I am headed to bed, I have read through the posts but will do so again and write up my thoughts as I am off tomorrow from work.
Godfather Mafia - Page 44
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rastaban
United States2294 Posts
I am headed to bed, I have read through the posts but will do so again and write up my thoughts as I am off tomorrow from work. | ||
Bill Murray
United States9292 Posts
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youngminii
Australia7514 Posts
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youngminii
Australia7514 Posts
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Bill Murray
United States9292 Posts
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BloodyC0bbler
Canada7875 Posts
Sheesh. Give Ace and I a chance to catch up on this all. Till I agreed to sub in, I had not paid any attention to this game aside from seeing it up. On July 05 2010 14:26 Bill Murray wrote: voting abenson is a bad idea. I'm fine with lynching him, don't get me wrong, but who would honestly recruit abenson.... perhaps that would be a reason to actually do it, though. That's straight up WIFOM isn't it? To lynch on policy or to actually lynch someone who is scum... There is a difference in being scummy and scum. Abenson has actually been improving as a player, other than a misdeed here or a misdeed there. He reminds me of myself when I was his age + Show Spoiler + *LOL* I'm waiting to hear more from Ace and BloodyC0bbler. If they would get off of their IRC they might actually talk to us instead. I am saying this in all seriousness. They won't be sharing roles ( i don't think they do at least ), nor do I know if they talk about the setup, but I know they're friends. I'm sure they're talking, but i'm not sure if they're impeding upon the morality of the game. The fact that they aren't talking on here makes me believe that they honestly haven't been active. Ace is typically a chatterbox. BC is the one I'd be worried about more if he was Mafia. Ace would be if he made an off the wall play instead of playing straight forward like he did last game. I am worried about L, too, unless he is blue. Fairly certain he has a power role. The Mad Hatter might be better off getting himself lynched right now so that we can use his kill power (unless he has a bomb on me, in which case, what are you doing, you bloody idiot lol). If he hits the GF it would be huge. The goons or a traitor would be nice, but kinda gray. I would normally be against DT's claiming after getting a goon, but if you get one after this night it would help as it would not only take down their number but it would slow the growth of their KP which we need to keep going up as slowly as possible. I am fairly certain we have 2-3 DTs since they can't check night 1, they can be recruited, and we really need them in this imbalanced setup to even have a chance. the difference between 2 goons and 3 goons is one of ours dying in the night, is it not? That could be our detective... idk. The more information we have the more of an opportunity our hatter has. The Jailkeeper needs to continuously jail the person that they have already jailed. I'm assuming that they jailed zeks since he is a practically confirmed mason until there is a CC. Continue to jail zeks, ok? Roleblocker should go for a bigger name: Ace, BC, L, Chez, YellowInk Not a bad idea to mention as we join the game as well, I would in your position as well. The issue you will find for the first day or so at least is, Ace and I have 40+ pages of game to sift through, put thought into who we think is red, who is a potential GF, figure out the exact KP Formula that DTA is using and the like. Combine all that with the fact that this game is a cult style game, it will take us a bit longer to jump into this (or at least I assume he is in the same boat here). The issue you will find with offing the mad hatter now is well, We have no information on his kills. For instance, say he has both bombs placed. We lynch him, and two people die. We have no idea of their role or side. The easiest way to get the GF is via DT hit, or if we can snipe 1 or 2 reds and (if we are lucky) a coroner flips the dead and you get insight to how the GF is recruiting. Jailkeeper should keep locking up whoever they jailed, I would assume based on zeks roleclaim that it is him? Roleblockers and DT's get a fun job for as long as you are town. You get the fun of making lists every night with your ability. Dt lists are easier, as someone flips green/blue you shove em on one side, dead players on another, then you get the joy of finding reds. This is where it gets tricky DT's. If you say find 1 red, I would recommend keeping it to yourself. If you find 2 or somehow went rambo and found 3, reveal instantly, (2 is a preferable number) and town can double lynch, or hatters can drop bombs on them, etc.. Your job this game is alot harder than normal, as based on your level of play may require you to come out earlier with your information if you fear recruitment. Roleblockers. Everytime you block someone make a note of who you blocked. Next, make a note on night kills. You must use your ability to track Mafia KP. If hits are lower than they should be on a given night, you A) hit the GF B) hit a mafia dropping KP by 1 C) they hit a vet D) they held a hit for some reason Most likely they will not hold hits that often, as the longer the game plays out, the higher chance there is that they are discovered and the GF killed. As for your list of people to be roleblocked, I would add BM to that list as well, your being super super active. Would make the perfect recruit as you seem to be pushing things more than others. | ||
BloodyC0bbler
Canada7875 Posts
On July 05 2010 15:22 youngminii wrote: Aww I feel honored. I also, feel huge townie vibes coming from the above post. I think Zeks was the one who mentioned "I posted a code and so my mason partner can claim when I'm dead by giving out the key which you can use at a website to decrypt" or something. Was probably a lot less confusing than that. Also, if the mason is being jailchained, I don't see any reason not to counter claim, seeing as they'll be protected. Even if they do have a blue role, they can claim and everything will be dandy. The whole roleblock thing I was talking about was the plan we decided to put into motion - Korynne's plan. And yesh, it's true I haven't played on TL but it's been like 3 days since Zeks claimed. I'm pretty sure a mason's been on since then. Hang on for the referencing part. From what I skimmed of her plan, It was far too full of holes to be properly instituted as people don't flip on death. | ||
youngminii
Australia7514 Posts
If any mafia member is roleblocked, all mafia lose their killing power that night. | ||
BloodyC0bbler
Canada7875 Posts
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BloodyC0bbler
Canada7875 Posts
On July 05 2010 15:40 youngminii wrote: Thank you ![]() As you can tell, I have not read everything in full ![]() | ||
Bill Murray
United States9292 Posts
On July 05 2010 15:28 youngminii wrote: Myeh I'm not seeing how Korynne's plan will totally benefit scum. I say this with absolutely no confidence. ok. say we roleblock and jail player A. player A is town. Scum kill 1 in the night, recruit one, kp raises to 2 player A lives we roleblock and jail player A. player A is town. Scum get blocked on their kill in the night, due to a number of potential reasons, recruit one, kp raises to 2 player A dies even if someone was jailed or if theres a rogue roleblocker.... doesnt seem fun for them we roleblock and jail player a. player a is town. scum forgo their kill, recruit in the night, kp raises to 2, guide our lynch, and we lynch player a for them so they get their night kill back while taking away our chance of even lynching the godfather at all 1/16 chance we chain-roleblock and jail the godfather, in which case i don't think it will even affect their killpower at all as it seems to me that goons and godfather are seperated i'm a poker player i like better odds than that furthermore, if we actually DO find a goon, and drag the game on... We have 16 players. We can be sure there are 2 mafia, 1 Godfather, and 1 Traitor in all likelihood. This makes it 12 vs 4 and already relatively imbalanced for them. Today: We mislynch. 11 vs 4 with 2 goons & 1 kp Tonight: mafia kill someone and recruit someone else. Tomorrow: 9 vs 5 with 3 goons & 2kp After Tomorrow Night: 6 vs 5 with 4 goons & 2kp. LyLo Fuck that plan, it lets them play the cards. It will enable them to gain KP For such a large theme game, they can REALLY hit their win condition fast. I'm not saying we didn't have a 5% chance of offing the GF and having 1 mafia, but then it'd be 5% followed by 5.26% which is slim to nil imo. We could use that 20th player slot we lost due to that browney kid not playing. 16 players left i think.. | ||
youngminii
Australia7514 Posts
On July 05 2010 15:37 BloodyC0bbler wrote: From what I skimmed of her plan, It was far too full of holes to be properly instituted as people don't flip on death. I completely agree and I argued the same things originally. However I was under the safe assumption that we had already decided to act upon the plan. | ||
youngminii
Australia7514 Posts
I don't understand why in your scenario the same person is being roleblocked and jailed. More than once too. Don't think it'll make a difference in that the plan is flawed. Well I didn't want to use the plan for multiple nights anyway, and did Korynne say why she wasn't going to be on? I don't remember seeing any "replace me, gotta go for a few days" posts by her. | ||
BloodyC0bbler
Canada7875 Posts
On July 05 2010 15:41 youngminii wrote: I completely agree and I argued the same things originally. However I was under the safe assumption that we had already decided to act upon the plan. Oh? I must have missed the common consensus of that agreement + I am seeing at least one person vehemently opposed to it. I will try to think of a better and more optimal plan if we must have one, but her idea is rocky at best in this setup. Combine in that if a roleblocker is recruited they become a mafia roleblocker, it is a rough role to rely on. | ||
youngminii
Australia7514 Posts
Hopefully. | ||
BloodyC0bbler
Canada7875 Posts
On July 04 2010 03:14 Korynne wrote: I will be away from mafia for a while, I don't know how long, dealing with personal issues and such. Please PM me if you want to make a modification to this schedule so I don't have to hunt through the posts. Thank you. From the mafia schedules thread | ||
youngminii
Australia7514 Posts
On July 05 2010 15:46 BloodyC0bbler wrote: Oh? I must have missed the common consensus of that agreement + I am seeing at least one person vehemently opposed to it. I will try to think of a better and more optimal plan if we must have one, but her idea is rocky at best in this setup. Combine in that if a roleblocker is recruited they become a mafia roleblocker, it is a rough role to rely on. I think L proposed a plan where we come up with a list of 3 people to roleblock everyday and then the roleblocker takes it into their own hands each night. | ||
youngminii
Australia7514 Posts
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BloodyC0bbler
Canada7875 Posts
On July 05 2010 15:47 youngminii wrote: I think L proposed a plan where we come up with a list of 3 people to roleblock everyday and then the roleblocker takes it into their own hands each night. That seems a little bit more intelligent than her idea. | ||
Bill Murray
United States9292 Posts
if we roleblock a town, and they forgo a kill: player a is roleblocked, player a is town. mafia forgo their kill. People cry "this person is mafia!" the same they would is he was actually mafia, as the scum didn't send in a kill and essentially use their kill the next day and get more recruitment furthermore, if we roleblock a scum: player a is roleblocked. player a is scum with KP (12.5% likely.. assuming gf roleblock just blocks recruitment and not KP... i don't like 12.5% odds... I don't draw on gutshots often.) they don't kill someone in the night. People cry "this person is mafia!" the same they would if mafia didn't send in a kill on purpose. The fact that we roleblocked a goon doesn't mean they won't go up to 2 kp so it would be 11 v 4 (Counting GF and Traitor) assuming it's a goon and we lynch them say we roleblock another goon the next day... 13.3333% likely.... we lynch them... 10v4 still on the 3rd day even in the best case scenarios we lose numbers and they don't really lose numbers. I feel like this plan is continuously risking drawing out on the 6 or 7% that it takes to find the needle in the haystack. I'd much rather play it out straight forward than to muddy the waters this way. | ||
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