On October 08 2012 00:09 Numy wrote: I think the decision went something like this:
"Bro bro bro how cool would it be to host an event OUTSIDE" "BRO BRO BRO YOU ARE A GENIUS" "I know bro I know"
Where else in LA can they have it?
I think LA Live was a perfect venue for it ....it just wasn't set up optimally.
So there is no big indoor arenas in LA ?
Also I can't understand why do they show the minimap on 2 huge screens which the players can see easily... I'm pretty sure that the audience can see the map on the main screen, if it is THAT important.
On October 08 2012 00:30 teapoted wrote: Rotating stage is pretty silly. For a tournament of this magnitude they could do all kinds of things to cut down on down-time. At TI2 they had a hard-drive for every single player, in-between matches they just swapped out hard-drives and then you're on your own set-up again with all your drivers for mice + hotkeys etc.
How does that eliminate the downtime of setting up and testing the external hardware? That is where most of the time is lost in between games.
You don't have to test anything, you're on your own hard-drive that they played with at the valve offices. Plug in your mouse+keyboards+headset and your done, you've played on it before and no one else has messed around with settings.
On October 08 2012 00:30 teapoted wrote: Rotating stage is pretty silly. For a tournament of this magnitude they could do all kinds of things to cut down on down-time. At TI2 they had a hard-drive for every single player, in-between matches they just swapped out hard-drives and then you're on your own set-up again with all your drivers for mice + hotkeys etc.
How does that eliminate the downtime of setting up and testing the external hardware? That is where most of the time is lost in between games.
Basically every computer at the TI2 was the same hardware, so if all you do is swap out all the player gear and the hard drive, you turn the computer to exactly as it was the last time the player played without having them need to "test out the settings".
Valve also spent almost a week beforehand at the venue testing stuff like that and getting the process down
On October 08 2012 00:30 teapoted wrote: Rotating stage is pretty silly. For a tournament of this magnitude they could do all kinds of things to cut down on down-time. At TI2 they had a hard-drive for every single player, in-between matches they just swapped out hard-drives and then you're on your own set-up again with all your drivers for mice + hotkeys etc.
How does that eliminate the downtime of setting up and testing the external hardware? That is where most of the time is lost in between games.
They had all the hardware in labelled bags and 5 guys ran in and plugged everything in. There was maybe 10-20 mins turn around which they filled with an analyst desk talking about stats and all kinds of other related stuff.
On October 08 2012 00:30 teapoted wrote: Rotating stage is pretty silly. For a tournament of this magnitude they could do all kinds of things to cut down on down-time. At TI2 they had a hard-drive for every single player, in-between matches they just swapped out hard-drives and then you're on your own set-up again with all your drivers for mice + hotkeys etc.
How does that eliminate the downtime of setting up and testing the external hardware? That is where most of the time is lost in between games.
They had all the hardware in labelled bags and 5 guys ran in and plugged everything in. There was maybe 10-20 mins turn around which they filled with an analyst desk talking about stats and all kinds of other related stuff.
Both blizz and riot can learn from Valve. Valve pulled off their tournament so so well its crazy
On October 08 2012 00:30 teapoted wrote: Rotating stage is pretty silly. For a tournament of this magnitude they could do all kinds of things to cut down on down-time. At TI2 they had a hard-drive for every single player, in-between matches they just swapped out hard-drives and then you're on your own set-up again with all your drivers for mice + hotkeys etc.
How does that eliminate the downtime of setting up and testing the external hardware? That is where most of the time is lost in between games.
They had all the hardware in labelled bags and 5 guys ran in and plugged everything in. There was maybe 10-20 mins turn around which they filled with an analyst desk talking about stats and all kinds of other related stuff.
2GD said in an interview that in TI2 for a complete team swap for a booth it took 7 minutes.
I think the entire venue/setup is a testament to the way the Riot thinks as an organization, they tend to go for the 'cool' factor and then try to work around that later.
Look at champion design. The whole Khazix-Rengar interaction is clearly there for the cool factor, the fact that it ties in to Alien vs. Predator is also a clue to this. There are a myriad of other example in champion design where Riot releases these hilariously OP champions with OP kits because they didn't want to have to nerf some part of their kit (though they have gotten slightly better at this recently)
Now almost everything from this event smacks of someone saying "How cool would it be to have it be X." With X being: Outside (eSports events have been done outside so this isn't a huge problem, generally) At LA Live (First eSports event there, clearly a prestige move from Riot to put the finals in downtown LA next to the Staples Center) Have no booths ("Wouldn't it be cool if the players could interact with the crowd!) The production set up (cool for spectators, clearly, but not the best in terms of other decisions made) And so on and so forth.
But when they get there and realize that they have an event where it is outside and that comes with its own set of factors (what if there was a thunderstorm, what if there was a windstorm,etc) that are absolutely beyond their control (why would you ever take a risk like this...the mind boggles). And now all their cool stuff that they have makes it so that their event has numerous risks; risks of cheating, risks of it being outside impacting play at all.
My point overall is that Riot chose the opposite path of Valve almost, Valve picked a venue where they controlled the most possible factors (indoors, closed booths, etc) and put on a tournament. Where as Riot took far more risks in their setup and ultimately it backfired for them. They ultimately picked what was cool over what was practical and now they are paying for it, sorry to say. However, like MLG Dallas was a huge wakeup call for MLG, I'm sure Riot will be able to look at this and improve a thousand fold for their next event.
Last point: A riot employee said that they would DQ a team for looking at the minimap... I mean could you imagine the firestorm if somehow TSM got caught looking at the minimap and were DQ'd? The idea that Riot would DQ any team for that is just absolutely laughable, they would absolutely ruin the integrity of their huge prestige finals. I mean looking back the risks that they are taking are basically unacceptable in a major tournament.
On October 08 2012 00:30 teapoted wrote: Rotating stage is pretty silly. For a tournament of this magnitude they could do all kinds of things to cut down on down-time. At TI2 they had a hard-drive for every single player, in-between matches they just swapped out hard-drives and then you're on your own set-up again with all your drivers for mice + hotkeys etc.
How does that eliminate the downtime of setting up and testing the external hardware? That is where most of the time is lost in between games.
We had no downtime between matches in TI2. The staff went to the booths, switched the HD and the hardware and it was all ready to be played. Each played had their own keyboard+mouse+headset+mousepad+etc in a neat pack for easy set-up. No need to check configs, drivers, etc because it was all in the HD. It was all done while the hosts were introducing the next teams.
On October 08 2012 00:09 Numy wrote: I think the decision went something like this:
"Bro bro bro how cool would it be to host an event OUTSIDE" "BRO BRO BRO YOU ARE A GENIUS" "I know bro I know"
Where else in LA can they have it?
I think LA Live was a perfect venue for it ....it just wasn't set up optimally.
So there is no big indoor arenas in LA ?
Also I can't understand why do they show the minimap on 2 huge screens which the players can see easily... I'm pretty sure that the audience can see the map on the main screen, if it is THAT important.
A big indoor arena that could host massive games.....?
I know the LA Convention Center has a pretty large indoor arena that could suit a really large audience (definitely larger than the one seen at the outdoor event). The stage would be massive, great lighting, not to mention the center itself is huge and could host a wide variety of other events at the same time. The only problem is how dark it was when I went there, but then again that was for a concert so that's kind of the point.
I don't know if that venue was being used during the weekend though. I know they host all kinds of events there from adult conventions to anime expoes.
On October 07 2012 22:31 thefreed wrote: Also Dyrus peeks at the minimap and you guys you guys don't talk about it. WE peeks at the minimap and there's barely any talks of it.
You guys must be really butthurt by the Korean dominance in SC2 at the time. If someone really wanted to invest the time to catch any other teams cheating then I am sure they would find it. When Reginald said they looked over at AZUBU frost, they could also see AZUBU frost's minimap... So it's not like they didn't peek too. I mean it's really the fault of their being no booths I think.
Please stop this bullshit. The fact that Azubu just pinged the exact position of all TSM just after the pause is just ridiculous and this has nothing to do with the supposed dominance of korean. A real mannered team would have asked for a regame if they had seen the map just by reflex. The game was only on for 2 min or something, and seeing 4 member of TSM going top is a huge deal.
Also, just saying but M5 will crush azubu.
Lol so its not okay to check the minimap 2 minutes after the game but it's okay to check the minimap like 20 minutes in to the game like what happened with WE and Dyrus? Look I am sure there's a bunch of other people that checked the minimap if someone cares to go through 30 hours of footage but I don't want to waste my time just to make a point.
I am pointing out that everyone is talking about azubu frost when there's evidence that other teams did it too.
Riot just need to have rotating booths and pick an outside venue with closeable roof. Rotating booths allow upcoming players to measure their setup with a rule for 15 mins without disrupting the flow of the tournament too heavily.
On October 08 2012 00:30 teapoted wrote: Rotating stage is pretty silly. For a tournament of this magnitude they could do all kinds of things to cut down on down-time. At TI2 they had a hard-drive for every single player, in-between matches they just swapped out hard-drives and then you're on your own set-up again with all your drivers for mice + hotkeys etc.
How does that eliminate the downtime of setting up and testing the external hardware? That is where most of the time is lost in between games.
We had no downtime between matches in TI2. The staff went to the booths, switched the HD and the hardware and it was all ready to be played. Each played had their own keyboard+mouse+headset+mousepad+etc in a neat pack for easy set-up. No need to check configs, drivers, etc because it was all in the HD. It was all done while the hosts were introducing the next teams.
Ahh, you bring your own harddrive? How do they check you didn't install hacks or virus in it?
On October 08 2012 00:30 teapoted wrote: Rotating stage is pretty silly. For a tournament of this magnitude they could do all kinds of things to cut down on down-time. At TI2 they had a hard-drive for every single player, in-between matches they just swapped out hard-drives and then you're on your own set-up again with all your drivers for mice + hotkeys etc.
How does that eliminate the downtime of setting up and testing the external hardware? That is where most of the time is lost in between games.
We had no downtime between matches in TI2. The staff went to the booths, switched the HD and the hardware and it was all ready to be played. Each played had their own keyboard+mouse+headset+mousepad+etc in a neat pack for easy set-up. No need to check configs, drivers, etc because it was all in the HD. It was all done while the hosts were introducing the next teams.
Ahh, you bring your own harddrive? How do they check you didn't install hacks or virus in it?
On October 08 2012 00:09 Numy wrote: I think the decision went something like this:
"Bro bro bro how cool would it be to host an event OUTSIDE" "BRO BRO BRO YOU ARE A GENIUS" "I know bro I know"
Where else in LA can they have it?
I think LA Live was a perfect venue for it ....it just wasn't set up optimally.
So there is no big indoor arenas in LA ?
Also I can't understand why do they show the minimap on 2 huge screens which the players can see easily... I'm pretty sure that the audience can see the map on the main screen, if it is THAT important.
A big indoor arena that could host massive games.....?
I know the LA Convention Center has a pretty large indoor arena that could suit a really large audience (definitely larger than the one seen at the outdoor event). The stage would be massive, great lighting, not to mention the center itself is huge and could host a wide variety of other events at the same time. The only problem is how dark it was when I went there, but then again that was for a concert so that's kind of the point.
I don't know if that venue was being used during the weekend though. I know they host all kinds of events there from adult conventions to anime expoes.
Downtown LA also has a Disney concert hall very much comparable to the one in Seattle (if not actually better)