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On April 09 2012 08:02 Two_DoWn wrote: I fucking hate the term "hyper carry" in lol.
There are no "hyper carries" in lol. There are ad carries. The variance between all of them is minute, because their damage comes from items. The flair that their abilities gives is just that: unique flair. But they aren't big enough damage differences to make Kog a "hyper carry" and Ashe not. The difference in damage between Urgot and Kog is not minute in late game.
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On April 09 2012 08:03 nojitosunrise wrote:Show nested quote +On April 09 2012 08:02 Two_DoWn wrote: I fucking hate "hyper carry" in lol.
There are no "hyper carries" in lol. There are ad carries. The variance between all of them is minute, because their damage comes from items. The flair that their abilities gives is just that: unique flair. But they aren't big enough damage differences to make Kog a "hyper carry" and Ashe not. This.. Dota has hypercarries LoL has AD Champions LoL used to have hyper carries. Then they were nerfed.
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Karthus is the closest thing to a hypercarry and even then he's not even close, he just has the facet of being a guaranteed +5000 damage in teamfights.
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On April 09 2012 08:05 BlueSpace wrote:Show nested quote +On April 09 2012 08:02 Two_DoWn wrote: I fucking hate the term "hyper carry" in lol.
There are no "hyper carries" in lol. There are ad carries. The variance between all of them is minute, because their damage comes from items. The flair that their abilities gives is just that: unique flair. But they aren't big enough damage differences to make Kog a "hyper carry" and Ashe not. The difference in damage between Urgot and Kog is not minute in late game. Urgot barely is an AD carry
Jax used to be a hypercarry before the nerfs, back when his Empower had 3 second cooldown and had circle AoE around him
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On April 09 2012 08:02 Two_DoWn wrote: I fucking hate the term "hyper carry" in lol.
There are no "hyper carries" in lol. There are ad carries. The variance between all of them is minute, because their damage comes from items. The flair that their abilities gives is just that: unique flair. But they aren't big enough damage differences to make Kog a "hyper carry" and Ashe not.
Agree with the hate of the term "hypercarry", although I do disagree that the variance is minute. Trist's abilities make him have better carrying potential then ashe for example because of her long range, steroid, escape, etc. However, they are still both carries, not hypercarries. No champ is going to be able to 1v3 without being fed and the opponents being underfarmed.
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On April 09 2012 08:04 wei2coolman wrote:Show nested quote +On April 09 2012 08:02 Two_DoWn wrote: I fucking hate "hyper carry" in lol.
There are no "hyper carries" in lol. There are ad carries. The variance between all of them is minute, because their damage comes from items. The flair that their abilities gives is just that: unique flair. But they aren't big enough damage differences to make Kog a "hyper carry" and Ashe not. Imo the difference between hyper carry, and regular AD, isn't the champion. an Ashe can hypercarry, just liek a kog can hypercarry. The difference between regular ad carry, and hypercarry is the team comp surrounding them. Hypercarry is when the other 4 champs mains jobs is simply PEEL AND PROTECT carry, ergo the carry doesn't have to even move an inch, and the carry can do damage 100% the time, rather than waste time kiting.
this does not make any sense and is simply splitting hairs.
On April 09 2012 08:05 BlueSpace wrote:Show nested quote +On April 09 2012 08:02 Two_DoWn wrote: I fucking hate the term "hyper carry" in lol.
There are no "hyper carries" in lol. There are ad carries. The variance between all of them is minute, because their damage comes from items. The flair that their abilities gives is just that: unique flair. But they aren't big enough damage differences to make Kog a "hyper carry" and Ashe not. The difference in damage between Urgot and Kog is not minute in late game.
So what? They're still both AD carries. It's just understood that urgot falls of late game compared to other carries but is substantially stronger than kog (as well as other carries) early and mid game.
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On April 09 2012 08:04 wei2coolman wrote:Show nested quote +On April 09 2012 08:02 Two_DoWn wrote: I fucking hate "hyper carry" in lol.
There are no "hyper carries" in lol. There are ad carries. The variance between all of them is minute, because their damage comes from items. The flair that their abilities gives is just that: unique flair. But they aren't big enough damage differences to make Kog a "hyper carry" and Ashe not. Imo the difference between hyper carry, and regular AD, isn't the champion. an Ashe can hypercarry, just liek a kog can hypercarry. The difference between regular ad carry, and hypercarry is the team comp surrounding them. Hypercarry is when the other 4 champs mains jobs is simply PEEL AND PROTECT carry, ergo the carry doesn't have to even move an inch, and the carry can do damage 100% the time, rather than waste time kiting. And equally stupid distinction. No team is built around letting the ad carry die.
As for peel and protect: EVERY TEAMCOMP IS BUILT AROUND THIS.
M5's 3 bruisers? Peel by creating bigger damage threats that force the enemy team away from the ad carry.
Poke comp? Use tower pressure to keep people out of position, carry good disengage.
Digs lulu shenanigans? Keep everyone alive.
Double ap? Kill shit so fast people can't GET to the ad carry.
So no. There is no hyper carry in lol. there is no team comp that makes an ad carry a hyper carry in one comp and not the other. Its just stupid meaningless distinctions people throw out (just like the idea that some champs are "tanks")
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Was this last bo3 a poor show from TSM compared to earlier in the tourny? Hard to believe they made won winners final with this kinda play.
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On April 09 2012 08:04 wei2coolman wrote:Show nested quote +On April 09 2012 08:02 Two_DoWn wrote: I fucking hate "hyper carry" in lol.
There are no "hyper carries" in lol. There are ad carries. The variance between all of them is minute, because their damage comes from items. The flair that their abilities gives is just that: unique flair. But they aren't big enough damage differences to make Kog a "hyper carry" and Ashe not. Imo the difference between hyper carry, and regular AD, isn't the champion. an Ashe can hypercarry, just liek a kog can hypercarry. The difference between regular ad carry, and hypercarry is the team comp surrounding them. Hypercarry is when the other 4 champs mains jobs is simply PEEL AND PROTECT carry, ergo the carry doesn't have to even move an inch, and the carry can do damage 100% the time, rather than waste time kiting. I think the only way the hypercarry concept works is Dignitas Superheal comp since everyone is all about the Koggles. But even then, it's still really a "Protect the Koggles" comp taken to the extreme.
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On April 09 2012 08:05 BlueSpace wrote:Show nested quote +On April 09 2012 08:02 Two_DoWn wrote: I fucking hate the term "hyper carry" in lol.
There are no "hyper carries" in lol. There are ad carries. The variance between all of them is minute, because their damage comes from items. The flair that their abilities gives is just that: unique flair. But they aren't big enough damage differences to make Kog a "hyper carry" and Ashe not. The difference in damage between Urgot and Kog is not minute in late game. Because they build differently and you know it. Its like saying annie is a better ap carry than leona.
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On April 09 2012 08:08 javy925 wrote:Show nested quote +On April 09 2012 08:04 wei2coolman wrote:On April 09 2012 08:02 Two_DoWn wrote: I fucking hate "hyper carry" in lol.
There are no "hyper carries" in lol. There are ad carries. The variance between all of them is minute, because their damage comes from items. The flair that their abilities gives is just that: unique flair. But they aren't big enough damage differences to make Kog a "hyper carry" and Ashe not. Imo the difference between hyper carry, and regular AD, isn't the champion. an Ashe can hypercarry, just liek a kog can hypercarry. The difference between regular ad carry, and hypercarry is the team comp surrounding them. Hypercarry is when the other 4 champs mains jobs is simply PEEL AND PROTECT carry, ergo the carry doesn't have to even move an inch, and the carry can do damage 100% the time, rather than waste time kiting. this does not make any sense and is simply splitting hairs. Show nested quote +On April 09 2012 08:05 BlueSpace wrote:On April 09 2012 08:02 Two_DoWn wrote: I fucking hate the term "hyper carry" in lol.
There are no "hyper carries" in lol. There are ad carries. The variance between all of them is minute, because their damage comes from items. The flair that their abilities gives is just that: unique flair. But they aren't big enough damage differences to make Kog a "hyper carry" and Ashe not. The difference in damage between Urgot and Kog is not minute in late game. So what? They're both AD carries, it's just understood that urgot falls of late game compared to other carries, but is substantially stronger than kog (as well as other carries) early and mid game.
Urgot's strength in lategame is different than the type of strength Kog offers.
And there is a huge difference. If a AD has to kite away, his effective damage output is reduced by like 40% just from running away, and shit.
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On April 09 2012 08:09 Goshawk. wrote: Was this last bo3 a poor show from TSM compared to earlier in the tourny? Hard to believe they made won winners final with this kinda play. Yeah.
Basically, Oddone and Regi, after looking great all tournament, randomly returned to Hanover form.
Dunno what happened.
Oh, and bot lane got beat twice, which is really surprising.
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Hypercarry is used as a holdover term to distinguish between "does pretty good damage as a carry" and "does absurd damage as a carry." The DPS output between Vayne and Caitlyn is enormous even with the same items because vayne shits out steroids.
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On April 09 2012 08:08 javy925 wrote:Show nested quote +On April 09 2012 08:04 wei2coolman wrote:On April 09 2012 08:02 Two_DoWn wrote: I fucking hate "hyper carry" in lol.
There are no "hyper carries" in lol. There are ad carries. The variance between all of them is minute, because their damage comes from items. The flair that their abilities gives is just that: unique flair. But they aren't big enough damage differences to make Kog a "hyper carry" and Ashe not. Imo the difference between hyper carry, and regular AD, isn't the champion. an Ashe can hypercarry, just liek a kog can hypercarry. The difference between regular ad carry, and hypercarry is the team comp surrounding them. Hypercarry is when the other 4 champs mains jobs is simply PEEL AND PROTECT carry, ergo the carry doesn't have to even move an inch, and the carry can do damage 100% the time, rather than waste time kiting. this does not make any sense and is simply splitting hairs. Show nested quote +On April 09 2012 08:05 BlueSpace wrote:On April 09 2012 08:02 Two_DoWn wrote: I fucking hate the term "hyper carry" in lol.
There are no "hyper carries" in lol. There are ad carries. The variance between all of them is minute, because their damage comes from items. The flair that their abilities gives is just that: unique flair. But they aren't big enough damage differences to make Kog a "hyper carry" and Ashe not. The difference in damage between Urgot and Kog is not minute in late game. So what? They're still both AD carries. It's just understood that urgot falls of late game compared to other carries but is substantially stronger than kog (as well as other carries) early and mid game.
That is the point?
Hypercarry = http://www.splung.com/units/images/exponential.gif
Regular AD= http://www.splung.com/units/images/straightline.gif
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On April 09 2012 08:09 Two_DoWn wrote:Show nested quote +On April 09 2012 08:04 wei2coolman wrote:On April 09 2012 08:02 Two_DoWn wrote: I fucking hate "hyper carry" in lol.
There are no "hyper carries" in lol. There are ad carries. The variance between all of them is minute, because their damage comes from items. The flair that their abilities gives is just that: unique flair. But they aren't big enough damage differences to make Kog a "hyper carry" and Ashe not. Imo the difference between hyper carry, and regular AD, isn't the champion. an Ashe can hypercarry, just liek a kog can hypercarry. The difference between regular ad carry, and hypercarry is the team comp surrounding them. Hypercarry is when the other 4 champs mains jobs is simply PEEL AND PROTECT carry, ergo the carry doesn't have to even move an inch, and the carry can do damage 100% the time, rather than waste time kiting. And equally stupid distinction. No team is built around letting the ad carry die. As for peel and protect: EVERY TEAMCOMP IS BUILT AROUND THIS. M5's 3 bruisers? Peel by creating bigger damage threats that force the enemy team away from the ad carry. Poke comp? Use tower pressure to keep people out of position, carry good disengage. Digs lulu shenanigans? Keep everyone alive. Double ap? Kill shit so fast people can't GET to the ad carry. So no. There is no hyper carry in lol. there is no team comp that makes an ad carry a hyper carry in one comp and not the other. Its just stupid meaningless distinctions people throw out (just like the idea that some champs are "tanks")
I seriously hope you don't believe double AP comp is a "protect the ad carry" comp, and trying to compare poke comp to protect the hypercarry comp.
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On April 09 2012 08:11 cLutZ wrote:Show nested quote +On April 09 2012 08:08 javy925 wrote:On April 09 2012 08:04 wei2coolman wrote:On April 09 2012 08:02 Two_DoWn wrote: I fucking hate "hyper carry" in lol.
There are no "hyper carries" in lol. There are ad carries. The variance between all of them is minute, because their damage comes from items. The flair that their abilities gives is just that: unique flair. But they aren't big enough damage differences to make Kog a "hyper carry" and Ashe not. Imo the difference between hyper carry, and regular AD, isn't the champion. an Ashe can hypercarry, just liek a kog can hypercarry. The difference between regular ad carry, and hypercarry is the team comp surrounding them. Hypercarry is when the other 4 champs mains jobs is simply PEEL AND PROTECT carry, ergo the carry doesn't have to even move an inch, and the carry can do damage 100% the time, rather than waste time kiting. this does not make any sense and is simply splitting hairs. On April 09 2012 08:05 BlueSpace wrote:On April 09 2012 08:02 Two_DoWn wrote: I fucking hate the term "hyper carry" in lol.
There are no "hyper carries" in lol. There are ad carries. The variance between all of them is minute, because their damage comes from items. The flair that their abilities gives is just that: unique flair. But they aren't big enough damage differences to make Kog a "hyper carry" and Ashe not. The difference in damage between Urgot and Kog is not minute in late game. So what? They're still both AD carries. It's just understood that urgot falls of late game compared to other carries but is substantially stronger than kog (as well as other carries) early and mid game. That is the point? Hypercarry = http://www.splung.com/units/images/exponential.gifRegular AD= http://www.splung.com/units/images/straightline.gif I believe you'd call that a hardcarry
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A hyper carry is a term that comes from dota. A hyper carry can literally 1v5 with the right items.
There is no one who can do that in LoL right now. The closest thing we have is a fully farmed Riven or a Nasus with 500 cs/farm on his Q. But even those two can't really "hyper carry" that well. Jax used to be a hyper carry at his peak, but no more.
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Kobe24 <3 missed his beast amumu play, #1 old school jungler!
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