in mafia when they change even between games.

Not even winrates are that useful because the sample sizes are too small, and the games are team-based, not individual based.



You can't tell who's a good player and who's not so good? Seriously? Are you unable to assess players' strengths depending on the numerous games you've seen from them? Are you that unaware?

When I first started playing my first two scum games I lurked, I lurked like there was no tomorrow, easiest scum read ever.

Cue game #3 as mafia, where I got elected pardoner and generally misled town until drama exploded.

You can tell who's good and who's bad, but you can't predict breakout performances, and discriminating against players because they "aren't good" based off a sample size of 3-5 games seems like an awful idea. Plus, reading "bad" players is part of playing mafia.


this times 1 million.

What happens when two new players come along and you balance their team of 3 players by putting a vet like Ace on that team to balance it, but those two new players turn out to be really good at scum?

What happens when you have a game with 6 vets, but only one of them is actually good at scum? Do you condemn that guy to playing on scum? What happens when every host thinks the same way you do? That guy will end up playing nothing but scum.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
April 11 2013 12:38 GMT
#1756
tl;dr just RNG ftw.
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
April 11 2013 12:40 GMT
#1757
sciberbia is so right it hurts.
Computer says mafia
Tunkeg
Profile Blog Joined October 2011
Norway1235 Posts
April 11 2013 12:41 GMT
#1758
On April 11 2013 21:27 wherebugsgo wrote:
Show nested quote +
On April 11 2013 21:25 Tunkeg wrote:
Also, a better way to balance games, is to disallow the clearly weaker or stronger players. It would probably make the games more enjoyable in total.


and again, this is ridiculous.

1, you have to come up with some sort of standard, and I guarantee you that very few people will agree on it.

2, it's discriminatory and unfair.


Well it is being done in invites, and then at the hosts discretion. What is the difference between doing this and letting the host arrange the team through no rng. In both cases he have to rate the players.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
April 11 2013 12:44 GMT
#1759
On April 11 2013 21:41 Tunkeg wrote:
Show nested quote +
On April 11 2013 21:27 wherebugsgo wrote:
On April 11 2013 21:25 Tunkeg wrote:
Also, a better way to balance games, is to disallow the clearly weaker or stronger players. It would probably make the games more enjoyable in total.


and again, this is ridiculous.

1, you have to come up with some sort of standard, and I guarantee you that very few people will agree on it.

2, it's discriminatory and unfair.


Well it is being done in invites, and then at the hosts discretion. What is the difference between doing this and letting the host arrange the team through no rng. In both cases he have to rate the players.

Because in one case it leads to setup speculation potentially killing other people and the other case doesn't.

I'm tempted to host a troll mafia game sometime though and invite only the players with the worst reputation and see what happens.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
Last Edited: 2013-04-11 12:45:56
April 11 2013 12:44 GMT
#1760
On April 11 2013 21:41 Tunkeg wrote:
Show nested quote +
On April 11 2013 21:27 wherebugsgo wrote:
On April 11 2013 21:25 Tunkeg wrote:
Also, a better way to balance games, is to disallow the clearly weaker or stronger players. It would probably make the games more enjoyable in total.


and again, this is ridiculous.

1, you have to come up with some sort of standard, and I guarantee you that very few people will agree on it.

2, it's discriminatory and unfair.


Well it is being done in invites, and then at the hosts discretion. What is the difference between doing this and letting the host arrange the team through no rng. In both cases he have to rate the players.


except people know that they are invite games. And invite games can have randomly distributed players anyway.

Prev 1 86 87 88 89 90 96 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .220
Ryung 95
SpeCial 89
StarCraft: Brood War
Calm 6866
Sea 3191
Jaedong 2456
Mini 789
EffOrt 773
Hyuk 547
firebathero 406
Stork 395
actioN 333
Rush 283
[ Show more ]
ZerO 223
ggaemo 114
hero 91
Hyun 90
Pusan 50
PianO 39
Bale 37
ToSsGirL 37
sSak 33
Free 32
Sexy 30
scan(afreeca) 25
Backho 23
Shine 23
soO 20
Rock 18
Movie 16
IntoTheRainbow 15
GoRush 13
Noble 5
Dota 2
Gorgc4138
qojqva1931
420jenkins206
XcaliburYe106
Counter-Strike
fl0m2590
shoxiejesuss1560
byalli394
adren_tv120
kRYSTAL_45
Super Smash Bros
Mew2King49
Heroes of the Storm
Liquid`Hasu1618
Other Games
singsing1702
B2W.Neo927
crisheroes304
Liquid`VortiX171
XaKoH 159
elazer73
ArmadaUGS60
Trikslyr17
ZerO(Twitch)17
Organizations
Dota 2
PGL Dota 2 - Main Stream72
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 94
• LUISG 24
• poizon28 21
• Reevou 17
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3172
• Jankos1359
• TFBlade1131
Other Games
• WagamamaTV318
• Shiphtur8
Upcoming Events
Replay Cast
8h 48m
GSL
18h 18m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
18h 48m
Big Gabe
20h 48m
Replay Cast
1d 8h
Replay Cast
1d 17h
Escore
1d 18h
OSC
1d 21h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
IPSL
3 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.