• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:14
CEST 04:14
KST 11:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
CERTIFIED ETHEREUM / USDT & BITCOIN RECOVERY BW General Discussion ASL21 General Discussion vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2030 users

[T] MTG Mini Mafia II - Page 106

Forum Index > TL Mafia
Post a Reply
Prev 1 104 105 106 107 108 121 Next
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 06 2013 01:39 GMT
#2101
On February 06 2013 10:38 (DontFear)ThePoster wrote:
Show nested quote +
On February 06 2013 10:37 Clockwork Hydra wrote:
On February 06 2013 10:34 (DontFear)ThePoster wrote:
From what I calculated, we just need 23 KP from Clock+Stutters+guys that are alive except me/Prome (or less if we draw something else)

/G

That will not be a problem. We can deal 23 by ourselves.


WTF? Since when?

Since tomorrow. Today we can do 11.
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 06 2013 01:40 GMT
#2102
On February 06 2013 10:39 Clockwork Hydra wrote:
Show nested quote +
On February 06 2013 10:35 SuckMyTopdeck wrote:
well, i'm sure i must have some KP to use by now anyway

Yes, although I don't know your hand, you can "go off" tomorrow, dealing well over 20 damage, which is one of the reasons YOU need to die today. The main reason, though, is because you're scum.


lol give it a rest, dear.
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 06 2013 01:42 GMT
#2103
srsly gonz/prome, you don't care about this at all? lol
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 06 2013 01:48 GMT
#2104
It's not like we can just dump 12 damage on a single target. It doesn't work like that and we'll still have to be careful. But 1. the game ends today when Suck dies and 2. if it doesn't end today, it ends tomorrow when AS, Nova and Rock die. The only things that Dandel and I saw that can screw up this plan are AS going off or a global card that completely fucks town over (like.. even worse than the previous board card)

Also, after that my deck will be pretty much spent and it'll take me aeons to rebuild, so if you are scum, Stutters better be able to kill you on T5

/Acro
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 06 2013 01:49 GMT
#2105
Of course, we concocted the plan assuming Suck dies today. If suck doesn't die today, him going off will screw up the plan.
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 06 2013 01:50 GMT
#2106
your desperation is admirable
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 06 2013 01:51 GMT
#2107
Suck, you realize I'm town, right?
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 06 2013 01:51 GMT
#2108
oh my god, I can't believe you just said that to ME

ahahahahahahahahaa

i presume you get the irony?
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 06 2013 01:53 GMT
#2109
You're scum and of course you know I'm town?
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 06 2013 01:53 GMT
#2110
LOL. You can't be serious.

oh my god. I am literally laughing out loud right now.
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
RockHydra
Profile Joined January 2013
Pitcairn222 Posts
February 06 2013 02:10 GMT
#2111
I, too, found that quite comical. Nevertheless, Suck gets to die today. I still good to send ink-eyes at Nova right?
~Hopeless
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 06 2013 02:11 GMT
#2112
On February 06 2013 11:10 RockHydra wrote:
I, too, found that quite comical. Nevertheless, Suck gets to die today. I still good to send ink-eyes at Nova right?
~Hopeless


i asked you a question, get to answering it.
[15:15] <Palmar> and yes marv, you're a total hottie
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
February 06 2013 02:15 GMT
#2113
On February 06 2013 10:42 SuckMyTopdeck wrote:
srsly gonz/prome, you don't care about this at all? lol


Well, there are several things:
1)I am not entirely sure about it (i.e you not dying today). I said Nova+Aperture or Nova+Rock would have more chances to flip scum, but if all 4 of you die then ultimately it doesn't matter that much, but I am trying to think ways around it to increase town's chances of winning.
2)Even without 1, I don't know really if I can convince Clock not to use his 11 KP on you. I am trying though, but if I'm not sure who to use it on then I can't do much. I could talk with Prome more but he doesn't give much of a shit since the game is "solved" lol
3)I'm kind of frustrated/tired/etc right now to step into you and Clock's shitstorm. Specially frustrated at the other players still not doing anything (still looking at Nova and Aperture).


I'll do have to think about this a little bit though.
Suck, how much damage can you do tomorrow and how?

Suck being alive tomorrow may not pose that much of a threat, if he uses his KP on Nova/Aperture/Rock (or whoever is left standing from those). If he uses it on Clock or me or Stutters or something like that....then surely we all just gang up on him and he loses (as scum).
We could force him to attack like before 12 hours from T4's Attack Phase or something to prevent that. Artanis said that attacks are fixed and can't be changed.

This can give us path to kill Aperture and/or Nova/Rock today.

/G
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
February 06 2013 02:15 GMT
#2114
On February 06 2013 10:39 Clockwork Hydra wrote:
Show nested quote +
On February 06 2013 10:38 (DontFear)ThePoster wrote:
On February 06 2013 10:37 Clockwork Hydra wrote:
On February 06 2013 10:34 (DontFear)ThePoster wrote:
From what I calculated, we just need 23 KP from Clock+Stutters+guys that are alive except me/Prome (or less if we draw something else)

/G

That will not be a problem. We can deal 23 by ourselves.


WTF? Since when?

Since tomorrow. Today we can do 11.


Sorry, I meant HOW?

Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 06 2013 02:18 GMT
#2115
On February 06 2013 11:10 RockHydra wrote:
I, too, found that quite comical. Nevertheless, Suck gets to die today. I still good to send ink-eyes at Nova right?
~Hopeless

I believe Gonzaw wants Aperture to die, but I think it's impossible due to SnB clearly planning on chump blocking: if we do optimum damage, we can do 11 damage to Aperture. He can tap a random land to avoid the bomb and he lives. I also disagree with it, because I believe Aperture is town, but I'm done arguing. I am fine with anything as long as Suck dies.

/Acro
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 06 2013 02:18 GMT
#2116
I literally have no idea how much damage I can do tomorrow. CH seems to think quite a lot, and I don't see why he'd lie. I'd thought our deck was more of a health/life one than a damage one, but I just don't know.
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 06 2013 02:20 GMT
#2117
On February 06 2013 11:15 (DontFear)ThePoster wrote:
Show nested quote +
On February 06 2013 10:39 Clockwork Hydra wrote:
On February 06 2013 10:38 (DontFear)ThePoster wrote:
On February 06 2013 10:37 Clockwork Hydra wrote:
On February 06 2013 10:34 (DontFear)ThePoster wrote:
From what I calculated, we just need 23 KP from Clock+Stutters+guys that are alive except me/Prome (or less if we draw something else)

/G

That will not be a problem. We can deal 23 by ourselves.


WTF? Since when?

Since tomorrow. Today we can do 11.


Sorry, I meant HOW?


If we say what card, we give away its rather obvious limitations. We don't want to do that, because it is theoretically possible scum can mess with that.
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 06 2013 02:22 GMT
#2118
In fact, it's possible we have said too much already. If that's the case I apologize to Dandel and town in general.

Going to bed. Just do this and all will be well
On February 06 2013 10:12 Clockwork Hydra wrote:
Show nested quote +
On February 06 2013 09:56 SuckMyTopdeck wrote:
lol are you really this braindead acro

you're adorable

I'm going to take that as "I'm chump blocking"

Plan:
8 damage worth of zombies stomps Suck.
6 damage worth of ball lightning stomps Suck.
2 damage worth of ninja stomps Suck.
4 damage from Nova's instants attack Suck.
----
20 damage total, of which 2 can be blocked. Suck is tapped out, so no shenanigans are possible.

Stutters: please stand by if Rock attacks someone else with his ninja.

The rest of the damage is unfortunately not enough to kill anybody (due to chump blocking occurring), so please keep it in reserve until the above list of things has happened. Then I guess, attack who you wish.

/Acro

SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 06 2013 02:22 GMT
#2119
don't do that, it's stupid!
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
RockHydra
Profile Joined January 2013
Pitcairn222 Posts
February 06 2013 02:24 GMT
#2120
On February 06 2013 09:26 SuckMyTopdeck wrote:
Hi Hopeless (not zeb, hopeless). Do you think I'm mafia, if so, why? Make it a proper answer if you do, pretty plz

I have you as null and then SnB is lurking, so that doesn't help. Prom has an actual townread on you but still wants you to die. I'm in the same-ish boat. You've given warnings of:
On February 05 2013 11:07 SuckMyTopdeck wrote:
I'll say this only once again: if me/aperture flip town, make sure you are actually able to flip CH next.

Anyway, this game isn't fun anymore so I won't be posting anymore.

but you haven't substantiated with anything other than what (to me) comes down to an OMGUS. There are some recent things that I find as reasons to call CH scum, but so many more to call him town. I don't have many reasons to call you anything, so that kind of defaults to scum read in lieu of an actual read at this point. If both you and Nova were to flip town, my money goes onto CH I think. Stutters and DFTP are my top townreads. CH is only slightly behind them, and that's for the "bus of the century" argument.

As I have a scumread on Nova, I want to attack him more than you, but I'm not against you flipping, if only for the sake of optimizing town KP.
~Hopeless
Prev 1 104 105 106 107 108 121 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
PiGStarcraft510
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft510
ByuN 314
RuFF_SC2 117
Ketroc 30
StarCraft: Brood War
yabsab 45
Icarus 1
Dota 2
NeuroSwarm183
LuMiX1
League of Legends
JimRising 533
Counter-Strike
taco 403
Other Games
gofns11297
tarik_tv7135
summit1g6715
C9.Mang0474
monkeys_forever311
WinterStarcraft270
ViBE119
Trikslyr67
Livibee65
Organizations
Other Games
gamesdonequick746
BasetradeTV75
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 88
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki35
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Korean StarCraft League
46m
davetesta27
RSL Revival
7h 46m
Clem vs Rogue
Bunny vs Lambo
IPSL
13h 46m
Dewalt vs nOmaD
Ret vs Cross
BSL
13h 46m
Artosis vs Sterling
eOnzErG vs TBD
BSL
16h 46m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 5h
Cure vs herO
SHIN vs Maru
IPSL
1d 13h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 16h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
[ Show More ]
Replay Cast
2 days
The PondCast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.