TL Mafia XLVII - Page 130
Forum Index > TL Mafia |
vaderseven
United States2556 Posts
| ||
annul
United States2841 Posts
| ||
Ace
United States16096 Posts
On November 29 2011 02:25 annul wrote: . also, with "double lynch is not a pro town tool" i wonder what color ace happens to be. very interesting. If you can PROVE double lynching is Pro-Town then I'm all for it. Otherwise stop talking nonsense. | ||
vaderseven
United States2556 Posts
| ||
annul
United States2841 Posts
On November 29 2011 02:28 Ace wrote: If you can PROVE double lynching is Pro-Town then I'm all for it. Otherwise stop talking nonsense. you should probably read the game, because i did. | ||
Ace
United States16096 Posts
On November 29 2011 02:26 annul wrote: and i actually agree with the modkill on ace for that. its blatant fucking cheats and ruins games and makes people quit mafia. No one took the bait, so you can stop crying now. I merely suggested it and never even pushed it through. You are making a big deal about nothing. | ||
Ace
United States16096 Posts
On November 29 2011 02:29 annul wrote: you should probably read the game, because i did. No, you did not. | ||
sandroba
Canada4998 Posts
There is a miller flip so we know one of them is there. BC's plan I still don't think it's effective or worth it, especially since we don't even know if there is a framer, even if he did mean it like that. I know for a fact that he had some sort of plan involving getting elected as mafia before the game even began. He did say he had one as town as well, but after seing it, I'll just say I'm not convinced in the slightest. | ||
Ace
United States16096 Posts
On November 29 2011 02:30 sandroba wrote: I don't know if the game is balanced, but I assume it is. I thought DTs were pretty shitty in this one given how many counter measures possibly have been put in place to stop them. I was also pissed off about vigs having only one bullet, I think it's a mistake on a game this size, but w/e. There is a miller flip so we know one of them is there. BC's plan I still don't think it's effective or worth it, especially since we don't even know if there is a framer, even if he did mean it like that. I know for a fact that he had some sort of plan involving getting elected as mafia before the game even began. He did say he had one as town as well, but after seing it, I'll just say I'm not convinced in the slightest. Ok, so we know there are just a bunch of anti-DT mechanics in the game. We also know there are 16 scum. Let's start something interesting: It would take too long for any one Detective to confirm their sanity in this setup. Any DT that does confirm themself is also at the mercy of 8 KP from Scum. So if this is the case, is it reasonable to assume there are a lot of Detectives in the game? As to the bolded, I was skim reading and correct me if I'm wrong but did BC have some kind of unstoppable Pro-Town plan he mentioned? | ||
Palmar
Iceland22632 Posts
| ||
sandroba
Canada4998 Posts
| ||
Ace
United States16096 Posts
| ||
sandroba
Canada4998 Posts
| ||
sandroba
Canada4998 Posts
| ||
redFF
United States3910 Posts
The ym lynch was piss poor and it's already been discussed to death. Palmar is probably scum for the amount of shitty votes on his mayor to activating the double lynch even though he didn't want to-catering to the town because he doesn't want us to lynch him. A mayor should do what he thinks is right instead of what people that he didn't trust (syllo, annul) told him to do. Ah well it's fine because the double lynch lets us lynch him and someone else. prplz is still scum. ##Vote Palmar ##Vote Prplz | ||
Palmar
Iceland22632 Posts
On November 29 2011 02:43 redFF wrote: The ym lynch was piss poor and it's already been discussed to death. Palmar is probably scum for the amount of shitty votes on his mayor to activating the double lynch even though he didn't want to-catering to the town because he doesn't want us to lynch him. A mayor should do what he thinks is right instead of what people that he didn't trust (syllo, annul) told him to do. ##Vote Palmar ##Vote Prplz I explained the YM lynch. My alignment has nothing to do with people voting me into office. I explained the reasoning when I changed my mind on the double lynch. clicky Your arguments are invalid. | ||
supersoft
Germany3729 Posts
Also what do you call "mass Power Roles setup"? 20 blues? There are only 2 dead blues so far. | ||
Ace
United States16096 Posts
On November 29 2011 02:41 sandroba wrote: But regarding having a lot of DTs, either we have a lot of them, not all the counter measures are in place or GM opted to not use DTs at all which makes sense since he says he hates them. There have to be Detectives in the game. There are no other information roles and too much mafia KP. Even having 16 rolecops doesn't help us enough since Mafia roles show up as Town roles also. I think it's safe to say there have to be a lot of detectives in the game. And if that is the case, too many of them can't be paranoid or naive because that would be a massive waste of time. I also highly doubt there are too many vigilantes. Just too many ways to deny credible information to the Town, which means there aren't enough ways to improve the accuracy of vigilante shots. Combine this with Vigilantes not being able to act Night 1, meaning they shoot when they have more information and I think there must be a way for them to get that info. The Vigis also only have ONE shot, so there has to be a way for them to get great information. I'm thinking that a delayed claim is the best approach here. Not for Detectives and not for Vigilantes, yet. I think if this game is balanced their has to be a bunch of them floating around, with enough sane/insane detectives to give the Town a shot at winning. This being said, I think having our Lurker Banes claim is a good idea. I think having them claim since they are a somewhat neutral role is the way to go. Instead of fighting against a massive Scum KP and talking about useless things like clues, I think it's best to advance the game with delayed/staggered role claims via groups of roles. Thoughts? | ||
Ace
United States16096 Posts
On November 29 2011 02:52 supersoft wrote: I want to add to the current setup discussion, that we already have 2 dead Millers out of 10 dead people. I guess there might be even more... Also what do you call "mass Power Roles setup"? 20 blues? There are only 2 dead blues so far. I would hope not. Millers can be fun but if there are too many of them they can make it really hard on the Town. With a default 8 KP and less than 8 game days to kill off the Town, that would drop it to 6 days to kill Town since every Miller found and lynched delays the game by that much. If there are more of them, well yea you see how that goes. The other issue with them is that they are an anti-DT mechanic in a game loaded with anti-DT mechanics ![]() So I don't think there would be too many of them in this game. | ||
supersoft
Germany3729 Posts
| ||
| ||