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On June 27 2011 11:17 youngminii wrote: just don't lay traps like that if you're vet, do what RoL did and make yourself the center of town with people masoning you
if you really want to make a trap, make it OBVIOUS, it really is a poor trap because it relies on someone catching onto a HINT
i basically knew BC was scum as soon as RoL told me about his exchanges with BC (after i died) but obviously i couldn't say anything to him, it still shocks me that RoL didn't see it
what i learnt from this game: 1. policy lynches should become more of a norm in public games seeing as lurkers get away with everything 2. tunneling is terrible, i mean i was pressuring/tunneling but with only 48 hours to decide who to lynch, even though i moved my vote away my pressure votes/analyses basically became the actual lynch just because there was usually only one other person to lynch who was just as bad of a lynch as the one i started oh and RoL just tunneled to the death which was obviously bad 3. stop using pm land as 99% of the game, if pm land was a country then BC would be dictator of the world 4. i suck (and so do you)
also did the mafia hit sandroba and mataza out of sheer coincidence?
To answer your last question: yes we did. Also all the blue snipes on the first two nights were sheer coincidence. Also Mig died the same night he got a red check on me. We got pretty crazy lucky this game.
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Yes, it was coincidence.
I overheard that Sandroba went ahead and told BC who he suspects, and it was along the lines of Wiggles/GGQ/one other scum. Afaik he did only share it with BC, and BC obviously couldn´t let him live after that. I was shot because.........I think as a medicsnipe.
I did not know that Sandroba painted a huge target on his back to someone else and that´s why my trap didn´t work out.
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On June 26 2011 16:35 syllogism wrote:
Also, it's a pretty silly meta how you've to pretend you are sure that the person you vote to lynch is scum when in reality these flimsy scum "tells" only slightly increase the probability of them not being town. Uncertainty is a pretty weak scum tell anyway and scum tells aren't scum tells once they are known.
Almost true. Some scum tells are still going to get you pinned as Scum if you get caught doing them. However most "tells" as you said really aren't tells anymore once Scum figure out it isn't worth doing. Go go WIFOM wagon!
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On June 27 2011 11:46 Mataza wrote: Yes, it was coincidence.
I overheard that Sandroba went ahead and told BC who he suspects, and it was along the lines of Wiggles/GGQ/one other scum. Afaik he did only share it with BC, and BC obviously couldn´t let him live after that. I was shot because.........I think as a medicsnipe.
I did not know that Sandroba painted a huge target on his back to someone else and that´s why my trap didn´t work out. Your trap was completely flawed to begin with, and sandroba getting himself murdered just lucked into the worst scenario ever.
YM, I didn't have a choice but to tunnel your lynch. Once I chose a scum on D3 It was push that person or die. I barely survived, and BC was the only person actually helping me, so I trusted him too much despite quite a few scummy things he did that caught my eye.
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Hey, I was helping you too! :p
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you didn't think of the implications
IF i ended up town, we auto-lose because town would lynch you the next day NO MATTER WHAT
at that point it would have been better for you to roll over and die, or at least out BC for what he was saying (which was 100% obvious based on what you were saying to me), i'm not saying you should have done that but i'm saying even that was a better choice than tunneling me
you tunneled me because you were absolutely sure that i was scum and you would not change your vote NO MATTER WHAT I DID OR SAID, that's literally worse than tunneling, you even TOLD me this in our skype convos where i constantly pleaded with you to change our votes because of the possibility that we were both town shooting each other which would result in a scum auto-win
i don't get why you're trying to make excuses for your play, you played terribly, live with it
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lol coming from the guy who wanted to kill landenc and demorcerf day 3 that doesn't mean much to me. If you came up with an attempt that looked like you even half tried maybe I would of backed down, but you refused to put any work into your defense. When you don't even try when it looks like my lynch was avoidable it didn't look good, and you couldn't even give a legitimate scum suspect.
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Didn't you have some Vigilante plan, claim Vigi and didn't even follow that plan?
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i wanted a lurker lynch you basically made it all about you and me
did i ever say i played good? no, but i'm not going to sit here and watch you go around saying everyone else did shitty while you played probably the worst out of all of us
you boasted about being fucking pro at the start you lurked the first day and a half you lied you tunneled two townies you refused to back down you sided with a godfather ?
where did you play well? am i missing something?
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also, how can you say i didn't try i practically begged you not to lynch me on skype i kept trying to convince you but you kept pulling out your "i'll stop if you tell me who your scum buddies are" or "why, so you can win the game scum?"
you literally did not listen to a word i said it's not that i didn't try, it's that you selectively chose not to read what i was telling you
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On June 27 2011 11:44 GGQ wrote: To answer your last question: yes we did. Also all the blue snipes on the first two nights were sheer coincidence. Also Mig died the same night he got a red check on me. We got pretty crazy lucky this game.
*ahem*
And which other DT was hit the same night they got a red check? Ah, right, that would be me when I checked Node.
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youngminii and RebirthOfLegend: you have made your opinions of each other clear. Now please stop yelling at each other.
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On a setup note, does anyone have any comments about the PM mechanic? Should it be modified/scrapped in the future?
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On June 27 2011 13:29 Ace wrote: Didn't you have some Vigilante plan, claim Vigi and didn't even follow that plan? The initial vigilante plan was that I was going to claim a mafia hit as my own and have BC confirm that it was indeed my vig target, while having BC claiming a hit. Confirming both of us for the next cycle. BC claimed vig to me though which simplified the plan which seemed way too convenient. I should of stopped trusting him at that point, but it honestly didn't matter since he knew about all the bullshit I had made up at that point, and most of what I had been thinking.
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On June 27 2011 14:41 Incognito wrote: On a setup note, does anyone have any comments about the PM mechanic? Should it be modified/scrapped in the future? I liked it. I feel like it encourages PM use in a very good way. A town circle can't really form, and random greens don't feel left out of a circle since they can simply just mason someone and start talking.
If I didn't think it would fuck with Real Time Mafia balance I would probably implement it. In future games I will probably use this form as opposed to straight up PM's.
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United States4714 Posts
Thanks for hosting FW and incognito.
I was so sad to die early for my first game as detective. Especially with the ability to mason there were so many possibilities if I could live through a couple nights.
I liked the pm mechanic and I would definitely play another game that used it.
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I liked the idea behind the PM mechanics.
Though giving everyone a set amount for the entire game makes masoning decisions very difficult: Mason people now(who probably die) or save it for later in the game(when you under circumstances won´t need them anymore)
What I would at least try out is giving out masons over time. For example, 1 mason per day spendable anytime. You can still save your day 1 mason and connect to 2 people at day 2, but you don´t need to hold on to your masonpower for a lategame that may or may not happen. Because, that´s how I felt. It wasn´t only the decision who to mason, but also when to decide to. Dunno, but a lot of people never spend a mason, according to this. So, in my opinion the mechanic should be more encouraging to use.
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Mataza, I don't like that because it can lead to a blue circle. Maybe start out with 2 and get another one on Day 3?
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I thought a blue circle was a terrible plan to begin with? (Since it takes 2-3 nights to cross confirm everyone) Also I don´t see how a blue circle could form with that any better or worse than with 2 masons +1 mason(day3). The only difference is that if you go to day 4 you aren´t fucked out of PMs because you chose people who die earlier.
You may have misunderstood, maybe. It´s 1 mason day1 + 1 mason day2 +1mason day3 +1 mason day4 etc. Not that you get 2 additional masons day2 and 3 additional mason day3.
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This game was awkwardly hilarious for me as a non-player as well. I was supposed to replace Impervious who was about to leave the game due to time issues. And just before the day post that would have marked my entry into the game, mafia decide to take him out. Consequently, I died before being able to make a single post. :|
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