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[IPL] IPL5 Discussion - Page 302

Forum Index > LoL Tournaments
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zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 02 2012 06:35 GMT
#6021
Hotshot not knowing how to lane vs rengar is pretty much inexcusable. Aside from getting outplayed in laning phase by being a step behind reacting to ganks and dives in TSM and CRS NA's games, not feeling comfortable playing and playing vs Rengar really set them back.
foxmeep
Profile Joined July 2009
Australia2333 Posts
December 02 2012 06:36 GMT
#6022
On December 02 2012 15:34 Redox wrote:
Btw, why is not a single person even mentioning Wickd's farm, which was the real difference the last game?


We indirectly mentioned it by saying WICKD WHY YOU NO IRELIA?!
onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 02 2012 06:37 GMT
#6023
On December 02 2012 15:30 NEOtheONE wrote:
Show nested quote +
On December 02 2012 15:26 onlywonderboy wrote:
On December 02 2012 15:15 xes wrote:
Fuck Karthus man. Catch him out, and he just flashes into your team and kills you and then kills you more after he dies T_T

Bebe completely outclassing pete is definitely the more influencing factor even if it doesn't show in these fights though

Someone posted about this recently, a lot of people complain about his ult, but honesty his defile damage plus the passive is what is most OP about him. He should just do reduced damage in his ghost form or something.


He's only been nerfed about a dozen times. It's called don't teamfight over the dead Karthus. That's anti-Karthus 101.

This last game proved it's just not that easy. They caught Karthus out so he just flashed into them because that's how he was going to do the most damage. The idea of flashing into a team so and dying on purpose to ensure your max DPS seems pretty silly to me. And to my point, Defile has never been nerfed, just his other abilities.
RIP Ryan Davis / TL or Die / @onlywonderboy
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
December 02 2012 06:38 GMT
#6024
On December 02 2012 15:31 Amui wrote:
Game 3 I think was decided in pick phase. After banning out all the "strong" AP's, and seeing vayne on the table, I have no idea why froggen didn't go karthus. They had to pick both mid and top, and TBH, knowing what karthus does for vayne(gives them a huge frontline that deals massive damage to divers), should've picked away the karthus. Irelia doesn't do any worse against rengar than rumble(that stupid W max with resists/health is still dumb as fuck). What vayne really dies to midgame is CC+diver's,

EDIT: Also I agree, pete is weaker than other AD's, but it's not by that big of a margin. What really happens is froggen is #1, wickd #2(unless playing malphite), and pete #3 for farm priority.

Looked like CLG wanted to play double AP with blitz for the instanukes. Also wombo combo midgame AoE ults

TPA delayed the midgame push really hard though with the lane swaps and also Stanley's beastmode laning skills. CLG just never really got to hit their power spike. They got decently far mid pushing it in and denying bebe up to around ~25 mins, but just couldn't get the sidelanes going
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
TheSinisterRed
Profile Joined September 2012
United States1546 Posts
December 02 2012 06:39 GMT
#6025
On December 02 2012 15:34 Redox wrote:
Btw, why is not a single person even mentioning Wickd's farm, which was the real difference the last game?

I don't think Wickd getting more farm would have helped. They just didn't have the team to shut down Karthus, Rengar and Vayne in a teamfight when so much of their damage was AOE ults. If they didn't get two of the three down almost as soon as the fight started the sustained damage from TPA would kill them unless they were far enough ahead, which they never were.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 02 2012 06:44 GMT
#6026
I think that game was mostly because:

1. pete couldn't shut down Karthus 1v1 in lane. In my mind it should be very easy to outplay a Karthus in lane;
2. Snoopeh and Krepo overstayed top and gave Karthus free kills.
https://twitter.com/SufficientStats
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
Last Edited: 2012-12-02 06:48:41
December 02 2012 06:44 GMT
#6027
in terms of farm allocation, asian teams tend to have it divided better after laning phase breaks down, so that everyone is farming everything efficiently, whereas it feels like a lot of western teams, even clg eu, has trouble maximizing farm efficiency. we end up with 1-2 people (eg. froggen and wick) just going between camps to farm everything, with the otehr 3 people running around mindlessly, whereas tpa definitely showed how they can give space for bebe to farm, and when needed, can let toyz find space to farm, with the other people always doing something productive beyond just running around aimlessly from lane to lane krepo/snoopeh style. all the pressure that tpa applies is designed with the purpose of getting either toyz or beb X amount of time to farm a wave or two. It just feels a lot more fluid and natural instead of CLGeu's aimless wandering.

clg eu focuses, and usually does very well, with large objective controls, but fails to realize that farm is also a resource to be managed and focused on, since farm gets you more gold than anything else in the end...every 6 minutes, you'll see clg eu move very purposefully to contest a dragon, but in the interrim minutes, they tend not to look like they have a clear plan beyond 1. farm what you can 2. wait for someone to missposition 3. wait for next objective
TranslatorBaa!
TheYango
Profile Joined September 2008
United States47024 Posts
December 02 2012 06:56 GMT
#6028
On December 02 2012 15:44 Carnivorous Sheep wrote:
clg eu focuses, and usually does very well, with large objective controls, but fails to realize that farm is also a resource to be managed and focused on, since farm gets you more gold than anything else in the end...every 6 minutes, you'll see clg eu move very purposefully to contest a dragon, but in the interrim minutes, they tend not to look like they have a clear plan beyond 1. farm what you can 2. wait for someone to missposition 3. wait for next objective

This also arguably contributes to why even their winning games get drawn out so long. There's that period of time where they've taken objectives, and have an advantage, but not one that's big enough to actually high ground--but they don't do well at really keeping up the pressure and suppressing the other team's farm, which is why it feels like they're just stalling at that point.
Moderator
TheSinisterRed
Profile Joined September 2012
United States1546 Posts
December 02 2012 06:58 GMT
#6029
On December 02 2012 15:44 Carnivorous Sheep wrote:
in terms of farm allocation, asian teams tend to have it divided better after laning phase breaks down, so that everyone is farming everything efficiently, whereas it feels like a lot of western teams, even clg eu, has trouble maximizing farm efficiency. we end up with 1-2 people (eg. froggen and wick) just going between camps to farm everything, with the otehr 3 people running around mindlessly, whereas tpa definitely showed how they can give space for bebe to farm, and when needed, can let toyz find space to farm, with the other people always doing something productive beyond just running around aimlessly from lane to lane krepo/snoopeh style. all the pressure that tpa applies is designed with the purpose of getting either toyz or beb X amount of time to farm a wave or two. It just feels a lot more fluid and natural instead of CLGeu's aimless wandering.

clg eu focuses, and usually does very well, with large objective controls, but fails to realize that farm is also a resource to be managed and focused on, since farm gets you more gold than anything else in the end...every 6 minutes, you'll see clg eu move very purposefully to contest a dragon, but in the interrim minutes, they tend not to look like they have a clear plan beyond 1. farm what you can 2. wait for someone to missposition 3. wait for next objective

That is a really good point. Maybe that will be one of the next big things NA/some EU teams will have to pick up on to improve. So far a few NA teams have shown that they can keep up with top teams in terms of teamfighting and lane movement, but seem to fall apart after that point.
cLutZ
Profile Joined November 2010
United States19574 Posts
December 02 2012 07:00 GMT
#6030
On December 02 2012 15:37 onlywonderboy wrote:
Show nested quote +
On December 02 2012 15:30 NEOtheONE wrote:
On December 02 2012 15:26 onlywonderboy wrote:
On December 02 2012 15:15 xes wrote:
Fuck Karthus man. Catch him out, and he just flashes into your team and kills you and then kills you more after he dies T_T

Bebe completely outclassing pete is definitely the more influencing factor even if it doesn't show in these fights though

Someone posted about this recently, a lot of people complain about his ult, but honesty his defile damage plus the passive is what is most OP about him. He should just do reduced damage in his ghost form or something.


He's only been nerfed about a dozen times. It's called don't teamfight over the dead Karthus. That's anti-Karthus 101.

This last game proved it's just not that easy. They caught Karthus out so he just flashed into them because that's how he was going to do the most damage. The idea of flashing into a team so and dying on purpose to ensure your max DPS seems pretty silly to me. And to my point, Defile has never been nerfed, just his other abilities.



This is just Riot being Riot.

Karth Defile has always been
#1 The OP part of Karthus;
#2 The least interesting part of Karthus (thus the logical thing to nerf); and
3. The part of Karthus they never have nerfed.

Karth Q and R is what defines him as a champ stylistically. W and E is what defines him balance-wise. Yet R is the nerf target mostly.
Freeeeeeedom
nennx
Profile Joined April 2010
United States310 Posts
Last Edited: 2012-12-02 07:03:51
December 02 2012 07:02 GMT
#6031
On December 02 2012 15:26 Seuss wrote:
Show nested quote +
On December 02 2012 15:23 nennx wrote:
this tournament has really made me realize how bad league has become in season 2


Care to elaborate? I'm curious what you feel stands out as bad.


the fact that pretty much every game is decided in the first 5 kills or so of the game and the fact theres little hope of coming back in a game besides stalling the game and letting your adcarry get farm

pretty boring if you ask me, and these things have really been worse since season 2 started

User was warned for this post
Sup
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
December 02 2012 07:03 GMT
#6032
On December 02 2012 16:02 nennx wrote:
Show nested quote +
On December 02 2012 15:26 Seuss wrote:
On December 02 2012 15:23 nennx wrote:
this tournament has really made me realize how bad league has become in season 2


Care to elaborate? I'm curious what you feel stands out as bad.


the fact that pretty much every game is decided in the first 5 kills or so of the game and the fact theres little hope of coming back in a game besides stalling the game and letting your adcarry get farm

pretty boring if you ask me


tpa was down like 3-4 kills in both games they won and came back, so...
TranslatorBaa!
onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 02 2012 07:05 GMT
#6033
On December 02 2012 16:02 nennx wrote:
Show nested quote +
On December 02 2012 15:26 Seuss wrote:
On December 02 2012 15:23 nennx wrote:
this tournament has really made me realize how bad league has become in season 2


Care to elaborate? I'm curious what you feel stands out as bad.


the fact that pretty much every game is decided in the first 5 kills or so of the game and the fact theres little hope of coming back in a game besides stalling the game and letting your adcarry get farm

pretty boring if you ask me, and these things have really been worse since season 2 started

You obviously didn't watch Game 2 of WE vs CLG.EU
RIP Ryan Davis / TL or Die / @onlywonderboy
nennx
Profile Joined April 2010
United States310 Posts
December 02 2012 07:06 GMT
#6034
On December 02 2012 16:03 Carnivorous Sheep wrote:
Show nested quote +
On December 02 2012 16:02 nennx wrote:
On December 02 2012 15:26 Seuss wrote:
On December 02 2012 15:23 nennx wrote:
this tournament has really made me realize how bad league has become in season 2


Care to elaborate? I'm curious what you feel stands out as bad.


the fact that pretty much every game is decided in the first 5 kills or so of the game and the fact theres little hope of coming back in a game besides stalling the game and letting your adcarry get farm

pretty boring if you ask me


tpa was down like 3-4 kills in both games they won and came back, so...


the first game was over 15 minutes in since CLG had no way to close out the game or stop caitlyn. don't know why everyone acted surprise when caitlyn got items and killed the enemy team. league of items at its finest

there was never a big gold margin in either game
Sup
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
December 02 2012 07:07 GMT
#6035
On December 02 2012 16:03 Carnivorous Sheep wrote:
Show nested quote +
On December 02 2012 16:02 nennx wrote:
On December 02 2012 15:26 Seuss wrote:
On December 02 2012 15:23 nennx wrote:
this tournament has really made me realize how bad league has become in season 2


Care to elaborate? I'm curious what you feel stands out as bad.


the fact that pretty much every game is decided in the first 5 kills or so of the game and the fact theres little hope of coming back in a game besides stalling the game and letting your adcarry get farm

pretty boring if you ask me


tpa was down like 3-4 kills in both games they won and came back, so...



Thought it was weird that eu is traditionally the "comeback" team players. But Jatt does bring a strong point that .eu is like "the gatekeepers" as far as League professionals are concerned.
Dan HH
Profile Joined July 2012
Romania9118 Posts
December 02 2012 07:09 GMT
#6036
On December 02 2012 16:02 nennx wrote:
Show nested quote +
On December 02 2012 15:26 Seuss wrote:
On December 02 2012 15:23 nennx wrote:
this tournament has really made me realize how bad league has become in season 2


Care to elaborate? I'm curious what you feel stands out as bad.


the fact that pretty much every game is decided in the first 5 kills or so of the game and the fact theres little hope of coming back in a game besides stalling the game and letting your adcarry get farm

pretty boring if you ask me, and these things have really been worse since season 2 started

There were plenty of comebacks in this tournament, most memorable was probably Fnatic vs TPA game 2 or TPA vs SGS game 1. Anyway I find this funny considering that most criticism towards LoL actually says it's too forgiving.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 02 2012 07:15 GMT
#6037
On December 02 2012 16:00 cLutZ wrote:
Show nested quote +
On December 02 2012 15:37 onlywonderboy wrote:
On December 02 2012 15:30 NEOtheONE wrote:
On December 02 2012 15:26 onlywonderboy wrote:
On December 02 2012 15:15 xes wrote:
Fuck Karthus man. Catch him out, and he just flashes into your team and kills you and then kills you more after he dies T_T

Bebe completely outclassing pete is definitely the more influencing factor even if it doesn't show in these fights though

Someone posted about this recently, a lot of people complain about his ult, but honesty his defile damage plus the passive is what is most OP about him. He should just do reduced damage in his ghost form or something.


He's only been nerfed about a dozen times. It's called don't teamfight over the dead Karthus. That's anti-Karthus 101.

This last game proved it's just not that easy. They caught Karthus out so he just flashed into them because that's how he was going to do the most damage. The idea of flashing into a team so and dying on purpose to ensure your max DPS seems pretty silly to me. And to my point, Defile has never been nerfed, just his other abilities.



This is just Riot being Riot.

Karth Defile has always been
#1 The OP part of Karthus;
#2 The least interesting part of Karthus (thus the logical thing to nerf); and
3. The part of Karthus they never have nerfed.

Karth Q and R is what defines him as a champ stylistically. W and E is what defines him balance-wise. Yet R is the nerf target mostly.


His R definitely defines his balance. It's because of his R that he can sit in lane and farm while picking up free kills.
https://twitter.com/SufficientStats
cLutZ
Profile Joined November 2010
United States19574 Posts
December 02 2012 07:21 GMT
#6038
On December 02 2012 16:15 Sufficiency wrote:
Show nested quote +
On December 02 2012 16:00 cLutZ wrote:
On December 02 2012 15:37 onlywonderboy wrote:
On December 02 2012 15:30 NEOtheONE wrote:
On December 02 2012 15:26 onlywonderboy wrote:
On December 02 2012 15:15 xes wrote:
Fuck Karthus man. Catch him out, and he just flashes into your team and kills you and then kills you more after he dies T_T

Bebe completely outclassing pete is definitely the more influencing factor even if it doesn't show in these fights though

Someone posted about this recently, a lot of people complain about his ult, but honesty his defile damage plus the passive is what is most OP about him. He should just do reduced damage in his ghost form or something.


He's only been nerfed about a dozen times. It's called don't teamfight over the dead Karthus. That's anti-Karthus 101.

This last game proved it's just not that easy. They caught Karthus out so he just flashed into them because that's how he was going to do the most damage. The idea of flashing into a team so and dying on purpose to ensure your max DPS seems pretty silly to me. And to my point, Defile has never been nerfed, just his other abilities.



This is just Riot being Riot.

Karth Defile has always been
#1 The OP part of Karthus;
#2 The least interesting part of Karthus (thus the logical thing to nerf); and
3. The part of Karthus they never have nerfed.

Karth Q and R is what defines him as a champ stylistically. W and E is what defines him balance-wise. Yet R is the nerf target mostly.


His R definitely defines his balance. It's because of his R that he can sit in lane and farm while picking up free kills.


So? Picking up Kills with Karthus R is what he is all about. You know what is is not all about? AOEing the entire team down like shen with 10 sunfirecapes. Like I said a long while back, a champ with a strong global presence (a defining part of karthus) should have a relatively weak local presence. TF abides by this rule (only 1 damaging move lategame, and 1 utility spell late), shen kinda does (his damage is pretty rubbish), etc.
Freeeeeeedom
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
December 02 2012 07:23 GMT
#6039
FFS CLG, always breaking my heart...
BlackPaladin
Profile Joined May 2010
United States9316 Posts
December 02 2012 07:28 GMT
#6040
On December 02 2012 16:15 Sufficiency wrote:
Show nested quote +
On December 02 2012 16:00 cLutZ wrote:
On December 02 2012 15:37 onlywonderboy wrote:
On December 02 2012 15:30 NEOtheONE wrote:
On December 02 2012 15:26 onlywonderboy wrote:
On December 02 2012 15:15 xes wrote:
Fuck Karthus man. Catch him out, and he just flashes into your team and kills you and then kills you more after he dies T_T

Bebe completely outclassing pete is definitely the more influencing factor even if it doesn't show in these fights though

Someone posted about this recently, a lot of people complain about his ult, but honesty his defile damage plus the passive is what is most OP about him. He should just do reduced damage in his ghost form or something.


He's only been nerfed about a dozen times. It's called don't teamfight over the dead Karthus. That's anti-Karthus 101.

This last game proved it's just not that easy. They caught Karthus out so he just flashed into them because that's how he was going to do the most damage. The idea of flashing into a team so and dying on purpose to ensure your max DPS seems pretty silly to me. And to my point, Defile has never been nerfed, just his other abilities.



This is just Riot being Riot.

Karth Defile has always been
#1 The OP part of Karthus;
#2 The least interesting part of Karthus (thus the logical thing to nerf); and
3. The part of Karthus they never have nerfed.

Karth Q and R is what defines him as a champ stylistically. W and E is what defines him balance-wise. Yet R is the nerf target mostly.


His R definitely defines his balance. It's because of his R that he can sit in lane and farm while picking up free kills.


And that has literally nothing to do with his teamfight presence and why he is so strong. It's also why consistently nerfing his r has done basically nothing to weaken his true strength and role in a team.
"Your full potential does not matter if you do not use all 100% of it."
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