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marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
April 11 2013 12:05 GMT
#1721
if i were mafia in this game i'd be rightfully pretty grumpy about things.
[15:15] <Palmar> and yes marv, you're a total hottie
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 12:06 GMT
#1722
On April 11 2013 21:01 marvellosity wrote:
Show nested quote +
On April 11 2013 20:35 sciberbia wrote:
I'm strongly in favor of true RNG.

I don't think you can argue that scum played as well as town in this game. Good scumplay is defined per the win condition as not dying. All 3 scum died. It's not like it's not within their power to not die. If they had all played the towniest games of their lives they would surely have won. Not saying it's easy but I'm saying the better team won.

Mafia is a team game. As long as the setup is such that the better team will usually win that is fair in my book.

In most team games you can make fair teams for every game but a key feature of mafia is that knowing who is on your team ruins the game. I think it takes away a lot of the spirit of the game if marv knows going in that either palmar or ace must be scum.

edit: another reason I don't like it is that it puts newer players at a completely unfair disadvantage. All the vets know what teams would be considered balanced but newer players may not.

It also unfairly advantages players who personally know the host and what he would be likely to do.

imo it is much more fun to try to figure out whether someone is scum by analyzing their filter and interactions with other players than playing guess-what-the-host-thought-would-be-fun.


Just a terrible argument all round really. Extreme example: you put 6 chess grandmasters against 6 amateurs. Chess is a game of complete information, so as long as each team has 3 whites and 3 blacks, the match is completely balanced. But of course it isn't, because experience and ability plays a large factor, and the grandmasters will win every time.

Much the same in this particular setup; I bet if you ran a simulation of this game 100 times, this town team would at least 80% of the time. Town ran over mafia despite Palmar and I pushing 2 wrong lynches day 1 and despite the fact i was hard defending a mafia. Almost things couldn't have gone worse for town this game and yet it was still totally one-sided.

I'm sure this game was "fun" for town with its totally RNG element, but realistically mafia didn't really have a chance. It's a simple fact that mafia teams need people with thread impact.


Essentially you are saying town won because all the good players were town and thus town played well?

The argument is should we arrange teams to balance skill or not. I don't think so. Who is good is such a subjective thing in itself and IMO the whole concept detracts from the game in that not ANYONE could be scum because "lol vet blalance"
"If I wanted your opinion, I'd have told you what it was."
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 11 2013 12:07 GMT
#1723
On April 11 2013 21:03 Oatsmaster wrote:
Show nested quote +
On April 11 2013 21:02 DarthPunk wrote:
On April 11 2013 20:53 Oatsmaster wrote:
On April 11 2013 20:35 sciberbia wrote:
I'm strongly in favor of true RNG.

I don't think you can argue that scum played as well as town in this game. Good scumplay is defined per the win condition as not dying. All 3 scum died. It's not like it's not within their power to not die. If they had all played the towniest games of their lives they would surely have won. Not saying it's easy but I'm saying the better team won.

Mafia is a team game. As long as the setup is such that the better team will usually win that is fair in my book.

In most team games you can make fair teams for every game but a key feature of mafia is that knowing who is on your team ruins the game. I think it takes away a lot of the spirit of the game if marv knows going in that either palmar or ace must be scum.

edit: another reason I don't like it is that it puts newer players at a completely unfair disadvantage. All the vets know what teams would be considered balanced but newer players may not.

It also unfairly advantages players who personally know the host and what he would be likely to do.

imo it is much more fun to try to figure out whether someone is scum by analyzing their filter and interactions with other players than playing guess-what-the-host-thought-would-be-fun.


The thing is, games arent like that. No one ever gets lynched for 'BALANCE REASONS THIS GUY IS SCUM'. There is always the main element of analyzing filters and shit like that.


That actually happens all the time.

No. People say that, but no one ever gets lynched off that only.


But people look a damn sight harder at those people than they should. It's a clue and it is unnecessary.
"If I wanted your opinion, I'd have told you what it was."
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
April 11 2013 12:08 GMT
#1724
Mafia were never going to win this game, there was just too large a difference in abilities/thread impact.

This might sound like I'm bashing on the skill of the mafia but it's not how it's meant to come across.

None of the people on the mafia-team have a history of large thread impact in a game and that's just a fact.

This game was always going to be a town win.

If you're happy for a game to be one-sided for the sake of some silly RNG concept, then fine, but you'll get games where mafia basically can't win like this one.
[15:15] <Palmar> and yes marv, you're a total hottie
Oatsmaster
Profile Joined October 2012
United States16628 Posts
April 11 2013 12:09 GMT
#1725
On April 11 2013 21:08 marvellosity wrote:
Mafia were never going to win this game, there was just too large a difference in abilities/thread impact.

This might sound like I'm bashing on the skill of the mafia but it's not how it's meant to come across.

None of the people on the mafia-team have a history of large thread impact in a game and that's just a fact.

This game was always going to be a town win.

If you're happy for a game to be one-sided for the sake of some silly RNG concept, then fine, but you'll get games where mafia basically can't win like this one.


I would say if normal deadline and no stupid lightning rod, we wouldve had a chance based off the first 48 hours.
No gg, No skill.
sciberbia
Profile Joined April 2011
United States1359 Posts
April 11 2013 12:11 GMT
#1726
On April 11 2013 21:01 marvellosity wrote:
Show nested quote +
On April 11 2013 20:35 sciberbia wrote:
I'm strongly in favor of true RNG.

I don't think you can argue that scum played as well as town in this game. Good scumplay is defined per the win condition as not dying. All 3 scum died. It's not like it's not within their power to not die. If they had all played the towniest games of their lives they would surely have won. Not saying it's easy but I'm saying the better team won.

Mafia is a team game. As long as the setup is such that the better team will usually win that is fair in my book.

In most team games you can make fair teams for every game but a key feature of mafia is that knowing who is on your team ruins the game. I think it takes away a lot of the spirit of the game if marv knows going in that either palmar or ace must be scum.

edit: another reason I don't like it is that it puts newer players at a completely unfair disadvantage. All the vets know what teams would be considered balanced but newer players may not.

It also unfairly advantages players who personally know the host and what he would be likely to do.

imo it is much more fun to try to figure out whether someone is scum by analyzing their filter and interactions with other players than playing guess-what-the-host-thought-would-be-fun.


Just a terrible argument all round really. Extreme example: you put 6 chess grandmasters against 6 amateurs. Chess is a game of complete information, so as long as each team has 3 whites and 3 blacks, the match is completely balanced. But of course it isn't, because experience and ability plays a large factor, and the grandmasters will win every time.

Much the same in this particular setup; I bet if you ran a simulation of this game 100 times, this town team would at least 80% of the time. Town ran over mafia despite Palmar and I pushing 2 wrong lynches day 1 and despite the fact i was hard defending a mafia. Almost things couldn't have gone worse for town this game and yet it was still totally one-sided.

I'm sure this game was "fun" for town with its totally RNG element, but realistically mafia didn't really have a chance. It's a simple fact that mafia teams need people with thread impact.


you're chess example is correct in principle but it's obviously an exaggeration. Most rng's will be somwhat fair. This one just happened to be particularly bad for scum and that is unfortunate but imo it is still better than the alternative.

If you ran a simulation for a penant game between the braves and the marlins the braves would probably win 80 percent of the time AND everyone knows that going in but for any player it is nearly as exciting as if the teams were balanced. Playing for the upset is fun.


Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12971 Posts
April 11 2013 12:12 GMT
#1727
I agree with the concept that games should just be RNGed for much the reasons sciberbia said. Unless a host shows a true RNG mindset, it will always play into the decision making of players even if not defining, and I feel it should have no part in it at all. Sure, it might cause for imbalanced setups player wise sometimes, yet it's not always the vets that carry town. New vets can be born due to the absence of a real vet in a team, causing someone to step up to the plate.

If you know a host and you know he balances his setup rather than using pure RNG, in a 9 player game with three vets where two of them flip green, you know the last vet is red. Conversely, a bad player would be confirmed green when another bad player flips red. Gaming the RNG should never factor into the game, no matter how little.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12971 Posts
April 11 2013 12:15 GMT
#1728
A fairer way to balance the game if either team is too strong would be altering the setup rather than which players are in which team, imo. That way you can still blance the game without creating speculation about who has to be scum because of balance, and some roles are ambiguous enough that you won't figure out which side used them.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 11 2013 12:16 GMT
#1729
there's no proper measure of skill in this game, so the chess analogy fails horribly.

Handpicking teams results in a lot of bias. It's just inherent. Based on experience I roll scum way more often when I don't request an alignment. Out of the times recently I haven't requested an alignment, I've rolled nontown 4 out of 5 times. I don't think that's coincidence.

and YES, people HAVE been lynched on balance reasons. Almost solely sometimes, in fact. It hasn't happened recently but there are a myriad of reasons that can explain that.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
Last Edited: 2013-04-11 12:20:30
April 11 2013 12:16 GMT
#1730
RNG es #1.


And if the game was normal deadline lynches, I'd argue the scumteam would have been mighty fine.


You're all overexaggerating the people-balance thing, and none of the "vets" had that big of an impact or "thread influence" or whatever. It was a solid all-around town performance, and town happened to pick up bigtime after 48 hours of day1 were over.

On April 11 2013 21:15 Artanis[Xp] wrote:
A fairer way to balance the game if either team is too strong would be altering the setup rather than which players are in which team, imo. That way you can still blance the game without creating speculation about who has to be scum because of balance, and some roles are ambiguous enough that you won't figure out which side used them.

The setup was very light on blues.
I could have probably added a framer to make the parity cop super-duper useless but meh.

On April 11 2013 21:16 wherebugsgo wrote:
there's no proper measure of skill in this game, so the chess analogy fails horribly.

Handpicking teams results in a lot of bias. It's just inherent. Based on experience I roll scum way more often when I don't request an alignment. Out of the times recently I haven't requested an alignment, I've rolled nontown 4 out of 5 times. I don't think that's coincidence.

and YES, people HAVE been lynched on balance reasons. Almost solely sometimes, in fact. It hasn't happened recently but there are a myriad of reasons that can explain that.

I rolled you town in Dessert
Even though I was tempted to make you+supersoft scum just because you asked for town. PUNISHMENT!

btw I also rolled dessert the same way, and it too got a team that didn't have any really strong scum players in it, and scum absolutely crushed that game.
Anybody can win.
A backwards poet writes inverse.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
Last Edited: 2013-04-11 12:17:22
April 11 2013 12:17 GMT
#1731
On April 11 2013 21:11 sciberbia wrote:
Show nested quote +
On April 11 2013 21:01 marvellosity wrote:
On April 11 2013 20:35 sciberbia wrote:
I'm strongly in favor of true RNG.

I don't think you can argue that scum played as well as town in this game. Good scumplay is defined per the win condition as not dying. All 3 scum died. It's not like it's not within their power to not die. If they had all played the towniest games of their lives they would surely have won. Not saying it's easy but I'm saying the better team won.

Mafia is a team game. As long as the setup is such that the better team will usually win that is fair in my book.

In most team games you can make fair teams for every game but a key feature of mafia is that knowing who is on your team ruins the game. I think it takes away a lot of the spirit of the game if marv knows going in that either palmar or ace must be scum.

edit: another reason I don't like it is that it puts newer players at a completely unfair disadvantage. All the vets know what teams would be considered balanced but newer players may not.

It also unfairly advantages players who personally know the host and what he would be likely to do.

imo it is much more fun to try to figure out whether someone is scum by analyzing their filter and interactions with other players than playing guess-what-the-host-thought-would-be-fun.


Just a terrible argument all round really. Extreme example: you put 6 chess grandmasters against 6 amateurs. Chess is a game of complete information, so as long as each team has 3 whites and 3 blacks, the match is completely balanced. But of course it isn't, because experience and ability plays a large factor, and the grandmasters will win every time.

Much the same in this particular setup; I bet if you ran a simulation of this game 100 times, this town team would at least 80% of the time. Town ran over mafia despite Palmar and I pushing 2 wrong lynches day 1 and despite the fact i was hard defending a mafia. Almost things couldn't have gone worse for town this game and yet it was still totally one-sided.

I'm sure this game was "fun" for town with its totally RNG element, but realistically mafia didn't really have a chance. It's a simple fact that mafia teams need people with thread impact.


you're chess example is correct in principle but it's obviously an exaggeration. Most rng's will be somwhat fair. This one just happened to be particularly bad for scum and that is unfortunate but imo it is still better than the alternative.

If you ran a simulation for a penant game between the braves and the marlins the braves would probably win 80 percent of the time AND everyone knows that going in but for any player it is nearly as exciting as if the teams were balanced. Playing for the upset is fun.




Most RNGs will skew abilities far more than a balanced team. By definition practically, RNG will lead to much larger disparities in ability between two teams.
[15:15] <Palmar> and yes marv, you're a total hottie
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
April 11 2013 12:18 GMT
#1732
On April 11 2013 21:16 Dandel Ion wrote:
RNG es #1.


And if the game was normal deadline lynches, I'd argue the scumteam would have been mighty fine.


You're all overexaggerating the people-balance thing, and none of the "vets" had that big of an impact or "thread influence" or whatever. It was a solid all-around town performance, and town happened to pick up bigtime after 48 hours of day1 were over.


...precisely, it was a solid town performance because town was so stacked and *mafia* didn't have the thread influence, which is completely the point.
[15:15] <Palmar> and yes marv, you're a total hottie
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 11 2013 12:19 GMT
#1733
also when people complain about town having too many vets or whatever they miss the entire point of the game.

If you lost and the game's role setup was relatively balanced, you probably could have done a lot of things better. In fact, even if the game is imbalanced role-wise you probably still did a lot of things badly.

Saying you lost because of the player distribution is basically saying that you have no interest in improving yourself. I can guarantee that the reason most scum players on TL are bad is simply because they don't actually do anything. Just look at the difference in contribution/activity/interest etc. between town and scum players and you'll see exactly what I'm talking about.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 11 2013 12:19 GMT
#1734
On April 11 2013 21:18 marvellosity wrote:
Show nested quote +
On April 11 2013 21:16 Dandel Ion wrote:
RNG es #1.


And if the game was normal deadline lynches, I'd argue the scumteam would have been mighty fine.


You're all overexaggerating the people-balance thing, and none of the "vets" had that big of an impact or "thread influence" or whatever. It was a solid all-around town performance, and town happened to pick up bigtime after 48 hours of day1 were over.


...precisely, it was a solid town performance because town was so stacked and *mafia* didn't have the thread influence, which is completely the point.


that's mafia's fault, not the fault of the host or the player distribution.
Tunkeg
Profile Blog Joined October 2011
Norway1235 Posts
April 11 2013 12:22 GMT
#1735
Teams should allways be RNGed. If you aren't good enough to win, you will have to learn. We got smacked, but we probably learned more from this game than we would by having a vet lead us down the road. And imo it is more fun with rng, because you shouldn't have any info going into the game about who is scum. I will also comments the town for not just sheeping the supposedly best players, in fact town won despite the most feared players being abit off.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
Last Edited: 2013-04-11 12:23:57
April 11 2013 12:22 GMT
#1736
I would say the only bad thing about it is, scum players see their team, think "shit we have no chance because no vets" and basically give up, roll over and die.

But that's really not my fault.

Bottom line, I will keep RNG'ing my setups. Fk da haters.
A backwards poet writes inverse.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
April 11 2013 12:23 GMT
#1737
On April 11 2013 21:19 wherebugsgo wrote:
Show nested quote +
On April 11 2013 21:18 marvellosity wrote:
On April 11 2013 21:16 Dandel Ion wrote:
RNG es #1.


And if the game was normal deadline lynches, I'd argue the scumteam would have been mighty fine.


You're all overexaggerating the people-balance thing, and none of the "vets" had that big of an impact or "thread influence" or whatever. It was a solid all-around town performance, and town happened to pick up bigtime after 48 hours of day1 were over.


...precisely, it was a solid town performance because town was so stacked and *mafia* didn't have the thread influence, which is completely the point.


that's mafia's fault, not the fault of the host or the player distribution.


People have certain abilities and strengths, it's pointless saying it's the fault of the players for not having it when they were already known to not have it. Stupid.
[15:15] <Palmar> and yes marv, you're a total hottie
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
April 11 2013 12:24 GMT
#1738
On April 11 2013 21:22 Dandel Ion wrote:
I would say the only bad thing about it is, scum players see their team, think "shit we have no chance because no vets" and basically give up, roll over and die.

But that's really not my fault.


yep, they do this all the time even when the teams are good.

The thing though is town does this too when they've mislynched; I think it's simply a human emotion/morale thing, not necessarily restricted to one alignment or the other. They might happen at different times but I think both factions at times wil suffer for it.

sciberbia
Profile Joined April 2011
United States1359 Posts
April 11 2013 12:24 GMT
#1739
On April 11 2013 21:08 marvellosity wrote:
Mafia were never going to win this game, there was just too large a difference in abilities/thread impact.

This might sound like I'm bashing on the skill of the mafia but it's not how it's meant to come across.

None of the people on the mafia-team have a history of large thread impact in a game and that's just a fact.

This game was always going to be a town win.

If you're happy for a game to be one-sided for the sake of some silly RNG concept, then fine, but you'll get games where mafia basically can't win like this one.


Agreed. I'm fine with games where one team is better. I play sports and if the other team is better than mine I take it as a challenge. It doesn't make the game less fun. As long as I have some reasonable chance to win. yes this is subjective. hence why we disagree.

also this game could have gone much worse for town. None of our power roles were lynched or NK'd. WoS and i barely survived. Axle was lynched out of nowhere.

Oats i dunno how he was even lynched. If town had consisted of 4 sciberbia's we would have lynched prplhz and WoS before Oats. You yourself thought Oats was town. Town just made some really nice reads.

maybe instant majority makes the game imba for town. idk. tough to say i honestly have no idea. seems close to balanced to me though
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12971 Posts
Last Edited: 2013-04-11 12:24:26
April 11 2013 12:24 GMT
#1740
On April 11 2013 21:22 Dandel Ion wrote:
I would say the only bad thing about it is, scum players see their team, think "shit we have no chance because no vets" and basically give up, roll over and die.

But that's really not my fault.

So kinda like you in British Empire Mini Mafia II then?
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