World at War 2 Mafia - Page 2
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Mr. Wiggles
Canada5894 Posts
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Mr. Wiggles
Canada5894 Posts
I WILL BE NUKING SOMEONE SOMEONE WITH A NAME HIS PLAYER NUMBER IS TWENTY NINE WHICH IS HIGH BUT AT THE BOTTOM OF THE LIST SO IT IS LOW HANGING FRUIT GET IT NOW FOR LIBERTY FREEDOM AND THE AMERICAN WAY LET US NUKE EACHOTHER TO HELL gtrsrs | ||
Mr. Wiggles
Canada5894 Posts
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Mr. Wiggles
Canada5894 Posts
On July 07 2011 04:41 GMarshal wrote: Sorry ![]() I'll make the next one harder. After I find a new target. <3 | ||
Mr. Wiggles
Canada5894 Posts
![]() PRETTY IRONIC, HEY? Well, I'm going for a check-up now, I'll be back in a couple of hours, if the waiting times aren't too long. Please try not to explode too much while I'm gone, pretty please? | ||
Mr. Wiggles
Canada5894 Posts
Conspirator can't win if he's hanging from a tree by a rope :p | ||
Mr. Wiggles
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On July 07 2011 04:53 sandroba wrote: YM, k so you will survive the nuke since you got an extra life. We can still maybe salvage this game. IF SOMEONE HAS ANTI NUKES PLS USE THEM ON THE ONE HEADING TOWARDS SINANI. LYNCH PALMAR. He claimed conspirator when he's about to die. Town would NEVER claim that. He's either trully the conspirator (unlikely) or Scum (likely). The extra lives don't go into effect until the next day post. Use a counter nuke on YM, then Sinani. | ||
Mr. Wiggles
Canada5894 Posts
On July 07 2011 04:55 GMarshal wrote: Hate to remind you, he claimed Assassin in PTP, fake claiming weird shit isn't anything unexpected from him. oh and wiggles, how do you feel about the possibility of me shooting nuclear weapons at you? I'd rather you don't, as it would be a waste. | ||
Mr. Wiggles
Canada5894 Posts
On July 07 2011 08:17 GMarshal wrote: Now lets say this theoretical power had the *tiny* setback of destroying one of that person's nukes, and raising radiation levels by 1. Would you still use it that way? Lets also say you can't aim it at yourself. Does this ability perchance explode one of those person's nukes, raising the radiation level by one, and killing the person, thus revealing their alignment? Also, I switched to it as soon as the nukes started going off like this, but please: VOTE FOR OPERATION WATCHTOWER. FOR PEACE. FOR JUSTICE. | ||
Mr. Wiggles
Canada5894 Posts
For example: Sandroba (Who I personally feel is town, but it would be nice to know for sure, I also don't trust him to not random-shoot) TAA (Wanted to use nukes earlier, this would remove part of his arsenal and reveal his alignment) Sinani206 (Who I feel is still suspicious, and who claims his last nuke was "stolen") | ||
Mr. Wiggles
Canada5894 Posts
On July 07 2011 08:57 sinani206 wrote: I got a PM from caller after I launched my second nuke at JeeJee that my third nuke had been stolen and I now had zero nukes. I'd still like to see a public check on you, and also, this would confirm that your nuke is gone, as it would be destroyed if you're lying, or else it wouldn't effect you at all. Nothing to worry about if you're telling the truth. :p | ||
Mr. Wiggles
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Mr. Wiggles
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It only furthers his win condition, lynch instead. | ||
Mr. Wiggles
Canada5894 Posts
On July 07 2011 09:10 Cthsazsa wrote: GM use it on Mr. Wiggles. He's giving me scummy vibes. Hmmmm? I'm asking because, if say it came back as: Player A, The U.N. Member -Regenerates 2 Anti-missiles per day Or something like that, where the benefits (Alignment check, -1 nuke) might not outweigh the drawbacks (Public role reveal, +1 radiation), then it might not be worth using, especially on a lurker, as opposed to an active person for whom role reveal is a final compromise to keep us from mislynching. On July 07 2011 09:13 Cthsazsa wrote: Why does it matter if he has a third nuke or not?? He hasn't used it and that's pretty damn good. I'd like a check on Wiggles if possible, please. It matters, because he's already proven he's derptastic enough to fire two missiles on day 1 just for funsies. I don't trust him with weapons of mass destruction anymore, that's why. | ||
Mr. Wiggles
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Mr. Wiggles
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Mr. Wiggles
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Mr. Wiggles
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On July 07 2011 13:35 Zona wrote: Alright, I read through once and will start reading again (or maybe reviving a tool that will make it easier for me to reread) but for now two minor thoughts: I think it's a good idea if we demand all anti-nukes that are used, to be claimed by the user, in order to link the person who was saved and the anti-nuker for later analysis.. Suppose a scum anti-nukes for another scum. If the anti-nuker is forced to claim, then the two players are linked for when later either one flips. If a town anti-nukes for someone they feel is town and is correct, that's a good situation later on for flips. (Of course if a town player anti-nukes for someone who is mafia, that's kind of bad - but this linkage information shouldn't be used in isolation, but along with other evidence that appears. There's also a potential gambit by a scum anti-nuker who saves a town and hopes the town flips later to burnish the scum's townie credentials, but in this case that scum loses an anti-nuke AND keeps a town member alive for the time being, so I think that's a worthy tradeoff). Some of you are saying that we should leave the conspirator alone for now - but the role might have additional abilities that could be detrimental to everyone. What's forcing them to claim though? Anti-nukes should be claimed, for the sake of better information, but if a scum anti-nukes another scum, I don't really think he'll claim, no matter how nicely we ask him. Also, I'm lynching Palmar today. He's not town, we have no clue what additional abilities he has, or if the radiation cap or something else will be revealed with his role, and we have no reason to trust anything he says, besides his word, which is worth shit because he's not town. Besides that, he's shitting up the thread more than it already is. People are talking about policy lynching people, even if you think they're town. Instead, how about policy lynching people who are known anti-town, so that we can stop mafia from hiding behind fake conspirator, or third party roles? Sounds better to me, than keeping scum around because they've claimed conspirator, or benevolent third party who wins if the nuke cap isn't met. Also, I'm pretty sure his lynch is generating discussion, simply due to the fact that people are still discussing it, and not everyone is voting for him. What are you so worried about, heist? | ||
Mr. Wiggles
Canada5894 Posts
On July 07 2011 14:11 sandroba wrote: @Wiggles Well you seemed pretty sure palmar was conspirator when you looked at my analysis, now that he claimed it what made you change your mind? Killing conspirator goes against town's wincondition. 1. I think he's conspirator, but that doesn't mean that he can't be scum, the same way you saw him as scummy before, but he might be conspirator. 2. Lynching him shows that we will kill all anti-town, and stops scum from hiding behind it in the future. If we don't lynch Palmar, then scum can claim some kind of third party role and not have to worry about being lynched, using Palmar as precedent. 3. We have no idea if Palmar wins or loses still upon dying if he is conspirator, or if he has additional powers. Just because he told you something doesn't make it true, and I for one, am not going to trust anything that comes out of his mouth. As well, his role flip, if conspirator, may reveal key pieces of information, such as the radiation limit, so that we know what is safe, to stop from killing everyone. 4. Palmar is shitting up the thread, and stupid townies (or mafia), are eating it up like candy and spamming the thread even more. I'm pretty sure there's something like 30 posts arguing about who wants their picture drawn, or who's going to pay him 6 Palmar-dollars to get him to vote for himself. It's a distraction, and it detracts from scum hunting. Those are the four basic reasons I want to lynch Palmar. | ||
Mr. Wiggles
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