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[T] MTG Mini Mafia II - Page 105

Forum Index > TL Mafia
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(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
February 06 2013 00:58 GMT
#2081
You guys should just make out and get a room lol
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
February 06 2013 00:59 GMT
#2082
that was Gonzaw, but I concur. Its all about the hate-sex between two guys with the same name. Hot.

p
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
February 06 2013 01:00 GMT
#2083
Damn Prome now you just made me horny...

...let's get back to our QT shall we?
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 06 2013 01:00 GMT
#2084
how about it Acro? I'll even let you top
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 06 2013 01:12 GMT
#2085
On February 06 2013 09:56 SuckMyTopdeck wrote:
lol are you really this braindead acro

you're adorable

I'm going to take that as "I'm chump blocking"

Plan:
8 damage worth of zombies stomps Suck.
6 damage worth of ball lightning stomps Suck.
2 damage worth of ninja stomps Suck.
4 damage from Nova's instants attack Suck.
----
20 damage total, of which 2 can be blocked. Suck is tapped out, so no shenanigans are possible.

Stutters: please stand by if Rock attacks someone else with his ninja.

The rest of the damage is unfortunately not enough to kill anybody (due to chump blocking occurring), so please keep it in reserve until the above list of things has happened. Then I guess, attack who you wish.

/Acro
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 06 2013 01:14 GMT
#2086
Nova said he thought you were wrong on me. Find someone other idiot to do your bidding
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 06 2013 01:17 GMT
#2087
I'll take his word over yours, chump blocker.

Nova said he was cool with the plan.
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 06 2013 01:18 GMT
#2088
Is chump blocker a technical term?
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 06 2013 01:19 GMT
#2089
P.S. this is the last thing nova said on the matter:

On February 06 2013 05:27 Nova_Terra wrote:
1. I have the feeling that you are wrong on Marv
2. I'd be cool with killing appy today and getting rid of a defender or two of RockHydra's
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
February 06 2013 01:24 GMT
#2090
The remaining KP is enough to kill Aperture, Clock. If I made the correct calculations.

I'm not sure if I would want him dead alongside Suck today......but as some wise men have said thousands of years ago: fuck it

If the plan is killing all 4 of Aperture/Suck/Nova/Rock until one of them flips red, then I guess better kill them as soon as possible.
I thought Nova/Rock would have higher chances of flipping scum though than Aperture/Suck though.

Suck, would you be okay dying today if Aperture is killed as well? Or are you still concerned about a scum Clock?
If so, what do you propose we do to make him "killable" if we ever find out (somehow) he's scum like you are fearing?

Also, even though the KP today is enough to kill both Appy/someone else, if there is only 1 kill today, but if the remaining damage still goes to Rock/Nova/Suck/Appy, then we can still kill all remaining 3 tomorrow (assuming we can indeed kill 2 of them tomorrow).


Hmm....maybe we should plan our KP for next turn. I have 6, plus anything I can draw.

/G
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
February 06 2013 01:26 GMT
#2091
I would have really liked some Minds Aglow this turn lol

Fuck you Bin why did you die?
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 06 2013 01:27 GMT
#2092
On February 06 2013 10:24 (DontFear)ThePoster wrote:
The remaining KP is enough to kill Aperture, Clock. If I made the correct calculations.

I'm not sure if I would want him dead alongside Suck today......but as some wise men have said thousands of years ago: fuck it

If the plan is killing all 4 of Aperture/Suck/Nova/Rock until one of them flips red, then I guess better kill them as soon as possible.
I thought Nova/Rock would have higher chances of flipping scum though than Aperture/Suck though.

Suck, would you be okay dying today if Aperture is killed as well? Or are you still concerned about a scum Clock?
If so, what do you propose we do to make him "killable" if we ever find out (somehow) he's scum like you are fearing?

Also, even though the KP today is enough to kill both Appy/someone else, if there is only 1 kill today, but if the remaining damage still goes to Rock/Nova/Suck/Appy, then we can still kill all remaining 3 tomorrow (assuming we can indeed kill 2 of them tomorrow).


Hmm....maybe we should plan our KP for next turn. I have 6, plus anything I can draw.

/G


eh? if you're sure CH is town then i'll roll with that. mostly that's why i've been finding his tunnelling just hilarious today.
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 06 2013 01:27 GMT
#2093
I have more than I want to count right now. It's hard to plan out, though, as it depends on some stuff.

PS. Don't you have 8? Unearth Ball Lightning and do 2 damage with Grim Lavamancer?
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
February 06 2013 01:32 GMT
#2094
Oh right.
I always forget I have that card lol.

Anyways, if we don't have enough KP then maybe it'd be better to just kill 1 guy today, and leave the 2nd guy alive to do damage next turn.

It'll be hilarious if we follow this plan and only find out we can kill like 1 guy tomorrow or something, then misslynch and hilariously lose

/G
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 06 2013 01:33 GMT
#2095
I think aperture has the highest chance of flipping mafia, higher than Nova. He's done nothing with his reprieve at all.
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
February 06 2013 01:34 GMT
#2096
From what I calculated, we just need 23 KP from Clock+Stutters+guys that are alive except me/Prome (or less if we draw something else)

/G
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
SuckMyTopdeck
Profile Joined January 2013
Guernsey314 Posts
February 06 2013 01:35 GMT
#2097
well, i'm sure i must have some KP to use by now anyway
colored artifacts and emblem effects are retarded and i refuse to acknowledge them
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 06 2013 01:37 GMT
#2098
On February 06 2013 10:34 (DontFear)ThePoster wrote:
From what I calculated, we just need 23 KP from Clock+Stutters+guys that are alive except me/Prome (or less if we draw something else)

/G

That will not be a problem. We can deal 23 by ourselves.
(DontFear)ThePoster
Profile Joined December 2012
Guernsey584 Posts
February 06 2013 01:38 GMT
#2099
On February 06 2013 10:37 Clockwork Hydra wrote:
Show nested quote +
On February 06 2013 10:34 (DontFear)ThePoster wrote:
From what I calculated, we just need 23 KP from Clock+Stutters+guys that are alive except me/Prome (or less if we draw something else)

/G

That will not be a problem. We can deal 23 by ourselves.


WTF? Since when?
Come on townie. Townie take my hand .We'll be able to scumhunt. Townie I'm your scum
Clockwork Hydra
Profile Joined January 2013
Uzbekistan442 Posts
February 06 2013 01:39 GMT
#2100
On February 06 2013 10:35 SuckMyTopdeck wrote:
well, i'm sure i must have some KP to use by now anyway

Yes, although I don't know your hand, you can "go off" tomorrow, dealing well over 20 damage, which is one of the reasons YOU need to die today. The main reason, though, is because you're scum.
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