TL Mafia Idea Factory - Page 28
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yamato77
11589 Posts
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Dandel Ion
Austria17960 Posts
n0 start 3v1 One dude is DT Expect WIFOM, fake-/claims, and WIFOM. With some more WIFOM on top. JK is really lame with those numbers, because, no matter what, withholding the shot is best play for scum anyways. I actually don't mind that idea, but then again, I also like RNG and coinflips, so there's that. | ||
marvellosity
United Kingdom36160 Posts
On March 23 2013 03:48 Dandel Ion wrote: How about this: n0 start 3v1 One dude is DT Expect WIFOM, fake-/claims, and WIFOM. With some more WIFOM on top. JK is really lame with those numbers, because, no matter what, withholding the shot is best play for scum anyways. I actually don't mind that idea, but then again, I also like RNG and coinflips, so there's that. This sounds more interesting. How about 50% chance the mafia is godfather ^^ | ||
Dandel Ion
Austria17960 Posts
I thought about making scum a roleblocker, but that would give him a 66% chance of hitting the DT even if he goes random-yolo with his stuff. That number is a bit high for my tastes, and I'd think the setup is already a bit scum-favored. But who knows, I might be wrong. | ||
Dandel Ion
Austria17960 Posts
Putting more fanciness in it only destroyes its simple beauty. | ||
marvellosity
United Kingdom36160 Posts
On March 23 2013 04:39 Dandel Ion wrote: The more I think about it, the more I like that setup, actually. (the one I proposed, that is) Putting more fanciness in it only destroyes its simple beauty. The problem with it is that it basically forces mafia to fake-claim cop and gamble, if he doesn't kill the DT. | ||
Sn0_Man
Tebellong44238 Posts
On March 23 2013 04:43 marvellosity wrote: The problem with it is that it basically forces mafia to fake-claim cop and gamble, if he doesn't kill the DT. And assuming he doesn't kill the DT's target. | ||
Dandel Ion
Austria17960 Posts
On March 23 2013 04:43 marvellosity wrote: The problem with it is that it basically forces mafia to fake-claim cop and gamble, if he doesn't kill the DT. Your point being? Nuffin wrong with a lil fakeclaiming. | ||
marvellosity
United Kingdom36160 Posts
On March 23 2013 04:44 Sn0_Man wrote: And assuming he doesn't kill the DT's target. He wouldn't know if that was the case until the DT claimed. Which means that theoretically it would be optimal play for the mafia to wait for the DT to claim, but if the mafia waits and the DT has a redcheck on him, then it's looking pretty shit for the mafia. | ||
Sn0_Man
Tebellong44238 Posts
Scum has a 1/3 chance of hitting the DT, which then leaves him favoured to win assuming he hides properly. Scum has a 2/9 chance of hitting the DT's target, which leaves the DT with a useless claim and scum can either counter claim and fight that, or if he hides properly the lynch is 50/50 him or a VT Scum has a 4/9 chance of hitting an unchecked VT, leaving the DT with a conclusive check (either on scum or on town), either way forcing a false claim from scum because the DT has a solved game. It boils down to convincing the last VT. Proper play from both sides hopefully increases their chances of hitting with roles, but i'm not sure how much given how little scum has to do in this game. Maybe a no-flip on the NK to make more DT claim wifom? | ||
Acrofales
Spain17947 Posts
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yamato77
11589 Posts
Idk, it was just an idea. If people think it's unfair or whatever, that's fine. I just wanted to conceptualize a short one-cycle game. | ||
Dandel Ion
Austria17960 Posts
On March 23 2013 08:26 Acrofales wrote: I don't really see the point in this game. It's not mafia, because you can't have any of the association tells: it's 3 townies vs. an SK. Secondly, the DT just adds a pointless game of roulette to it. Either the DT gets a check of that works, and it becomes claim vs. claim (which imho is always a stupid scenario), or the NK roulette works for the scum and the DT was useless. /shrug I happen to like roulette. If you look at it properly, everything about mafia is just roulette. So I don't see any substantial difference in mentality. Not sure why it's not supposed to be mafia. | ||
Hapahauli
United States9305 Posts
I still want to try the setup though, and my solution so far has been two possible "twists" on the Vengeful Mafia IRC setup. Just call the whole thing "Vengeful" mafia for now. Setup A:
Setup B:
Setup A seems more balanced. Setup B looks a lot more insane (fun?) and aesthetically pleasing from a design perspective. Any thoughts or suggestions would be appreciated. | ||
Dandel Ion
Austria17960 Posts
On April 17 2013 03:54 Hapahauli wrote: Setup B:
Lemme get this straight, you want to create a vigi-chain at the end of d1 where everyone that dies can kill a dude who then in turn can kill a dude and then in the end it's a crapshoot as to who is the last player to die. Sounds legit. | ||
Mr. Cheesecake
United States3756 Posts
On April 17 2013 04:03 Dandel Ion wrote: Lemme get this straight, you want to create a vigi-chain at the end of d1 where everyone that dies can kill a dude who then in turn can kill a dude and then in the end it's a crapshoot as to who is the last player to die. Sounds legit. Approved by CC. | ||
Dandel Ion
Austria17960 Posts
Let's host it | ||
Hapahauli
United States9305 Posts
On April 17 2013 04:03 Dandel Ion wrote: Lemme get this straight, you want to create a vigi-chain at the end of d1 where everyone that dies can kill a dude who then in turn can kill a dude and then in the end it's a crapshoot as to who is the last player to die. Sounds legit. Oh whoops phrased that wrong. Any player that gets lynched gets a vigi-shot. Though the vigi-chain sounds fucking hillarious. | ||
gonzaw
Uruguay4911 Posts
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Oatsmaster
United States16628 Posts
B sounds interesting, but mafia have absolutely no choice who the guy getting lynched shoots. And thats the only form of directed kp other than lynches. B with plurality deadline lynch would be more balanced and fun I think. | ||
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