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TL Mafia Idea Factory - Page 29

Forum Index > TL Mafia
Post a Reply
Prev 1 27 28 29 30 31 51 Next
yamato77
Profile Blog Joined October 2010
11589 Posts
April 17 2013 03:51 GMT
#561
6-3 no flips, no NK

best game.
Writer@WriterYamato
Hapahauli
Profile Joined May 2009
United States9305 Posts
April 17 2013 03:58 GMT
#562
On April 17 2013 12:51 yamato77 wrote:
6-3 no flips, no NK

best game.


There needs to be some sort of balancing mechanic, because the game really snowballs out of control every time scum is lynched. Scum initially needs 3 mislynches to win, and an additional mislynch for every member they lose.
a talking rock that sprouts among the waves woosh
Ace
Profile Blog Joined October 2002
United States16096 Posts
April 17 2013 04:00 GMT
#563
On April 17 2013 12:58 Hapahauli wrote:
Show nested quote +
On April 17 2013 12:51 yamato77 wrote:
6-3 no flips, no NK

best game.


There needs to be some sort of balancing mechanic, because the game really snowballs out of control every time scum is lynched. Scum initially needs 3 mislynches to win, and an additional mislynch for every member they lose.


word yo.

http://wiki.mafiascum.net/index.php?title=Positive_Feedback
Math me up, scumboi. - Acrofales
yamato77
Profile Blog Joined October 2010
11589 Posts
April 17 2013 04:07 GMT
#564
The no-flips part is like, murderous to town.
Writer@WriterYamato
Hapahauli
Profile Joined May 2009
United States9305 Posts
April 17 2013 04:12 GMT
#565
On April 17 2013 13:07 yamato77 wrote:
The no-flips part is like, murderous to town.


But it also seems really un-fun =/

Feel free to convince me otherwise though
a talking rock that sprouts among the waves woosh
Ace
Profile Blog Joined October 2002
United States16096 Posts
April 17 2013 04:17 GMT
#566
All players have the Vengeful trait, day ends when the lynched person uses their Vengeful power? And no flips? is that correct?
Math me up, scumboi. - Acrofales
yamato77
Profile Blog Joined October 2010
11589 Posts
April 17 2013 04:20 GMT
#567
That sounds like an amazing game.

I would host it.
Writer@WriterYamato
Hapahauli
Profile Joined May 2009
United States9305 Posts
April 17 2013 04:21 GMT
#568
no-flips + vengeful would be pretty interesting, in that it doesn't leave the town out to dry in terms of post-flip information.

I'll have to think about that.
a talking rock that sprouts among the waves woosh
yamato77
Profile Blog Joined October 2010
11589 Posts
April 17 2013 04:25 GMT
#569
If you don't host that setup, I will.

I'm completely serious.
Writer@WriterYamato
Ace
Profile Blog Joined October 2002
United States16096 Posts
Last Edited: 2013-04-17 04:26:22
April 17 2013 04:25 GMT
#570
depending on size, adding a Day Cop(or 2 imo) without confirmed sanity and a Scum Day Rolecop would help with the no flips aspect. Might be the only way to make the game playable.
Math me up, scumboi. - Acrofales
yamato77
Profile Blog Joined October 2010
11589 Posts
April 17 2013 04:32 GMT
#571
Any game I host is going to be small, because I hate long games as a player.

I was toying with the idea of having lynched players show no flip while shot players show their flip.
Writer@WriterYamato
Hapahauli
Profile Joined May 2009
United States9305 Posts
April 17 2013 04:34 GMT
#572
On April 17 2013 13:25 yamato77 wrote:
If you don't host that setup, I will.

I'm completely serious.


I'm seriously thinking about hosting it, but I want more input on the balance.

So far we got:
Instant-Majority
No-flips
No-NK's
Vengeful Mechanic

As far as blues go, I'm tempted to leave it as is. I really, really hate cops in mini's, especially in a format w/out NK's.
a talking rock that sprouts among the waves woosh
Ace
Profile Blog Joined October 2002
United States16096 Posts
April 17 2013 04:41 GMT
#573
Well how are you going to introduce new information in the thread? Going off a 9 player mountainous setup (7 Town vs 2 Scum, all vanilla) it's difficult for Town to win. Extrapolating to a setup with no power roles + Vengeful sounds incredibly difficult for Town.

If only Town has the Vengeful trait then No Flips doesn't matter, as every Town player will be proven innocent once lynched. Scum can't, and the Town will know when they have successfully lynched one. Maybe if only a few Townies have it then No Flips will work.

Math me up, scumboi. - Acrofales
Ace
Profile Blog Joined October 2002
United States16096 Posts
April 17 2013 04:44 GMT
#574
this might be a good read

http://wiki.mafiascum.net/index.php?title=Vengeful_Mafia
Math me up, scumboi. - Acrofales
yamato77
Profile Blog Joined October 2010
11589 Posts
April 17 2013 04:44 GMT
#575
What about SHOT players showing flip?

That's new information, but it isn't guaranteed. I like it.
Writer@WriterYamato
Ace
Profile Blog Joined October 2002
United States16096 Posts
April 17 2013 04:54 GMT
#576
If Scum also get the vengeful trait then it would work. If only Town do then you're back at Square 1. Then it has to be other way around where lynches flip and players killed by Vengefuls don't.
Math me up, scumboi. - Acrofales
yamato77
Profile Blog Joined October 2010
11589 Posts
April 17 2013 04:59 GMT
#577
Yeah, everyone vengeful, flips only if shot, and no NK.

6-3 setup, instant majority lynch.

Lets mafia POTENTIALLY shoot strong town leaders if they get lynched, but that would come at the cost of near-confirming the lynched person as mafia, while mafia can choose to deny town any sort of certainty by aiming for the low-hanging fruit, obscuring town's information.

Town, then, also have a way to stop scum momentum if they shoot correctly upon being mislynched, near-confirming themselves as town that died and trading 1-1.

I feel like it's a good setup. It'll have a lot of variation, but it gives mafia some tools they usually don't have, while nerfing crutches to mafia play like the NK. It would be an excellent learning experience.
Writer@WriterYamato
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
April 17 2013 05:09 GMT
#578
Hmm, I might try this/slight variations out IRL, and I'll let you know how things go. Should be a fun change of pace from traditional games
Trust in Bayes.
Ace
Profile Blog Joined October 2002
United States16096 Posts
April 17 2013 05:17 GMT
#579
If Town gets lynched and shoots another Town player they go into Day 2 at 4 vs 3.

From here it's 3vs3 if Town is lynched and now has to shoot:

50% chance of shooting Town turning it into 2Town vs 3Scum = game over.
50% chance of shooting Scum turning it into 3Town vs 2Scum. Best odds but not by much. Scum has traded 3 for 1 at this point and can still win with 1 missed shot. Town knows for sure that 1 Scum has died because the game is still going on. Good place for the game to be sort of.

I'd say this is the best case scenario for Scum and looks playable. Worst case for Town and still winnable.

Why is 6 v 3 better than 7 v 2 though?
Math me up, scumboi. - Acrofales
yamato77
Profile Blog Joined October 2010
11589 Posts
April 17 2013 05:21 GMT
#580
To give scum more leeway. In most mini games, the game is carried essentially by one, maybe two good town players. Scum losing 1 of 3 to kill them off is more winnable than losing 1/2.
Writer@WriterYamato
Prev 1 27 28 29 30 31 51 Next
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