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TL Mafia Idea Factory - Page 28

Forum Index > TL Mafia
Post a Reply
Prev 1 26 27 28 29 30 51 Next
yamato77
Profile Blog Joined October 2010
11589 Posts
March 22 2013 18:36 GMT
#541
And town would have JK in that setup.
Writer@WriterYamato
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
March 22 2013 18:48 GMT
#542
How about this:
n0 start
3v1
One dude is DT

Expect WIFOM, fake-/claims, and WIFOM. With some more WIFOM on top.

JK is really lame with those numbers, because, no matter what, withholding the shot is best play for scum anyways.
I actually don't mind that idea, but then again, I also like RNG and coinflips, so there's that.
A backwards poet writes inverse.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
March 22 2013 19:28 GMT
#543
On March 23 2013 03:48 Dandel Ion wrote:
How about this:
n0 start
3v1
One dude is DT

Expect WIFOM, fake-/claims, and WIFOM. With some more WIFOM on top.

JK is really lame with those numbers, because, no matter what, withholding the shot is best play for scum anyways.
I actually don't mind that idea, but then again, I also like RNG and coinflips, so there's that.


This sounds more interesting. How about 50% chance the mafia is godfather ^^
[15:15] <Palmar> and yes marv, you're a total hottie
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
March 22 2013 19:36 GMT
#544
There's also the chance of mafia straight killing the DT already. Which already is the same p% the DT has of hitting mafia. Not sure 'bout that.

I thought about making scum a roleblocker, but that would give him a 66% chance of hitting the DT even if he goes random-yolo with his stuff. That number is a bit high for my tastes, and I'd think the setup is already a bit scum-favored. But who knows, I might be wrong.
A backwards poet writes inverse.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
March 22 2013 19:39 GMT
#545
The more I think about it, the more I like that setup, actually. (the one I proposed, that is)

Putting more fanciness in it only destroyes its simple beauty.
A backwards poet writes inverse.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
March 22 2013 19:43 GMT
#546
On March 23 2013 04:39 Dandel Ion wrote:
The more I think about it, the more I like that setup, actually. (the one I proposed, that is)

Putting more fanciness in it only destroyes its simple beauty.


The problem with it is that it basically forces mafia to fake-claim cop and gamble, if he doesn't kill the DT.
[15:15] <Palmar> and yes marv, you're a total hottie
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 22 2013 19:44 GMT
#547
On March 23 2013 04:43 marvellosity wrote:
Show nested quote +
On March 23 2013 04:39 Dandel Ion wrote:
The more I think about it, the more I like that setup, actually. (the one I proposed, that is)

Putting more fanciness in it only destroyes its simple beauty.


The problem with it is that it basically forces mafia to fake-claim cop and gamble, if he doesn't kill the DT.


And assuming he doesn't kill the DT's target.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
March 22 2013 19:45 GMT
#548
On March 23 2013 04:43 marvellosity wrote:
Show nested quote +
On March 23 2013 04:39 Dandel Ion wrote:
The more I think about it, the more I like that setup, actually. (the one I proposed, that is)

Putting more fanciness in it only destroyes its simple beauty.


The problem with it is that it basically forces mafia to fake-claim cop and gamble, if he doesn't kill the DT.

Your point being?

Nuffin wrong with a lil fakeclaiming.
A backwards poet writes inverse.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
March 22 2013 19:47 GMT
#549
On March 23 2013 04:44 Sn0_Man wrote:
Show nested quote +
On March 23 2013 04:43 marvellosity wrote:
On March 23 2013 04:39 Dandel Ion wrote:
The more I think about it, the more I like that setup, actually. (the one I proposed, that is)

Putting more fanciness in it only destroyes its simple beauty.


The problem with it is that it basically forces mafia to fake-claim cop and gamble, if he doesn't kill the DT.


And assuming he doesn't kill the DT's target.


He wouldn't know if that was the case until the DT claimed. Which means that theoretically it would be optimal play for the mafia to wait for the DT to claim, but if the mafia waits and the DT has a redcheck on him, then it's looking pretty shit for the mafia.
[15:15] <Palmar> and yes marv, you're a total hottie
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 22 2013 19:51 GMT
#550
Assuming random night actions,

Scum has a 1/3 chance of hitting the DT, which then leaves him favoured to win assuming he hides properly.
Scum has a 2/9 chance of hitting the DT's target, which leaves the DT with a useless claim and scum can either counter claim and fight that, or if he hides properly the lynch is 50/50 him or a VT
Scum has a 4/9 chance of hitting an unchecked VT, leaving the DT with a conclusive check (either on scum or on town), either way forcing a false claim from scum because the DT has a solved game. It boils down to convincing the last VT.

Proper play from both sides hopefully increases their chances of hitting with roles, but i'm not sure how much given how little scum has to do in this game.

Maybe a no-flip on the NK to make more DT claim wifom?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Acrofales
Profile Joined August 2010
Spain18425 Posts
March 22 2013 23:26 GMT
#551
I don't really see the point in this game. It's not mafia, because you can't have any of the association tells: it's 3 townies vs. an SK. Secondly, the DT just adds a pointless game of roulette to it. Either the DT gets a check of that works, and it becomes claim vs. claim (which imho is always a stupid scenario), or the NK roulette works for the scum and the DT was useless.
yamato77
Profile Blog Joined October 2010
11589 Posts
March 22 2013 23:47 GMT
#552
It's my two favorite parts of mafia mixed together; lylo and day 1.

Idk, it was just an idea. If people think it's unfair or whatever, that's fine. I just wanted to conceptualize a short one-cycle game.
Writer@WriterYamato
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
Last Edited: 2013-03-23 00:00:52
March 22 2013 23:59 GMT
#553
On March 23 2013 08:26 Acrofales wrote:
I don't really see the point in this game. It's not mafia, because you can't have any of the association tells: it's 3 townies vs. an SK. Secondly, the DT just adds a pointless game of roulette to it. Either the DT gets a check of that works, and it becomes claim vs. claim (which imho is always a stupid scenario), or the NK roulette works for the scum and the DT was useless.

/shrug

I happen to like roulette.

If you look at it properly, everything about mafia is just roulette. So I don't see any substantial difference in mentality.
Not sure why it's not supposed to be mafia.
A backwards poet writes inverse.
Hapahauli
Profile Joined May 2009
United States9305 Posts
Last Edited: 2013-04-16 19:06:08
April 16 2013 18:54 GMT
#554
Towards the beginning of the year, I was thinking of hosting a no night-kill setup. Unfortunately this is a lot more imbalanced than I thought, considering that the mafia need one extra mislynch every single time one of their teammates dies and can't maintain the balance with factional KP.

I still want to try the setup though, and my solution so far has been two possible "twists" on the Vengeful Mafia IRC setup. Just call the whole thing "Vengeful" mafia for now.

Setup A:
  • 6 Town and 3 Mafia (Undecided on blue-roles)
  • Instant-majority lynch. No night-cycle, no night kills.
  • Mafia get a factional day-vigi KP every single time a Mafia member dies.


Setup B:
  • 6 Town and 3 Mafia (might be a 7 town 2 mafia setup, not sure how balanced the mechanic below is)
  • Instant-majority lynch. No night-cycle, no night kills.
  • ANY player that dies gets lynched has the option to vigi another player.


Setup A seems more balanced. Setup B looks a lot more insane (fun?) and aesthetically pleasing from a design perspective.

Any thoughts or suggestions would be appreciated.
a talking rock that sprouts among the waves woosh
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
April 16 2013 19:03 GMT
#555
On April 17 2013 03:54 Hapahauli wrote:
Setup B:
  • 6 Town and 3 Mafia (might be a 7 town 2 mafia setup, not sure how balanced the mechanic below is)
  • No night-cycle, no night kills.
  • ANY player that dies has the option to vigi another player.


Lemme get this straight, you want to create a vigi-chain at the end of d1 where everyone that dies can kill a dude who then in turn can kill a dude and then in the end it's a crapshoot as to who is the last player to die.

Sounds legit.
A backwards poet writes inverse.
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
April 16 2013 19:04 GMT
#556
On April 17 2013 04:03 Dandel Ion wrote:
Show nested quote +
On April 17 2013 03:54 Hapahauli wrote:
Setup B:
  • 6 Town and 3 Mafia (might be a 7 town 2 mafia setup, not sure how balanced the mechanic below is)
  • No night-cycle, no night kills.
  • ANY player that dies has the option to vigi another player.


Lemme get this straight, you want to create a vigi-chain at the end of d1 where everyone that dies can kill a dude who then in turn can kill a dude and then in the end it's a crapshoot as to who is the last player to die.

Sounds legit.


Approved by CC.
But CC isn't protown as town. 100% real heuristic.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
April 16 2013 19:05 GMT
#557
On April 17 2013 04:04 Mr. Cheesecake wrote:
Show nested quote +
On April 17 2013 04:03 Dandel Ion wrote:
On April 17 2013 03:54 Hapahauli wrote:
Setup B:
  • 6 Town and 3 Mafia (might be a 7 town 2 mafia setup, not sure how balanced the mechanic below is)
  • No night-cycle, no night kills.
  • ANY player that dies has the option to vigi another player.


Lemme get this straight, you want to create a vigi-chain at the end of d1 where everyone that dies can kill a dude who then in turn can kill a dude and then in the end it's a crapshoot as to who is the last player to die.

Sounds legit.


Approved by CC.

Let's host it
A backwards poet writes inverse.
Hapahauli
Profile Joined May 2009
United States9305 Posts
April 16 2013 19:05 GMT
#558
On April 17 2013 04:03 Dandel Ion wrote:
Show nested quote +
On April 17 2013 03:54 Hapahauli wrote:
Setup B:
  • 6 Town and 3 Mafia (might be a 7 town 2 mafia setup, not sure how balanced the mechanic below is)
  • No night-cycle, no night kills.
  • ANY player that dies has the option to vigi another player.


Lemme get this straight, you want to create a vigi-chain at the end of d1 where everyone that dies can kill a dude who then in turn can kill a dude and then in the end it's a crapshoot as to who is the last player to die.

Sounds legit.


Oh whoops phrased that wrong.

Any player that gets lynched gets a vigi-shot.

Though the vigi-chain sounds fucking hillarious.
a talking rock that sprouts among the waves woosh
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
April 17 2013 02:40 GMT
#559
If I'm playing that game I'll try to get mislynched on D1 every single time and shoot someone when I die
Oatsmaster
Profile Joined October 2012
United States16628 Posts
April 17 2013 03:46 GMT
#560
No night kill with instant majority is insanely hard for scum.

B sounds interesting, but mafia have absolutely no choice who the guy getting lynched shoots. And thats the only form of directed kp other than lynches.

B with plurality deadline lynch would be more balanced and fun I think.
No gg, No skill.
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