[T] MTG Mini Mafia II - Page 105
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(DontFear)ThePoster
Guernsey584 Posts
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(DontFear)ThePoster
Guernsey584 Posts
p | ||
(DontFear)ThePoster
Guernsey584 Posts
...let's get back to our QT shall we? | ||
SuckMyTopdeck
Guernsey314 Posts
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Clockwork Hydra
Uzbekistan442 Posts
On February 06 2013 09:56 SuckMyTopdeck wrote: lol are you really this braindead acro you're adorable I'm going to take that as "I'm chump blocking" Plan: 8 damage worth of zombies stomps Suck. 6 damage worth of ball lightning stomps Suck. 2 damage worth of ninja stomps Suck. 4 damage from Nova's instants attack Suck. ---- 20 damage total, of which 2 can be blocked. Suck is tapped out, so no shenanigans are possible. Stutters: please stand by if Rock attacks someone else with his ninja. The rest of the damage is unfortunately not enough to kill anybody (due to chump blocking occurring), so please keep it in reserve until the above list of things has happened. Then I guess, attack who you wish. /Acro | ||
SuckMyTopdeck
Guernsey314 Posts
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Clockwork Hydra
Uzbekistan442 Posts
Nova said he was cool with the plan. | ||
SuckMyTopdeck
Guernsey314 Posts
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SuckMyTopdeck
Guernsey314 Posts
On February 06 2013 05:27 Nova_Terra wrote: 1. I have the feeling that you are wrong on Marv 2. I'd be cool with killing appy today and getting rid of a defender or two of RockHydra's | ||
(DontFear)ThePoster
Guernsey584 Posts
I'm not sure if I would want him dead alongside Suck today......but as some wise men have said thousands of years ago: fuck it If the plan is killing all 4 of Aperture/Suck/Nova/Rock until one of them flips red, then I guess better kill them as soon as possible. I thought Nova/Rock would have higher chances of flipping scum though than Aperture/Suck though. Suck, would you be okay dying today if Aperture is killed as well? Or are you still concerned about a scum Clock? If so, what do you propose we do to make him "killable" if we ever find out (somehow) he's scum like you are fearing? Also, even though the KP today is enough to kill both Appy/someone else, if there is only 1 kill today, but if the remaining damage still goes to Rock/Nova/Suck/Appy, then we can still kill all remaining 3 tomorrow (assuming we can indeed kill 2 of them tomorrow). Hmm....maybe we should plan our KP for next turn. I have 6, plus anything I can draw. /G | ||
(DontFear)ThePoster
Guernsey584 Posts
Fuck you Bin why did you die? ![]() | ||
SuckMyTopdeck
Guernsey314 Posts
On February 06 2013 10:24 (DontFear)ThePoster wrote: The remaining KP is enough to kill Aperture, Clock. If I made the correct calculations. I'm not sure if I would want him dead alongside Suck today......but as some wise men have said thousands of years ago: fuck it If the plan is killing all 4 of Aperture/Suck/Nova/Rock until one of them flips red, then I guess better kill them as soon as possible. I thought Nova/Rock would have higher chances of flipping scum though than Aperture/Suck though. Suck, would you be okay dying today if Aperture is killed as well? Or are you still concerned about a scum Clock? If so, what do you propose we do to make him "killable" if we ever find out (somehow) he's scum like you are fearing? Also, even though the KP today is enough to kill both Appy/someone else, if there is only 1 kill today, but if the remaining damage still goes to Rock/Nova/Suck/Appy, then we can still kill all remaining 3 tomorrow (assuming we can indeed kill 2 of them tomorrow). Hmm....maybe we should plan our KP for next turn. I have 6, plus anything I can draw. /G eh? if you're sure CH is town then i'll roll with that. mostly that's why i've been finding his tunnelling just hilarious today. | ||
Clockwork Hydra
Uzbekistan442 Posts
PS. Don't you have 8? Unearth Ball Lightning and do 2 damage with Grim Lavamancer? | ||
(DontFear)ThePoster
Guernsey584 Posts
I always forget I have that card lol. Anyways, if we don't have enough KP then maybe it'd be better to just kill 1 guy today, and leave the 2nd guy alive to do damage next turn. It'll be hilarious if we follow this plan and only find out we can kill like 1 guy tomorrow or something, then misslynch and hilariously lose /G | ||
SuckMyTopdeck
Guernsey314 Posts
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(DontFear)ThePoster
Guernsey584 Posts
/G | ||
SuckMyTopdeck
Guernsey314 Posts
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Clockwork Hydra
Uzbekistan442 Posts
On February 06 2013 10:34 (DontFear)ThePoster wrote: From what I calculated, we just need 23 KP from Clock+Stutters+guys that are alive except me/Prome (or less if we draw something else) /G That will not be a problem. We can deal 23 by ourselves. | ||
(DontFear)ThePoster
Guernsey584 Posts
On February 06 2013 10:37 Clockwork Hydra wrote: That will not be a problem. We can deal 23 by ourselves. WTF? Since when? | ||
Clockwork Hydra
Uzbekistan442 Posts
On February 06 2013 10:35 SuckMyTopdeck wrote: well, i'm sure i must have some KP to use by now anyway Yes, although I don't know your hand, you can "go off" tomorrow, dealing well over 20 damage, which is one of the reasons YOU need to die today. The main reason, though, is because you're scum. | ||
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