To open I have some pictures I took of some of the most interesting places I use often in my matches.
Placing a ward on top of a wall is a bit like flashing on top of it, the ward or champion will be transported instantly to the closest empty spot possible from their destination. If you know how to use this to your advantage, you can safely gain vision of zones that would be too dangerous for you to walk into otherwise.
For example, if you know the enemy team is invading your red side, but you are coming from the lane, you can ward the lizard brush from your double golem if you stand as close to the wall as you can and place the ward a millimeter outside of the range they show you.
+ Show Spoiler [Blue side perspective] +
If someone on your team was standing on the side brush mid and see them invading your jungle, you can get vision on that superior brush from the lizard den.
+ Show Spoiler [Blue side perspective] +
Having vision of those spots for a lvl1 defense can be crucial in a lot of matches.
Getting pushed to your tower is never fun, especially not if the enemy jungler is coming to dive you. You can still ward river safely from almost any position with some practice. Remember, walls “push” wards to the nearest empty space. Here is a vulgar and not scientific at all representation of how wards behave depending on where you place them. Purple arrows is where it would get “pushed”
+ Show Spoiler [From purple side] +
+ Show Spoiler [From blue side] +
Way after laning, in a situation of siege there’s a very useful defensive placement against heavy pokers or blitzcrank. Also remember that if you can place a ward there, they can place a ward where you are from the other side.
+ Show Spoiler [the courage test] +
There’s also the fun ward when you ward the tribrush from drake pit or nashor pit. As illustrated by Scarra, those can be very hard to nail if you don’t have any experience with those. I’ll show you my system to get the jump every single time
+ Show Spoiler [the drake to tribrush] +
Easiest one, just get as close to the wall as you can and place the ward on the little sign thiny
+ Show Spoiler [the nashor to tribrush] +
Get as close as possible to the wall and imagine a line between you and the closest part of the tribrush, place the ward on that line as far away as you can
Finally a word about true vision, or pink wards. True vision is an independent vision, meaning that if the unit that has the vision (a pink ward of example) cannot see the enemy stealth unit by itself, (for example they are not in the same brush), then no matter if the team has regular vision of the zone, it will not have true vision. Things that block true vision are brushes and walls.
This leads to what I call the gay wards, when your team is weaker and the enemy is going to pressure dragon or baron, but have only a pink.
If you want to still be able to do anything about it, just ward it twice, very close to the wall both inside and outsode the den. If you do it correctly, there is no pink placement that can get rid of both so even if they pink it, you will know either if they enter the pit or if they kill the drake.
+ Show Spoiler [Case 1] +
They ward inside the pit, (the better choice imo), they kill your ward inside the pit that is hugging the wall, the wall blocks the vision towards the one outside of the pit
+ Show Spoiler [Case 2] +
They ward outside the pit, (the most common choice, at least at my elo), they kill your ward outside the pit, but you still mantain vision on the drake thanks to the ward hugging the wall inside.
The river midlane is also ward-able from your side of the map, so you can get good vision without the facechecking action. Didn't include it cause the jump is small and I got lazy with the pics
I guess alot of people know those tricks, but still you see alot of people fail them regurarly cause they don't practice them, and even it's pretty funny when your team goes WTF when you ward at twice the distance than they knew was possible.
On June 20 2013 23:03 TheLink wrote:
Something no-one ever seems to know either is the icon when placing a ward. It lights up green if its in the brush, if it's still normal then you're about to miss.
Something no-one ever seems to know either is the icon when placing a ward. It lights up green if its in the brush, if it's still normal then you're about to miss.
It helps when you are pushed hardcore to your tower against an all in support like leona, but you still really want vision of the sidebrush so you stand as far away as possible and ward only when the cursor turns green