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Active List of Mafia Games - Page 2

Forum Index > TL Mafia
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Prev 1 2 3 4 5 291 292 293 Next
fIamewheel
Profile Blog Joined May 2010
177 Posts
December 05 2010 22:53 GMT
#21
Should save the name then and use it for a not-normal game then. Bloody waste of the Pokemon name!
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
December 05 2010 22:53 GMT
#22
i thought about it and maybe adding some weird mechanics with pokeballs or something but meh

as a writer i really just like using themes for flavor anyway
RIP Aaliyah
fIamewheel
Profile Blog Joined May 2010
177 Posts
December 05 2010 22:55 GMT
#23
Regardless, save it for something actually mechanical then otherwise it's just adding names to the same roles and wasting a [potentially] very good idea aughhh.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
December 05 2010 22:57 GMT
#24
D:

maybe i can use the mario theme instead? i didn't think of too many great mechanical ideas for that and I can just as easily give names for the roles.
RIP Aaliyah
Incognito
Profile Joined November 2008
United States2071 Posts
December 05 2010 22:57 GMT
#25
What, Charmander evolves into Charzard and is able to leave the town for a night and kill a section of the town with fire?
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Incognito
Profile Joined November 2008
United States2071 Posts
December 05 2010 22:58 GMT
#26
On December 06 2010 07:57 DoctorHelvetica wrote:
D:

maybe i can use the mario theme instead? i didn't think of too many great mechanical ideas for that and I can just as easily give names for the roles.


Mario theme must have mushrooms and other similar items.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
December 05 2010 22:58 GMT
#27
hm evolution could be interesting

like have a weak DT start out as a reporter (knows only if someone had a night action or not), then tracker, then DT

Abra -> Kadabra -> Alakazam
RIP Aaliyah
fIamewheel
Profile Blog Joined May 2010
177 Posts
December 05 2010 23:05 GMT
#28
Charmeleon first, actually.

Honestly if you're going to run a normal game it's easiest just to use normal names for normal roles. Since I'm the type of person that likes everything neat and filed, it's so much easier for me to see "TL Mafia XXXVI" than "Pokemafia" when the games are the same except for name differences. It makes it easier to categorize games by chronological history, which, say, could make it easier for Foolishness (or whomever) to go through when he's doing his point system.

Actually, I would support all [normal] games being given a number at least. If you really, really want the "flavor" name to stay, you can keep it in there, but at least call it "TL Mafia XXXVI: Pokemafia" or something.

Though I still just prefer pure number.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
December 05 2010 23:08 GMT
#29
Another thing about introducing flavour into normal game, I think, is the irregularity of role names. I am guessing you are going to give different players different pokemon names, and if so - even if the ability of the role themselves may be normal - you can be assured they will be mass nameclaim demand and bs flavour speculation based on them.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Incognito
Profile Joined November 2008
United States2071 Posts
December 05 2010 23:13 GMT
#30
On December 06 2010 08:08 Hesmyrr wrote:
Another thing about introducing flavour into normal game, I think, is the irregularity of role names. I am guessing you are going to give different players different pokemon names, and if so - even if the ability of the role themselves may be normal - you can be assured they will be mass nameclaim demand and bs flavour speculation based on them.


Pokemafia, like all normal games, will have a semi-open setup. So no, nameclaiming, will not be an issue. Because nameclaiming = roleclaiming.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
fIamewheel
Profile Blog Joined May 2010
177 Posts
December 05 2010 23:14 GMT
#31
Oh yes, and TL Mafia XXXIV shall be run as a boot camp game. DoctorHelvetica, if you have your Pokemafia game ready and done then my game shall become "TL Mafia XXXV", though I really have a pressing urge to redirect the flow of normal games.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
December 05 2010 23:16 GMT
#32
On December 06 2010 08:13 Incognito wrote:
Show nested quote +
On December 06 2010 08:08 Hesmyrr wrote:
Another thing about introducing flavour into normal game, I think, is the irregularity of role names. I am guessing you are going to give different players different pokemon names, and if so - even if the ability of the role themselves may be normal - you can be assured they will be mass nameclaim demand and bs flavour speculation based on them.


Pokemafia, like all normal games, will have a semi-open setup. So no, nameclaiming, will not be an issue. Because nameclaiming = roleclaiming.

Okay, checked the normal and theme game definitions. Thanks.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
LSB
Profile Blog Joined April 2010
United States5171 Posts
Last Edited: 2010-12-05 23:36:15
December 05 2010 23:23 GMT
#33
[M]Experimental Parliamentary Micro Mafia - (thread not created), due to start sometime (LSB is host)
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
December 05 2010 23:23 GMT
#34
On December 06 2010 08:05 fIamewheel wrote:
Charmeleon first, actually.

Honestly if you're going to run a normal game it's easiest just to use normal names for normal roles. Since I'm the type of person that likes everything neat and filed, it's so much easier for me to see "TL Mafia XXXVI" than "Pokemafia" when the games are the same except for name differences. It makes it easier to categorize games by chronological history, which, say, could make it easier for Foolishness (or whomever) to go through when he's doing his point system.

Actually, I would support all [normal] games being given a number at least. If you really, really want the "flavor" name to stay, you can keep it in there, but at least call it "TL Mafia XXXVI: Pokemafia" or something.

Though I still just prefer pure number.

I'm going to have to agree with this one. It'll make things easier if everyone knows that "TL Mafia *insert Roman numeral here*" means a normal game. But as DrH said, to make flavor writing easier, a title such as TL Mafia XXVI: Pokemafia is good to me. If someone else wants to make an actual themed game with Pokemon they can go ahead separately.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
LSB
Profile Blog Joined April 2010
United States5171 Posts
Last Edited: 2010-12-05 23:24:24
December 05 2010 23:24 GMT
#35
Edit:Fail
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
Last Edited: 2010-12-05 23:28:05
December 05 2010 23:26 GMT
#36
TL Mafia: XXXVI: Pokemafia is fine as a title

But I can sit on it and host a normal and flavorless game instead, if people would prefer that. Or i can just wait for flamewheels normal bootcamp game and then work on making pokemafia more "themed"

but I really like normal games at heart
RIP Aaliyah
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
December 05 2010 23:32 GMT
#37
On December 06 2010 08:26 DoctorHelvetica wrote:
TL Mafia: XXXVI: Pokemafia is fine as a title

But I can sit on it and host a normal and flavorless game instead, if people would prefer that. Or i can just wait for flamewheels normal bootcamp game and then work on making pokemafia more "themed"

but I really like normal games at heart

Nah just go ahead and host it, you're already in line. Besides I made you wait on the mini mafia for Hesmyrr, so I feel bad =P
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
Incognito
Profile Joined November 2008
United States2071 Posts
Last Edited: 2010-12-05 23:57:44
December 05 2010 23:56 GMT
#38
I don't have a problem with:

TL Mafia (Insert Roman Numeral Here): (Insert Game Flavor Here)


Its been pretty standard throughout TL mafia history up until the recent influx of themed games. In fact, not numbering games has made it harder for me to keep the games straight in my mind in terms of chronological order as well as what happened in each game.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 07 2010 20:15 GMT
#39
Someone just let me know when I can host PYP 3 or WaW 2. Thanks.
Math me up, scumboi. - Acrofales
aidnai
Profile Joined January 2010
United States1159 Posts
December 07 2010 21:31 GMT
#40
Aughh, too many games

I can only play one game at a time, i'm already signed up for harry potter but I want to play a normal game (pokemafia)...

On December 08 2010 04:03 jcarlsoniv wrote:
/out

Pokemon and HP > communists =/


On December 08 2010 06:05 LSB wrote:
/out
What Jcarlson said


On December 08 2010 03:43 DCLXVI wrote:
augh I'm sorry but pokemon>>>HP, and there are less players
/out


HP mafia at 23/41
Pokemafia at 12/31
commimafia at 5/14

we need a higher player/game ratio, especially with so many people bailing due to holidays and what not.
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