10. PM is allowed in this game.
Interesting.
Forum Index > TL Mafia |
citi.zen
2509 Posts
10. PM is allowed in this game. Interesting. | ||
L
Canada4732 Posts
| ||
Hesmyrr
Canada5776 Posts
@Fishball Hmm, I feel sorry to hear that from you. I read some forum Mafia games whereupon completion some players decided to take a break, so I know it's a common problem. I can't divulge that much information to you, however, because it would almost guarantee unfair advantage over others D: After playing at RoTK Mafia, I think I saw one of your posts complaining about player's "lack of clear direction" though. I am afraid this game has slight tinge of that undecisiveness too. I mean, when recruited anti-government faction has clear goal. Government has clear goal of stopping said-faction, which I expect they will mainly do by simply not getting discovered; since they can hardly do jackshit until the collar actualyl becomes inactive. Killer just goes around attacking players each night without getting killed themselves (in a way most similar to Mafia). However, as for the neutrals, unless recruited you are given room to flip-flop. Although you might want to work for a Town-cause there is nothing preventing you from having alternative option open to you too. I also think mass-roleclaim is more unlikely to happen since advertising you have a role with low strength ("I am the weakling!" -> Killer NK's you; your winning condition demands you must be alive. gg) is kinda stupid though you could always take L's path. @L I can see your point with the planning points and merge, but I had felt the need to do so b/c group does get critical advantage by merging. Note that there are only 6 Action pharses before the end, and the planning itself eats up one's night action. To be honest since recruiters are likely to spend at least the first Action phrase recruiting someone, it gives the groups five Action phrases to meet this unknown goal. Let me give you an example; large numbers used so you don't know what the arbitrary point is ![]() Fourth Voting Phrase Group A has three people; planning pool of 93. (If all of them plan at fourth night, +15) Group B has two people; planning pool of 66. (If all of them plan at fourth night, +11) Merging results in 79.5 (=80). When all of them plan it becomes 106 (+26), then 132 by end of fifth "night" phrase. If they do not merge, A= 93, 108, 123. B= 66, 77, 88. So in my opinion merging, though it may temporarily bring down overall planning point in the game, gives the group better chance at succeeding later on because it gives them manpower. This effect is especially felt when group A has one person with intelligence 9 and group B has one person with intelligence 10. Since the group does not collapse when recruiter dies, it could be beneficial for both of these high intelligence-point players to work on a same planning pool rather than their individual group's ones. However I could be missing something, so we'll think about it and add in the merging bonus if it seems necessary. Also note that there are two distinct routes neutral players can take at the beginning of the game- they can gamble and try to bring down the collars, or well, just win (of course this isn't likely option for player who is given crappy weapon or low maximum Strength level ceiling). The problem is I have no way in hell see all 24 contestants being killed within just six night periods if only players with Killer-alignment attack (which is also why I threw down "Final Showdown" phrase). So you might have to think twice about going all-in anti-government until you are actually recruited (with your winning condition changing to demand so) since by not choosing to attack anyone at all you could find yourself in situation where resistance movement is hopeless and there are simply too many players left to kill within allocated time limit. | ||
DarthThienAn
United States2734 Posts
On June 05 2010 01:36 Korynne wrote: OMG Darth! Remove it at once! xD teehee. I couldn't resist. On June 05 2010 01:49 citi.zen wrote: Nice picture. Banned for life. =[ all in good fun? | ||
L
Canada4732 Posts
On June 05 2010 04:08 Hesmyrr wrote: Random drop-in! @Fishball Hmm, I feel sorry to hear that from you. I read some forum Mafia games whereupon completion some players decided to take a break, so I know it's a common problem. I can't divulge that much information to you, however, because it would almost guarantee unfair advantage over others D: After playing at RoTK Mafia, I think I saw one of your posts complaining about player's "lack of clear direction" though. I am afraid this game has slight tinge of that undecisiveness too. I mean, when recruited anti-government faction has clear goal. Government has clear goal of stopping said-faction, which I expect they will mainly do by simply not getting discovered; since they can hardly do jackshit until the collar actualyl becomes inactive. Killer just goes around attacking players each night without getting killed themselves (in a way most similar to Mafia). However, as for the neutrals, unless recruited you are given room to flip-flop. Although you might want to work for a Town-cause there is nothing preventing you from having alternative option open to you too. I also think mass-roleclaim is more unlikely to happen since advertising you have a role with low strength ("I am the weakling!" -> Killer NK's you; your winning condition demands you must be alive. gg) is kinda stupid though you could always take L's path. @L I can see your point with the planning points and merge, but I had felt the need to do so b/c group does get critical advantage by merging. Note that there are only 6 Action pharses before the end, and the planning itself eats up one's night action. To be honest since recruiters are likely to spend at least the first Action phrase recruiting someone, it gives the groups five Action phrases to meet this unknown goal. Let me give you an example; large numbers used so you don't know what the arbitrary point is ![]() Fourth Voting Phrase Group A has three people; planning pool of 93. (If all of them plan at fourth night, +15) Group B has two people; planning pool of 66. (If all of them plan at fourth night, +11) Merging results in 79.5 (=80). When all of them plan it becomes 106 (+26), then 132 by end of fifth "night" phrase. If they do not merge, A= 93, 108, 123. B= 66, 77, 88. So in my opinion merging, though it may temporarily bring down overall planning point in the game, gives the group better chance at succeeding later on because it gives them manpower. This effect is especially felt when group A has one person with intelligence 9 and group B has one person with intelligence 10. Since the group does not collapse when recruiter dies, it could be beneficial for both of these high intelligence-point players to work on a same planning pool rather than their individual group's ones. However I could be missing something, so we'll think about it and add in the merging bonus if it seems necessary. Also note that there are two distinct routes neutral players can take at the beginning of the game- they can gamble and try to bring down the collars, or well, just win (of course this isn't likely option for player who is given crappy weapon or low maximum Strength level ceiling). The problem is I have no way in hell see all 24 contestants being killed within just six night periods if only players with Killer-alignment attack (which is also why I threw down "Final Showdown" phrase). So you might have to think twice about going all-in anti-government until you are actually recruited (with your winning condition changing to demand so) since by not choosing to attack anyone at all you could find yourself in situation where resistance movement is hopeless and there are simply too many players left to kill within allocated time limit. The problem with your man power suggestion is that once the groups are known to each other, there's nothing stopping them from co-ordinating amongst themselves in a pre-fusion consortium. In fact it would be better for them to do so, as you've shown that A's pp level would be far higher than the group total, which means that they might be able to reach the collar break point faster. Maybe if the fusion happened on day 1 or something, otherwise you have too many members forced to flip plan at night to make up for lost time. Seems like the numbers make a fusion only good on day 1 or day 4-5 depending on if group members have been killed. Does the fused group get 2 recruits/turn if they have 2 leaders? If so, that makes way more sense. As for whether or not I should adopt the route; Its pretty irrelevant, If I don't look for weapons and put my hide skill as high as possible, I'm a very low priority target to hit and I can essentially tell the thread" yo, group named XYZ (not the other one) recruit me. Until that point, I can use hide. Until after that point I can use plan. I won't be killed via town lynch because killing someone who's goal is to make as many people as possible from the neutral camp win is retarded. I mean, maybe if i find a katana and my strength is fixed at a billion I'll reconsider, but I don't see how any non-recruiter/gov't/killer would do otherwise and expect to win. | ||
Bill Murray
United States9292 Posts
| ||
L
Canada4732 Posts
| ||
Hesmyrr
Canada5776 Posts
| ||
Bill Murray
United States9292 Posts
On June 05 2010 08:58 L wrote: pms bro. that's risky business and can get you killed though | ||
L
Canada4732 Posts
On June 06 2010 04:44 Bill Murray wrote: that's risky business and can get you killed though Grow some balls, ze? | ||
ElyAs
France205 Posts
| ||
Bill Murray
United States9292 Posts
| ||
Korynne
Canada990 Posts
| ||
L
Canada4732 Posts
On June 08 2010 02:12 Bill Murray wrote: if i was a leader i wouldn't be sharing that information Because you have no balls. | ||
Bill Murray
United States9292 Posts
| ||
L
Canada4732 Posts
| ||
Korynne
Canada990 Posts
You can't have blood both in your brain and down there anyway, so like, no point having a brain and balls at the same time anyway. xP | ||
L
Canada4732 Posts
On June 09 2010 11:08 Korynne wrote: Aww, you guys are cute. x3 You can't have blood both in your brain and down there anyway, so like, no point having a brain and balls at the same time anyway. xP Clearly you've been misinformed about how much blood humans have. | ||
![]()
flamewheel
FREEAGLELAND26780 Posts
On June 09 2010 14:28 L wrote: Show nested quote + On June 09 2010 11:08 Korynne wrote: Aww, you guys are cute. x3 You can't have blood both in your brain and down there anyway, so like, no point having a brain and balls at the same time anyway. xP Clearly you've been misinformed about how much blood humans have. Wait we have blood. | ||
Bill Murray
United States9292 Posts
| ||
| ||
![]() StarCraft 2 StarCraft: Brood War Dota 2 Gorgc14920 Counter-Strikesingsing3433 qojqva2709 Dendi1444 420jenkins178 Pyrionflax127 NeuroSwarm36 ODPixel32 LuMiX1 Heroes of the Storm Other Games ScreaM4291 Grubby3523 FrodaN1951 Beastyqt1163 B2W.Neo584 elazer273 C9.Mang0153 ArmadaUGS148 RotterdaM111 Trikslyr55 SteadfastSC22 ZombieGrub22 trigger1 Organizations StarCraft 2 Other Games StarCraft 2 StarCraft: Brood War
StarCraft 2 • HeavenSC StarCraft: Brood War![]() • Reevou ![]() ![]() • IndyKCrew ![]() • sooper7s • Migwel ![]() • AfreecaTV YouTube • Laughngamez YouTube • intothetv ![]() • LaughNgamezSOOP • Kozan Dota 2 League of Legends Other Games |
Replay Cast
ReBellioN vs HonMonO
The PondCast
WardiTV Invitational
Replay Cast
OSC
Replay Cast
Replay Cast
CranKy Ducklings
[BSL 2025] Weekly
Replay Cast
[ Show More ] Sparkling Tuna Cup
Replay Cast
Clem vs Zoun
|
|