But later he claimed that he didn't read the thread cerefully enough and claimed a mainstream leader so I guess he is telling the thruth. Such is life and mafia.
World at War 2 Mafia - Page 70
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sandroba
Canada4998 Posts
But later he claimed that he didn't read the thread cerefully enough and claimed a mainstream leader so I guess he is telling the thruth. Such is life and mafia. | ||
Palmar
Iceland22632 Posts
I should probably just have supported that and enjoyed the show. But I'm sitting on the bench, can still win from there, lol | ||
Palmar
Iceland22632 Posts
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sandroba
Canada4998 Posts
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Palmar
Iceland22632 Posts
On July 07 2011 18:28 sandroba wrote: If it's voted for it's not random don't you agree? Also don't tell me you didn't play to your winconditions. If you were so much against my plan that means it would fuck your chances of winning. And if you tried to push "nuke who you think is scum" you know it would turn into a nuke fest. hmm I tried to oppose your plan to gain town cred, I actually thought your plan was better for my win condition than mine. | ||
sandroba
Canada4998 Posts
On July 07 2011 18:27 Palmar wrote: By the way, nice catch on me being not town. Well ty, but I regret I went to all the trouble and it turned out it was an easy bandwagon for scum to hop on. | ||
syllogism
Finland5948 Posts
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sandroba
Canada4998 Posts
On July 07 2011 18:36 Palmar wrote: hmm I tried to oppose your plan to gain town cred, I actually thought your plan was better for my win condition than mine. I bet you did, since oposing my plan was clearly a pro-town move that would get you tons of town cred. Sigh. | ||
Palmar
Iceland22632 Posts
On July 07 2011 18:39 sandroba wrote: I bet you did, since oposing my plan was clearly a pro-town move that would get you tons of town cred. Sigh. Yah man, but since the town didn't trust me, it was pointless. I put way too much faith in people. | ||
Palmar
Iceland22632 Posts
But people are really fucking afraid of anarchy nukes, so they saw me as anti-town, but they never realized that really, we were proposing the same plan, except you added the voting process. | ||
Palmar
Iceland22632 Posts
On July 07 2011 18:38 syllogism wrote: Still better than policy lynching people who you think are townies I actually think it'd have benefitted town to go through with that. Compared to the complete shitfest that is this game now! | ||
sandroba
Canada4998 Posts
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syllogism
Finland5948 Posts
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Palmar
Iceland22632 Posts
On July 07 2011 18:51 sandroba wrote: Nope. What you sugested did not limit nukes to one per day AND did not provided town twice the info as a normal day. Anyway it's kinda pointless for me to argue with you now =P. yah, I'll agree to disagree. It's basically arguing about whether a forced double lynch is beneficial for town or not. I don't think it is until you have legitimate targets for the town to lynch, which is generally on day 3 or later. It's actually an interesting question from game-design/balancing point of view. Can you in theory replace a vigilante by allowing double lynches? Is that beneficial for town? | ||
sandroba
Canada4998 Posts
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sandroba
Canada4998 Posts
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syllogism
Finland5948 Posts
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Palmar
Iceland22632 Posts
On July 07 2011 19:07 syllogism wrote: They aren't like vigis because even if you happen to hit scum, he can nuke 2 townies in retaliation, there's a radiation cap and nukes can be shot down by both town and mafia and it's not immediately clear whether the one who shot the nuke is town or not Well yeah, that's kind of what I'm saying. in a normal game, I'd always say vigi should shoot every night, and we should lynch every night. But in this specific case, town should not nuke day 1 and possibly day 2 because of additional restraints. | ||
Palmar
Iceland22632 Posts
On July 07 2011 19:06 sandroba wrote: Well I can prove it is for you in private sometime. yah, I'm interested (I'm actually a game-balance/design fanatic) | ||
Drazerk
United Kingdom31255 Posts
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