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RebirthOfLeGenD
USA5860 Posts
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RebirthOfLeGenD
USA5860 Posts
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RebirthOfLeGenD
USA5860 Posts
On June 25 2011 13:35 GMarshal wrote: Why does no one comment on my post? I take it from the silence that we are all ok with lynching Chez then, right? No one seems to be complaining... And my policies are now accepted by all, right? I will defend chezinu's right to live until the end of days. Conversley, I will support any lynch initiative on bloody_c0bbler. | ||
RebirthOfLeGenD
USA5860 Posts
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RebirthOfLeGenD
USA5860 Posts
I am heading to bed now, but when I get back I will try to get my thoughts on no flips games out there. | ||
RebirthOfLeGenD
USA5860 Posts
On June 26 2011 05:02 Radfield wrote: This doesn't really make sense to me. Scum already have a deterent to false claiming dt, in that they will be trading 1 for 1. There is only potential upside to lynching the dt second, as we may be able to verify via a coroner. Yes it's possible/likely that we won't be able to verify the dt, but it's worth trying. Obviously at LYLO things change though. I can't see any potential upside to killing the dt first. Do not play in trying to guess Ace's roles included int he game. I used that as a basis for an analysis in Toy Factory which resulted in me trusting Annul which contributed to the rape that occurred that game. I actually completely agree with how any sort of detective type role should be used this game. If you find a scum, push them using an analysis. Claiming DT will result in us killing you out of safety, a fake DT claim in a no flip scenario is simply way too deadly. In that sense any claim of DT will be met with swift and decisive death. We have no way of confirming anything said by a DT and it has the potential to royally fuck up the town. We need to stick to this no matter what. On a related note. Any type of detective role should stick to investigating less active individuals. I seriously doubt this will be an issue in this game due to the player base, but it is something worth stating. I am so disappointed with how XLII was basically thrown away by 1/5th if not more of the town lurking and it putting us in an impossible situation. It's another reason I am happy this game is small with known active players. Off the top of my head, if we somehow have few/no inactive players, I would recommend checking any player significantly influential in town decision, that means any vocal townie who is leading lynches. The important thing is that when you find a scum, do NOT role claim. Create analysis on that person, constantly push their guilt, but under no circumstances do you claim. From a mafia perspective killing you would then just draw people to your analysis, so its a double edged sword. You protect yourself and push a mafia by one simple act of pushing your suspects without claiming. | ||
RebirthOfLeGenD
USA5860 Posts
On June 26 2011 05:07 Amber[LighT] wrote: No lynch is bad for town. Town gains NOTHING from no-lynching. Period. We have a 0% chance of lynching mafia if we don't lynch. We have a slightly higher % chance of lynching mafia if we do. Lynching is a town weapon. Don't disable it or suggest disabling it. I fail to see how no lynch at any point in the game is helpful in this setup. Arguably, if a no lynch can extend the game by a cycle, the chances of hitting a mafia with a lynch later in the game increases drastically from day 1. I see the pros and cons to both sides of the argument. Pro no lynch -Mafia have an easier time influencing lynches earlier on, and it becomes harder later on. -If a no lynch mathematically extends the game another cycle, we will inherently have more information to work off of, as well as fewer players remaining in the game. Con no lynch -We waste a day and don't gain any information on who was trying to lynch who, because a no lynch is inherently neutral. -While it may extend the game mathematically, in a closed set up we can't predict possible vigilante or surprise mafia KP. So we might just toss away a lynch for absolutely no reason. To the argument that a no lynch has a 0% chance of hitting a mafia, well it also has a 0% chance of hitting a town. Ignoring mafia influence on lynches, we are statistically fucked in that situation either way. Count in mafia who can influence the lynch, and that percentage drops substantially. As i said earlier, I don't feel like betting on what lies in the darkness. I know that I can't get that lynch back if we no lynch, and I don't know for certain that it will extend the day cycle. In that sense I would rather kill someone which should generate more discussion than a neutral no lynch, and be sure to have used kill power properly. | ||
RebirthOfLeGenD
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RebirthOfLeGenD
USA5860 Posts
Well, I guess I don't have to push your lynch just to make that statement not true anymore | ||
RebirthOfLeGenD
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RebirthOfLeGenD
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RebirthOfLeGenD
USA5860 Posts
On June 26 2011 11:27 GMarshal wrote: 100% Agree, we should not ever not lynch. Its giving the mafia free nights, by the time the end of day 1 rolls around we'll have 72 hours of information on people. Thats more than enough to make an informed decision on who we are going to lynch. Not lynching leaves us with no chance of killing mafia, that is unacceptable. I'll take a high chance of screwing up and missing over no chance of hitting scum any day. I agree with you fully on this one Scamp. The bold part. I explained above that I don't believe we are going to hit a mafia Day 1, and that information builds over time, and if we could guarantee that it would add another day to the game (essentially pushing back the lynch) then it would be beneficial to not lynch. However we can't guarantee that, so I'd prefer we use the lynch. The second part I disagreed with is your rationale of not lynching leaving us with no chance of killing a mafia so we should lynch. I think there is a disproportionately high chance that we will hit a townie Day 1, and I don't believe we have sufficient information to avoid fucking up after 72 hours. This goes back to my first point, If I knew a no lynch would add another day at the end of the game, I'd be for it since a hypothetical day 6/7 lynch has way more information than a day 1 lynch. But since we can't guarantee that extra day, I would rather risk the lynch. At the same time I know a day 1 lynch is prone to heavy mafia manipulation, I know that if I focus hard and pick out the right target with good analysis I will hopefully be able to out argue mafia manipulation. That is my rationale and it leads to the same conclusion you have, but for entirely different reasoning. | ||
RebirthOfLeGenD
USA5860 Posts
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RebirthOfLeGenD
USA5860 Posts
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RebirthOfLeGenD
USA5860 Posts
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RebirthOfLeGenD
USA5860 Posts
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RebirthOfLeGenD
USA5860 Posts
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RebirthOfLeGenD
USA5860 Posts
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RebirthOfLeGenD
USA5860 Posts
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RebirthOfLeGenD
USA5860 Posts
The catch with those is that they temporarily raise mafia KP while not being a permanent asset to the mafia. | ||
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