Age of Empires: The Age of Kings Mini Mafia - Page 15
Forum Index > TL Mafia |
MrZentor
United States1648 Posts
| ||
Atki Wiglegs
Kiribati11 Posts
| ||
Atki Wiglegs
Kiribati11 Posts
| ||
Blazinghand
![]()
United States25550 Posts
| ||
[UoN]Sentinel
United States11320 Posts
![]() | ||
s0Lstice
United States1832 Posts
| ||
MrZentor
United States1648 Posts
I thought that your second number didn't push you down unless somebody had the same first number AND second number. But it does say in the OP that that isn't the case. (Although it is a bit unclear ![]() | ||
Atki Wiglegs
Kiribati11 Posts
| ||
MrZentor
United States1648 Posts
Now the second # picked is used to determine who goes first in the event of players picking the same number. The lowest # of the second # goes first and so on. In the event players picked the same 2 numbers I will once again reset them to the back of the queue(for the order they are in). A few people thought he was referencing the players that had picked the same number, and the example neither confirms or denies that thought. Oh well, 8 isn't bad. | ||
Sir Posts A Lot
Congo42 Posts
Leave it like it is ![]() | ||
wherebugsgo
Japan10647 Posts
| ||
wherebugsgo
Japan10647 Posts
On August 13 2012 10:08 s0Lstice wrote: ...shouldn't i be above the 4/4 with my 4/2? Also, I thought unique first numbers always pick before non-unique first numbers, since they are never dropped to the bottom of the queue. this is correct, all the unique first numbers are at the top. EDIT: I fucked up....lol I put ET too low. My apologies. I'm really tired ![]() Luckily though this actually doesn't affect picking. No one picked what ET picked. Update: I double checked the draft and the only thing that's wrong is ET's placement. That actually didn't affect civilization choices so we're fine. Civilizations that have been given out are all correct. | ||
Sir Posts A Lot
Congo42 Posts
Does someone's choice change? That would suck (because they get more info about the abilities from other civilizations >_> ). | ||
wherebugsgo
Japan10647 Posts
| ||
Sir Posts A Lot
Congo42 Posts
1-[9][1] [UoN]Sentinel 2-[14][1] EchelonTee 3-[1][1] rastaban 4-[1][13] Fulblade 5-[1][14] Blazinghand 6-[3][3] Atki Wiglegs 7-[3][9] Tunkeg 8-[4][2] solstice 9-[4][4] Sir Posts a Lot 10-[7][2] ItsMarvelBabyy 11-[7][3] Bill Murray 12-[8][1] MrZentor 13-[8][8] Sinensis Some positions change. Specially Wiglegs's, and most notably ET's and Sinensis's. | ||
MrZentor
United States1648 Posts
People are also sent back to the line if they have the same second number as anybody else, regardless of if that anybody else has the same first number as the other person. The op is a little vague about it. | ||
wherebugsgo
Japan10647 Posts
On August 13 2012 10:54 Sir Posts A Lot wrote: Isn't this the correct order?: 1-[9][1] [UoN]Sentinel 2-[14][1] EchelonTee 3-[1][1] rastaban 4-[1][13] Fulblade 5-[1][14] Blazinghand 6-[3][3] Atki Wiglegs 7-[3][9] Tunkeg 8-[4][2] solstice 9-[4][4] Sir Posts a Lot 10-[7][2] ItsMarvelBabyy 11-[7][3] Bill Murray 12-[8][1] MrZentor 13-[8][8] Sinensis Some positions change. Specially Wiglegs's, and most notably ET's and Sinensis's. no. you haven't taken into account the uniqueness of the second number (notably sinensis has 8, which is not picked, tunkeg has 9, also not picked, marvel has 2, also not picked) I'm not changing the draft order now to resend role PMs, primarily because there's nothing wrong with the draft order. e: also after the conflicts there isn't rearranging of the numbers based on the first number. Once you're sent to the back if you're sent to the back again you stay at the back. | ||
MrZentor
United States1648 Posts
| ||
Sir Posts A Lot
Congo42 Posts
Meh yeah the OP explanation is vague since I got that feeling from it (same in PYP games where it's used) Okay then, nothing to see here, move along <_< >_> | ||
Sir Posts A Lot
Congo42 Posts
I guess choosing something like [-][1098799875235] is optimal then ![]() | ||
| ||