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[Custom] Battle Royale Mafia - Page 3

Forum Index > TL Mafia
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Prev 1 2 3 4 Next All
citi.zen
Profile Joined April 2009
2509 Posts
June 04 2010 18:15 GMT
#41
10. PM is allowed in this game.

Interesting.
Aut viam inveniam, aut faciam.
L
Profile Blog Joined January 2008
Canada4732 Posts
June 04 2010 18:31 GMT
#42
Obv given there are townie in-groups.
The number you have dialed is out of porkchops.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
June 04 2010 19:08 GMT
#43
Random drop-in!

@Fishball
Hmm, I feel sorry to hear that from you. I read some forum Mafia games whereupon completion some players decided to take a break, so I know it's a common problem. I can't divulge that much information to you, however, because it would almost guarantee unfair advantage over others D:

After playing at RoTK Mafia, I think I saw one of your posts complaining about player's "lack of clear direction" though. I am afraid this game has slight tinge of that undecisiveness too. I mean, when recruited anti-government faction has clear goal. Government has clear goal of stopping said-faction, which I expect they will mainly do by simply not getting discovered; since they can hardly do jackshit until the collar actualyl becomes inactive. Killer just goes around attacking players each night without getting killed themselves (in a way most similar to Mafia). However, as for the neutrals, unless recruited you are given room to flip-flop. Although you might want to work for a Town-cause there is nothing preventing you from having alternative option open to you too. I also think mass-roleclaim is more unlikely to happen since advertising you have a role with low strength ("I am the weakling!" -> Killer NK's you; your winning condition demands you must be alive. gg) is kinda stupid though you could always take L's path.

@L
I can see your point with the planning points and merge, but I had felt the need to do so b/c group does get critical advantage by merging. Note that there are only 6 Action pharses before the end, and the planning itself eats up one's night action. To be honest since recruiters are likely to spend at least the first Action phrase recruiting someone, it gives the groups five Action phrases to meet this unknown goal.

Let me give you an example; large numbers used so you don't know what the arbitrary point is

Fourth Voting Phrase

Group A has three people; planning pool of 93. (If all of them plan at fourth night, +15)
Group B has two people; planning pool of 66. (If all of them plan at fourth night, +11)

Merging results in 79.5 (=80). When all of them plan it becomes 106 (+26), then 132 by end of fifth "night" phrase.
If they do not merge,

A= 93, 108, 123.
B= 66, 77, 88.

So in my opinion merging, though it may temporarily bring down overall planning point in the game, gives the group better chance at succeeding later on because it gives them manpower. This effect is especially felt when group A has one person with intelligence 9 and group B has one person with intelligence 10. Since the group does not collapse when recruiter dies, it could be beneficial for both of these high intelligence-point players to work on a same planning pool rather than their individual group's ones.

However I could be missing something, so we'll think about it and add in the merging bonus if it seems necessary.

Also note that there are two distinct routes neutral players can take at the beginning of the game- they can gamble and try to bring down the collars, or well, just win (of course this isn't likely option for player who is given crappy weapon or low maximum Strength level ceiling). The problem is I have no way in hell see all 24 contestants being killed within just six night periods if only players with Killer-alignment attack (which is also why I threw down "Final Showdown" phrase). So you might have to think twice about going all-in anti-government until you are actually recruited (with your winning condition changing to demand so) since by not choosing to attack anyone at all you could find yourself in situation where resistance movement is hopeless and there are simply too many players left to kill within allocated time limit.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
June 04 2010 19:11 GMT
#44
On June 05 2010 01:36 Korynne wrote:
OMG Darth! Remove it at once! xD


teehee. I couldn't resist.


On June 05 2010 01:49 citi.zen wrote:
Show nested quote +
On June 05 2010 00:15 DarthThienAn wrote:
/mod in.

Nice picture. Banned for life.


=[ all in good fun?

www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
L
Profile Blog Joined January 2008
Canada4732 Posts
June 04 2010 20:52 GMT
#45
On June 05 2010 04:08 Hesmyrr wrote:
Random drop-in!

@Fishball
Hmm, I feel sorry to hear that from you. I read some forum Mafia games whereupon completion some players decided to take a break, so I know it's a common problem. I can't divulge that much information to you, however, because it would almost guarantee unfair advantage over others D:

After playing at RoTK Mafia, I think I saw one of your posts complaining about player's "lack of clear direction" though. I am afraid this game has slight tinge of that undecisiveness too. I mean, when recruited anti-government faction has clear goal. Government has clear goal of stopping said-faction, which I expect they will mainly do by simply not getting discovered; since they can hardly do jackshit until the collar actualyl becomes inactive. Killer just goes around attacking players each night without getting killed themselves (in a way most similar to Mafia). However, as for the neutrals, unless recruited you are given room to flip-flop. Although you might want to work for a Town-cause there is nothing preventing you from having alternative option open to you too. I also think mass-roleclaim is more unlikely to happen since advertising you have a role with low strength ("I am the weakling!" -> Killer NK's you; your winning condition demands you must be alive. gg) is kinda stupid though you could always take L's path.

@L
I can see your point with the planning points and merge, but I had felt the need to do so b/c group does get critical advantage by merging. Note that there are only 6 Action pharses before the end, and the planning itself eats up one's night action. To be honest since recruiters are likely to spend at least the first Action phrase recruiting someone, it gives the groups five Action phrases to meet this unknown goal.

Let me give you an example; large numbers used so you don't know what the arbitrary point is

Fourth Voting Phrase

Group A has three people; planning pool of 93. (If all of them plan at fourth night, +15)
Group B has two people; planning pool of 66. (If all of them plan at fourth night, +11)

Merging results in 79.5 (=80). When all of them plan it becomes 106 (+26), then 132 by end of fifth "night" phrase.
If they do not merge,

A= 93, 108, 123.
B= 66, 77, 88.

So in my opinion merging, though it may temporarily bring down overall planning point in the game, gives the group better chance at succeeding later on because it gives them manpower. This effect is especially felt when group A has one person with intelligence 9 and group B has one person with intelligence 10. Since the group does not collapse when recruiter dies, it could be beneficial for both of these high intelligence-point players to work on a same planning pool rather than their individual group's ones.

However I could be missing something, so we'll think about it and add in the merging bonus if it seems necessary.

Also note that there are two distinct routes neutral players can take at the beginning of the game- they can gamble and try to bring down the collars, or well, just win (of course this isn't likely option for player who is given crappy weapon or low maximum Strength level ceiling). The problem is I have no way in hell see all 24 contestants being killed within just six night periods if only players with Killer-alignment attack (which is also why I threw down "Final Showdown" phrase). So you might have to think twice about going all-in anti-government until you are actually recruited (with your winning condition changing to demand so) since by not choosing to attack anyone at all you could find yourself in situation where resistance movement is hopeless and there are simply too many players left to kill within allocated time limit.

The problem with your man power suggestion is that once the groups are known to each other, there's nothing stopping them from co-ordinating amongst themselves in a pre-fusion consortium. In fact it would be better for them to do so, as you've shown that A's pp level would be far higher than the group total, which means that they might be able to reach the collar break point faster. Maybe if the fusion happened on day 1 or something, otherwise you have too many members forced to flip plan at night to make up for lost time. Seems like the numbers make a fusion only good on day 1 or day 4-5 depending on if group members have been killed.

Does the fused group get 2 recruits/turn if they have 2 leaders? If so, that makes way more sense.




As for whether or not I should adopt the route; Its pretty irrelevant, If I don't look for weapons and put my hide skill as high as possible, I'm a very low priority target to hit and I can essentially tell the thread" yo, group named XYZ (not the other one) recruit me. Until that point, I can use hide. Until after that point I can use plan. I won't be killed via town lynch because killing someone who's goal is to make as many people as possible from the neutral camp win is retarded.

I mean, maybe if i find a katana and my strength is fixed at a billion I'll reconsider, but I don't see how any non-recruiter/gov't/killer would do otherwise and expect to win.
The number you have dialed is out of porkchops.
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 04 2010 23:18 GMT
#46
I don't see how they're going to be fusing short of breadcrumbs or cheating
University of Kentucky Basketball #1
L
Profile Blog Joined January 2008
Canada4732 Posts
June 04 2010 23:58 GMT
#47
pms bro.
The number you have dialed is out of porkchops.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
June 05 2010 15:48 GMT
#48
Yes, each leaders will be able to recruit different individuals even when they are merged (thus 2 recruit/turn if the two leaders are intact). In case where two leaders recruit the same person, by the way, the faction he/she will be recruited to shall be determined by 50-50 chance.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 05 2010 19:44 GMT
#49
On June 05 2010 08:58 L wrote:
pms bro.


that's risky business and can get you killed though
University of Kentucky Basketball #1
L
Profile Blog Joined January 2008
Canada4732 Posts
June 06 2010 15:50 GMT
#50
On June 06 2010 04:44 Bill Murray wrote:
Show nested quote +
On June 05 2010 08:58 L wrote:
pms bro.


that's risky business and can get you killed though

Grow some balls, ze?
The number you have dialed is out of porkchops.
ElyAs
Profile Joined December 2009
France205 Posts
June 07 2010 12:16 GMT
#51
I'd like to kill participate in this Battle royale :o
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 07 2010 17:12 GMT
#52
if i was a leader i wouldn't be sharing that information
University of Kentucky Basketball #1
Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 07 2010 17:21 GMT
#53
List is filling up very slowly... xD
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
L
Profile Blog Joined January 2008
Canada4732 Posts
June 07 2010 19:56 GMT
#54
On June 08 2010 02:12 Bill Murray wrote:
if i was a leader i wouldn't be sharing that information

Because you have no balls.
The number you have dialed is out of porkchops.
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 08 2010 09:07 GMT
#55
no, because i have a brain and wouldn't want to share any glory
University of Kentucky Basketball #1
L
Profile Blog Joined January 2008
Canada4732 Posts
June 09 2010 01:16 GMT
#56
Bill, s'ok not to have balls.
The number you have dialed is out of porkchops.
Korynne
Profile Blog Joined March 2010
Canada990 Posts
June 09 2010 02:08 GMT
#57
Aww, you guys are cute. x3

You can't have blood both in your brain and down there anyway, so like, no point having a brain and balls at the same time anyway. xP
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
L
Profile Blog Joined January 2008
Canada4732 Posts
June 09 2010 05:28 GMT
#58
On June 09 2010 11:08 Korynne wrote:
Aww, you guys are cute. x3

You can't have blood both in your brain and down there anyway, so like, no point having a brain and balls at the same time anyway. xP

Clearly you've been misinformed about how much blood humans have.
The number you have dialed is out of porkchops.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
June 09 2010 07:39 GMT
#59
On June 09 2010 14:28 L wrote:
Show nested quote +
On June 09 2010 11:08 Korynne wrote:
Aww, you guys are cute. x3

You can't have blood both in your brain and down there anyway, so like, no point having a brain and balls at the same time anyway. xP

Clearly you've been misinformed about how much blood humans have.

Wait we have blood.
Writerdamn, i was two days from retirement
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
June 09 2010 08:40 GMT
#60
everytime i have cajones i end up doublefacepalming
University of Kentucky Basketball #1
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