• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:30
CEST 12:30
KST 19:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners5Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] NBA General Discussion McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7961 users

Hammer Mini Mafia - Page 11

Forum Index > TL Mafia
Post a Reply
Prev 1 9 10 11 12 13 54 Next
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 26 2012 04:26 GMT
#201
Ok, we'll use the player roster and trade 1 vote to the person below us like Sentinel said. This gives us a good strategy for vote trading.

If we have no mayor to elect or other policy discussions, what else can we do to for the next 70 hours?
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
January 26 2012 05:05 GMT
#202
The OP has been updated with voting directions. Tomorrow I will send out PMs with specific commands to use Zbot.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
January 26 2012 05:13 GMT
#203
I concur. We do what Sentinel said. We keep it simple. Simplicity means transparency. We should also avoid setup speculation, as it's likely to get out of hand without flips to give us any information. That way when information presents itself, it's not lost in a sea of speculation.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
January 26 2012 06:53 GMT
#204
Can you vote more than one player at a time?
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
January 26 2012 06:59 GMT
#205
No, you can only vote for one player at a time and all your voting power goes on that single player. When you change votes all your votes shift to that player.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Paperscraps
Profile Joined March 2010
United States639 Posts
January 26 2012 07:14 GMT
#206
Woohoo! It begins.

On January 26 2012 12:10 MeatlessTaco wrote:
Townies, we need a plan. The vote system could cause us problems if we don't stick together. We'll need to ascertain what vote-rigging abilities the scum have, to do this we need a circle of trust. We'll all trade votes in a circle instead of doing it haphazardly. Any vote manipulation by the scum will result in merciless lynching.


How do we know mafia have any abilities at all?

On January 26 2012 12:24 [UoN]Sentinel wrote:
Alright, let's keep it simple and trade one vote each night to the person below us on the list, and last person gives one VP to the top person? That way we all stay at 3 and everything's fair.


I also like this idea. Mafia is forced to play our game.

On January 26 2012 13:26 MeatlessTaco wrote:
If we have no mayor to elect or other policy discussions, what else can we do to for the next 70 hours?


1. Scum hunt of course!
2. Keep tabs on lurkers.
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 26 2012 07:24 GMT
#207
On January 26 2012 16:14 Paperscraps wrote:
How do we know mafia have any abilities at all?


All we know:

Mafia a set KP of 1. The town is penalized by no flips.

And now we play the waiting game....
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
January 26 2012 07:56 GMT
#208
This idea from sentinel is simple and transparent. I don't see why we shouldn't follow it for now. If this plan will continue to be the best going forward have to be reviewed as more infomation is revealed.

Its funny how you can think of a plan to do this and you think you had it figured out. Then Sentinel post before me with a plan that is easier, smarter and better. I'm just not that smart i guess =/

{speculation}
I think its quite safe to assume that both town and mafia have powerroles. I also believe that some of the roles are attached to the votepower mechanic. Maybe a powerrole that only activates with a certain amount of votes? Or you need to have less then a certain amount?
{/speculation}
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
January 26 2012 08:42 GMT
#209
I think everyone should give all their votes to me. Additionally, I think we should hang everyone who opposed having PMs in the game because that's why I originally wanted to play it.
Computer says mafia
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
January 26 2012 08:54 GMT
#210
On January 26 2012 16:56 Dirkzor wrote:
{speculation}
I think its quite safe to assume that both town and mafia have powerroles. I also believe that some of the roles are attached to the votepower mechanic. Maybe a powerrole that only activates with a certain amount of votes? Or you need to have less then a certain amount?
{/speculation}


Here's my attitude when it comes to speculation:

1. Does it help us find scum? If yes, then cool. If no, then on to #2.

2. Does it help us find/establish townies? If yes, then cool. If no, then #3:

3. Does it help us to not get fucked over by some broken scum mechanic? If yes, then cool. If not, then #4:

4. If you got here then you shouldn't be speculating

Since your speculation falls under #4, why are you doing it? What purpose does this serve?
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
January 26 2012 08:55 GMT
#211
Filterlist
  1. Palmar's filter
  2. Jackal58's filter
  3. NetStalker's filter
  4. LSB's filter
  5. prplhz' filter
  6. wherebugsgo's filter
  7. Dirkzor's filter
  8. risk.nuke's filter
  9. [UoN]Sentinel's filter
  10. Paperscraps' filter
  11. jaybrundage's filter
  12. MeatlessTaco's filter
  13. Node's filter
  14. VisceraEyes' filter
  15. layabout's filter



@Palmar Why do you think it is a good idea that everybody gives you all of their votes?
http://i.imgur.com/M7t7egx.png
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
January 26 2012 09:28 GMT
#212
On January 26 2012 17:54 wherebugsgo wrote:
Show nested quote +
On January 26 2012 16:56 Dirkzor wrote:
{speculation}
I think its quite safe to assume that both town and mafia have powerroles. I also believe that some of the roles are attached to the votepower mechanic. Maybe a powerrole that only activates with a certain amount of votes? Or you need to have less then a certain amount?
{/speculation}


Here's my attitude when it comes to speculation:

1. Does it help us find scum? If yes, then cool. If no, then on to #2.

2. Does it help us find/establish townies? If yes, then cool. If no, then #3:

3. Does it help us to not get fucked over by some broken scum mechanic? If yes, then cool. If not, then #4:

4. If you got here then you shouldn't be speculating

Since your speculation falls under #4, why are you doing it? What purpose does this serve?


I disagree. As long as you don't take the speculation and add it to real information gained later I see no reason not to speculate now.

Speculating might open up ideas/possibilities for others that they have yet to realize themself - myself included. Also it provides discussion at the start of day 1.
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
January 26 2012 09:28 GMT
#213
Everybody should give away as many votes as they can every day. This is a good idea because it will prevent scum from eliminating voting power through night kills, and voting power will only get eliminated through the lynch which is more likely to hit scum than night kills.
http://i.imgur.com/M7t7egx.png
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
January 26 2012 09:33 GMT
#214
@prplhz: Because I'm just that awesome.

I suggest we kill Bugs, he's good as scum and bad as town.
Computer says mafia
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
January 26 2012 09:45 GMT
#215
On January 26 2012 18:28 Dirkzor wrote:
Show nested quote +
On January 26 2012 17:54 wherebugsgo wrote:
On January 26 2012 16:56 Dirkzor wrote:
{speculation}
I think its quite safe to assume that both town and mafia have powerroles. I also believe that some of the roles are attached to the votepower mechanic. Maybe a powerrole that only activates with a certain amount of votes? Or you need to have less then a certain amount?
{/speculation}


Here's my attitude when it comes to speculation:

1. Does it help us find scum? If yes, then cool. If no, then on to #2.

2. Does it help us find/establish townies? If yes, then cool. If no, then #3:

3. Does it help us to not get fucked over by some broken scum mechanic? If yes, then cool. If not, then #4:

4. If you got here then you shouldn't be speculating

Since your speculation falls under #4, why are you doing it? What purpose does this serve?


I disagree. As long as you don't take the speculation and add it to real information gained later I see no reason not to speculate now.

Speculating might open up ideas/possibilities for others that they have yet to realize themself - myself included. Also it provides discussion at the start of day 1.


So what goal does your speculation achieve?

I'm really curious about this.

On January 26 2012 18:33 Palmar wrote:
@prplhz: Because I'm just that awesome.

I suggest we kill Bugs, he's good as scum and bad as town.


The only way I'm going to die this game is if I get shot by scum.
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
January 26 2012 09:53 GMT
#216
On January 26 2012 18:45 wherebugsgo wrote:
Show nested quote +
On January 26 2012 18:28 Dirkzor wrote:
On January 26 2012 17:54 wherebugsgo wrote:
On January 26 2012 16:56 Dirkzor wrote:
{speculation}
I think its quite safe to assume that both town and mafia have powerroles. I also believe that some of the roles are attached to the votepower mechanic. Maybe a powerrole that only activates with a certain amount of votes? Or you need to have less then a certain amount?
{/speculation}


Here's my attitude when it comes to speculation:

1. Does it help us find scum? If yes, then cool. If no, then on to #2.

2. Does it help us find/establish townies? If yes, then cool. If no, then #3:

3. Does it help us to not get fucked over by some broken scum mechanic? If yes, then cool. If not, then #4:

4. If you got here then you shouldn't be speculating

Since your speculation falls under #4, why are you doing it? What purpose does this serve?


I disagree. As long as you don't take the speculation and add it to real information gained later I see no reason not to speculate now.

Speculating might open up ideas/possibilities for others that they have yet to realize themself - myself included. Also it provides discussion at the start of day 1.


So what goal does your speculation achieve?

I'm really curious about this.


Did you just not quote the post where i wrote it?
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
Paperscraps
Profile Joined March 2010
United States639 Posts
January 26 2012 10:19 GMT
#217
On January 26 2012 18:28 prplhz wrote:
Everybody should give away as many votes as they can every day. This is a good idea because it will prevent scum from eliminating voting power through night kills, and voting power will only get eliminated through the lynch which is more likely to hit scum than night kills.


So are you saying we should all circle trade 2 votes instead of just 1 tonight? So essentially we will only lose 1 vote to a night kill instead of 2?

Right now scum has 12 votes. That is over half of what is needed for majority. There will be a certain breaking point in which if all mafia survived for awhile, then they could essentially be the majority in themselves and start circle trading between each other ensuring a scum win. There are variables that play into this scenario: how many votes lost during lynches, how many votes lost during night kills, and if there are any power roles with with vote changing abilities..

I agree that the more votes in circulation for town is better, but we have to be careful. Mafia can use this method to their advantage.

Lets say we have players(# of votes):

A(3) <---Mafia
B(3) <---Town
C(3) <---Town
D(3) <---Town
E(3) <---Mafia
F(3) <---Town

Okay, then night comes.

A Gets 2 votes from F, Trades 2 votes to B <---Mafia
B Gets 2 votes from A, Trades 2 votes to C <---Town
C Gets 2 votes from B, Trades 2 votes to D <---Town
D Gets 2 votes from C, Trades 2 votes to E <---Town
E Gets 2 votes from D, Trades 2 votes to F <---Mafia
F Gets 2 votes from E, Trades 2 votes to A <---Town

Then day comes.

Lets say mafia kill Player F. His trade goes through to Player A, but Player E's trade fails.

A(3) <---Mafia
B(3) <---Town
C(3) <---Town
D(3) <---Town
E(5) <---Mafia
F(1) <---Dead

1 vote is lost. Now mafia has more influence.

If we circle traded just 1 vote then it would be.

A(3) <---Mafia
B(3) <---Town
C(3) <---Town
D(3) <---Town
E(4) <---Mafia
F(2) <---Dead

2 votes are lost. Mafia stills has more influence, but not as much as the case above.

Pros and cons to both methods I would say. On one hand we have more votes in circulation which is good for town and a possible mafia with more influence. On the other hand we have less votes in circulation which is bad for town and a possible mafia with a little less influence.

This also leads to a lot of WIFOM on the person who gets more votes after the night kill. WIFOM on whether or not they are possible mafia.

[sarcasm] Or we could just give all our votes to Palmar and cross our fingers! [/sarcasm]
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
January 26 2012 12:12 GMT
#218
This also leads to a lot of WIFOM on the person who gets more votes after the night kill. WIFOM on whether or not they are possible mafia.


Yes. Mafia will be able to control who gets extra votes depending on who they kill. Will they gives extra votes to themself or to a townie?
I don't see this as a problem the first few days but later on Mafia might be able to just kill the right person to gain the majority of the voting power if we continue with this plan.

What if we just decided our self who to gives votes and how many and also wrote in the thread who we gave votes to? That would give complete transparency over the night votetrading. It will be harder for mafia to shuffle votes around among themselves and I don't see how mafia can lie about the nighttrading even though they are the last to post their actions. They can of course lie among themselves who gave who, but if all town post the thruth (and they should) there are no way that town should not know where mafia votes went.
How much info this gives us are relative. With no flips it can be hard to look back and with certainty determine anything out of votetrades but there would be less confusion about who gave who votes. People would also be able to see where votes goes before they trade their own votes. This might mean that we don't get a, potential scummy, person with a big part of the voting power. Could also make a big confusion where everyone keep changing who they gives votes to...
"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
jaybrundage
Profile Joined December 2009
United States3921 Posts
January 26 2012 12:21 GMT
#219
On January 26 2012 18:28 prplhz wrote:
Everybody should give away as many votes as they can every day. This is a good idea because it will prevent scum from eliminating voting power through night kills, and voting power will only get eliminated through the lynch which is more likely to hit scum than night kills.

I think this is a bad idea.

Trading away votes like that makes it so that the scum can easily manipulate the vote and when one of there teammates can swing the lynch by putting a crap ton of there votes on a one guy. Think about it this way if all the mafia put there votes on one person then we can have about eight votes on one guy. If they all pool there votes and then that's not including any townies that might happen to put there votes on the mafia votebag.

This one person has huge potential to sway the lynch and ensure that the mafia can lead the lynch to a townie with out all piling there votes and revealing themselves.

The Sentinal Method gives us the ability to have each townie be accountable for his votes. Also importantly for us to know the power behind each vote. And to make sure to give us no surprises. If we are allowed to trade haphazardly then the scum can use there vote bag to hammer the vote if we get close to lynching a townie.

@Palmar Putting everyone's votes on you is a terrible idea. I'm not even sure why you are mentioning it.
The more you sweat in training, the less you bleed in battle.
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 26 2012 12:37 GMT
#220
Is there going to be a thread to vote in linked in the OP or is it just assumed we won't lynch anyone Day 1?
Prev 1 9 10 11 12 13 54 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko510
StarCraft: Brood War
Sea 3046
Jaedong 515
Rush 160
EffOrt 151
Leta 106
Pusan 105
Hyuk 87
Dewaltoss 71
Soma 70
Mind 60
[ Show more ]
Light 52
ToSsGirL 51
Backho 50
ggaemo 32
Liquid`Ret 30
BeSt 23
Sacsri 22
soO 19
PianO 18
sorry 17
[sc1f]eonzerg 15
Dota 2
XcaliburYe163
Counter-Strike
fl0m4024
olofmeister1593
shoxiejesuss562
kennyS473
Other Games
Sick165
Fuzer 77
SortOf31
MindelVK11
Organizations
Other Games
BasetradeTV190
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota258
League of Legends
• Jankos1873
• Nemesis1854
Upcoming Events
OSC
2h 31m
Maestros of the Game
3h 31m
Classic vs Maru
Serral vs herO
TBD vs Clem
TBD vs Rogue
Replay Cast
13h 31m
CranKy Ducklings
23h 31m
uThermal 2v2 Circuit
1d 4h
BSL22 NKC (BSL vs China)
1d 8h
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
1d 23h
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
2 days
[ Show More ]
Wardi Open
3 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.