• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:07
CEST 10:07
KST 17:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 237Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder PLAYzone Challenge - open offline tour in Prague BSL Season 23 BW General Discussion NaDa's Body
Tourneys
PLAYzone Challenge - open offline tour in Prague [ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Diablo IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7713 users

Chrono Trigger Mafia - Page 13

Forum Index > TL Mafia
Post a Reply
Prev 1 11 12 13 14 15 384 Next
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 21 2012 02:01 GMT
#241
Oh hai gaiz, really exited this thing is finally starting up!

Also, need to mention that I won't be as active in the thread on Turkey Day (US Thanksgiving), no idea why I didn't mention that pre-game.

For now I'll support kita for our party leader because he's so damn adorable.

...
Plus in 30+ games I've never won a mayoral election. Give me the pity vote! <3


HOW CAN YOU NOT VOTE THIS MAN!?
a talking rock that sprouts among the waves woosh
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
November 21 2012 02:03 GMT
#242
I'm reading up on resistance mafia, as it was said the setups might be simillar in some ways and I'm not familiar with it.
Just got lynched in my other game so can focus on this starting tomorrow.

I nominate myself as our heroic leader because almost everyone here doesn't know me. That way you won't be fooled by people playing wifom games with their meta!
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Acrofales
Profile Joined August 2010
Spain18445 Posts
November 21 2012 02:03 GMT
#243
It's no more silly than a pressure vote off the bat in a normal setup

How do you know you don't gain anything from bringing vets. It's greymist and I am expecting minigames, unconfirmed masons and other shenanigans. Having a player like kush or adam there is NOT a good idea, even if they are town.
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 21 2012 02:04 GMT
#244
On November 21 2012 11:01 Promethelax wrote:
I see Acro has sniped me in terms of the idea of any potential leader posting their core group. Has anyone played in a similar set-up before? Or does anyone have the link to Resistance? I haven't read it.

Based on the fact that Acro had the same though as me and from our last game together I would currently, put him in my team, along with Acro I would add Marv (come on, wouldn't you?) and as third player I would chose Hapa. Hapa is a guy who over many games I have come to like and respect though I once hated him. He is a great town player and a kinda crappy scum player, seems like the right guy to have along for the ride.

TL:DR My team: Acro, Marv, Hapa

I'm curious if putting one player who seems like a liability (one of the guys known for trolling or one of the smurfs) onto the team so that we can get a read on them from their actions makes sense? It seems like we won't have lynches but knowing who scum is/is not will help town players direct any and all actions which they have and i assume making sure that non-town players not being on the quest team will be a good thing for us as the OP specifies that they can make it more difficult to achieve our objectives.


Barbs against my scum-play aside, I do endorse the idea of voting people who have very distinct scum/town play and are easily identifiable.

Not exactly sure who these people are yet, but hey it's an idea =)
a talking rock that sprouts among the waves woosh
Promethelax
Profile Joined February 2012
Canada7089 Posts
November 21 2012 02:06 GMT
#245
My post on the end of page twelve just got all covered up. Please go read it.

Marv and Hapa, I'd love your thoughts on the idea of whether choosing a party based on player strength or obvious d1 townieness makes more sense and why that is so.

Hapa: it'd be cool if you had mentioned that first and stuff. Note how I said pre-game that I am working on my meta that was when I didn't know who I was. Not after I knew...ah well enjoy your month late turkey anyway. Not really an attack on your scum play, more a compliment of your town play. The two are so distinct because your town play is so good...you dug yourself that hole.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
November 21 2012 02:09 GMT
#246
On November 21 2012 11:00 marvellosity wrote:
My posting is clearly pro-town already and so you won't be getting my vote, kita.


My bad, I should have clarified that your posting needs to be pro-town AND you actually have a town alignment :p

On November 21 2012 11:01 Promethelax wrote:
I see Acro has sniped me in terms of the idea of any potential leader posting their core group. Has anyone played in a similar set-up before? Or does anyone have the link to Resistance? I haven't read it.


Resistance 1
Resistance 2

On November 21 2012 11:01 Promethelax wrote:
I'm curious if putting one player who seems like a liability (one of the guys known for trolling or one of the smurfs) onto the team so that we can get a read on them from their actions makes sense? It seems like we won't have lynches but knowing who scum is/is not will help town players direct any and all actions which they have and i assume making sure that non-town players not being on the quest team will be a good thing for us as the OP specifies that they can make it more difficult to achieve our objectives.


Putting three town players and one liability potentially results in a passed mission, give them a false reading. If we're going to use the event mechanic for scum hunting it would make more sense to throw 4 anti-town players at it. Although I disagree with this and think we should go for a town team every time until we know the consequences.

On November 21 2012 11:03 Acrofales wrote:
How do you know you don't gain anything from bringing vets. It's greymist and I am expecting minigames, unconfirmed masons and other shenanigans. Having a player like kush or adam there is NOT a good idea, even if they are town.


I know that the vets can be the hardest players to read and bringing them along over a different player that is showing good intentions shouldn't be a priority for some hypothetical situation. That's not to say a vet shouldn't be selected if they are clearly town.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
November 21 2012 02:12 GMT
#247
Probably some mix of town reads and probable utility (if someone is clever, derp) is the right way of choosing teams.

Like if someone is clearly town but an idiot then I wouldn't invite them into my hypothetical party.
[15:15] <Palmar> and yes marv, you're a total hottie
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 21 2012 02:14 GMT
#248
On November 21 2012 11:06 Promethelax wrote:
My post on the end of page twelve just got all covered up. Please go read it.

Marv and Hapa, I'd love your thoughts on the idea of whether choosing a party based on player strength or obvious d1 townieness makes more sense and why that is so.
...


Well the thing is that we have no idea what the mini-games will be. "Townieness" is obviously a really good thing to have in a party, but I don't know enough of the setup to know if electing a veteran will make much of a difference.

What we should be discussing are potentially difficult choices we'll have to make regarding the party vote... is it better to vote:
a) Obvious (but inexperienced) town player
b) Active and skilled, but difficult to read veteran player

TBH I'm rather torn since I don't know much about the setup. Going to have to dive into some of the host's previous games to get a feel for how this will work.
a talking rock that sprouts among the waves woosh
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
November 21 2012 02:15 GMT
#249
On November 21 2012 11:12 marvellosity wrote:
Probably some mix of town reads and probable utility (if someone is clever, derp) is the right way of choosing teams.

Like if someone is clearly town but an idiot then I wouldn't invite them into my hypothetical party.


I disagree, I think someone being clearly town should take priority over everything else, even if they aren't the most reliable of players.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
November 21 2012 02:16 GMT
#250
Another reason I shan't be voting you then, dear.
[15:15] <Palmar> and yes marv, you're a total hottie
Z-BosoN
Profile Blog Joined May 2007
Brazil2590 Posts
November 21 2012 02:16 GMT
#251
Hey everyone! This game seems very interesting, my first non-cookie-cutter mafia game.
I'm assuming setup spec is a much greater part of this game than in a normal one. Just to be clear: we are not in a certain time period right now, right?
While I'm still getting used to the game, I much agree with acro, in regards to synergy

On November 21 2012 10:51 Acrofales wrote:
This is going to be so much fun. I finally made it into a greymist game

I am going to go out and assume that Lavos will be a game element and not a player, seeing as he will be "summoned" later in the game. So I am going to assume that the quests are to get to Lavos, and get any town advantages we can on the way (somewhat similar to Resistance mafia).

My suggestion is thus to play this just like resistance mafia. Everybody suggests the party they will make if chosen as leader today and gives their reasons. This should be done by 12 hours (or maybe 6, given that it's day 1 and people still need to get going) before the deadline, giving people time to vote on their preferred party leader.

To get the discussion started, I would currently choose Marv, Sandro and Syllo along: I know them, I know Sandro and Syllo work well together, and I know they are all good players. I have no clue what the quest will be, so bringing the best players simply seems prudent. However, as the day goes on this may change if I get clear scum reads on any of them. For Sandro and Syllo I feel a scumread is viable in D1. I don't think I can get a read on Marv in D1, but he's still more readable than Toad, who I would otherwise put in that spot.



I feel like it's an important part of this setup. If scum get elected, the people in their party should know them well enough to find it out asap. Once the town people are comfortable with each other, they will do a much better job.

Now, I have never seen Sandro and Syllo in action, and am quite sure they don't know how I play, so I wouldn't quite pick them, despite their reputation. I would much rather form a party with marvellosity , hapahauli, and Djodref. These are people I've read and played with a lot (maybe not djo so much, but I've read a lot from him) and feel like I'm familiar with their meta enough to form an accurate read early in the game. They are also capable and active players who would try hard to win this game.

That being said, I would like some of the more high-profile players to state their views on how they'd choose their party members.
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 02:17 GMT
#252
I hereby declare I want to lead you simpletons to victory. My party selection will be as following: I will choose 3 of the less known players who I read as town at the end of the day to compose the party. The reasoning is that this mechanic will greatly favor town in attempting to confirm players. This is better done for players less likely to get shot for 2 reasons: 1) They have less meta information available on them therefore harder to read. 2) Vets/Well known players are likely to get killed n1 if they are town, even more so given a successful mission, mitigating some of the advantage town might get. This serves to both preserve the good/known players and to keep the confirmed/likely town around longer.
I'd like everyone to chime in on this subject of party selection and help come to the optimum way of doing things.
Oatsmaster
Profile Joined October 2012
United States16628 Posts
November 21 2012 02:18 GMT
#253
Yes since this is my first game, you guys cant use leet haxzor skillz metareading on me
Also Prome, your meta doesnt seem to have changed a lot, still walls of text.
I really dont want to do Acro suggestion right now cause most people havent even started to post yet so Im pretty sure that our supposed 'teams', if we suggest them now, will change by the end of the day.
No gg, No skill.
Hapahauli
Profile Joined May 2009
United States9305 Posts
November 21 2012 02:19 GMT
#254
On November 21 2012 11:17 sandroba wrote:
I hereby declare I want to lead you simpletons to victory. My party selection will be as following: I will choose 3 of the less known players who I read as town at the end of the day to compose the party. The reasoning is that this mechanic will greatly favor town in attempting to confirm players. This is better done for players less likely to get shot for 2 reasons: 1) They have less meta information available on them therefore harder to read. 2) Vets/Well known players are likely to get killed n1 if they are town, even more so given a successful mission, mitigating some of the advantage town might get. This serves to both preserve the good/known players and to keep the confirmed/likely town around longer.
I'd like everyone to chime in on this subject of party selection and help come to the optimum way of doing things.


So you want to form a party of people you and three "obviously town but inexperienced" players you are free to manipulate? Thanks but no thanks.
a talking rock that sprouts among the waves woosh
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 02:19 GMT
#255
I see that everyone went completely the opposite way of tackling this issue as I have so far. Of course I am right and you guys probably gave it no thought.
Acrofales
Profile Joined August 2010
Spain18445 Posts
November 21 2012 02:21 GMT
#256
On November 21 2012 11:12 marvellosity wrote:
Probably some mix of town reads and probable utility (if someone is clever, derp) is the right way of choosing teams.

Like if someone is clearly town but an idiot then I wouldn't invite them into my hypothetical party.

That's what I was trying to say: if someone is unlikely to benefit from whatever goodies town can win in these missions, then bringing him along is pointless even if he is the strongest town read.

Additionally, I selected Sandroba and Syllogism precisely because I feel their scumplay is easily distinguishable from their townplay.
sandroba
Profile Joined April 2006
Canada4998 Posts
November 21 2012 02:22 GMT
#257
On November 21 2012 11:19 Hapahauli wrote:
Show nested quote +
On November 21 2012 11:17 sandroba wrote:
I hereby declare I want to lead you simpletons to victory. My party selection will be as following: I will choose 3 of the less known players who I read as town at the end of the day to compose the party. The reasoning is that this mechanic will greatly favor town in attempting to confirm players. This is better done for players less likely to get shot for 2 reasons: 1) They have less meta information available on them therefore harder to read. 2) Vets/Well known players are likely to get killed n1 if they are town, even more so given a successful mission, mitigating some of the advantage town might get. This serves to both preserve the good/known players and to keep the confirmed/likely town around longer.
I'd like everyone to chime in on this subject of party selection and help come to the optimum way of doing things.


So you want to form a party of people you and three "obviously town but inexperienced" players you are free to manipulate? Thanks but no thanks.

As far as I know I have no way of manipulating them without the use of this thread. Wouldn't that instantly out me in the thread? I typed some sensible stuff and you just twisted it to make it seems suspicious. I wonder why that is.
Keirathi
Profile Joined May 2012
United States4679 Posts
November 21 2012 02:22 GMT
#258
Hola peeps. God save the Queen, or whatever it is we're supposed to be doing here.

As far as who I would vote for potential party leaders, I'm extremely biased towards people I've actually played with, because I just innately trust them more. Of course, I mean no offense to sandro/syllo/kita/Toad/whoever, but unless I get scummy vibes from marv, I'll be voting him for party leader, purely because I *know* how intelligent and capable he is, while the others are just hearsay.
My dear friend if I have gone pants on head, you have gone socks on ears!!! -ShiaoPi
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
November 21 2012 02:22 GMT
#259
On November 21 2012 11:19 Hapahauli wrote:
Show nested quote +
On November 21 2012 11:17 sandroba wrote:
I hereby declare I want to lead you simpletons to victory. My party selection will be as following: I will choose 3 of the less known players who I read as town at the end of the day to compose the party. The reasoning is that this mechanic will greatly favor town in attempting to confirm players. This is better done for players less likely to get shot for 2 reasons: 1) They have less meta information available on them therefore harder to read. 2) Vets/Well known players are likely to get killed n1 if they are town, even more so given a successful mission, mitigating some of the advantage town might get. This serves to both preserve the good/known players and to keep the confirmed/likely town around longer.
I'd like everyone to chime in on this subject of party selection and help come to the optimum way of doing things.


So you want to form a party of people you and three "obviously town but inexperienced" players you are free to manipulate? Thanks but no thanks.


I don't see any problem with selecting inexperienced players if they are obviously town. It's the town you would have to manipulate. As far as I can tell, there isn't any indication the events would involve player interaction.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
November 21 2012 02:22 GMT
#260
On November 21 2012 11:17 sandroba wrote:
I hereby declare I want to lead you simpletons to victory. My party selection will be as following: I will choose 3 of the less known players who I read as town at the end of the day to compose the party. The reasoning is that this mechanic will greatly favor town in attempting to confirm players. This is better done for players less likely to get shot for 2 reasons: 1) They have less meta information available on them therefore harder to read. 2) Vets/Well known players are likely to get killed n1 if they are town, even more so given a successful mission, mitigating some of the advantage town might get. This serves to both preserve the good/known players and to keep the confirmed/likely town around longer.
I'd like everyone to chime in on this subject of party selection and help come to the optimum way of doing things.


none of this makes any sense to me.

People are harder to read and less likely to be shot, why does that make them a good party?

You think scum will shoot people who aren't town/good/whatever just because they were or were not in a party??
[15:15] <Palmar> and yes marv, you're a total hottie
Prev 1 11 12 13 14 15 384 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 2115
sorry 111
Shinee 69
HiyA 45
Bale 40
NaDa 37
ToSsGirL 30
ajuk12(nOOB) 9
Dota 2
XaKoH 386
NeuroSwarm174
League of Legends
JimRising 504
Counter-Strike
shoxiejesuss88
Other Games
gofns11112
summit1g10823
ceh9495
Happy433
crisheroes226
Sick173
Maynarde148
Livibee122
Mew2King93
KnowMe54
UpATreeSC40
Organizations
Dota 2
PGL Dota 2 - Main Stream9809
Other Games
gamesdonequick655
StarCraft: Brood War
Afreeca ASL 481
[ Show 13 non-featured ]
StarCraft 2
• LUISG 36
• mYiSmile110
• Letter145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2132
League of Legends
• Lourlo1209
Upcoming Events
The PondCast
1h 53m
Replay Cast
15h 53m
Korean StarCraft League
1d 19h
CranKy Ducklings
2 days
GSL
2 days
Yamato Cup
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.