On August 24 2011 02:51 Mr. Wiggles wrote: ##Vote: Eiii Where you at?
Killing Eldricht would be nice to get rid of the third party, but it's not the biggest priority for town on Day 1, because it takes him a while to achieve his win condition. (Like at least 7 nights if greens aren't killed/lynched, unrealistic, I know, but just an example) As well, we have the psychologist who can cure insanity.
So, to talk about the set-up a little, do people think it would be a good idea for the psychologist to claim his target at the end of night 1? It makes the psychologist claim early, but that way if he dies, then we have probably found the Eldricht Horror. The only way this wouldn't be the case, would be if mafia shot him, but then he could just claim earlier. (Because mafia don't really want to shoot him right away without reason, as he keeps them from losing the game to insanity as well)
There's both Pro's and Con's to this, and it depends on the relative threat that we perceive the Eldricht Horror as.
Pros:
-Lets us catch the Eldricht Horror more easily, knowing as soon as the Psychologist dies. -Let's us coordinate the Psychologist a little (don't know if this is necessary)
Cons:
-Mafia know not to shoot the Psychologist, reducing the pool of townies (1 person so not that terrible) -Mafia can screw with town by killing the Psychologist and trying for a mislynch on his target.
Personally, I don't really think it's worth it after actually writing out the Pros and Cons, but I don't think I'm going to delete this post because I spent like 5 minutes writing it, and it provides a good start for actual discussion. In my opinion, a better option is actually having the psychologist bread-crumb his visits, so that way, if he ever dies and flips, then we have a list of players cleared of being the Eldricht Horror, and we have a possible target for who the Third Party actually is.
Discuss!
Okay what? if the psych claims the horror makes him insane he kills himself how does that work at all this is a horrible plan.
Wait, didn't someone say something about the doc debuff being cancelled because of the extra mafia? Or was that not official? And while I'm talking about a docs powers, doc cant heal the psychologist from suicide can he?
You don't have to care about that. All the role details shown on the OP are 100% correct, such as this:
Every night you can protect one player against mafia NK
@Jackal58
1. Sanity is used in this game. Unless your role PM specifically states so, you will not be notified when your sanity changes mid-game. All players at beginning of the game are guaranteed to be sane.
On August 24 2011 03:21 Sevryn wrote: What if we just have everyone claim they checked someone everyday so that way the psych doesn't have to claim but when he dies we can go back and see who he has checked.
the only flaw being the possibility for the horror to visit the psych instead of vice-versa making someone else look guilty
Wait, didn't someone say something about the doc debuff being cancelled because of the extra mafia? Or was that not official? And while I'm talking about a docs powers, doc cant heal the psychologist from suicide can he?
You don't have to care about that. All the role details shown on the OP are 100% correct, such as this:
1. Sanity is used in this game. Unless your role PM specifically states so, you will not be notified when your sanity changes mid-game. All players at beginning of the game are guaranteed to be sane.
On August 24 2011 03:21 Sevryn wrote: What if we just have everyone claim they checked someone everyday so that way the psych doesn't have to claim but when he dies we can go back and see who he has checked.
the only flaw being the possibility for the horror to visit the psych instead of vice-versa making someone else look guilty
I Was actually thinking we all claim before the night who we are going to "check" then when the psychic commits suicide we have a 50/50 chance of getting him right there and otherwise we still have a decent idea of who is sane.
Oh no no no, lets not let this game devolve into an AFK fest like personality mafia. Lets discuss our lynch today.
I still want to lynch palmar. I think d1 is practically a freelynch and I think palmar slipped in his very first post. I am wondering what other people think about this.
On August 24 2011 00:20 Navillus wrote: Dammit I need to role something more interesting than townie one of these days... anyway, I've never played a mini before so I'm very open to any mini-specific advice anyone has.
How about this for a new target.
Playing the OMG I am so inexperienced card and claiming vanilla town day 1. Interesting post dude
On August 24 2011 03:21 Sevryn wrote: What if we just have everyone claim they checked someone everyday so that way the psych doesn't have to claim but when he dies we can go back and see who he has checked.
i dont like this. this is only helpful if psych visits EA first, and we don't know if that happens.
i.e. if psych claimed "im gonna visit A" and commits suicide because EA visited him, everyone would think that A is EA, wasting a lynch.
plus obviously doc has to lie about his target so it doesn't help to narrow down EA in the case of insane doc kills, and this helps EA since he never visits anyone who claims to visit him (possible 2x insane in one night), plus EA will know that the person who claimed to visit him isn't a psych, narrowing down his search twice as fast.
I don't think he's acted any scummier than Palmar, but Palmar has a better excuse to lynch. Navillus said the sort of thing I said all the time when I was a newbie. Palmar said something that could either be a joke or a slip and I'm rating the chances of either at 50-50.
Ladies and Gentelmen. The Eldricht horror has just successfully ousted himself. Well done wiggles.
Let me ask you gentelmen a question, what is the horror afraid of? Two things, 1.) the lynch, as it kills him and makes him incapable of winning, and conversely town losing too fast, since then he won't be able to infect everyone in time. This means that the horror is going to try to present an organized, pro-town stance and appearance, so expect things like long policy/mechanics posts and attempts at directing town attention early in the game, and later focus on scumhunting, probably successfully getting scum lynched. He obviously wants to draw scum hits, since they increase the number of insane people in the town. All this means he is going to try to *appear* town, while pushing to resolve his fear #2
2.) The psychologist, as every night the psychologist is alive the horror's wincondition becomes a little harder to carry out. For this reason expect plans that involve the psychologist claiming, and plans that require mass claims. Remember the sooner the psychologist is dead, the sooner the horror can carry out his wincondition.
With that in mind, lets take a good look at Wiggles first post of the game. My comments in spoilers inside the quote
On August 24 2011 02:51 Mr. Wiggles wrote: ##Vote: Eiii Where you at?
Killing Eldricht would be nice to get rid of the third party, but it's not the biggest priority for town on Day 1, because it takes him a while to achieve his win condition. (Like at least 7 nights if greens aren't killed/lynched, unrealistic, I know, but just an example) As well, we have the psychologist who can cure insanity.
Right here, he is already downplaying the danger the horror poses to the town, I'm betting that if he is ousted later in the game he'll try explain how lynching the horror is a "waste of a lynch" when we could be hitting "real scum". Also, notice how he is *already* taking about the psychologist. Its the number one thing on his mind. He couldn't even get past the first paragraph without worrying about it
So, to talk about the set-up a little, do people think it would be a good idea for the psychologist to claim his target at the end of night 1? It makes the psychologist claim early, but that way if he dies, then we have probably found the Eldricht Horror. The only way this wouldn't be the case, would be if mafia shot him, but then he could just claim earlier. (Because mafia don't really want to shoot him right away without reason, as he keeps them from losing the game to insanity as well)
Look at this magnificent plan to get his hands on the psychologist, for a 1/13 chance of losing outright he gets to kill his #1 threat to victory. Plus, he is going to be so "pro-town" the worrying about the psychologist checking *him* won't be an issue. Look at point 1 and 2 above, here is wiggles, promoting a plan that reveals the psychologist yet appears pro-town. this is the giveaway that wiggles has only one focus. Notice how the mafia is only mentioned in passing and the medic isn't even a concern. Its because to wiggles those things aren't important, in his mind those take second place to the much more relevant psychologist that stands in his way, and of course to appearing town
There's both Pro's and Con's to this, and it depends on the relative threat that we perceive the Eldricht Horror as.
Pros:
-Lets us catch the Eldricht Horror more easily, knowing as soon as the Psychologist dies. -Let's us coordinate the Psychologist a little (don't know if this is necessary)
Cons:
-Mafia know not to shoot the Psychologist, reducing the pool of townies (1 person so not that terrible) -Mafia can screw with town by killing the Psychologist and trying for a mislynch on his target.
Personally, I don't really think it's worth it after actually writing out the Pros and Cons, but I don't think I'm going to delete this post because I spent like 5 minutes writing it, and it provides a good start for actual discussion. In my opinion, a better option is actually having the psychologist bread-crumb his visits, so that way, if he ever dies and flips, then we have a list of players cleared of being the Eldricht Horror, and we have a possible target for who the Third Party actually is.
and now he is backtracking, while still pushing for the psychologist to "breadcrumb", which wiggles, our mega clue master will be able to catch. Notice how he isn't even supporting his own plan, its a "point of discussion". In other words, he is hoping a foolish townie is going to pick it up and run with it, or even better a stupid psychologist is going to think "huh, this isn't bad, I better do as wiggles suggested". A real townie, someone who cares about whether the town loses or wins is not going to propose what he considers a bad plan, especially not a veteran player like wiggles, who knows that as a rule of thumb, towns are stupid and tend to subscribe to bad ideas. BY proposing a poor idea as a "point of discussion" wiggles is pushing all the objectives of a smart horror.
On August 24 2011 03:21 Sevryn wrote: What if we just have everyone claim they checked someone everyday so that way the psych doesn't have to claim but when he dies we can go back and see who he has checked.
i dont like this. this is only helpful if psych visits EA first, and we don't know if that happens.
i.e. if psych claimed "im gonna visit A" and commits suicide because EA visited him, everyone would think that A is EA, wasting a lynch.
plus obviously doc has to lie about his target so it doesn't help to narrow down EA in the case of insane doc kills, and this helps EA since he never visits anyone who claims to visit him (possible 2x insane in one night), plus EA will know that the person who claimed to visit him isn't a psych, narrowing down his search twice as fast.
this is an awfully pro-EA plan -.^
Hadnt thought about this disregard my plan lets just not claim