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[T] MTG Mini Mafia - Page 22
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Oberyn
United Kingdom508 Posts
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Oberyn
United Kingdom508 Posts
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Oberyn
United Kingdom508 Posts
On June 28 2012 06:56 strongandbig wrote: ##Cast: Swamp ##Tap: Swamp, Swamp, Swamp ##Cast: Nantuko Husk Wow S&B, thank you for your help so much. Thank you so much for reading the thread, posting your reads and comments on the plans discussed, and discuss things with town before making a play. Thank you so so much. (although I realize I made the "everybody don't do anything" post after you posted this....but wtf? This is as bad as a ninja-vote, you need to explain wtf you are doing). Actually, I want EVERYBODY to explain what they are doing. Why are you summoning creature X? Why are you casting spell X? Do you have a plan to kill scum with it? Do you want to summon monsters to block yourself from attacks from scum? What? Your plays are your vote, not explaining your plays are like not explaining your votes. | ||
Oberyn
United Kingdom508 Posts
On June 28 2012 07:16 Oberyn wrote: Look at those caps. He must be serious. Shut up alternate personality! ![]() | ||
strongandbig
United States4858 Posts
I'll just post my reasoning and if he posts his as well then great. I'm ambivalent on the "town beast" idea. Tbh we decided on our play before that was proposed, but I suspect we would have done the same thing regardless. Here's why I think the town beast isn't a good idea. First, it delays by a turn the buildup of decks of the people who give mana to play it. The scum monster gets to build up but our decks don't - given the ramp method of decks like ours, playing a creature each turn is very important. Basically, playing the town beast gives a jump in town power, but it doesn't increase the rate at which town will gain power over the rest of the game. It's like going for a two base timing instead of taking a third. Second, the downside is potentially quite large if it goes rogue. It's kind of like electing a mayor who says "I'll do whatever town decides" - there's downside. That said, I'm not convinced that the downside of point two outweighs the potential upside in increased town KP. If enough people have mana sitting around that would otherwise go unused, they should use that mana for whatever they see fit, including potentially helping summon the avatar of whatever. But I recommend that players with tribal decks or other buildup decks use their mana to build up their board position. | ||
strongandbig
United States4858 Posts
Yeah so if you want more detail: we played nantucket husk because playing a creature each turn is important to building up board position and being able to kill scum later on in the game. | ||
strongandbig
United States4858 Posts
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Oberyn
United Kingdom508 Posts
Obreyn: 2 Islands Matt: 2 Mountains: WBG: 1 Island Fulla: 2 Mountains Zealos: 1 Swamp Prome: 2 Plains Nova: 2 Forests We can use these lands to make almost ANY play we want, if we all coordinate and cooperate instead of playing individually. If you have a card that says "Instantly wins the game for town" but it requires 12 mana, we can cast it There are endless possbilities. If we figure out someone is town, we can give him plenty of mana to buffer him up so he acts as our proxy to kill scum (like that plan I made with Nova's card). We can distribute the mana evenly among players who need it the most so they can cast more summons or more shit. We can do almost anything, so please don't tap anything yet. Really people, don't do anything at all until we've discussed things through and exhausted every possible plan we can make; like I said, there is no hurry, you can even make your play 1 minute before the deadline, so you have more than 45 hours to make your play. Also don't give me crap about how I'm spamming or something right now, I'll be dead very soon so you can enjoy your total silence then. | ||
Oberyn
United Kingdom508 Posts
On June 28 2012 07:28 strongandbig wrote: Oh I see Gonzaw posted again while I was typing this on my phone. Yeah so if you want more detail: we played nantucket husk because playing a creature each turn is important to building up board position and being able to kill scum later on in the game. A 8/8 beast with trample can basically kill a scum in like 2-3 turns by itself, not counting other attacks on said scum. The only problem is if Nova was scum....but I doubt that; and EVEN if that was the case he'll have to follow our orders since a simple AEther Spellbomb (that's already in play) can let us get rid of the beast so we kill him later. Nobody will destroy the monster either since scum have to "blend in", if they destroy the 8/8 beast they are basically claiming scum. You can "build up the board position" after you summon him. Also, if the plan is to have YOU summon a 2/2 monster that can help town...then we have 6 mana to spare we can arrange that for you as well if it's the best for town. Also, don't tell me that we have 0 creatures out or some shit (it's not true everybody except us has at least 1 monster out); and you can't do too much with 1 or 2 mana, which is what I'd ask of everybody to give to Nova for him to summon that beast. | ||
WereBugs-Go
Korea (South)172 Posts
I'm talking about my + Show Spoiler [Myr Enforcer] + ![]() Casting a myr that an artifact that costs 1 mana doesn't "cost" me a thing because it gets cheaper for every artifact. Yes Greymist asked me if I'm running affinities, I said "not exactly" because I'm running on myrs although 2 of my cards in my deck have affinites. As you can see I spend 2 mana but kind of got 2 mana that way as well, considering the enforcer because I can't play anything else anyways. That's why I casted both the myr and the spellbomb costing 1 mana each. That way I'm "preserving" my mana for the next round in lowering the cost for the next one and that's why I don't really want to sacrifice the spellbomb this turn. Not sure what to make of the 8/8 creature yet... Yes it would be incredible strong but playing several weaker (2/2, 3/3, 4/4 I could for example play a 4/4 for 3 mana which is incredible mana efficient) creatures would work the same way while distributing the power a little better. | ||
Oberyn
United Kingdom508 Posts
Of course, that's not the only option we have, but it's the only one I can come up with with the knowledge I have. I don't know the other cards you guys have, maybe we can plan something better with those as well; so if you have any suggestions throw them out. I think this would be a VERY good time to out our hands, but well maybe it's not necessary. Observation: Outing our hands doesn't really give scum that much advantage. Yes, they will know the cards we have...but unless they are already caught they won't be able to do anything if they want to blend in. If they are already caught we just slaughter them with the 8/8 beast ![]() Pre-Edit: OMG OMG Yes I have a plan...we MUST summon that beast (kita you know what I'm talking about) | ||
WereBugs-Go
Korea (South)172 Posts
+ Show Spoiler [clicky] + On June 28 2012 07:41 WereBugs-Go wrote: Btw the reason I played a 1 mana myr and the spellbomb instead of something else is because I'd need one more mana for my other myr I could play. I'm talking about my + Show Spoiler [Myr Enforcer] + ![]() Casting a myr or an artifact that costs 1 mana doesn't "cost" me a thing because it gets cheaper for every artifact. Yes Greymist asked me if I'm running affinities, I said "not exactly" because I'm running on myrs although 2 of my cards in my deck have affinites. As you can see I spend 2 mana but kind of got 2 mana that way as well, considering the enforcer because I can't play anything else anyways. That's why I casted both the myr and the spellbomb costing 1 mana each. That way I'm "preserving" my mana for the next round in lowering the cost for the next one and that's why I don't really want to sacrifice the spellbomb this turn. Not sure what to make of the 8/8 creature yet... Yes it would be incredible strong but playing several weaker (2/2, 3/3, 4/4 I could for example play a 4/4 for 3 mana which is incredible mana efficient) creatures would work the same way while distributing the power a little better. | ||
Oberyn
United Kingdom508 Posts
This people! This! ![]() That's the "4 mana" creature we have We can have 2 8/8 trample beasts! We have 12 untapped mana, we only need 10 to summon both. I rest my case | ||
Oberyn
United Kingdom508 Posts
We are going to die soon so the Clone card would have been useless still (had I not claimed it). | ||
Oberyn
United Kingdom508 Posts
On June 28 2012 07:41 WereBugs-Go wrote: Btw the reason I played a 1 mana myr and the spellbomb instead of something else is because I'd need one more mana for my other myr I could play. I'm talking about my + Show Spoiler [Myr Enforcer] + ![]() Casting a myr that an artifact that costs 1 mana doesn't "cost" me a thing because it gets cheaper for every artifact. Yes Greymist asked me if I'm running affinities, I said "not exactly" because I'm running on myrs although 2 of my cards in my deck have affinites. As you can see I spend 2 mana but kind of got 2 mana that way as well, considering the enforcer because I can't play anything else anyways. That's why I casted both the myr and the spellbomb costing 1 mana each. That way I'm "preserving" my mana for the next round in lowering the cost for the next one and that's why I don't really want to sacrifice the spellbomb this turn. Not sure what to make of the 8/8 creature yet... Yes it would be incredible strong but playing several weaker (2/2, 3/3, 4/4 I could for example play a 4/4 for 3 mana which is incredible mana efficient) creatures would work the same way while distributing the power a little better. Okay, I think you are town and that card seems good, we could also borrow you 4 mana to summon it. Yes, the important thing is that the beast has "trample". Even if someone blocks it will still deliver like 5-6 damage directly. It's basically the "town beast" counterpart to scum's, since we CAN attack ANYBODY directly (well...Nova can but Nova will do what we tell him right? ![]() Next turn me+kita will be alive as well (most likely with 2 HP though >_> ), and there our "Cloned" beast can attack as well, so we'll have 16 "trampled" power to use for town. I want people to really think about this and tell me if they really want such an opportunity to pass by (if we do this and Nova is actually scum then I'll fuck some shit up). ........actually... ...damn kita, you said our deck was useless, but I know of another card we have that could basically win us the game, too bad we most likely won't be alive to use it ![]() | ||
WereBugs-Go
Korea (South)172 Posts
Nova can get a 8/8 creature with trample with 6 mana additional mana You can get a 8/8 creature with trample with 4 more mana (10 in total) I could get a 4/4 creature without trample with 2 mana (12 in total). Obviously the trample makes it awesome but if we could get 3 4/4 creatures like mine that'd be basicly 12/12 spread on 3 creatures. That's why I said mine is manaefficient but I'm probably the only one with something like that :p However, we prooobably need mafias help to get this going. Yeah they can't just say nah because that'd out them but idk if we can make this happen. We need to talk this trough and what we're doing if people don't stick to the plan because one guy jeopardizing it could be the end to both 8/8 creatures. I think playing several smaller creatures is better than having one big 8/8 creature with trample but having 2 8/8 creatures with trample, especially if the 2nd is as fucking mana efficient as what you've linked would be waaaay better. So I'd say if we're going for it we're going for both 8/8 creatures, if we can't get that happen I don't really like it that much. | ||
Oberyn
United Kingdom508 Posts
On June 28 2012 07:45 Oberyn wrote: OMG OMG This people! This! ![]() That's the "4 mana" creature we have We can have 2 8/8 trample beasts! We have 12 untapped mana, we only need 10 to summon both. I rest my case Actually we need all 12 mana. Here's how: These players tap your land and give it to Nova: Obreyn: 1 Islands Matt: 2 Mountains WBG: 1 Island Prome: 2 Plains Nova: Tap 2 Forests, use 6 mana and summon "Avatar of Might" These players tap your land and give it to Oberyn: Fulla: 2 Mountains Zealos: 1 Swamp Oberyn: Tap 1 Island, use 3 mana and summon "Clone" targeting "Avatar of Might" I'd say this because if Zealos is scum he'd be more reluctant to follow the plan, but I'd prefer him to be reluctant but still having Nova's creature | ||
Oberyn
United Kingdom508 Posts
On June 28 2012 08:00 WereBugs-Go wrote: Yeah that clone of yours changes things a lot. Nova can get a 8/8 creature with trample with 6 mana additional mana You can get a 8/8 creature with trample with 4 more mana (10 in total) I could get a 4/4 creature without trample with 2 mana (12 in total). Obviously the trample makes it awesome but if we could get 3 4/4 creatures like mine that'd be basicly 12/12 spread on 3 creatures. That's why I said mine is manaefficient but I'm probably the only one with something like that :p However, we prooobably need mafias help to get this going. Yeah they can't just say nah because that'd out them but idk if we can make this happen. We need to talk this trough and what we're doing if people don't stick to the plan because one guy jeopardizing it could be the end to both 8/8 creatures. I think playing several smaller creatures is better than having one big 8/8 creature with trample but having 2 8/8 creatures with trample, especially if the 2nd is as fucking mana efficient as what you've linked would be waaaay better. So I'd say if we're going for it we're going for both 8/8 creatures, if we can't get that happen I don't really like it that much. Well...Greymist doesn't have any lands left...so I don't see why we would need scum's help >_> <_< Although being serious, I can't see anyone other than Zealos (if he's scum) completely object with this plan if EVERYBODY else agrees with it (those that give land of course). By the way I planned it up there, Zealos can only object to ME having the "Cloned" 8/8 beast, not Nova having it. If everybody except him agrees....we can threaten to use Nova's beast on him if he doesn't. Yes, we should discuss it all we want, as much as we can. We have all the time in the world, we don't need to rush. But like I said, nobody should play anything yet because if they do we lose the chance of getting these 2 8/8 beasts out completely (even if they cast a spell with 1 mana cost). Also WBG, what do you think of Grey? I think he may be scum, please give me your opinion on this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=345422¤tpage=21#405 And this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=345422¤tpage=21#419 Specially because Greymist already tapped ALL his lands as soon as the turn started, which seems quite a coincidence taking into account the global enchantment we have today | ||
Oberyn
United Kingdom508 Posts
![]() Not that it matters much though (we'd need more mana to make you summon your 4/4 beast WBG) | ||
Oberyn
United Kingdom508 Posts
For the "setup-junkies":
For the ones that want to scumhunt:
There's entertainment for all audiences! | ||
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