Investigative RolesDetective -
You have the ability to make night investigations. Once per night phase, you may PM me to ask for the role and alignment of one player.
Role Cop -
Pretty sweet. You can get people's roles!
Parity Cop -
You are an Alignment Cop with the ability to compare Investigations. Instead of receiving "Innocent" or "Guilty" your targets will be compared for Alignment. On Night 1 you will receive no result. Every night after, the new person you investigate will be compared with the person you investigated the prior night. If they are all of the same alignment you will receive "Same" otherwise you will receive "Different."
Bullet Bill -
You love bullets and the smell of gunpowder. At night you can target a player and find out if they are carrying a gun.
NKVD Agent –
You are proud member of People’s Commissariat of the Interior! You search for corrupt mafia once per night by contacting NKVD HQ for an alignment (no role) check on a suspicious individual. You also can disguise your role as NKVD agent to detective actions, and may change role or keep the same!
Defensive RolesMedic-
You have the ability to watch one other player during night, which you must tell me about before the end of night (preferably before night even starts). You may choose not to use this ability also. When a player is watched he cannot die unless the number of people attacking him outnumbers the number of people watching him or his night lives. In other words if two mafia attack a person being watched by one paramedic, the person will die. The town won't know who was saved, but I will let the Paramedic and the person saved know if they were targeted and saved.
Doctor -
You have the power to save lives. At night if you protect someone they will be able to survive being shot once. All those hours of studying in Med School might have left you slightly screwed up though. No way to protect yourself either. You may be a Normal, Paranoid, or Weak variant. If you are weak, you will be informed. Paranoid doctors will believe they are normal.
Paranoid Doctor - Protects the target and also roleblocks them
Weak Doctor - This doctor dies if protecting a player not from their alignment
Bodyguard -
You like protecting people. You like protecting people so much that you have decided you will devote your life to it. You have the power to become a bodyguard for anyone in the game. In other words, they cannot die until you die. If you both are killed the same night both die still. When you send in your request for this role you must state who you are willing to be the bodyguard for. Your target will be notified that you are protecting their life, but will not be told your alignment.
Witch -
Like all awesome Witches you are a master of magic. If you choose to, one time only you can choose to receive a list of every player that will die that night. You can give one of them a life-saving potion that will prevent them from dying. You can only do this once. You cannot save yourself if you happen to be targeted that night.
Martyr -
During the night you can choose to protect a player. If they are killed at night or lynched during the day you will instead die in their place. Once you pick a person to Martyr for you can not change until the next night cycle.
Veteran -
As you are experienced you have the ability to survive 1 hit at night. You can also survive 1 lynch.
Bulletproof -
You are immune to night kills. However if you get roleblocked it breaks your power for that night.
Rock Star -
You have two bodyguards to protect you from angry fans and mafia because you’re just that rich. You know them and they know you! Rock Star bodyguards are taken from vanilla players who did not select or obtain a role and may be any alignment. Bodyguards do not know each other. Bodyguards will protect the Rock Star no matter what alignment they are or he is. The bodyguards protect the Rock Star from both day and night kills but not lynches (including the king's) or nukes.
Jailkeeper -
You have the ability to lock someone in jail, roleblocking them but preventing all night actions on a player of your choice during the night. This includes DT checks, bombs, and night hits. You may not protect yourself. No one will be notified of any results. Jailkeeper can protect someone the night she/he gets killed.
Hider -
You are scared of being shot so you hide behind other players at night. If as a townie you hide behind a mafia you automatically die and any vigilante hit on you is refunded. If you do not hide behind a mafia and you are hit you live. You can still be bombed or admiral ackbar'd, and you cannot hide behind the same person twice. If you are a mafia hider, you live so long as you hide behind someone who isn't getting shot. Even if the target is medic protected or a veteran, if they are shot at and live you still die.
Hero -
Alas, you are the hero of the land! You are so awesome that if you get lynched, you survive and can pick someone from your voting list to lynch instead. You can only survive two lynches.
Meth Man -
You are a serious drug dealer with a serious chem lab. If anyone disturbs you cooking that stuff at night it will destroy the entire lab! If you are killed at any time besides through a lynch or nuke you go down with EVERYONE that targeted you that full cycle. So if you are DT checked night 2, and day vigi'd day 3, both the day vigi and dt die.
NRA Member -
You shoot anyone and anything that pokes its head out at you. The first person that tries to visit you each day and night gets killed at the end of the cycle and their action on you does not occur. Listchecks do not count, but everything else does. The suicide bomber overrides your redneck defense.
Kill Power RolesMad Hatter -
You may lay bombs on one player per night (maximum 2). If you are killed you will throw the switch and detonate them, killing the players (if they aren't protected by extra night lives, paramedics, or bodyguards). You may remove them from players at any time during the night to get them back, but if a player is lynched with one on them you lose that bomb for good. Bombs are refunded if the target is killed during the night. When you PM me your target choices you must tell me how your role is stupid and explain how you plan to win the game with brainless carpet bombing. Bonus points if you get a quote from Ace on the matter. Bonus points can be used for a special death scene of your choice!
Vigilante -
You have the ability to kill up to two people of your choice at any night phase in the game. You cannot use both at once and may wait to use them whenever you feel like. If your hits ever overlap with a mafia hit I will cancel it and notify you the following day and you will be able to use it again. If your hit overlaps with another Vigilante I will cancel all other hits but the first one and will notify anyone who's hit didn't go through the following day and you will be able to use it again. You will not be told if it was mafia or murderer that caused your hit to be canceled.
Day Vigilante -
During the day you may type ##Kill: Player in the thread. That player is going to die and the day goes on. You can only shoot once.
America -
Congratulations, you have bribed your way to becoming President of America! You have unlimited nukes at your disposal, however, they can only be used during the day phase and you can only use one nuke per day. Also, because congress is a bunch of fat cat geezers, if the politician buys your vote and you have not already used your nuke for that cycle, he can also nuke a target of his choice and he makes it look like you did it! (however he cannot make you shoot yourself) To nuke, you must type ##Nuke: Player. You must nuke 12 hours or more before day ends. Nukes land at the end of the day. Feel free to launch your first nuke without any warning.
Russia -
You are the master of the Kremlin and have the power of the mighty Soviets at your hands! Thanks to your great serf labor, you have 2 nukes and 1 anti-nuke at your disposal. You can only use 1 per day, so you cannot nuke and anti nuke in same day. Furthermore, you cannot use both of your nukes on consecutive days.
CPR Doctor -
BE CAREFUL WITH THAT THING! If the person you are protecting gets attacked then you save them as normal. However if they aren't attacked that night you end up shocking them (they take a hit, this can be blocked by protective roles etc.). You can not target yourself at night.
Assassin -
You are an elite assassin who lives for hunting his targets. You have a knife that you can use at any time in the game anonymously and will activate instantly. Just pm me to activate it. However, there are some conditions. When you send in your hit you must do it in such a format: PLAYERNAME and RED or ROLE. If you choose to specify that the player is RED, you must also specify what family they belong to, else the shot fails. For example, Ver RED or Ver Modern Detective. The outcome of your assignment depends on whether you get the target right. For example, if you order Ver RED, and Ver is mafia, your hit succeeds. On the other hand, if his blood is green, you fail the assignment. Should you succeed in your hit, you are refunded your kill to use again in the following cycle or later and nobody is the wiser. Should you fail, your target lives but you and your actions will be publically outted, your intended target outted, and you will permanently lose your powers. Tread carefully Messer Ezio.
Bomber Man -
At Night you may PM me a player to prime with explosives. You must also give me a codeword to set off the explosives. If any of the player(s) you have primed use the codeword you've given me after the bomb has been laid (for example, if you put a bomb on Ver night 1, he cannot activate the bomb by saying the codeword until day 2) they will detonate all your explosives currently laid. Your codeword can't be something extremely simple so be careful on what you pick. The codeword is not activated via quoting. The target must say it voluntarily. Once your explosives go off, you may no longer place any more explosives and lose all your powers.
King Maker -
You are the Kingmaker, the power behind the throne. Every night you must send me a Private Message with a list of names to be made king. The highest person on the list not to be killed will be made king. The King will not be informed of who you are. You also can not choose any player you already made King unless you cannot fulfill your role otherwise (i,e only a few people are left whom you've all made king). You can't nominate yourself to be King either under any circumstances. The King is essentially a day vigilante who must type ##Lynch: Player at some point during the day to kill someone. If the king's vote is bought by the politician, the politician also controls the king's lynch.
Admiral Ackbar -
Can suicide and kill someone and all medics protecting them and everyone who has made an action on them on the latest half cycle. You may use your ability day or night!
Bad Santa -
At the start of the game you may send me a list of 5 players' names. If any of those player's are the cause of death for each other by Night kill, lynch, or any other means then you can pick any of the remaining names and kill one of them the next night.
Hooker -
As the town prostitute at Night you can send me a message and choose who you want to sleep with. Anyone you sleep with will get HIV and has one cycles to live. You are told if you are infected. If the hooker sleeps with you night 1, you die at the start of day 3. You can get rid of your infection if you get a medic to protect you for a full cycle (i,e they can't message me to save you and then protect someone else same night). While you are infected, you can spread your hiv by making an action on another player. For example, if Ace sleeps with Ver night 1, and Ver visits Flamewheel that night, both Flamewheel and Ver get infected. If Ver and Flamewheel are not medic protected night 1 or night 2, they die at the start of day 3.
Vote-Altering RolesPolitician-
You are a partner at The Goldman Sachs, which gives you pretty much unlimited political power. Most notably, you have the ability to buy votes. Simply PM me during the day to buy a player's vote. You will have the ability to control where that player's vote is placed, and they will of course lose control of their vote. Their vote will show up as voting where ever you want it to be via PM to me. If you happen to buy America's voteThe United States Government, you can manipulate congress to authorize a nuke on a player of your choice if they have not already targetted someone, and it will appear as them doing it. Also, if you buy the King's vote, you will have his lynch as well. If you happen to buy the King or America you will be informed if you can use their power.
Floridian -
Being from Florida you get a secret extra vote in lynches. If you want to vote again during a lynch just PM me. It will show up as Anonymous on the voting list. You can change the vote as many times as you like until the deadline.
Vote Rigger -
You are a vote rigger! You have two oneshot powers. The first is you can, once only, force a double lynch at any time during the voting (the two leading candidates at the end of the day are lynched). The second is that you may rig the votes as you see fit. Surprise! You may only use one power per day.
Multipurpose RolesCapitalist -
You are corrupt criminal that is poisoning our country! You may do research on one person a night, da, to determine their role (not alignment), or you may kill one person a night. You have 1 kill and 3 role-only checks.
Jack -
...of all trades, master of none. You may use up to four abilities from other roles in the game however you are restricted to the very same rules that apply to them when you use them. You may not use the same role in two consecutive day/night cycles in a row. The following roles you may use are: Vigilante, Day Vigilante, Detective, Medic, and Bulletproof. You may not use two in one cycle (ie: Day Vigilante during day, Medic during night). If you use the bulletproof one night and take a hit, you cannot use it again and absorb another hit. It is a one time only deal.
Inventor -
At night you can invent anything you feel like. Give someone a gun with 1 bullet, give someone more bullets, a med-kit, a detective kit, a telephone or whatever else you can think of. PM me what you want to invent and what player you want to give it to. Of course if you're invention is totally game breaking I won't allow it and you have to invent something else. Be creative ^_^. You can't give yourself anything, and you must tell me how your invention works so I can PM the other player (you cannot trick them to how the invention works). In the Day post there will be a message letting everyone know what was invented, but not who it was given to. You can only invent the same thing (or something very similar) once, and each invention can only be used once by the target. Lastly, you can only give one invention to each player until the remaining alive players have all received an invention. The Inventor cannot be banned due to sheer awesomeness.
Miscellaneous RolesRole Swapper –
You have the ability to swap roles with any target. This effectively gives you all your target’s powers, while giving them the role swapping power. (They are free to use it the next night.) The role swap occurs after all night actions are resolved, and you inherit their role with the amount of uses they have left.
Copy Cat -
You start off with no powers. However once the first power role dies you get an exact copy of their role. If the first lynch(s) end up vanilla, you will get the role of the first person to die during the night (based on when the killers sent in their pm's).
Thief -
You have the ability to steal the role of a specific player one time per game at night, meaning they lose their role and become vanilla, while you gain it. If you steal from a vanilla player, nothing happens to them and you gain nothing. You cannot steal the role of a traitor. Neither you nor they may not use their role the cycle you steal from them. The following cycle after you steal you can use their role freely with the same limits taken from them. For example if the vote rigger already used his double lynch before you stole it, you will not be able to use it.
Cupid -
You are the master of love and can sink your arrow through two players to bind their fates together. If one dies, the other dies. If one lover is protected but the other is shot, they both still die. The lovers are told who their lover is but not who cupid is and do not know the other's alignment. The lovers can pm each other. You can bind yourself with another player if you choose. Cupid must PM me who he wants to make lovers when he sends in his role choice. Cupid can only link lovers once.
Role Reverser -
You don't like to conform and hence can reverse whatever power someone has (unlimited uses, once per full cycle). Whoever you use your power on for that cycle has their action is reversed. Some roles cannot be reversed. The target is not informed if their action is reversed.
Extractor -
Once per day you may force someone to roleclaim in the thread. You can activate this by PMing me, and I will PM the target player. The target cannot lie, but must not reveal that he is being forced to roleclaim in any way, or he will be modkilled.
Pardoner -
Twice per game you can pardon a lynch on a certain player, meaning they will live to see another day and the day phase will end. To pardon someone you type ##pardon: Ver in the thread. Your pardon will not end the day prematurely (i,e others can still use day actions). You may only pardon 1 person per day. Conditional pardons are acceptable if you cannot make it on time.
Emperor -
You are the Emperor. The god damn Emperor. You must select one player to lynch on Day 1 to celebrate how awesome you are. After that, you can decide to hold a double lynch where two people will be lynched instead of one. As such, the town will be granted an extra vote to decide. The Emperor has 1 double lynch at his disposal. You must notify me before the day starts if you wish to double lynch.
Recruiting Mason -
You are the recruiting mason and you love pm networks. After all rolepicks are distributed you will be partnered with 1 person in a pm network. Then every night you will randomly add 1 more player into your pm network (so you will start with a 2 man network before day 1 starts, then add 1 more every night). Everyone will know who is in the network and everyone in the network can pm one another or the entire group (or you can just use a quicktopic), and anyone can be in it, town or mafia.
Priest -
You are the Liquiville's spiritual leader. As such you can call upon the Gods to achieve great miracles for Liquiville. Your sole ability is the ability to revive people from the dead. The resurrection process takes 2 Nights. On the first Night a clue will be revealed about you. The intended resurrection target will be revealed as well. On the second Night the target will be revived after the Mafia has made its hits. Mafia cannot shoot the player being revived. The resurrected player will return with his/her original role with all abilities recharged.
Traditional Mafia RolesGodfather -
You are the Godfather of the Mafia. You lead the Mafia by example and have a number of abilities which assist your minions in bringing Liquiville to it's knees. You have the ability to cover a player, changing their role and alignment to anything you want. You can choose to appear as a role of your choice (including vanilla townie) to any and all types of detective-esque actions. You are immune to votechecks.
Framer -
You have the power to change how one's alignment and role appears to any detective type actions performed on them that night. You may use it on one person per night and may not use it on yourself. In addition, you may also choose to have your framed target visit anyone you choose. Any actions they perform will also be misdirected. Your target will also show up to watcher and tracker reports.
Roleblocker -
You have the power to prevent anyone from using their role during the night phase. You may only use your ability once per night phase, and you cannot roleblock the same player twice in a row.
Bone Breaker -
A Mafia specialist adept at intimidation and "surgical procedures". You have the ability to role block any player in the game during the day phase. Only 1 player per Day cycle. You also can not role block the same player 2 days in a row.
Janitor -
Busy always cleaning up after other people's mess. You love your job so much though that you'll even clean up dead bodies. During the Night you may PM me that you want to clean up all the dead bodies in Town. No player's role or alignment will be revealed upon death for that upcoming Day. Since you are cleaning up the bodies however, you will learn the role and alignment of all the bodies you clean up. You can only use this ability once.
Traitor -
You are unhappy that the gods of mafia made you green and want to join with the mafia. The traitor wants the mafia to win, but looks like a member of the town. If you are investigated you will show up as a vanilla townie. If the mafia target you with any action, the action does not go through and you are recruited to their side instead. Once recruited you show up as mafia traitor to checks and can pm freely with other mafia.
Reclusive Traitor -
You are the traitor who wants to win with the mafia. However, you are scared about being tricked and won't join up easily. You can join with the mafia if you can correctly guess >50% of their team (i,e 4 players alive, you make a 4 person list with 3 mafia on it), or if they guess you. Each side has 1 guess each. You show up as Vanilla Townie to Detective checks both before and after recruitment.
Prince of Darkness-
You love when the lights go out! Daytime makes your skin itch so you'd rather not see the Sun. During any night phase you can choose to send the game into a second night phase by PMing me this choice. You can only use this ability once.
Personality Mafia RolesModerator -
You have extensive training as a staunch upholder of the law (banlist). However, you are often bored and like banning people for fun. Every day, you have the power to ban one player (day use only). Banning a player permanently strips them of their role. You must make a case against them in the thread and ban them by typing ##Ban: Player in the thread. But be careful about abusing your powers, as it may backfire on you!
BloodyC0bbler -
You are BloodyC0bbler. You are a 2 shot vig, day or night (1 per cycle, so cannot use day 1 and night 1), but there’s a catch: you can only shoot roleclaimers (i,e people who say they are role x). Any claim works, including vanilla townie. You must be able to point out with complete clarity their role from their post.
Showtime! -
You are Showtime!, the infamous vote rigging smurf-detecting ragequitter. You like playing with fire, or rather, voting machines. Once per game, you may choose to end the day early by pm'ing the host, resulting in the leading candidate at the time of pm being immediately lynched.
Justice Vigi-
You are the Justice Vigilante. You are a compulsive vigilante that only shoots mafia. You must shoot every night that you are alive. However, you must aim carefully! If you attempt to shoot a townie, you will commit seppuku out of your misplaced sense of justice. If you successfully hit a mafia, you get to shoot again the next night. If for some reason your target does not die, your hit is refunded and no suicide occurs.
FakeSteve -
You are FakeSteve, the almighty first Mayor of Liquidia. You bossed everyone around to get elected, and now you can boss them around some more with your extra two lynch votes (3 total; public; you can choose not to use them)!
Ver - [quote]You are Ver, the master of whisperers, and have the ability to PM anyone you wish. Naturally, once you PM them, they can PM you back.