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TL Mafia XVIII - Page 17

Forum Index > TL Mafia
Post a Reply
Prev 1 15 16 17 18 19 149 Next
Ace
Profile Blog Joined October 2002
United States16096 Posts
February 14 2010 03:11 GMT
#321
No, come up with new plans. This entire discussion around whether to use Clues on Day 1 is so revealing already. Like I said it doesn't matter how many Mafia are in the game, using Clues to catch people isn't going to change the fact that they are subjective call outs. See the point now?
Math me up, scumboi. - Acrofales
L
Profile Blog Joined January 2008
Canada4732 Posts
February 14 2010 03:11 GMT
#322
Actually, in a game of 51 people, its easier to link up the thematics than it is to slog through the profiles. Believe me. I know.
The number you have dialed is out of porkchops.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
February 14 2010 03:11 GMT
#323
didn't semioldguy kill a mafia on day 1 in Mafia X? :D
Chezinu
Profile Blog Joined February 2008
United States7456 Posts
February 14 2010 03:11 GMT
#324
On February 14 2010 12:09 Abenson wrote:
so that doesn't mean chezinu was mafia trying to get info out of us? D:

good guys get information too. Look at a previous game I played. I was DT and I got two mafia with my first two role checks.. but people were pretty inactive and weren't trying as hard...but still says something right?
lol, clueless in The Prism!
Chezinu
Profile Blog Joined February 2008
United States7456 Posts
February 14 2010 03:12 GMT
#325
On February 14 2010 12:11 Ace wrote:
No, come up with new plans. This entire discussion around whether to use Clues on Day 1 is so revealing already. Like I said it doesn't matter how many Mafia are in the game, using Clues to catch people isn't going to change the fact that they are subjective call outs. See the point now?

Ace I totally agree! You should vote for me because I use pm's to analysis people. And you should try to get everyone else to vote for me too.
lol, clueless in The Prism!
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 14 2010 03:13 GMT
#326
On February 14 2010 12:06 Ace wrote:
Ok L, try using that the "40% of people are Mafia argument". It doesn't help. Blindly pointing fingers in the chance you may nab someone is just as bad if it were a game where 20% of the people are Mafia. Stop it. You're wrong.


So you don't agree that the clue seems to point to you? Because it's fairly suggestive...

Having said that, I don't think the increased mafia will mean that the clues are nerfed, and thus we should rely on them more.

What's your suggestion Ace? Who are your suspects?
Iaaan
Profile Joined June 2009
Canada578 Posts
February 14 2010 03:13 GMT
#327
The biggest thing for the town is, that the primary targets of the Mafia are other Mafia, rather than blue roles/townies. I'm not to worried about the town being eliminated, more about it actually winning, killing the right mafia members on the right day and such.
The lynching right now doesn't feel too important to me; the main weapon to kill the mafia are the mafia themselves, for the first little bit at least.
L
Profile Blog Joined January 2008
Canada4732 Posts
February 14 2010 03:13 GMT
#328
On February 14 2010 12:11 Ace wrote:
No, come up with new plans. This entire discussion around whether to use Clues on Day 1 is so revealing already. Like I said it doesn't matter how many Mafia are in the game, using Clues to catch people isn't going to change the fact that they are subjective call outs. See the point now?

So basically you're innocent in the face of the only real piece of evidence we have on our lap?

Ok.
The number you have dialed is out of porkchops.
Ace
Profile Blog Joined October 2002
United States16096 Posts
February 14 2010 03:16 GMT
#329
The clues don't point to me because I'm innocent. Did you really think I'd say "yes yes, Officer those do seem to be my prints on the gun!" - lol.

We should NEVER rely on clues are our primary weapon for catching Mafia. Remember they are based on interpretation NOT fact. This is why I said it DOES NOT MATTER how many more people in the game are Mafia, it's always going to come down to guesswork. At the very least we can focus on behavior. Look at all the people vying for clue work when it's an easily acceptable fact by anyone that has played before that it's a bad idea.

I don't have any suspects, the game just started. I tend to think things out very carefully and lay traps out well in advance to see how funny people's behaviors are.
Math me up, scumboi. - Acrofales
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
February 14 2010 03:17 GMT
#330
This game is kinda wierd o.o
so x = mafia 1
y = mafia 2
z = town

z is trying to kill x + y
X is trying to kill y
y is trying to kill x
therefore z seems to have advantage?
since the only time the mafia will actually try to kill townie is by "mishits"
Chezinu
Profile Blog Joined February 2008
United States7456 Posts
February 14 2010 03:17 GMT
#331
On February 14 2010 12:13 L wrote:
Show nested quote +
On February 14 2010 12:11 Ace wrote:
No, come up with new plans. This entire discussion around whether to use Clues on Day 1 is so revealing already. Like I said it doesn't matter how many Mafia are in the game, using Clues to catch people isn't going to change the fact that they are subjective call outs. See the point now?

So basically you're innocent in the face of the only real piece of evidence we have on our lap?

Ok.

L, if Ace decides he doesn't like me remember, I'm on your side! You should tell everyone to vote for me because I was the first one to mention the obvious clues against Ace!
lol, clueless in The Prism!
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
February 14 2010 03:17 GMT
#332
L v Ace...
Flame war between vets o.o
L
Profile Blog Joined January 2008
Canada4732 Posts
February 14 2010 03:18 GMT
#333
Well the fact that you didn't bother disputing the credibility of the clues when you're 100% certain that they don't point to you is interesting.

If the clue set regarding the moonlight horseman doesn't apply to you, then who does it point to? Instead of analyse what appear to be a substantive set of clues, you've ignored them and provided the town with no content.
The number you have dialed is out of porkchops.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
February 14 2010 03:19 GMT
#334
so x = mafia 1
y = mafia 2
z = town

z is trying to kill x + y
X is trying to kill y + z
y is trying to kill x + z

Isn't it something more like this?
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
February 14 2010 03:20 GMT
#335
On February 14 2010 12:19 meeple wrote:
so x = mafia 1
y = mafia 2
z = town

z is trying to kill x + y
X is trying to kill y + z
y is trying to kill x + z

Isn't it something more like this?

no, because the victory conditions for X/Y only rely on the other one being completely dead

so Z kill X + Y
X kill Y
Y kill X

as mentioned above
once, not long ago, there was a moon here
L
Profile Blog Joined January 2008
Canada4732 Posts
February 14 2010 03:20 GMT
#336
On February 14 2010 12:17 Abenson wrote:
L v Ace...
Flame war between vets o.o

Don't really see this being a flamewar, I'm just shocked by the fact that Ace is ignoring the game format and pretty much ignoring both the validity of day 1 clues in this format as well as the strength of the clues themselves.

I'm wondering if he's hoping that I'll back off in the face of some mafia members giving him proxy support in the thread or something.
The number you have dialed is out of porkchops.
Chezinu
Profile Blog Joined February 2008
United States7456 Posts
February 14 2010 03:20 GMT
#337
On February 14 2010 12:18 L wrote:
Well the fact that you didn't bother disputing the credibility of the clues when you're 100% certain that they don't point to you is interesting.

If the clue set regarding the moonlight horseman doesn't apply to you, then who does it point to? Instead of analyse what appear to be a substantive set of clues, you've ignored them and provided the town with no content.

There was a picture in someone's profile with a moon, a woman, and fire. I was posted earlier. Plus shadows and darkness was in Day 1 post of last game.
lol, clueless in The Prism!
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
February 14 2010 03:21 GMT
#338
But the mafia should be spending their kill points on mafia instead of z o.o
L
Profile Blog Joined January 2008
Canada4732 Posts
February 14 2010 03:22 GMT
#339
On February 14 2010 12:20 Chezinu wrote:
Show nested quote +
On February 14 2010 12:18 L wrote:
Well the fact that you didn't bother disputing the credibility of the clues when you're 100% certain that they don't point to you is interesting.

If the clue set regarding the moonlight horseman doesn't apply to you, then who does it point to? Instead of analyse what appear to be a substantive set of clues, you've ignored them and provided the town with no content.

There was a picture in someone's profile with a moon, a woman, and fire. I was posted earlier. Plus shadows and darkness was in Day 1 post of last game.

Shadows aren't what make me think he's the horseman. Its the blinded by moonlight, him disappearing into shadows, and his radiant end.

I mean, they fit perfectly with his quote.
The number you have dialed is out of porkchops.
Iaaan
Profile Joined June 2009
Canada578 Posts
February 14 2010 03:22 GMT
#340
On February 14 2010 12:16 Ace wrote:

We should NEVER rely on clues are our primary weapon for catching Mafia. Remember they are based on interpretation NOT fact. This is why I said it DOES NOT MATTER how many more people in the game are Mafia, it's always going to come down to guesswork. At the very least we can focus on behavior. Look at all the people vying for clue work when it's an easily acceptable fact by anyone that has played before that it's a bad idea.


Clues aren't the primary weapon for catching mafia, just another tool; I can't see why you say we should completely ignore them, at a time when clues are the only thing we have. Obviously no one is going to change your mind, but your not going to stop people from talking about clues either. Its great that you've warned people to be wary of clues, but repeating it isn't really useful.
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