EDG takes 2015 Mid-Season Invitational - Page 337
Forum Index > LoL Tournaments |
Leeto
United States1320 Posts
| ||
wei2coolman
United States60033 Posts
| ||
SkrollK
France580 Posts
HUNI NOT FRAUD | ||
Radoq
1809 Posts
| ||
![]()
739
Bearded Elder29903 Posts
| ||
KissBlade
United States5718 Posts
| ||
MooMooMugi
United States10531 Posts
On May 11 2015 06:15 739 wrote: XWX RIP That is Xiaoxiao invictius gaming's old support not XWX of team impulse LMAFO | ||
![]()
739
Bearded Elder29903 Posts
| ||
wei2coolman
United States60033 Posts
| ||
wei2coolman
United States60033 Posts
| ||
krndandaman
Mozambique16569 Posts
| ||
wei2coolman
United States60033 Posts
| ||
![]()
739
Bearded Elder29903 Posts
| ||
TitusVI
Germany8319 Posts
| ||
cLutZ
United States19574 Posts
On May 11 2015 05:44 Azarkon wrote: You see it as a catalyst. Other people see it as a crutch. I don't know how the managers in China see it but from listening to their translated interviews, they were bitching about Chinese players' work ethic after S4 Worlds so I imagine they do see Korean players as an upgrade. That's what's negative about this import/export process. When you start seeing your own region's players as liabilities - which NA started doing even before China, it creates a negative feedback loop in which the end result = SC 2 outside of Korea: http://wiki.teamliquid.net/starcraft2/2014_WCS_Global_Finals Of course, with the 2/5 restriction it won't ever get that bad in LoL, but still, when your teams get the idea that they need to spend millions importing Koreans in order to hold up, that's not a great situation to be in. It's an even worse situation to have to sabotage the Korean scene eg poach their best players & destroy their teams in order to compete because that results in worse competition for everyone. I actually just see it as lowering the bar. Its hamstringing the most competitive region, which if it had not occurred would have had an even more consolidated talent pool. If the exodus had not occurred there would be 4-5 teams in KR right now that are ~ SKT's level, one of which would surely have ended up being a super-elite team. | ||
AsnSensation
Germany24009 Posts
| ||
Doctorbeat
Netherlands13241 Posts
| ||
krndandaman
Mozambique16569 Posts
| ||
KissBlade
United States5718 Posts
| ||
Saradin
456 Posts
For example, raw talent aside (where talent is referring to specifically the innate aptitude for something an individual is born with), TSM's performance highlights how NA LCS teams never managed to take advantage of their weaknesses that teams at MSI exploited. It's not just that there aren't enough talented teams in NA LCS to make TSM learn. The teams aren't skilled enough, where skill here refers to the end product of talent + coaching (infrastructure) + experience (game sense developed from doing or encountering firsthand). I suggest that in addition to attitude, there is also a disparity in the quantity of higher level game sense/knowledge bringing down the efficiency and limits of training. And game knowledge is something that is much more reliably and efficiently transmitted from someone already versed in it, as opposed to depending on isolated organic growth randomly coming across it (see: the phrase REINVENTING THE FREAKING WHEEL) (see: NA being canine feces in S2/S3 as the results of their all-natural growth). Something I take away from interviews with Adrian and Apollo of Impulse is how Impact is not just still a really good player, but he has a wealth of knowledge/insight from his experience to share. That's something NA needs more of. NA needs more instruction and experience. Higher quality coaches and players should continued to be brought in as NA LCS players flat out need more teaching and exposure to higher play. They need regular, firsthand experience to expand their limits of 'What things can be done in this game', 'How can I respond to so and so situation', 'What are things I can look out for to assess the state of the game', etc. etc. | ||
| ||