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Godfather Mafia - Page 7

Forum Index > TL Mafia
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YellowInk
Profile Joined April 2010
United States578 Posts
June 30 2010 08:07 GMT
#121
On June 30 2010 16:36 DarthThienAn wrote:
The voting thread will go up when Day 1 actually starts. ^^

See? Stalling. Cahoots.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
June 30 2010 08:11 GMT
#122
YellowInk (Townie Town Idiot) has been modkilled.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
June 30 2010 12:27 GMT
#123
How... provocative. Makes me want to revolt against a supremely higher power
Together but separate, like oatmeal
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
June 30 2010 13:56 GMT
#124
Guys, before we formulate plan about what to do for day 1, remember currently only negative anti-town role we have is Godfather and Traitor- and they don't know each other at all! Usually the foundation of scumhunting is based on the interactions between mafia-aligned players since they, knowing each other, will have subtle difference in how they treat each other than us Townies. People prop up action made by others as "scummy" when it eventually turns out that player's behaviour has resulted in benefit for mafia side (busing each other to encourage other to be seen as Town, proposing alternative bandwagon when current town lynch consensus is mafia player, string of deliberately poor analysis). In all mafia games (with exception of the games with abnormally long deadlines like those from MafiaScum) day 1 turn out to be half-hearted and weak exactly because we do not have any of affromented informations yet. In this setup where anti-town players essentially have no allies to protect, d1 content is permanently likely to be useless and devolve into mere popularity contest.

Now DarthThienAn confirmed that role, as all good mods should do, were randomized. In this case I believe the town's best choice of action is to lynch inactives or poor townies without any worries at all. Even in normal mafia setup with large roster of Townies this is pretty decent move, but here where d1 target constitutes only Godfather and Traitor, it's a win move. The probability of hitting antitown player by grabbing any random player is equally 1/10, and today's flip is more likely to be determined by roll of fortune than good hard scumhunting exactly because of the difficulty of getting read for today. So why not rid us of a anti-town players and make our lives much easier?

I would also like to note that this state of cluelessness extends to day 2 also, since the situation will be GODFATHER, MAFIA, TRAITOR. In this case only scum player with concrete knowledge on his allies are Godfather, who has recruited the mafia. However even if the mafia happens to be bandwagoned d2, I think that Godfather will less likely to try to bring himself into spotlight by defending single scum, when he still has recruitment power on his thumb. Thus the interaction based analysis fails to be any use until day 3; proportionally increasing the importance of investigative power roles. Unless in uttermost danger the PR should definitely not out themselves, and do not commit to making obvious PR tells which Godfather may catch on. Most of us have played few games in TL before so should know mafia is just as likely to hit (or recruit, in this case) active lurkers early night as highly active townie in hope of fishing out power roles.

This is my current thoughts about this setup for now, I think other players should try to figure out town's best strategy also since looking at the quality of arguments is the best material we can use to scumhunt at this point.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 30 2010 14:27 GMT
#125
You are mostly right Hesmyrr, but it is currently night 0, and the godfather is picking his scum. Our first vote will be day1 (the phase coming up) which at that point the godfather's choice is already in effect and there is 1 mafia member out there bringing anti-town up to 3. I don't think this invalidates your proposal of voting off in-actives but I think it does mean we can use interaction based analysis a day sooner.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Qatol
Profile Blog Joined November 2006
United States3165 Posts
June 30 2010 14:35 GMT
#126
On June 30 2010 17:11 DarthThienAn wrote:
YellowInk (Townie Town Idiot) has been modkilled.

Stupid modkills..... I'll go update the ban list....
+ Show Spoiler +
Uff Da
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
June 30 2010 14:48 GMT
#127
This is night start? That makes things much better, I guess. I am hoping since all other pr (besides detectives) are also carrying out his actions there are hopefully more things to go on day 1.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
June 30 2010 14:51 GMT
#128
Night 0 only applies for the GF then, not for hits or blue roles, correct? And we dont get info from the people we kill besides what they roleclaim or who they point to?
Together but separate, like oatmeal
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 30 2010 14:51 GMT
#129
The Godfather will recruit a new mafia member before the game begins (after role PMs). No other night actions will be carried out on “Night 0,” and the mafia member will be notified of his status before the game begins. For this reason, role PMs will be sent out 24 hours before the game begins. If the Godfather fails to PM me during Night 0, no one will be recruited.


So unfortunately none of the other PR will go, but it should mean there is no kill either.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 30 2010 14:52 GMT
#130
oops ninja'd by bumatlarge.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 30 2010 14:54 GMT
#131
We can get information once in the game for everyone who has died up to that point, provided the coroner is in the game, not dead, and not recruited.

but other than that you are right only role-claim and death proclaims otherwise (though neither are necessarily accurate.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
June 30 2010 15:00 GMT
#132
God damn it, I'll reread the OP. I seem to be missing more details about setup than I expected.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 30 2010 15:21 GMT
#133
Since right now the only thing that is happening is the godfather recruiting someone, I would suggest that we not talk too much about anything. This gives the godfather as little information as possible.

If the godfather is good at "blue sniping" then by talking too much we could out one of our PRs.
If we talk about who we are likely to kill the next day/talk a lot and cause some people to appear as the obvious inactives then the godfather will probably not recruit those people.

So right now we should all blend in as one town to reduce the godfather's chances of recruiting a PR.

So... everyone shut up until day starts. =P But that doesn't mean you shouldn't start thinking about what you do want to say after day starts. As with all custom setups, you should examine the roles and rules to see if there's anything we can exploit (ex. if a role claim would somehow be beneficial, or if we should out specific roles, or if some elaborate scheme of sorts will cause town to win, or whatever else you might think of).

TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 30 2010 15:22 GMT
#134
Oh and of course, if you didn't read the OP in detail to understand how this game works exactly, you should do that right now. >_>
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
lakrismamma
Profile Joined August 2006
Sweden543 Posts
June 30 2010 15:44 GMT
#135
On June 30 2010 22:56 Hesmyrr wrote:

Now DarthThienAn confirmed that role, as all good mods should do, were randomized. In this case I believe the town's best choice of action is to lynch inactives or poor townies without any worries at all. Even in normal mafia setup with large roster of Townies this is pretty decent move, but here where d1 target constitutes only Godfather and Traitor, it's a win move. The probability of hitting antitown player by grabbing any random player is equally 1/10, and today's flip is more likely to be determined by roll of fortune than good hard scumhunting exactly because of the difficulty of getting read for today. So why not rid us of a anti-town players and make our lives much easier?




Agree with most of your post except this. Since inactives are getting modkilles anyway and good players are more likely to get recruited by the mafia then bad. Lynching one of those would essentially just kill of another townie.
I dont have any good sugestion to an alternative though. Maybe just kill of someone random?
I hear thunder but theres no rain. This type of thunder breaks walls and window panes.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
June 30 2010 15:59 GMT
#136
Alright, I'm gonna read the rules so I don't get myself modkilled this time.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
June 30 2010 16:01 GMT
#137
On July 01 2010 00:44 lakrismamma wrote:
Show nested quote +
On June 30 2010 22:56 Hesmyrr wrote:

Now DarthThienAn confirmed that role, as all good mods should do, were randomized. In this case I believe the town's best choice of action is to lynch inactives or poor townies without any worries at all. Even in normal mafia setup with large roster of Townies this is pretty decent move, but here where d1 target constitutes only Godfather and Traitor, it's a win move. The probability of hitting antitown player by grabbing any random player is equally 1/10, and today's flip is more likely to be determined by roll of fortune than good hard scumhunting exactly because of the difficulty of getting read for today. So why not rid us of a anti-town players and make our lives much easier?




Agree with most of your post except this. Since inactives are getting modkilles anyway and good players are more likely to get recruited by the mafia then bad. Lynching one of those would essentially just kill of another townie.
I dont have any good sugestion to an alternative though. Maybe just kill of someone random?

But now if GF read your post, he might recruit one of the 'bad' players in line with your argument.
WIFOM
lalala
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
June 30 2010 16:05 GMT
#138
On June 30 2010 17:07 YellowInk wrote:
Show nested quote +
On June 30 2010 16:36 DarthThienAn wrote:
The voting thread will go up when Day 1 actually starts. ^^

See? Stalling. Cahoots.


He got modkilled for saying that?!
I better be careful =.="
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
June 30 2010 16:13 GMT
#139
On July 01 2010 01:05 Abenson wrote:
Show nested quote +
On June 30 2010 17:07 YellowInk wrote:
On June 30 2010 16:36 DarthThienAn wrote:
The voting thread will go up when Day 1 actually starts. ^^

See? Stalling. Cahoots.


He got modkilled for saying that?!
I better be careful =.="


Modfont is a go.

I like to make sure that those who cross me once don't live to cross me again.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
June 30 2010 17:05 GMT
#140
On July 01 2010 01:13 DarthThienAn wrote:
Show nested quote +
On July 01 2010 01:05 Abenson wrote:
On June 30 2010 17:07 YellowInk wrote:
On June 30 2010 16:36 DarthThienAn wrote:
The voting thread will go up when Day 1 actually starts. ^^

See? Stalling. Cahoots.


He got modkilled for saying that?!
I better be careful =.="


Modfont is a go.

I like to make sure that those who cross me once don't live to cross me again.

Use the boost to get throughForce lightning!
Writerdamn, i was two days from retirement
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