• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:25
CEST 03:25
KST 10:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20252Power Rank - Esports World Cup 202576RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced15BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
#1: Maru - Greatest Players of All Time Power Rank - Esports World Cup 2025 What tournaments are world championships? Tournament Spotlight: FEL Cracow 2025 I offer completely free coaching services
Tourneys
Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BW General Discussion Google Play ASL (Season 20) Announced Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 589 users

Boardwalk Empire Mafia: Pick Your Power - Page 16

Forum Index > TL Mafia
Post a Reply
Prev 1 14 15 16 17 18 210 Next
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 14:56 GMT
#301
On April 04 2013 23:44 deconduo wrote:
Morning all, things seem to have gotten heated pretty quickly. I've just skimmed the thread so far but I'm going to jump in with my opinion on the draft.

Setting predefined picks for the draft order tends to work out well for town. In fact it is a large reason for mafia getting caught out in the last two PYP games I played. However it is massively un-fun, and I feel goes against the spirit of the game. Its also the reason I got rid of the whole drafting phase in the PTP games I hosted.

If the majority want to go along with a pre-defined pick order, I'll co-operate. But given that there are almost three times more roles than players, why not have a free for all and play the game like its supposed to be played?

I've specifically addressed this point before, but I will reiterate.

You removed the draft order because of how you feel the game should be played. BC, then, made an obvious decision to NOT do that. Don't you think he has a reason for doing that? Should we just ignore possible advantages gained from setup just because we feel like it goes "against the spirit of the game"? If BC felt that way, why did he include the draft order? If he doesn't feel that way, why are you not trying your hardest to win? If it isn't against the rules, isn't it presumed by the host that it might happen?
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 14:58 GMT
#302
I also agree with a lot of the stuff Sharrant says, specifically his idea of town wanting conflicting numbers. We do have a numbers advantage, don't waste it.
Writer@WriterYamato
Sharrant
Profile Joined August 2012
Canada543 Posts
April 04 2013 14:59 GMT
#303
On April 04 2013 23:51 austinmcc wrote:
Sharrant, I agree with most of the roles you find powerful (i skipped thief in my list but it should be added with swapper and copy cat).

Inventor was a consideration of mine, but the fact that you have to give your inventions to other players weakens it somewhat. Possible that mafia end up implicating themselves slightly if they're only giving inventions to each other, and each player can only receive inventions once. Plus all inventions have to be one-shot, and you can't re-invent the same thing. There are enough restrictions that it limits the ability for the role to cause serious damage.

As to denying roles/RNGing later down the list, I think it's a good idea if we can get people to agree on a plan of denial. The fact that mafia has a single factional KP is very important, especially in a game where we could also have a lot of protective roles. They NEED roles to win this, town doesn't. Time favors town, especially in a game where people can be outed based on what they pick, how they use, detective checks, etc. etc. I don't like the idea of having someone too far down the list RNG. Mafia is going to want x role or y role. The further down the list the RNG happens, the higher the chance that: (1) multiple mafioso are above the RNGer, and can pull shennanies; (2) mafia can just risk the RNG, because the chance that RNG steals the role they want to preserve are lower (50% chance at pick 3 last game, 20% chance at pick 6).



Okay, so striking Inventor off the list I think thief is more powerful than copycat or roleswapper by far.

So we could go 1. PoD 2. Janitor 3. Thief

Would you want the RNG on 4, or move it down? I'm unsure about this myself because I see the benefits of both. My gut tells me to leave it on 4 though, and introduce the least confusion. That leaves them a 33% chance to be able to get away with stealing one of the 3 roles we want to deny and only if they end up in one of the top 3 draft spots. It's slightly different if 4 is mafia as well, but I think that would become evident after a period of time. I believe usage of their powers at that point would reveal 2 mafia or at least be a big clue pointing towards them.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
April 04 2013 15:02 GMT
#304
On April 04 2013 23:56 yamato77 wrote:
Show nested quote +
On April 04 2013 23:44 deconduo wrote:
Morning all, things seem to have gotten heated pretty quickly. I've just skimmed the thread so far but I'm going to jump in with my opinion on the draft.

Setting predefined picks for the draft order tends to work out well for town. In fact it is a large reason for mafia getting caught out in the last two PYP games I played. However it is massively un-fun, and I feel goes against the spirit of the game. Its also the reason I got rid of the whole drafting phase in the PTP games I hosted.

If the majority want to go along with a pre-defined pick order, I'll co-operate. But given that there are almost three times more roles than players, why not have a free for all and play the game like its supposed to be played?

I've specifically addressed this point before, but I will reiterate.

You removed the draft order because of how you feel the game should be played. BC, then, made an obvious decision to NOT do that. Don't you think he has a reason for doing that? Should we just ignore possible advantages gained from setup just because we feel like it goes "against the spirit of the game"? If BC felt that way, why did he include the draft order? If he doesn't feel that way, why are you not trying your hardest to win? If it isn't against the rules, isn't it presumed by the host that it might happen?

oh god dont mention the host as a way of making your point.
Please dont.

Austin, arent the mafia favoured roles instantly killed when they are outed anyway, because they chose that role = they are mafia? Like we dont need to say 'OH YOU CONTRADICTED YOURSELF AT THE START. SCUM'

Also arent there only like 4-5 roles that everyone knows that are best for scum?

I just dont see how this discussion is a useful way to spend our time
No gg, No skill.
Sharrant
Profile Joined August 2012
Canada543 Posts
April 04 2013 15:03 GMT
#305
On April 05 2013 00:02 Oatsmaster wrote:
Show nested quote +
On April 04 2013 23:56 yamato77 wrote:
On April 04 2013 23:44 deconduo wrote:
Morning all, things seem to have gotten heated pretty quickly. I've just skimmed the thread so far but I'm going to jump in with my opinion on the draft.

Setting predefined picks for the draft order tends to work out well for town. In fact it is a large reason for mafia getting caught out in the last two PYP games I played. However it is massively un-fun, and I feel goes against the spirit of the game. Its also the reason I got rid of the whole drafting phase in the PTP games I hosted.

If the majority want to go along with a pre-defined pick order, I'll co-operate. But given that there are almost three times more roles than players, why not have a free for all and play the game like its supposed to be played?

I've specifically addressed this point before, but I will reiterate.

You removed the draft order because of how you feel the game should be played. BC, then, made an obvious decision to NOT do that. Don't you think he has a reason for doing that? Should we just ignore possible advantages gained from setup just because we feel like it goes "against the spirit of the game"? If BC felt that way, why did he include the draft order? If he doesn't feel that way, why are you not trying your hardest to win? If it isn't against the rules, isn't it presumed by the host that it might happen?

oh god dont mention the host as a way of making your point.
Please dont.

Austin, arent the mafia favoured roles instantly killed when they are outed anyway, because they chose that role = they are mafia? Like we dont need to say 'OH YOU CONTRADICTED YOURSELF AT THE START. SCUM'

Also arent there only like 4-5 roles that everyone knows that are best for scum?

I just dont see how this discussion is a useful way to spend our time


And what, pray tell, is a more important way to spend our time at this very moment? What would you rather be discussing?
Caller
Profile Blog Joined September 2007
Poland8075 Posts
April 04 2013 15:04 GMT
#306
On April 05 2013 00:03 Sharrant wrote:
Show nested quote +
On April 05 2013 00:02 Oatsmaster wrote:
On April 04 2013 23:56 yamato77 wrote:
On April 04 2013 23:44 deconduo wrote:
Morning all, things seem to have gotten heated pretty quickly. I've just skimmed the thread so far but I'm going to jump in with my opinion on the draft.

Setting predefined picks for the draft order tends to work out well for town. In fact it is a large reason for mafia getting caught out in the last two PYP games I played. However it is massively un-fun, and I feel goes against the spirit of the game. Its also the reason I got rid of the whole drafting phase in the PTP games I hosted.

If the majority want to go along with a pre-defined pick order, I'll co-operate. But given that there are almost three times more roles than players, why not have a free for all and play the game like its supposed to be played?

I've specifically addressed this point before, but I will reiterate.

You removed the draft order because of how you feel the game should be played. BC, then, made an obvious decision to NOT do that. Don't you think he has a reason for doing that? Should we just ignore possible advantages gained from setup just because we feel like it goes "against the spirit of the game"? If BC felt that way, why did he include the draft order? If he doesn't feel that way, why are you not trying your hardest to win? If it isn't against the rules, isn't it presumed by the host that it might happen?

oh god dont mention the host as a way of making your point.
Please dont.

Austin, arent the mafia favoured roles instantly killed when they are outed anyway, because they chose that role = they are mafia? Like we dont need to say 'OH YOU CONTRADICTED YOURSELF AT THE START. SCUM'

Also arent there only like 4-5 roles that everyone knows that are best for scum?

I just dont see how this discussion is a useful way to spend our time


And what, pray tell, is a more important way to spend our time at this very moment? What would you rather be discussing?

why we aren't voting to lynch visceraeyes, for starters
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
austinmcc
Profile Joined October 2010
United States6737 Posts
April 04 2013 15:05 GMT
#307
Prince of Darkness is another role that I don't think is as powerful as looks. It's an extra night cycle, which COULD be devastating in large games where mafia has 3 KP or so, but here they just have 1 and their powers.

It's a one-shot skip-a-day. It's pardoner but without the information from the day. Because of their limited KP, I don't think it' ALL that strong as it gives all DTs a second check, medics will still be active, etc. etc. I don't think the setup makes it stronger than a multi-vig, when their real concern is most likely to be lack of KP.


I don't want to talk more about RNG right at this moment. Big game, want to see more discussion and thoughts from others before we go deeper with that.
Fe fi fo fum.
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 15:08 GMT
#308
On April 05 2013 00:02 Oatsmaster wrote:
Show nested quote +
On April 04 2013 23:56 yamato77 wrote:
On April 04 2013 23:44 deconduo wrote:
Morning all, things seem to have gotten heated pretty quickly. I've just skimmed the thread so far but I'm going to jump in with my opinion on the draft.

Setting predefined picks for the draft order tends to work out well for town. In fact it is a large reason for mafia getting caught out in the last two PYP games I played. However it is massively un-fun, and I feel goes against the spirit of the game. Its also the reason I got rid of the whole drafting phase in the PTP games I hosted.

If the majority want to go along with a pre-defined pick order, I'll co-operate. But given that there are almost three times more roles than players, why not have a free for all and play the game like its supposed to be played?

I've specifically addressed this point before, but I will reiterate.

You removed the draft order because of how you feel the game should be played. BC, then, made an obvious decision to NOT do that. Don't you think he has a reason for doing that? Should we just ignore possible advantages gained from setup just because we feel like it goes "against the spirit of the game"? If BC felt that way, why did he include the draft order? If he doesn't feel that way, why are you not trying your hardest to win? If it isn't against the rules, isn't it presumed by the host that it might happen?

oh god dont mention the host as a way of making your point.
Please dont.

Austin, arent the mafia favoured roles instantly killed when they are outed anyway, because they chose that role = they are mafia? Like we dont need to say 'OH YOU CONTRADICTED YOURSELF AT THE START. SCUM'

Also arent there only like 4-5 roles that everyone knows that are best for scum?

I just dont see how this discussion is a useful way to spend our time

Yes, I will mention the most, because it's a valid fucking point when deconduo is talking about what HE DID AS A HOST.
Writer@WriterYamato
Oatsmaster
Profile Joined October 2012
United States16628 Posts
April 04 2013 15:08 GMT
#309
On April 05 2013 00:03 Sharrant wrote:
Show nested quote +
On April 05 2013 00:02 Oatsmaster wrote:
On April 04 2013 23:56 yamato77 wrote:
On April 04 2013 23:44 deconduo wrote:
Morning all, things seem to have gotten heated pretty quickly. I've just skimmed the thread so far but I'm going to jump in with my opinion on the draft.

Setting predefined picks for the draft order tends to work out well for town. In fact it is a large reason for mafia getting caught out in the last two PYP games I played. However it is massively un-fun, and I feel goes against the spirit of the game. Its also the reason I got rid of the whole drafting phase in the PTP games I hosted.

If the majority want to go along with a pre-defined pick order, I'll co-operate. But given that there are almost three times more roles than players, why not have a free for all and play the game like its supposed to be played?

I've specifically addressed this point before, but I will reiterate.

You removed the draft order because of how you feel the game should be played. BC, then, made an obvious decision to NOT do that. Don't you think he has a reason for doing that? Should we just ignore possible advantages gained from setup just because we feel like it goes "against the spirit of the game"? If BC felt that way, why did he include the draft order? If he doesn't feel that way, why are you not trying your hardest to win? If it isn't against the rules, isn't it presumed by the host that it might happen?

oh god dont mention the host as a way of making your point.
Please dont.

Austin, arent the mafia favoured roles instantly killed when they are outed anyway, because they chose that role = they are mafia? Like we dont need to say 'OH YOU CONTRADICTED YOURSELF AT THE START. SCUM'

Also arent there only like 4-5 roles that everyone knows that are best for scum?

I just dont see how this discussion is a useful way to spend our time


And what, pray tell, is a more important way to spend our time at this very moment? What would you rather be discussing?


I think we should be discussing which roles we want to deny but I dont think its alignment indicative at all.
Sorry if I didnt make that clear.

Ok on to the role denying part.

1. How many roles do we want to deny.
Im thinking either 2-3 I think it gets substantial less useful as a strategy the more roles you want to deny
2. Which are those roles?
Im thinking the same as Redux
CPR doc and Janitor basically.


No gg, No skill.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
April 04 2013 15:09 GMT
#310
On April 04 2013 23:47 Oatsmaster wrote:
oh deconduo too.

So you arent in favor of directing picks even though it wins the game right?


Pretty much. This is not a new opinion, I've said the same in every PYP game I've played.

On April 04 2013 23:47 Oatsmaster wrote:
What is good out of the PYP games that you played previously and want to implement/do in this game since it is also a PYP game?


Good question actually. If you take the drafting part out of the equation, the game plays out pretty much the same as any insane type setup. Apart from that, you can start deducing roles from vanilla claims, flips and actions taken. Some roles will be pretty obvious once they are used, such as janitor, PoD etc. Once you know that a role is in the game you can start working out who has it, and if they've used it in a pro or anti-town manner.


On April 04 2013 23:56 yamato77 wrote:
You removed the draft order because of how you feel the game should be played. BC, then, made an obvious decision to NOT do that. Don't you think he has a reason for doing that? Should we just ignore possible advantages gained from setup just because we feel like it goes "against the spirit of the game"? If BC felt that way, why did he include the draft order? If he doesn't feel that way, why are you not trying your hardest to win? If it isn't against the rules, isn't it presumed by the host that it might happen?


You can try your hardest to win without taking advantage of what you consider to be faults in the system. As I said, if people prefer to play to win no matter what, I'll go along with them. I'm just stating my objection in the hopes that other people will feel the same was as I do.

If cheesing every game gave you the best chance to win, would you still do it?
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 15:09 GMT
#311
I feel like if we could lynch right now, I'd want to lynch between oats/caller.

Anyone else feel different?
Writer@WriterYamato
Sharrant
Profile Joined August 2012
Canada543 Posts
April 04 2013 15:12 GMT
#312
On April 05 2013 00:05 austinmcc wrote:
Prince of Darkness is another role that I don't think is as powerful as looks. It's an extra night cycle, which COULD be devastating in large games where mafia has 3 KP or so, but here they just have 1 and their powers.

It's a one-shot skip-a-day. It's pardoner but without the information from the day. Because of their limited KP, I don't think it' ALL that strong as it gives all DTs a second check, medics will still be active, etc. etc. I don't think the setup makes it stronger than a multi-vig, when their real concern is most likely to be lack of KP.


I don't want to talk more about RNG right at this moment. Big game, want to see more discussion and thoughts from others before we go deeper with that.



If mafia get PoD and BC and a vigilante (3 roles total) then on N1 they would be able to kill 6 people potentially. That's why I'm worried about it. The other point is that it is obvious when used. The more I think about it, I come back to PoD and Janitor not needing the RNG check if we know where they are on the list. Perhaps top 5 and go 1. PoD 2. Janitor 3. CPR 4. Asassin with 5 RNGin between 3 and 4. This does leave thief open though, but perhaps someone down the line could check it, I'm not sure. That thought is a little iffy, but I think it lets us cover a lot of ground. Plus assassin can be good as a town role as if they try and kill mafia they cannot accidentally kill a townie.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
April 04 2013 15:13 GMT
#313
Contradiction CITY. (for me)

Why caller Yamato?

Why is him being hilarious, scummy?
No gg, No skill.
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 15:14 GMT
#314
On April 05 2013 00:09 deconduo wrote:
Show nested quote +
On April 04 2013 23:47 Oatsmaster wrote:
oh deconduo too.

So you arent in favor of directing picks even though it wins the game right?


Pretty much. This is not a new opinion, I've said the same in every PYP game I've played.

Show nested quote +
On April 04 2013 23:47 Oatsmaster wrote:
What is good out of the PYP games that you played previously and want to implement/do in this game since it is also a PYP game?


Good question actually. If you take the drafting part out of the equation, the game plays out pretty much the same as any insane type setup. Apart from that, you can start deducing roles from vanilla claims, flips and actions taken. Some roles will be pretty obvious once they are used, such as janitor, PoD etc. Once you know that a role is in the game you can start working out who has it, and if they've used it in a pro or anti-town manner.


Show nested quote +
On April 04 2013 23:56 yamato77 wrote:
You removed the draft order because of how you feel the game should be played. BC, then, made an obvious decision to NOT do that. Don't you think he has a reason for doing that? Should we just ignore possible advantages gained from setup just because we feel like it goes "against the spirit of the game"? If BC felt that way, why did he include the draft order? If he doesn't feel that way, why are you not trying your hardest to win? If it isn't against the rules, isn't it presumed by the host that it might happen?


You can try your hardest to win without taking advantage of what you consider to be faults in the system. As I said, if people prefer to play to win no matter what, I'll go along with them. I'm just stating my objection in the hopes that other people will feel the same was as I do.

If cheesing every game gave you the best chance to win, would you still do it?

You define it as cheesing. BC did not. There's no reason to needlessly eliminate strategies that are beneficial to your wincon if they are perfectly within the rules, and should have been considered in the balancing of the game.

That's why the Koreans were so good at "cheese" early on in SC2, because while the westerners were being idealistic in their play, the Koreans played to win, and did. If mafia can't figure out how to combat this strategy within this setup, then they deserve to lose, because I have specifically talked about counterplay.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 15:15 GMT
#315
On April 05 2013 00:13 Oatsmaster wrote:
Contradiction CITY. (for me)

Why caller Yamato?

Why is him being hilarious, scummy?

He's being disruptive to this discussion, just like you. You're just both doing it in different ways.

For you, at least, I expect a certain amount of repeating bad questions. Caller, I know little about, but that's the point of asking.
Writer@WriterYamato
Oatsmaster
Profile Joined October 2012
United States16628 Posts
April 04 2013 15:17 GMT
#316
On April 05 2013 00:15 yamato77 wrote:
Show nested quote +
On April 05 2013 00:13 Oatsmaster wrote:
Contradiction CITY. (for me)

Why caller Yamato?

Why is him being hilarious, scummy?

He's being disruptive to this discussion, just like you. You're just both doing it in different ways.

For you, at least, I expect a certain amount of repeating bad questions. Caller, I know little about, but that's the point of asking.


Why dont you just lynch yourself every game then? You disrupt the game too sometimes.

Thats a really really really bad argument for me/Caller for being scum.
No gg, No skill.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
April 04 2013 15:18 GMT
#317
On April 05 2013 00:14 yamato77 wrote:
Show nested quote +
On April 05 2013 00:09 deconduo wrote:
On April 04 2013 23:47 Oatsmaster wrote:
oh deconduo too.

So you arent in favor of directing picks even though it wins the game right?


Pretty much. This is not a new opinion, I've said the same in every PYP game I've played.

On April 04 2013 23:47 Oatsmaster wrote:
What is good out of the PYP games that you played previously and want to implement/do in this game since it is also a PYP game?


Good question actually. If you take the drafting part out of the equation, the game plays out pretty much the same as any insane type setup. Apart from that, you can start deducing roles from vanilla claims, flips and actions taken. Some roles will be pretty obvious once they are used, such as janitor, PoD etc. Once you know that a role is in the game you can start working out who has it, and if they've used it in a pro or anti-town manner.


On April 04 2013 23:56 yamato77 wrote:
You removed the draft order because of how you feel the game should be played. BC, then, made an obvious decision to NOT do that. Don't you think he has a reason for doing that? Should we just ignore possible advantages gained from setup just because we feel like it goes "against the spirit of the game"? If BC felt that way, why did he include the draft order? If he doesn't feel that way, why are you not trying your hardest to win? If it isn't against the rules, isn't it presumed by the host that it might happen?


You can try your hardest to win without taking advantage of what you consider to be faults in the system. As I said, if people prefer to play to win no matter what, I'll go along with them. I'm just stating my objection in the hopes that other people will feel the same was as I do.

If cheesing every game gave you the best chance to win, would you still do it?

You define it as cheesing. BC did not. There's no reason to needlessly eliminate strategies that are beneficial to your wincon if they are perfectly within the rules, and should have been considered in the balancing of the game.

That's why the Koreans were so good at "cheese" early on in SC2, because while the westerners were being idealistic in their play, the Koreans played to win, and did. If mafia can't figure out how to combat this strategy within this setup, then they deserve to lose, because I have specifically talked about counterplay.


I think you've misunderstood me. I'm objecting to it because its not fun, not because its unfair to the mafia. That's completely aside from the point I'm making. If I felt it was anti-town I would still be against it.

Cheesing is good to throw in every once in a while to mix things up, but if you did it every game it would be boring as fuck. I feel the same way about the picking strats. Why not let everyone pick what they want for once, instead of forcing everyone to pick based on the position they get in the draft.
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 15:19 GMT
#318
On April 05 2013 00:17 Oatsmaster wrote:
Show nested quote +
On April 05 2013 00:15 yamato77 wrote:
On April 05 2013 00:13 Oatsmaster wrote:
Contradiction CITY. (for me)

Why caller Yamato?

Why is him being hilarious, scummy?

He's being disruptive to this discussion, just like you. You're just both doing it in different ways.

For you, at least, I expect a certain amount of repeating bad questions. Caller, I know little about, but that's the point of asking.


Why dont you just lynch yourself every game then? You disrupt the game too sometimes.

Thats a really really really bad argument for me/Caller for being scum.

You're missing the point, but thanks for giving your input.
Writer@WriterYamato
yamato77
Profile Blog Joined October 2010
11589 Posts
April 04 2013 15:20 GMT
#319
On April 05 2013 00:18 deconduo wrote:
Show nested quote +
On April 05 2013 00:14 yamato77 wrote:
On April 05 2013 00:09 deconduo wrote:
On April 04 2013 23:47 Oatsmaster wrote:
oh deconduo too.

So you arent in favor of directing picks even though it wins the game right?


Pretty much. This is not a new opinion, I've said the same in every PYP game I've played.

On April 04 2013 23:47 Oatsmaster wrote:
What is good out of the PYP games that you played previously and want to implement/do in this game since it is also a PYP game?


Good question actually. If you take the drafting part out of the equation, the game plays out pretty much the same as any insane type setup. Apart from that, you can start deducing roles from vanilla claims, flips and actions taken. Some roles will be pretty obvious once they are used, such as janitor, PoD etc. Once you know that a role is in the game you can start working out who has it, and if they've used it in a pro or anti-town manner.


On April 04 2013 23:56 yamato77 wrote:
You removed the draft order because of how you feel the game should be played. BC, then, made an obvious decision to NOT do that. Don't you think he has a reason for doing that? Should we just ignore possible advantages gained from setup just because we feel like it goes "against the spirit of the game"? If BC felt that way, why did he include the draft order? If he doesn't feel that way, why are you not trying your hardest to win? If it isn't against the rules, isn't it presumed by the host that it might happen?


You can try your hardest to win without taking advantage of what you consider to be faults in the system. As I said, if people prefer to play to win no matter what, I'll go along with them. I'm just stating my objection in the hopes that other people will feel the same was as I do.

If cheesing every game gave you the best chance to win, would you still do it?

You define it as cheesing. BC did not. There's no reason to needlessly eliminate strategies that are beneficial to your wincon if they are perfectly within the rules, and should have been considered in the balancing of the game.

That's why the Koreans were so good at "cheese" early on in SC2, because while the westerners were being idealistic in their play, the Koreans played to win, and did. If mafia can't figure out how to combat this strategy within this setup, then they deserve to lose, because I have specifically talked about counterplay.


I think you've misunderstood me. I'm objecting to it because its not fun, not because its unfair to the mafia. That's completely aside from the point I'm making. If I felt it was anti-town I would still be against it.

Cheesing is good to throw in every once in a while to mix things up, but if you did it every game it would be boring as fuck. I feel the same way about the picking strats. Why not let everyone pick what they want for once, instead of forcing everyone to pick based on the position they get in the draft.

Do you want mafia getting all of the ridiculous OP roles and auto-winning the game?

I don't. So I plan against that happening.
Writer@WriterYamato
Oatsmaster
Profile Joined October 2012
United States16628 Posts
April 04 2013 15:22 GMT
#320
On April 05 2013 00:20 yamato77 wrote:
Show nested quote +
On April 05 2013 00:18 deconduo wrote:
On April 05 2013 00:14 yamato77 wrote:
On April 05 2013 00:09 deconduo wrote:
On April 04 2013 23:47 Oatsmaster wrote:
oh deconduo too.

So you arent in favor of directing picks even though it wins the game right?


Pretty much. This is not a new opinion, I've said the same in every PYP game I've played.

On April 04 2013 23:47 Oatsmaster wrote:
What is good out of the PYP games that you played previously and want to implement/do in this game since it is also a PYP game?


Good question actually. If you take the drafting part out of the equation, the game plays out pretty much the same as any insane type setup. Apart from that, you can start deducing roles from vanilla claims, flips and actions taken. Some roles will be pretty obvious once they are used, such as janitor, PoD etc. Once you know that a role is in the game you can start working out who has it, and if they've used it in a pro or anti-town manner.


On April 04 2013 23:56 yamato77 wrote:
You removed the draft order because of how you feel the game should be played. BC, then, made an obvious decision to NOT do that. Don't you think he has a reason for doing that? Should we just ignore possible advantages gained from setup just because we feel like it goes "against the spirit of the game"? If BC felt that way, why did he include the draft order? If he doesn't feel that way, why are you not trying your hardest to win? If it isn't against the rules, isn't it presumed by the host that it might happen?


You can try your hardest to win without taking advantage of what you consider to be faults in the system. As I said, if people prefer to play to win no matter what, I'll go along with them. I'm just stating my objection in the hopes that other people will feel the same was as I do.

If cheesing every game gave you the best chance to win, would you still do it?

You define it as cheesing. BC did not. There's no reason to needlessly eliminate strategies that are beneficial to your wincon if they are perfectly within the rules, and should have been considered in the balancing of the game.

That's why the Koreans were so good at "cheese" early on in SC2, because while the westerners were being idealistic in their play, the Koreans played to win, and did. If mafia can't figure out how to combat this strategy within this setup, then they deserve to lose, because I have specifically talked about counterplay.


I think you've misunderstood me. I'm objecting to it because its not fun, not because its unfair to the mafia. That's completely aside from the point I'm making. If I felt it was anti-town I would still be against it.

Cheesing is good to throw in every once in a while to mix things up, but if you did it every game it would be boring as fuck. I feel the same way about the picking strats. Why not let everyone pick what they want for once, instead of forcing everyone to pick based on the position they get in the draft.

Do you want mafia getting all of the ridiculous OP roles and auto-winning the game?

I don't. So I plan against that happening.

Its not all or nothing you know :/

No gg, No skill.
Prev 1 14 15 16 17 18 210 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 254
RuFF_SC2 4
StarCraft: Brood War
Sea 2583
NaDa 72
HiyA 45
Sexy 26
Icarus 2
Dota 2
monkeys_forever1379
LuMiX0
Counter-Strike
fl0m2385
Super Smash Bros
hungrybox1366
Mew2King355
Heroes of the Storm
Khaldor228
Other Games
tarik_tv13330
summit1g10465
JimRising 1915
shahzam514
ViBE209
Organizations
Other Games
gamesdonequick1817
BasetradeTV215
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• HeavenSC 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 59
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
FEL
7h 35m
BSL20 Non-Korean Champi…
12h 35m
BSL20 Non-Korean Champi…
16h 35m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
BSL Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.