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TL Mafia XLVIII

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 6 7 8 Next All
Radfield
Profile Joined September 2009
Canada2720 Posts
December 03 2011 13:37 GMT
#13
/in
Radfield
Profile Joined September 2009
Canada2720 Posts
December 03 2011 17:51 GMT
#39
On December 04 2011 02:49 Qatol wrote:
Show nested quote +
On December 03 2011 18:16 StimilantE wrote:
flamewheel drive up to Jan.21ish DC lan and host mafia games ^^

If I can get a ride from DC to the lan, I could do this.


You should just play in this one instead
Radfield
Profile Joined September 2009
Canada2720 Posts
December 03 2011 23:37 GMT
#75
On December 04 2011 08:10 Toadesstern wrote:
let's assume I get a fancy as hell new role noone know like the time traveling draon palmar suggested. That means that the pm you guys send me telling me I'm a fucking dragon explains what super awesome powers I have and it's all I need, right?


The actual answer is yes. Your role PM will explain to you any perks or limitations you have and how to use them. If you have questions then PM the host.
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 03:02 GMT
#83
Hurrah!!
Radfield
Profile Joined September 2009
Canada2720 Posts
Last Edited: 2011-12-04 04:05:27
December 04 2011 03:26 GMT
#85
In all fairness xsksc, it's been rare lately that demand has been higher than supply on this forum. I didn't think of it either until Incog wrote that.

EDIT: I'm a Queen!
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 12:15 GMT
#102
On December 04 2011 19:49 syllogism wrote:
Incog seemed to randomize teams in PYP:I, so I definitely wouldn't lynch based on perceived balance. As for setup balance, I don't think it's useful to speculate about it given how little information I've available and how little it actually matters in terms of how we should proceed. Either way, we will likely know the answer after n1.

I think towns have recently been doing better on the average than a d1 random lynch and considering the obvious downside that people will not have to justify their votes, it's a bad idea. Even if I didn't have a clue who is more likely to flip scum and who isn't, I will at the very least have town reads by the end of the day. If a player who I got a town read on happens to get RNGed, it would be pretty hard not to argue against the lynch. I would even go as far to state that I would rather mislynch day 1 due to scum diverting the lynch from one of their own than RNG and hit scum, but produce no information at all.



Agreed.

Other than starting discussion, I think RNG has very little value. It simply doesn't mesh very well with most of our primary day 1 goals. In particular, getting the mafia down on paper and forcing them to state who they want to lynch and why.

RNG: 2

##Vote prplhz

Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 12:26 GMT
#103
On December 04 2011 19:38 Palmar wrote:
Sup.

If we assume the hosts went with the most obvious way of balancing the game, two people out of this list are scum:

Radfield
Palmar
Jackal
sandroba
syllogism
redFF



I'm not sure if I agree with that list. I could easily see 1 of those 6 being scum, not two.

I would narrow it down further if you want to go that route:

Radfield
Palmar
sandroba
syllogism

1 of those 4 are scum.

However, I think that kind of thinking is at complete odds to proper play. Towns can be stacked and still implode(Caller. BC and Fishball in Closed Casket), and mafia can be stacked and still get washed out(Radfield, iGrok, Kitaman, GGQ, DocH, Cyber_Cheese in LOTR). If hosts are smart they will start true RNGing the set-up and seeing how things turn out.
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 13:02 GMT
#105
What I'm more interested in is that 6/25 seems like an oddly high number of mafia for a normal setup. Do you think this is offset by lower mafia KP or multiple town power roles?


Given the nature of the closed set-up, I would imagine that town has some excellent roles. I would also guess that mafia have at least 2 KP, possibly with access to some amount of extra KP(ie: around 2.5 KP).

Standard KP is also possible though(#mafia/2 rounded up) which would mean lylo on Day 3. In that event I would imagine town is pretty stacked vs a fairly low powered scum team.

In any event, 6 mafia vs 19 town means that town almost surely has access to KP. Either directly in the form of Viggies/Hatters, or indirectly via a hidden double lynch or something. Otherwise we will struggle to kill the mafia before they kill us if we mislynch the first few days. I would guess 3 or 4 townside KP.
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 13:07 GMT
#108
On December 04 2011 21:59 hyshes wrote:
Show nested quote +
On December 04 2011 21:26 Radfield wrote:
On December 04 2011 19:38 Palmar wrote:
Sup.

If we assume the hosts went with the most obvious way of balancing the game, two people out of this list are scum:

Radfield
Palmar
Jackal
sandroba
syllogism
redFF



I'm not sure if I agree with that list. I could easily see 1 of those 6 being scum, not two.

I would narrow it down further if you want to go that route:

Radfield
Palmar
sandroba
syllogism

1 of those 4 are scum.

However, I think that kind of thinking is at complete odds to proper play. Towns can be stacked and still implode(Caller. BC and Fishball in Closed Casket), and mafia can be stacked and still get washed out(Radfield, iGrok, Kitaman, GGQ, DocH, Cyber_Cheese in LOTR). If hosts are smart they will start true RNGing the set-up and seeing how things turn out.


So you guys don't exclude yourself from a 'possible scum list"?



Of course not

I don't expect you to think I am town based on me saying so. I expect you to watch my play and gradually exclude me from being scum based on merit.
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 13:25 GMT
#111
On December 04 2011 22:22 sandroba wrote:
@Radfield Did I read your post wrong or did you dissagree with random lynching and proceeded to random vote?


Correct.
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 14:03 GMT
#117
Toad, what do you think is our best strat for finding a lynch today. Where does lurker lynching rank for you?
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 14:11 GMT
#121
Hyshes, the gist is that it is far easier to scumhunt if you can first establish your innocence.

1. If you do not establish your innocence, and have to spend your time defending yourself, you have much less time actively searching for scum. In addition, it can be difficult to scum-hunt when everyone is debating your alignment. You become biased.

2. It is far easier to build a case and gain support for your cause if you have already established an air of innocence. Why would I listen to someone I think is probably scum?

3. Getting lynched Day 1 is generally the worst failure of a town-aligned player. All townies should seek to eliminate their name from the short-list of lynches.

Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 14:12 GMT
#122
I like how we used progressively more words to explain that
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 14:18 GMT
#124
What about no lynching? That is an option in this set-up.

Where would you rank it?
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 15:05 GMT
#133
Or have a cop die in an open set-up. Sadly inapplicable in this game.

I actually quite like the idea of zodiac lists. Some players have very strong town abilities, and mediocre or weak scum abilities. By placing those players on a list, you let them know that they are being held to their high town standard in this game, and that coasting is not an option.

Unfortunately more than half the players in this game I have not played with before, and half of the rest I have only played with once or twice. My personal zodiac list is Palmar, syllo and sandro, as I know those three players can play to a certain standard, and I expect them to this game as well.
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 15:21 GMT
#136
A zodiac list is a term coined many games ago. It refers to a list of players, typically the stronger vets, who are held to a high standard. I can't remember the specifics of the original plan, but it was a way to organize blue roles like detectives and medics by directing them either into or away from the zodiac list.

Technically I'm misusing the term here. All I am really talking about is a list of players who playstyles I am familiar with, and who I am going to be keeping a close eye on.
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 15:25 GMT
#137
On December 05 2011 00:20 Drazerk wrote:
Sigh I hate zodiac lists they let players such as myself skate by too easily -.-

Also radfield is it really needed to establish a throw away vote so early on?



Who said it was a throw away vote? Prplhz belongs to the class of players who have the potential to be strong players, yet are not well known enough to draw medic protection or dt investigations. I'm genuinely interested in his response and Day 1 contributions.
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 15:36 GMT
#139
On December 05 2011 00:35 Radfield wrote:
The original zodiac list plus a follow up comment several years later.

Show nested quote +
On March 19 2009 22:43 Ace wrote:
*Once again steps up on podium, adjusts tie and waves arms to quiet the crowd down*

Ladies and Gentleman, I present to you - The Plan.

I came up with this while making a sandwich last night, so I'm pretty sure this is going to work.

The idea from this plan sprang from the mindset of the DTs not being able to be rallied. It also comes from the realization that medics can not protect enough vet players this game, so unfortunately some of us will die. We've got to use this little disadvantage and turn it into something positive, and I've come up with an idea.

I'm going to put myself in the shoes of a Mafia player for a second. If I wanted to kill any vet players this game, this is a list of players I'd target for Night 1 death above all else.


Camlito
Qatol
BloodyC0bbler
Ver
Caller
Bockit
iNfuNdiBuLuM
Ace
MrBabyHands
Versatile
Scaramanga
JL13


That's a list of twelve potential targets, for fun let's call them the The Zodiac Brave.

This list is important, because it gives us a place to start. I've got a feeling that somebody on this list is mafia, in fact 3 of them wouldn't be unreasonable. since these are the prime players in the game - if any of these players die during the Night it tightens the suspicion noose on the remaining ones. It also gives the medics a place to focus protections. Sure, the mafia could ignore this list and kill off other players but I'm sure they know letting any of these people live for too long is dangerous.

Now for the hard part - Detectives. I'm going to ask you to ignore these players. Literally, just don't even investigate them unless something like a major clue points to them, it's obvious something fishy is wrong with them, or you need to confirm their ID to speak with them about something critical. Focus your investigations on people not on the list.

Secondly, to the Town in general. Use this list as the start of your clue referencing. Clues are much easier to link when you already have a name in mind. Instead of looking through every profile and trying to match every little clue up - you've got this list of 12 names right here. After Night 1 goes away, the second set of clues + the first Day's clues should be enough to find something on someone listed.

Also, we have to decide who the Sheriff should lock up for the night. It has to be one of these 12. No matter what we try to do, the medics can't protect everyone and the Mafia will stack kills even with RoL dead to take out some vets. Whoever we lock up out of the vets, has to be plain green Towny. Sure they might have to role claim but we can't afford to lock up any critical blue roles on Night 1.

And last but not least - semioldguy. While lynching RoL was a good thing it says nothing about whether he is innocent or not. In fact, I think he's innocent but it doesn't matter. Do not send him any information. His innocence will be proven based on his actions during the game. Same goes for BC.


Show nested quote +
On June 20 2011 16:16 Ace wrote:
That Zodiac list was just something I devised for a game years ago. Why is that even being used as a strategy at all now? I thought we were at the point that protecting sensible players > protecting people that have experience. No need for that kind of stuff as a concrete thing to follow any more.

Setup discussions are good. That is, until you have silly townies or scum that end up outting Town power roles. As town trying to find a way to break the game is a smart thing to do.

There is no Day 1 guide though. What you do or talk about Day 1 depends on the setup, and most importantly depends on the ability of the people in the game. Even letting people randomly vote 4 hours up until deadline is going to be effective in some games (which I'll talk about in a second). Day 1 the typical town player goal is to A.) not get lynched B.) start looking at the people causing trouble and C.) keep the discussion going about who is scum and what is scummy

Players accomplish these in different ways, but it is a solid way to catch the terrible scum players and eliminate the terrible townies. As I always say, players who tend to get lynched early a lot die like that for a reason - they are bad players.

Now the problem with Day 1 besides the fact that half the town is doing ridiculous things like trying to convince Scum they are Scum - they aren't getting votes on people. Part of the problem with this is that majority of these games are using Deadline Lynch which at this point needs to just GO AWAY. Majority lynch rules should be standard from now on. When people are getting lynched with 3 votes then the Scum don't really need to worry about much, and the town is just offing everyone even though they can't agree on suspects. That's terrible. If players were forced to consolidate their opinions to get a lynch off then you'd see more interesting games.

Get rid of Deadline lynch and things will start to improve. Even if it favors Mafia a bit, that won't be a problem if the Town thinks about what they are doing before reacting too fast.


Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 15:51 GMT
#146
On December 05 2011 00:39 Drazerk wrote:
Show nested quote +
On December 05 2011 00:25 Radfield wrote:
On December 05 2011 00:20 Drazerk wrote:
Sigh I hate zodiac lists they let players such as myself skate by too easily -.-

Also radfield is it really needed to establish a throw away vote so early on?



Who said it was a throw away vote? Prplhz belongs to the class of players who have the potential to be strong players, yet are not well known enough to draw medic protection or dt investigations. I'm genuinely interested in his response and Day 1 contributions.


I dislike randomly voting people at the start of day to spark discussion as it just allows the person to do a blind omgus rather than focusing on everyone. Your not going to stick with Prplhz throughout the entire day at any rate and if you do you will just be tunnelling him which has too many drawbacks.



If prp wants to blind OMGUS me then I'll be highly disappointed. I can also assure you I will not tunnel someone on Day 1

On December 04 2011 19:08 Drazerk wrote:
/confirm however I am going to be out all day ill be around in 9 hours



Plans change?
Radfield
Profile Joined September 2009
Canada2720 Posts
December 04 2011 16:11 GMT
#155
On December 05 2011 00:55 annul wrote:
Show nested quote +
On December 05 2011 00:21 Radfield wrote:
but it was a way to organize blue roles like detectives and medics by directing them either into or away from the zodiac list.


this is retarded as fuck

nobody direct power roles into any list.



Settle down annul. No need for hyper-aggression.

What I actually wrote about the zodiac lists:

Technically I'm misusing the term here. All I am really talking about is a list of players who playstyles I am familiar with, and who I am going to be keeping a close eye on.


No one is talking about organizing blues.
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