Keep in mind I consider an acceptable performance to be somewhere around 5-7. Anything over that is special, while anything under needs some work. Players who die earlier naturally have lower ratings simply because they could do less. For reference, a 0/10 would be someone who actively sabotages their team, while a 10/10 would be reserved for a player who completely dominates the game like Chaoser in mafia 39 or Ace in Sleeper Cell. Picks will influence your rating, except for mafia, whose picks I will analyze elsewhere.
I am also giving negative points to anyone who saw Incognito's post condemning Ace and didn't immediately start gunning for Ace because that is the best case on anyone I have ever seen.
Lastly, ratings are somewhat correlated to your general play level overall. i.e if I lived all game as town and didn't get a mafia lynched the entire time, I'd probably give myself a 1 or 2.
1. Flamewheel  Chuiu Jack: 6.5/10
Subtly confirmed himself innocent right from the very start, which sadly nobody picked up on. By essentially claiming that he wouldn't pick Inventor he didn't screw over scamp or caller, but was prioritizing that there would be no role overlap. A mafia player in this situation would 100% indicate he was picking Inventor, pick Chuiu Jack, and let a teammate grab Inventor (like deconduo in pyp3 saying he would pick cpr, then not doing so, letting a teammate grab it, or haplopaithan taking parity cop when eiii a townie, below him, said he would take it, and not saying a word).
Wasn't too involved in the rest of the game before his death, but correctly chose veteran night 1 to survive, and realized that Incognito was innocent from the start. Had he lived longer his sober judgment would certainly have helped the town resolve messy scenarios, though I would have liked to see some real analysis. In what little analysis you did, you didn't focus closely enough and spread your radar too wide to really figure out anything important. Also you needed to be more vocal on incognito's innocence to help restore a more positive town atmosphere.
2. Scamp  Inventor 3/10
Your invention, a votecheck, was very solid and hard to argue with, and you correctly gave it to an innocent (Barundar). Your death was not your fault really, but you could have tried to hide your pick a little better to give the mafia some doubt. Roleclaiming was definitely an absolute nono.
You needed to contribute some genuine ideas of your own early on rather than simply commentating on others, because your early posts rightfully deserved a lot of scrutiny, which put yourself in the unenviable position of feeling the necessity of roleclaiming, sealing your fate.
3. Caller  NRA Member 8/10
A rare and impeccable display from grandpa caller early on. If you were just a little bit more active and kept up your presence in later days, you could have led the town along on your finger the entire game.
Getting on the votelist was quite unlucky and definitely prematurely sealed your fate. However, had you been more active and contributing in the middle and end you could have effectively been able to convince the town that your list was simply framed because your day 1 posting was simply that good. A very impressive job of pushing mafia objectives while looking completely innocent doing it. Along with Ace you formed a very effective tag team for the mafia.
4. Barundar  Caller Godfather -> Appears as Medic 5/10
Caller GF was definitely the right pick here. You also did a good job of showing your innocence early on I felt with honest and open contributions. However, your 'scumteam lists' and similar posts were pretty much a waste and part of a general trend that got the town sidetracked too easily. In the future, avoid those, and just focus on as many mafia as you can kill that cycle.
You correctly identified Incognito as town much later but didn't have enough conviction to help seriously stop the huge doubt train being thrown at him.
Overall I feel that you did a solid job as a townie. The lynch train on you was definitely unwarranted, and in general you put forth reasonable ideas and helped convey your innocence well. If you want to go to the next level, then you really need to sharpen your analysis, in particular your starting points. All of your initial suspects were town and you didn't really look too closely at more than a couple people. Therefore I suggest you make an overhaul with what criteria and heuristics you are using to identify probable mafia.
You definitely should have changed what you appeared as though. A medic in spot 4 is mafia food, but if you appeared as bulletproof, rock star, veteran, meth man, etc, you would have given a mafia team that checked you serious doubts about shooting you and not hurt the town at all.
One last point is that you should have used the votecheck kit during day 2 so you could've gotten the results back in time to post them in night in case you were shot, which at spot 4 is highly likely.
5. Radfield  Bullet Proof 7.5/10 or 8/10
As always, Radfield did a good job of being very open and contributing his ideas from the start, establishing his innocence very well. Nobody should have been doubting that he was a legit green beyond the first day despite ace's machinations.
Bulletproof is actually a really smart choice in a slot this high up as it prevents the mafia from firing into the upper ranks with impunity. When they hit you, they have no idea if it was medic or which of the various defensive roles that act differently.
However, the no pick list was a very bad idea as it basically gave mafia the freedom to pick whatever they want without any fear of it being taken. This led to the CPR doctor, one of the best roles in the game, going down at the unacceptably low spot 22, and could have been far more damaging had the mafia been more audacious in their picks.
You've already talked about your mistake in not supporting incog/pushing ace harder, so I won't go into that further. Your case against gmarshal at the end of the game was very compelling and sealed an otherwise obnoxious endgame for the town where nobody was trustworthy. I felt the main reason why it was so hard for you to push it was because it was simply very hard for the town get over the hump of thinking 'gmarshal was so helpful for us earlier and he didn't lie upon being made the mole.'
6. GMarshal  Mafia 2 DT (Mole) 6.5/10
Excellent role pick, by far the best possible at your spot. I felt you did a fine job of establishing your innocence early, though it wasn't as obvious as you normally are and people questioned it more than usual. Posting the list day 2 and being exceedingly transparent was definitely a fine move, as that one list alone could help save the town.
Not lying about the list day 3, though I imagine very tempting, was a huge success for you because you avoided bum's trap with the police radio.
Ultimately it's pretty hard to rate you, because mole is simply exceedingly tough to play. Having to change thought processes and relook at the game in the middle is so difficult that even though you left so many signs of being the mole (which radfield picked up most of), it's hard to condemn it at all.
7. Deconduo  Bulletproof -> Vanilla 4/10
As with Radfield, I'm not sure why neither of you took rock star instead, which is overall a stronger role up until the very endgame because roleblocker is a pretty obvious mafia choice and bulletproof doesn't block many types of kills.
I liked your early efforts in trying to draw suspicion on yourself in order to divide mafia from townies and try to trap any overzealous mafia. It didn't work out as you had planned, but it was certainly a worthwhile effort and I hope you can learn from how this game went to refine it for the future.
I think you need to set traps like what you did in a more forceful way, because most of the mafia simply ignored you and it was just townies who ended up doubting you. Hence you had no way of reliably sifting between the two and the end result was you just confused the town more. Still, a valiant effort and points for it!
I have no idea why you announced you were vanilla, especially when you said it helps the mafia more than the town. Simply refuse to give the role because it gives mafia too much info. That is the pro town move there, it's not like knowing you are vanilla tells them anything about your alignment.
8. Foolishness  Mafia 2 DT -> Vanilla 2/10
A very lacklustre performance from one of the best town players overall. The mafia thought you were the traitor the entire game (as did I!) which says a lot about how interested you were in the game. You allowed your personal feelings to completely mislead you in the Ace/Incog situation; in particular not reading Incognito's case on Ace was a really poor move.
I'd give you a 1 because of the discrepancy with your normal ability, but you managed to avoid having too much suspicion on you for most of the game and did correctly help push for gmarshal at the end.
9. bumatlarge  Bad Santa 3/10 or 5/10
Bad Santa is an ok role, though quite weak for your exalted slot. I'm confused about what to put here, because for the first 3 days of the game you were essentially on the mafia payroll unknowingly, though you did do a very good job of establishing your innocence. The no-pick list, along with Radfield, ended up hurting the town and could have been far worse. Defending Ace the entire game, particularly after Incognito's beast post, also really confounded matters.
At the end, is results all that matters for this, even if the logic was terrible? You defended Ace the entire game and almost ended up shooting Kitaman over him, which could have cost the town the game. However, in the end you shot Ace, because you thought he was the mole!? This does not make sense, because while Ace had a noticeable behavior shift between days 2 and 3, there is no way he would out himself like that if he actually was the mole. In fact, it should have told you that Ace was not the mole if anything.
10. Kavdragon  Mafia 2 DT -> Vanilla 3/10
First day play was totally fine. The lynch on you was absolutely nonsensical, though cleverly mafia fueled. Did leave some holes in your arguments but overall your play did not deserve a lynch whatsoever. Some of your actions were pretty out there though, in particular mocking the mafia 2 dt/vote rigger plan which was definitely the town's best asset.
I think for future games you should take a step back in day 1 and analyze things more coolheadedly, only making fewer calculated moves, instead of jumping in headfirst into the fray and becoming embroiled both emotionally and in outlook at complications. You made a valiant effort to create useful information but as you discovered, it is very very hard and can easily backfire on you as it has twice now.
Realized at the very end Ace was mafia, but by then it was too late and your last analysis didn't fully implicate him because you weren't confident enough.
11. Chaoser  Modern DT 2/10
A far cry from your impeccable performance in the previous game, I was left scratching my head wondering if you were even the same person even taking into account busyness etc. Not sending in a check night 2 also hurt considerably, and poo-pooing the voterigger/mafia 2 dt plan is definitely not good. In addition, you downplayed dreamflower's case vs Ace and were part of the group sided with Ace over Incognito which severely crippled the town days 1 and 2.
Revealing your role and being completely transparent later on in the game when you were under a lot of fire was definitely the right move and helped the town avoid a disastrous mislynch. On the whole I felt you lacked the time to properly analyze and think things through because you had a lot of evidence right in front of you that you even acknowledged in your posts but reached the wrong conclusions with it.
12. Fishball  Kingmaker 6/10
Kingmaker, a true Fishball pick. Who cares what the town says, this man does what he wants. And I support him. Kingmaker in mafia hands is quite powerful with politician or just powerful in general, while in town hands if you can figure out innocents you can effectively get a double lynch. As the town had effectively no KP once Incognito died, kingmaker was easily one of the best rolepicks for the town. As someone who had a double motive of setting up a sweet position as mole, this was definitely the best role to pick here.
Overall it's hard to rate you, because you were essentially playing a double game until day 3, and then you died to the unfortunate admiral ackbar before you could really get rolling. Still up until that point you showed your innocence quite nicely.
13. KillerSOS  PYP Tracker 1/10
This role pick makes absolutely no sense. At the midway point in the draft you had loads of succulent roles to choose from with a high probability. PYP Tracker is one of the worst roles in the game, certainly in the bottom 5. Outside of role picks, was understandibly inactive due to irl problems, but did nothing to help his team or prove his innocence and somewhat justifyably got lynched early.
14. Eiii  Role Cop 1/10
I kind of like role cop, but at 14th, you had far better options. It's maybe a 25th slot pick at best (especially considering capitalist is straight up better).
From what I can tell you seem to belive internally that you don't have much/anything to say, thus you don't say anything, and everyone thinks you are suspicious. Lose that thought! Even if you are wrong, it is very important to simply post your thoughts in detail on important subjects just so other people can judge if you are innocent or not. If you can just do that, you are doing an above average job and are really helping the town on the way to victory.
As is, you simply lurk too much and don't post enough genuine content that nobody has any idea what you really are.
15. Infinitestory  Parity Cop 4/10
You did a solid job of proving your innocence, as people really didn't doubt you almost at all. I do think that you could have done a more concise job of it though, posting less one liner spam and focusing on fewer but more solid and coherent posts to keep things flowing better.
I think the main thing for you to work on is to ignore the small little details . You were one of the most active posters in the thread, but much of what you wrote was on small things that really didn't matter much. In short you were distracted by the minutinae and that took away from your time to focus on the big picture, which led to you looking in all the wrong directions almost the entire game. Still, the rapid and firm lynch of Chezinu was good and helped push the town onwards.
The check on yourself was a big ????, though it did inadvertently bait kurumi into bombing you and crippling his team. Parity cop is a role that partially relies on your ability to analyze people, so if you wanted to check eii's alignment, it would have made more sense to check someone you thought was town as well. Spending 2 days to know the "certainty" of 1 person simply isn't a worthwhile use of your abilities, especially as once a single person dies or publically checked all of your checks get revealed.
16. Dreamflower  Meth Man 8/10[blue]
Meth Man is an absolutely fantastic role and I heartily approve. One of the smartest picks at your slot and for your style. Caught on to both Ace and Chezinu day 2 as well as realizing how innocent Incognito was, but unfortunately had to go right before you could start hammering away unrecoverable blows, and the foolish town forgot your contributions. Had you not had to be subbed out early, you would've crippled the mafia singlehandedly.
Also amusingly enough, you got the clue 100% right very quickly. I was shocked. Overall if you can act more confidently (even if you don't feel it) you can easily become one of the most dangerous townies.
16v2.0. Meapak_ziphh Meth Man 5/10
Given your role and with Dreamflower's information, you basically needed to be much louder and forceful in the thread. By doing so, you could have bankrupted the mafia far quicker because they'd be forced to shoot you. Your views for the most part were good, what you said was sensible, and you helped the town a fair bit, but with just a little bit more oomph you could have really dominated the game.
17. Mr.Wiggles  NKVD Agent -> Appears as Meth Man 6/10
Role pick was certainly quite solid. You did a very good job of establishing your innocence early on by actively contributing your ideas, clearly showing that you cared about the town, and not withholding anything. Your invention idea of a bomb being passed around that explodes on mafia was also really cool, though I'm not sure if I would've allowed it. Still, it should have told people that you were innocent as no mafia would suggest that.
Your check of tnkted really helped unravel the mafia as it came at a crucial moment and was one of the big turning points in the game. However, the lynch of originalname was a huge ???? move that could have turned out disastrous had the mafia starting throwing mroe doubt on you. Doing that kind of stuff out of the blue is just going to get townies suspicious and give mafia easy ammunition to fire at you.
If you want to lynch someone who nobody else is really paying attention to, you need to lead up to it in the thread reasonably in order to a) warn the town b) give some accountability so people dont' react like 'what the where did that come from scum' c) give people a chance to react to the proposed kill so you can learn more information. C in particular is important, as it's an easy way to learn a lot more for free.
18. Original Name  village Idiot ? / ? or 10/10
Hard to really say anything here. Did what had to be done in a reasonably efficient manner, though the earlyness of your death was pretty lucky and had you lived til later you might've been killed by mafia in a hunt for detective roles.
19. tnkted  Bus Driver 2.5/10
You needed to be more active, because there was such a noticeable disparity between your activity and contributions in this game vs previous ones that you could've been picked out very easily early. Some people did pick up on this, as well as your lack of decisiveness and real opinions on anything important, and it led to your downfall in the form of wiggle's check.
Defending incognito the way you did was fine, but it felt like you didn't have an overall plan to maintain and the incongruencies showed on the whole. You didn't really further mafia objectives much, which is ok, but if you aren't going to do that, you better be completely off the radar of everyone. As mafia, you should approach the game with a plan and post to further that plan instead of kinda just posting aimlessly on whatever you fancy.
Lastly, not trying to work out the 2nd bus on chezinu at the start of day 3 with me and then not showing up in time was a really huge blow to the mafia.
20. Chezinu  CPR Doctor ? / ?
I have no idea what to put here. How am I supposed to rate someone who deliberately tries to look as scummy as possible and see how long he can live to because "it's more fun that way?" You figured out Radfield's role just from reading the thread (probably the most important role to figure out), came up with the bus driver plan to save yourself twice, and had a few other nifty ideas, but for one of the best players out there (that nobody knows), it was just a small part of your real capability.
21. Ace  Capitalist 8/10
On one hand, you repeatedly trashed the thread and got away with it early on, almost singlehanedly instilling a very pro-mafia atmosphere for the first two days. If you ever wonder what I mean when I talk about 'pushing mafia objectives,' just look at Ace's play this game. He did it exceedingly well, and by the end of day 2, no more than a couple townies had any clue what was going on and most were completely mired in fog.
On the other hand, I don't think you adjusted properly for the level of players in the game. You did get caught by Dreamflower and Incognito red handed day 2 with ironclad cases that could convince a blind man. His level of play, which essentially won his team the game in Sleeper Cell and Insane mafia 1, was too flagrant this time around to escape the watchful eyes of some of the players and you really only lived as long as you did because of colossal ineptness. Yes, you helped fuel that ineptness, but if people like bum, foolishness, and chaoser were more interested/active and playing at their usual level, they would have instantly agreed with incognito and dreamflower's cases and sent you to the grave day 2.
However, with the town being so poor you could have stayed alive and done some major damage had you kept enthusiastic and contributing day 3, instead of acting all bored and letting the town get too comfy with their detective results. This was a major reason you died actually, because bum though you were a townie and almost shot kitaman. He only changed it to you at the last moment because he thought you were the mole (given the gross disparity between your post-day 3 posting)!
22. Kurumi  admiral ackbar 4/10
Slid under the radar of pretty much everyone for most of the game while mucking up the thread a bit. I think your english definitely helped you considerably, for as far as I can tell, people just kinda glanced over your posts or dismissed them out of hand lol.
However, bombing when you did was a disastrous move. To some degree it is sensible if the parity cop hadn't checked themself. However, there were too many problems with it even taking that into account. At that point in the game you were one of many 'unknowns' and nobody had any real leads on you nor real suspicions. You were sitting on top of a 1/7~ vote list and you dying confirmed a lot of people (thankfully nobody noticed this, but it was still a huge blow). Furthermore by bombing at that point you 100% gave away gmarshal (who clearly would have been the mafia bomb target if he was innocent), who was the mafia trump card and must have been prioritized. Again, people's heads were in the clouds and didn't realize it, but that still doesn't change the magnitude of the error.
23. Incognito  America 8/10
I totally support the America choice purely for awesomeness, though it is a very strong role for an analyst as well and a useful pro-town role overall. You triggered a lot of noobguards early; I felt you jumped the gun on pushing your agendas and didn't coordinate your day 1 ploys well enough. This backfired on you considerably and you had to devote far too much effort into keeping yourself alive. You did a good job avoiding 2 lynches considering the trench you dug yourself initially, but you should never have been in that position in the first place.
Your analysis on Kavdragon was poorly done for several reasons. First of all, you heavily used past game examples, which is a-okay, but when you cross reference other games you have to make sure the analysis is accurate. What you did was cross reference games which should have told you that Kav was townie in this game (his play was literally the exact same as in 38 as green), but instead you somehow reached the opposite conclusion.
What mistakes you made early on were remedied when you cleared your mind and reread everything with a fresh start (learn from this example folks!). Nuking Chezinu was a huge blow to the mafia even if it did lead to flamewheel's death, and your analysis on Ace was, like citizen said, the best I've ever seen in a game. However, your past history came back to bite you as Ace was able to shoot you that night and get off relatively scot free.
If you want to play aggressively day 1 that is totally fine, but you need to have a more clearcut plan instead of bullying people while still trying to wing it, and your attempts at prying out information need to be much more subtle. The directness of your approach simply triggered backlash and didn't produce real information.
24. Node  Copycat (Inventor) 7/10
Rating is almost solely due to the Police Radio, which was absolutely brilliant and a really creative use of the Inventor. Definitely the turning point of the game. Outside of that you were too lurky and didn't help convey your own innocence better. A copycat Inventor hidden all the way at the bottom of the draft list is the mafia's worst nightmare, but you were 'forced' (probably shouldn't have claimed anyway, but it is understandable) to claim to avoid a lynch, which signifies how dangerous your position was. As soon as you received inventor you should have went out of your way to establish a reasonable town presence so that you could merrily keep on inventing things without having too much suspicion thrown your way.
[blue]25. kitaman27  Doctor (Normal) 2.5/10
Doctor was a fabulous pick, particularly at your position. However, your protections were not. Day 1 protection should have been 100% on Scamp, as Inventor is such a high priority and obvious target. It's also natural for the mafia to assume that there are no medics/doctors in this setup given all the other juicier roles. Protecting gmarshal in the days aftward was reasonable, but you definitely should have realized that he was the mole or mafia after kurumi blew up infinitestory.
Coming clean at the end and gunning for gmarshal was certainly a help though. Overall I felt like you needed to put some more effort into your posts via freely giving your thoughts about various things as you were on too many radars for virtually the entire game and nearly got lynched over gmarshal. In future games you should prioritize establishing your innocence first so you can get out of that nasty position where people are focusing on you and nobody trusts what you say and focus on more important things.