Alejandro doesn't love you.
He only wants your money.
Don't you realize that?
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MrZentor
United States1648 Posts
Alejandro doesn't love you. He only wants your money. Don't you realize that? | ||
Bill Murray
United States9292 Posts
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MrZentor
United States1648 Posts
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Sir Posts A Lot
Congo42 Posts
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kitaman27
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United States9244 Posts
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wherebugsgo
Japan10647 Posts
I'm in the process of putting together all of the alliances so this might take a little while. | ||
wherebugsgo
Japan10647 Posts
Day 1 ![]() On the continent of Eurasia 13 great powers have sprouted from the seeds of ancient civilization. Weak and petty may be their quarrels for now, but soon great armies will once again clash across fields of open grass. A new dawn rises. Today begins the Age of Kings. Deadline has been reached. Alliance phase is over. These were the changes I applied to the unit mechanics: Unit Mechanics Every civilization can produce basic units. Basic unit stats can be modified by upgrades and civilization bonuses. Villager Batches updated to 3 per batch (50 f cost each) Units are created in batches. (thus you will not get 1 individual unit for a production batch, you'll get between 2 and 10 depending on the expense of the unit; things like elephants will come out in 3s while knights will come out in 5, spears in 10s, etc. This is to make the battles more exciting). The normal cost listed for a unit is the cost for a batch of them. Standard rules: Unique units as described in PMs. All non elephant cavalry in batches of 5. All foot units in 10s. All siege units in 2s. (rams, mangonels, trebuchets; 160w 75 g, 160 w 135 g, 200 w 200 g respectively) In addition: unless otherwise specified in your PM everyone will start with 8 sheep (800 "free food" that needs to be collected) and 200 food, 200 wood, 200 gold, 200 stone in the stockpile. These resources can be immediately used. Also you start with a scout that you can tell me to go scout someone, and it will tell you what units they have defending themselves. 47 hours to vote for one player to be eliminated. Alliances have been determined and have been described in your role PMs. The map is continental. PLEASE PLEASE PLEASE consolidate your PMs into ONE. Send them to both my cohosts as well. Your day PM should include at the very least: Two production choices (or one or none) A scouting target villager allocation anything else relevant | ||
s0Lstice
United States1832 Posts
good luck everyone. I hope the thread isn't an empty wasteland. | ||
[UoN]Sentinel
United States11320 Posts
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wherebugsgo
Japan10647 Posts
Outside communication is fine too. Clarifications: Answers to these questions: Player A and B attack player C together. Player C has no troops at home to defend, and no walls. -is player C eliminated from the game? Player A and B attack player C together. Player C has minimal troops at home to defend. Player C loses the battle. -is player C eliminated from the game? Yes to the first, almost certainly yes to the second. Also: siege weapons will allow you to destroy buildings even if you don't actually win the fight (so rams for example) or destroy your opponent even if you have almost no troops left after winning the fight. Of course this doesn't matter for now since no one can build them yet. Also some players may have additional building defenses dependent on their civilization which can only be taken out with siege weapons or lots of troops. | ||
Atki Wiglegs
Kiribati11 Posts
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wherebugsgo
Japan10647 Posts
True for both defense and attack | ||
Tunkeg
Norway1235 Posts
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rastaban
United States2294 Posts
Lets not let this thread turn into a grave yard. I propose that at the start, until we have more reliable information, we lynch people who do not post or just barely do. Once we start getting feedback from scouting we can target the most dangerous players or weaken any powerful alliances, but for now we just need people to be active. | ||
rastaban
United States2294 Posts
Can our special units be built from the start, if not, do the require castle age? Do they take a special building (castle) | ||
Tunkeg
Norway1235 Posts
On August 14 2012 22:54 rastaban wrote: Let the games begin! Lets not let this thread turn into a grave yard. I propose that at the start, until we have more reliable information, we lynch people who do not post or just barely do. Once we start getting feedback from scouting we can target the most dangerous players or weaken any powerful alliances, but for now we just need people to be active. Haha, you are one funny guy. You haven't posted since the game began and then you want to lynch the inactives. So we should start by lynching you then? Or what? Who exactly do you want to lynch, if not you? Also what do you think about the discussions I tried to get going the other day? About who is more likely to be in a poweralliance? | ||
ItsMarvelBabyyy
Vatican City State135 Posts
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Tunkeg
Norway1235 Posts
On August 15 2012 00:04 ItsMarvelBabyyy wrote: An alliance of 1 with marvelbabe is a power alliance. Booya. Yeah, I can't see no one wanting to be in an alliance with one of the players hailed as most improved numerous times. If you aren't in a good alliance then I am the queen of england. | ||
ItsMarvelBabyyy
Vatican City State135 Posts
On August 15 2012 00:23 Tunkeg wrote: Show nested quote + On August 15 2012 00:04 ItsMarvelBabyyy wrote: An alliance of 1 with marvelbabe is a power alliance. Booya. Yeah, I can't see no one wanting to be in an alliance with one of the players hailed as most improved numerous times. If you aren't in a good alliance then I am the queen of england. You're right that there were people who contacted us wanting to ally. A lot of stuff was left to me for the opening phase and between a small miscommunication between heads and some DayZ and a volleyball camp I didn't know I'd have to help run... something bad happened. | ||
ItsMarvelBabyyy
Vatican City State135 Posts
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