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Hammer Mini Mafia - Page 11

Forum Index > TL Mafia
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MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 26 2012 04:26 GMT
#201
Ok, we'll use the player roster and trade 1 vote to the person below us like Sentinel said. This gives us a good strategy for vote trading.

If we have no mayor to elect or other policy discussions, what else can we do to for the next 70 hours?
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
January 26 2012 05:05 GMT
#202
The OP has been updated with voting directions. Tomorrow I will send out PMs with specific commands to use Zbot.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
January 26 2012 05:13 GMT
#203
I concur. We do what Sentinel said. We keep it simple. Simplicity means transparency. We should also avoid setup speculation, as it's likely to get out of hand without flips to give us any information. That way when information presents itself, it's not lost in a sea of speculation.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
January 26 2012 06:53 GMT
#204
Can you vote more than one player at a time?
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
January 26 2012 06:59 GMT
#205
No, you can only vote for one player at a time and all your voting power goes on that single player. When you change votes all your votes shift to that player.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Paperscraps
Profile Joined March 2010
United States639 Posts
January 26 2012 07:14 GMT
#206
Woohoo! It begins.

On January 26 2012 12:10 MeatlessTaco wrote:
Townies, we need a plan. The vote system could cause us problems if we don't stick together. We'll need to ascertain what vote-rigging abilities the scum have, to do this we need a circle of trust. We'll all trade votes in a circle instead of doing it haphazardly. Any vote manipulation by the scum will result in merciless lynching.


How do we know mafia have any abilities at all?

On January 26 2012 12:24 [UoN]Sentinel wrote:
Alright, let's keep it simple and trade one vote each night to the person below us on the list, and last person gives one VP to the top person? That way we all stay at 3 and everything's fair.


I also like this idea. Mafia is forced to play our game.

On January 26 2012 13:26 MeatlessTaco wrote:
If we have no mayor to elect or other policy discussions, what else can we do to for the next 70 hours?


1. Scum hunt of course!
2. Keep tabs on lurkers.
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 26 2012 07:24 GMT
#207
On January 26 2012 16:14 Paperscraps wrote:
How do we know mafia have any abilities at all?


All we know:

Mafia a set KP of 1. The town is penalized by no flips.

And now we play the waiting game....
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
January 26 2012 07:56 GMT
#208
This idea from sentinel is simple and transparent. I don't see why we shouldn't follow it for now. If this plan will continue to be the best going forward have to be reviewed as more infomation is revealed.

Its funny how you can think of a plan to do this and you think you had it figured out. Then Sentinel post before me with a plan that is easier, smarter and better. I'm just not that smart i guess =/

{speculation}
I think its quite safe to assume that both town and mafia have powerroles. I also believe that some of the roles are attached to the votepower mechanic. Maybe a powerrole that only activates with a certain amount of votes? Or you need to have less then a certain amount?
{/speculation}
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
Palmar
Profile Blog Joined July 2010
Iceland22632 Posts
January 26 2012 08:42 GMT
#209
I think everyone should give all their votes to me. Additionally, I think we should hang everyone who opposed having PMs in the game because that's why I originally wanted to play it.
Computer says mafia
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
January 26 2012 08:54 GMT
#210
On January 26 2012 16:56 Dirkzor wrote:
{speculation}
I think its quite safe to assume that both town and mafia have powerroles. I also believe that some of the roles are attached to the votepower mechanic. Maybe a powerrole that only activates with a certain amount of votes? Or you need to have less then a certain amount?
{/speculation}


Here's my attitude when it comes to speculation:

1. Does it help us find scum? If yes, then cool. If no, then on to #2.

2. Does it help us find/establish townies? If yes, then cool. If no, then #3:

3. Does it help us to not get fucked over by some broken scum mechanic? If yes, then cool. If not, then #4:

4. If you got here then you shouldn't be speculating

Since your speculation falls under #4, why are you doing it? What purpose does this serve?
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
January 26 2012 08:55 GMT
#211
Filterlist
  1. Palmar's filter
  2. Jackal58's filter
  3. NetStalker's filter
  4. LSB's filter
  5. prplhz' filter
  6. wherebugsgo's filter
  7. Dirkzor's filter
  8. risk.nuke's filter
  9. [UoN]Sentinel's filter
  10. Paperscraps' filter
  11. jaybrundage's filter
  12. MeatlessTaco's filter
  13. Node's filter
  14. VisceraEyes' filter
  15. layabout's filter



@Palmar Why do you think it is a good idea that everybody gives you all of their votes?
http://i.imgur.com/M7t7egx.png
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
January 26 2012 09:28 GMT
#212
On January 26 2012 17:54 wherebugsgo wrote:
Show nested quote +
On January 26 2012 16:56 Dirkzor wrote:
{speculation}
I think its quite safe to assume that both town and mafia have powerroles. I also believe that some of the roles are attached to the votepower mechanic. Maybe a powerrole that only activates with a certain amount of votes? Or you need to have less then a certain amount?
{/speculation}


Here's my attitude when it comes to speculation:

1. Does it help us find scum? If yes, then cool. If no, then on to #2.

2. Does it help us find/establish townies? If yes, then cool. If no, then #3:

3. Does it help us to not get fucked over by some broken scum mechanic? If yes, then cool. If not, then #4:

4. If you got here then you shouldn't be speculating

Since your speculation falls under #4, why are you doing it? What purpose does this serve?


I disagree. As long as you don't take the speculation and add it to real information gained later I see no reason not to speculate now.

Speculating might open up ideas/possibilities for others that they have yet to realize themself - myself included. Also it provides discussion at the start of day 1.
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
January 26 2012 09:28 GMT
#213
Everybody should give away as many votes as they can every day. This is a good idea because it will prevent scum from eliminating voting power through night kills, and voting power will only get eliminated through the lynch which is more likely to hit scum than night kills.
http://i.imgur.com/M7t7egx.png
Palmar
Profile Blog Joined July 2010
Iceland22632 Posts
January 26 2012 09:33 GMT
#214
@prplhz: Because I'm just that awesome.

I suggest we kill Bugs, he's good as scum and bad as town.
Computer says mafia
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
January 26 2012 09:45 GMT
#215
On January 26 2012 18:28 Dirkzor wrote:
Show nested quote +
On January 26 2012 17:54 wherebugsgo wrote:
On January 26 2012 16:56 Dirkzor wrote:
{speculation}
I think its quite safe to assume that both town and mafia have powerroles. I also believe that some of the roles are attached to the votepower mechanic. Maybe a powerrole that only activates with a certain amount of votes? Or you need to have less then a certain amount?
{/speculation}


Here's my attitude when it comes to speculation:

1. Does it help us find scum? If yes, then cool. If no, then on to #2.

2. Does it help us find/establish townies? If yes, then cool. If no, then #3:

3. Does it help us to not get fucked over by some broken scum mechanic? If yes, then cool. If not, then #4:

4. If you got here then you shouldn't be speculating

Since your speculation falls under #4, why are you doing it? What purpose does this serve?


I disagree. As long as you don't take the speculation and add it to real information gained later I see no reason not to speculate now.

Speculating might open up ideas/possibilities for others that they have yet to realize themself - myself included. Also it provides discussion at the start of day 1.


So what goal does your speculation achieve?

I'm really curious about this.

On January 26 2012 18:33 Palmar wrote:
@prplhz: Because I'm just that awesome.

I suggest we kill Bugs, he's good as scum and bad as town.


The only way I'm going to die this game is if I get shot by scum.
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
January 26 2012 09:53 GMT
#216
On January 26 2012 18:45 wherebugsgo wrote:
Show nested quote +
On January 26 2012 18:28 Dirkzor wrote:
On January 26 2012 17:54 wherebugsgo wrote:
On January 26 2012 16:56 Dirkzor wrote:
{speculation}
I think its quite safe to assume that both town and mafia have powerroles. I also believe that some of the roles are attached to the votepower mechanic. Maybe a powerrole that only activates with a certain amount of votes? Or you need to have less then a certain amount?
{/speculation}


Here's my attitude when it comes to speculation:

1. Does it help us find scum? If yes, then cool. If no, then on to #2.

2. Does it help us find/establish townies? If yes, then cool. If no, then #3:

3. Does it help us to not get fucked over by some broken scum mechanic? If yes, then cool. If not, then #4:

4. If you got here then you shouldn't be speculating

Since your speculation falls under #4, why are you doing it? What purpose does this serve?


I disagree. As long as you don't take the speculation and add it to real information gained later I see no reason not to speculate now.

Speculating might open up ideas/possibilities for others that they have yet to realize themself - myself included. Also it provides discussion at the start of day 1.


So what goal does your speculation achieve?

I'm really curious about this.


Did you just not quote the post where i wrote it?
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
Paperscraps
Profile Joined March 2010
United States639 Posts
January 26 2012 10:19 GMT
#217
On January 26 2012 18:28 prplhz wrote:
Everybody should give away as many votes as they can every day. This is a good idea because it will prevent scum from eliminating voting power through night kills, and voting power will only get eliminated through the lynch which is more likely to hit scum than night kills.


So are you saying we should all circle trade 2 votes instead of just 1 tonight? So essentially we will only lose 1 vote to a night kill instead of 2?

Right now scum has 12 votes. That is over half of what is needed for majority. There will be a certain breaking point in which if all mafia survived for awhile, then they could essentially be the majority in themselves and start circle trading between each other ensuring a scum win. There are variables that play into this scenario: how many votes lost during lynches, how many votes lost during night kills, and if there are any power roles with with vote changing abilities..

I agree that the more votes in circulation for town is better, but we have to be careful. Mafia can use this method to their advantage.

Lets say we have players(# of votes):

A(3) <---Mafia
B(3) <---Town
C(3) <---Town
D(3) <---Town
E(3) <---Mafia
F(3) <---Town

Okay, then night comes.

A Gets 2 votes from F, Trades 2 votes to B <---Mafia
B Gets 2 votes from A, Trades 2 votes to C <---Town
C Gets 2 votes from B, Trades 2 votes to D <---Town
D Gets 2 votes from C, Trades 2 votes to E <---Town
E Gets 2 votes from D, Trades 2 votes to F <---Mafia
F Gets 2 votes from E, Trades 2 votes to A <---Town

Then day comes.

Lets say mafia kill Player F. His trade goes through to Player A, but Player E's trade fails.

A(3) <---Mafia
B(3) <---Town
C(3) <---Town
D(3) <---Town
E(5) <---Mafia
F(1) <---Dead

1 vote is lost. Now mafia has more influence.

If we circle traded just 1 vote then it would be.

A(3) <---Mafia
B(3) <---Town
C(3) <---Town
D(3) <---Town
E(4) <---Mafia
F(2) <---Dead

2 votes are lost. Mafia stills has more influence, but not as much as the case above.

Pros and cons to both methods I would say. On one hand we have more votes in circulation which is good for town and a possible mafia with more influence. On the other hand we have less votes in circulation which is bad for town and a possible mafia with a little less influence.

This also leads to a lot of WIFOM on the person who gets more votes after the night kill. WIFOM on whether or not they are possible mafia.

[sarcasm] Or we could just give all our votes to Palmar and cross our fingers! [/sarcasm]
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
January 26 2012 12:12 GMT
#218
This also leads to a lot of WIFOM on the person who gets more votes after the night kill. WIFOM on whether or not they are possible mafia.


Yes. Mafia will be able to control who gets extra votes depending on who they kill. Will they gives extra votes to themself or to a townie?
I don't see this as a problem the first few days but later on Mafia might be able to just kill the right person to gain the majority of the voting power if we continue with this plan.

What if we just decided our self who to gives votes and how many and also wrote in the thread who we gave votes to? That would give complete transparency over the night votetrading. It will be harder for mafia to shuffle votes around among themselves and I don't see how mafia can lie about the nighttrading even though they are the last to post their actions. They can of course lie among themselves who gave who, but if all town post the thruth (and they should) there are no way that town should not know where mafia votes went.
How much info this gives us are relative. With no flips it can be hard to look back and with certainty determine anything out of votetrades but there would be less confusion about who gave who votes. People would also be able to see where votes goes before they trade their own votes. This might mean that we don't get a, potential scummy, person with a big part of the voting power. Could also make a big confusion where everyone keep changing who they gives votes to...
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
jaybrundage
Profile Joined December 2009
United States3921 Posts
January 26 2012 12:21 GMT
#219
On January 26 2012 18:28 prplhz wrote:
Everybody should give away as many votes as they can every day. This is a good idea because it will prevent scum from eliminating voting power through night kills, and voting power will only get eliminated through the lynch which is more likely to hit scum than night kills.

I think this is a bad idea.

Trading away votes like that makes it so that the scum can easily manipulate the vote and when one of there teammates can swing the lynch by putting a crap ton of there votes on a one guy. Think about it this way if all the mafia put there votes on one person then we can have about eight votes on one guy. If they all pool there votes and then that's not including any townies that might happen to put there votes on the mafia votebag.

This one person has huge potential to sway the lynch and ensure that the mafia can lead the lynch to a townie with out all piling there votes and revealing themselves.

The Sentinal Method gives us the ability to have each townie be accountable for his votes. Also importantly for us to know the power behind each vote. And to make sure to give us no surprises. If we are allowed to trade haphazardly then the scum can use there vote bag to hammer the vote if we get close to lynching a townie.

@Palmar Putting everyone's votes on you is a terrible idea. I'm not even sure why you are mentioning it.
The more you sweat in training, the less you bleed in battle.
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 26 2012 12:37 GMT
#220
Is there going to be a thread to vote in linked in the OP or is it just assumed we won't lynch anyone Day 1?
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