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[TL R&D] T.R.O.L.L.S. - Page 57

Forum Index > LoL Strategy
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JALbert
Profile Joined March 2011
United States484 Posts
June 14 2013 05:31 GMT
#1121
Proposal: With an AD Heavy team, using Nashor's/Lichbane TF to fulfill the ADC 'role' in bot lane, or probably stronger in a 2v1 mid with two solo laners top/bot. He's got reasonably strong synergy with E and the new Nashor's. Perhaps not the pure right click DPS of an ADC, but decent sustained output with low cooldowns and the synergy with his skills and those two items would probably give the feeling of a traditional ADC in botlane while running heavily magic damage. May also be real strong in a 2v1 push lane - I think he'd work well forcing down a tower early with the threat of split-push/lots of pressure and fast cover for fighting at dragon then being elsewhere quick.

Stealing Nashor Podcast - http://stealingnashor.libsyn.com | Stupid build enthusiast
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 14 2013 08:35 GMT
#1122
FYI I'm packing this evening and moving tomorrow, so if there is to be TROLLS someone else has to organize.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 14 2013 13:20 GMT
#1123
I am back at home now so I can organize it today. I'll make a Dr. Seuss post soon.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 14 2013 18:05 GMT
#1124
FRIDAY TEST AGENDA: 06/14/2013


Official testing begins at 22:00 GMT (+00:00). If you cannot be present by the appointed time then come whenever you can. We'll be testing so long as we have researchers and working brains, so it will continue for many hours and into the night presuming there is interest. All testing will be coordinated from the TROLLS chat channel and through TeamLiquid's TeamSpeak.

This week we will do both inhouses and arranged games, depending upon attendance.

  • Specific Subjects:
    • AD Jungle Gragas
    • AP Jungle TF
    • Blue Corki
    • Support Zilean
    • Jayce AD
    • Nami AD

  • General Concepts:
    • AP Junglers
    • Abduction/Hook Compositions

  • Changes:
    • Added Jungle TF
    • Added Blue Corki
    • Removed Mid Fiora
    • Removed Mid Maokai
    • Removed Top Taric
    • Removed Top Sejuani


Details:

Removed Subjects:+ Show Spoiler +

A number of topics have been tested enough for our purposes. Further testing of these concepts requires a more stable, coordinated team practicing against players of a higher caliber. At the moment, T.R.O.L.L.S. does not have the resources to continue testing these topics in a meaningful way (though they remain fun). These topics include:
  • Support Nasus
  • AD Thresh
  • AP+Support Duo Lanes
  • Tower Rush Compositions
  • Mid Maokai

Some other topics are simply beyond our skill level to test effectively, and have also been removed. Specifically, Baron Rush compositions never worked largely due to execution issues inherent in a random gathering of players.



AD Jungle Gragas: Suggested by Red8D:+ Show Spoiler +

Some testing has been done for Gragas, with fairly dismal results thus far. More testing should be done, but barring some rune/itemization breakthrough this may not work out.



AP Jungle TF: Tested by TarteAuSauce:+ Show Spoiler +

Last week this was tested during one of the games under the category of AP junglers, and was a fairly decent success. This demands further, focused testing.

I need to go over the details with Tarte again. Hopefully he'll be around.



Blue Corki: Suggested by TheYango in GD:+ Show Spoiler +

TheYango has theorized that Corki is actually a better candidate for the "blue build" than Ezreal. While I'm not sure he's technically better, TheYango has some good points. This build should be tested.


Support Zilean:+ Show Spoiler +

Skill Order: QWQE R>Q>W>E
Primary Items: Philo Stone, Kage's, Sightstone
Secondary Items: Deathcap, Shurelya's, Crucible, Shard, Tear
Abilities:
  • Heightened Learning: Beyond simply assuring that his team will generally have a level advantage, the exp boost gives all his lanes the potential to hit level 6 first. This provides a potential timing for a sudden kill.
  • Time Bomb: When cast one bomb at a time this is a very sustainable and deadly form of harass. The high base damage and potent scaling makes Zilean one of the hardest hitting harass supports in the game, and also a good source of wave clear later.
  • Rewind: More bombs, slows, and ultimates. This is why you make sure you cap CDR on Zilean.
  • Time Warp: Speeding up a lane ganking jungler, slowing down an out of place opponent, helping a carry escape to safety. There are a plethora of applications for this ability. This is actually longest duration CC in the entire game, clocking in at 5.5 seconds, and with CDR Zilean can keep it up permanently.
  • Chronoshift: The reason to use Zilean in any role. Having a GA available for every team fight is incredibly powerful, especially as it's independent of maximum health. With maximum CDR and back to back Rewinds, it has an effective cooldown of a mere 30 seconds.


Best AD Carries:
  • Twitch: The amount of early pressure this pair can put down is absolutely brutal, and having a get out of jail free card for Twitch later is extremely valuable.
  • Graves: A tanky AD carry combined with a revive is extremely difficult to deal with.
  • Kog'maw: Let's be clear, any hard carry with a revive every teamfight is difficult to deal with. Zilean's ability to help Kog'maw from getting overwhelmed by a hard push is also useful.
  • Tristana: Having a revive available for overly gung-ho Tristana players is a literal life-saver. Zilean's strong mid-game, even as a support, helps make up for Tristana's lack of one.
  • Jayce: Stacking movement speed boosts is fun, and slowed targets are easy targets for Shock Blast.


Notes: Like Nasus, Zilean needs capped CDR to truly realize his potential. Unlike Nasus, he also needs a lot of mana and mana regeneration to support his spell usage. Acquiring some considerable amount of AP is also desirable as it greatly increases the potency of his ultimate, clear, and harass.



Jayce AD:+ Show Spoiler +

Skill Order: QEQW R>Q>W>E
Primary Items: Bloodthirster, Brutalizer
Secondary Items: Black Cleaver, Last Whisper, Warmog's Armor, Infinity Edge

Best Supports::
  • Leona: Her ability to lock down a target gives Jayce ample time to set up a Shock Blast -> all-in, and his acceleration gate can greatly help her initiation.
  • Taric: His stun and armor shred is a perfect setup for a Shock Blast -> all-in. The sustain he brings and beneficial auras are icing on the cake.
  • Alistar: The combination of not one, but two displacement abilities is extremely nasty for both engaging and disengaging.
  • Zilean: Throwing a bomb on Jayce's head as he zooms headlong into a heavily harassed opponent, followed by a revive in case of emergency, is a thing of beauty.
  • Nasus: It's impossible to dodge Shock Blast when Withered, and oh do they hurt when you have zero armor.


Abilities excluded in favor of simply discussing such matters in the Notes section.

Notes: Jayce does not fit the standard AD carry paradigm. Unlike almost every other AD carry, Attack Speed is largely an irrelevant stat for him. Instead, Jayce derives an incredible amount of power from CDR. With capped CDR Jayce's Cannon-W is roughly equivalent to a 130% Attack Speed steroid (without accounting for the increased damage). In many ways it is superior to such a steroid, as Jayce can burst an opponent with four quick attacks, disengage, and then reengage once the cooldown returns. Combined with his built-in speed boosts and above average (for an AD carry) movement speed, Jayce can afford to completely ignore AS/Movement itemization vital to other AD carries.

Jayce excels as an AD who can largely protect himself. His Hammer-Q -> Hammer-W combo on an adjacent target slows them and creates distance simultaneously (while also doing significant damage). Switching back to Cannon mode gives him a 25% Armor/MR reduction on the aggressor, which assures that the incoming burst will hurt like hell. With capped CDR this pattern can be repeated every 3.6 seconds, putting all but the most dogged of opponents in an impossible position.

Jayce's primary weakness is mana, but then other prominent ADs are also common recipients of Blue buff (Ezreal, Urgot). Jayce also works best with aggressive supports who can create space for Jayce to harass and farm.



Nami AD:+ Show Spoiler +

Skill Order: QEW R>W>E>Q
Primary Items: Bloodthirster, Infinity Edge
Secondary Items: Blade of the Ruined King, Phantom Dancer, Last Whisper

Best Supports::
  • Leona: Nami's sustain makes up for Leona's primary weakness, and it's extremely easy to follow up Leona's CC with Nami's. This super-heavy CC combination should be able to punish a large variety of lanes.
  • Thresh: Any successful hook should essentially be a kill given proper coordination. The sheer amount of CC in this lane should make it an easy gank even for oddball junglers who have no CC or even gap closers.
  • Alistar: Nami's speed boost, slow from her autos, and (again) chain CC makes this a frightening lane. The double sustain combo should also make it extremely resilient.
  • Sona: Double poke, double sustain. Nami's CC makes up for Sona's lake thereof, and she can easily help keep Sona out of danger.


Abilities excluded in favor of simply discussing such matters in the Notes section.

Notes: Nami lacks any true AD steroid or scaling, but her base Attack Speed and level scaling are decent. While she won't be terrible late game, she won't be able to match the power of late-game carries. As a result she, like Ashe, relies heavily on utility to be useful later, whatever her item build.

Nami's built in sustain makes her strong with supports lacking it, and her CC complements her support's. A Nami lane should thus be played aggressively, wearing down opponents until an opportunity arises for an all-in.



Top Taric: Requested by 57 Corvette


Top Sejuani:+ Show Spoiler +

This showed considerable promise in last week's testing. While the matchup and execution thereof didn't make it definitive, the potential for Sejuani as a top laner should be examined.

Skill Order: QWE R>W>Q>E
Primary Items: Warmog's Armor, Locket
Secondary Items: Haunting Guise, Aegis/Bulwark, Sunfire Cape, Randuin's Omen, Spirit Visage, Rylai's, Void Staff
Abilities:
  • Frost: Not as amazing as a Frozen Mallet, but useful nonetheless.
  • Arctic Assault: Sejuani's gap closer/escape. The cooldown is nearly halved by rank 5, making it a priority to max this second. Note that it applies Frost, and your escape can be blocked as it stops upon collision with an enemy champion.
  • Northern Winds: This is Sejuani's core ability. Its Health -> Damage ratio is based on rank, making it important to max this first. A Frosted target takes 396 + 18% of Sejuani's Maximum Health in damage over the duration, making it hard for any opponent to win in an extended trade.
  • Permafrost: The slow's efficacy increases greatly with rank, but little else improves significantly. While a very valuable skill it's arguably the least important to rank up.
  • Glacial Prison: An incredible initiation tool or gank assist. Sejuani can suddenly dive forward with Arctic Assault and launch this long range stun, or simply dive headlong into the enemy team herself before firing it point blank. Combined with Permafrost as soon as the stun fades, Sejuani is a strong initiator.


Notes: It's important to Sejuani to make every trade an extended one. Brief, fleeting trades hurt her significantly. For this reason Sejuani should hold onto her Q whenever dealing with opponents who possess an escape, so that she can close on them and punish them for trading.



AP Junglers:+ Show Spoiler +

Notes: We've had significant success with Jungle Karthus, and given discussion of Jungle Morgana I'd like to expand our testing in this area. There are a number of AP champions with plenty of potential in the jungle, and who deserve analysis. Testing for this week will focus on the following champions:
  • Morgana
  • Gragas
  • Fizz
  • Any other possibilities who are not wholly screwed without blue on their first clear.

I'm really emphasizing blue-independence because you simply can't assume you'll have blue, especially as unorthodox junglers tend to invite invasions. While champions like Cassiopeia, Malzahar, and Galio might seem like good options, they simply cannot jungle with any effectiveness unless they have blue buff.



Abduction/Hook Compositions:+ Show Spoiler +

Notes: In the past we played around with the Hook composition, consisting of Darius Top, Diana Mid, Nautilus Jungle, Thresh AD, and Blitz Support. It was obnoxious, but brittle in the face of bans and counter-picks. However, the possibility of expanding the notion out into an Abduction composition (which has fallen by the way side) came up in discussion.

The most important pick for this strategy is Thresh, as he can literally play any role while still fitting into the composition. All other picks are essentially optional, but should consist of a balance between isolating an opponent and preventing the opposing team from rushing to their rescue. As such, potential picks include (but are not limited to):
  • Solo A: Darius, Singed, Lee Sin
  • Solo B: Diana, Orianna, Anivia, Gragas, Ahri
  • Jungle: Nautilus, Volibear, Lee Sin, Hecarim, Skarner
  • Support: Blitz, Alistar, Janna
  • AD: Tristana, Vayne, Jayce, Urgot

Some key champions to ban or counter-pick include Kayle, Lulu, Shen, Thresh or any other champion who excels at saving an isolated ally.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 14 2013 20:15 GMT
#1125
FYI I am at home now and on summer break so I can easily host trolls for at least the next month or so.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
LazyFailKid
Profile Joined September 2011
Canada750 Posts
June 14 2013 23:32 GMT
#1126
For the abduction strategy, wouldn't Nocturne be a good pick if they saw what you were trying to do and start picking counters? All of the people who can save their allies depend on line of sight to do it. Maybe testing Nocturne top/mid to give him enough farm to go deep, then rotating around the map every time his ult is off CD and letting the jungler farm top/mid lane? Seems like it would "counter the counter pick" effectively with a jungler who can use farm very effectively like Skarner or Hecarim.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 14 2013 23:56 GMT
#1127
Okay well, we had a quick 2 hours of TROLLS. Unfortunately only 3 people showed up.

First game we tried Nami ADC, which seemed alright, but couldn't really stand up to Draven. We did Nami-Leona and the stun combos did seem fairly strong.

Second game we did an Annie-Taric bot lane and I did Quinn mid. Annie bot lanes really seem strong, but they didn't like Taric as support. Taric is bad, apparently. We ended up with a Malzahar and a Fiddlesticks for our other two and didn't really have team synergy. Oh well.

I will host it next week if Monte can't, please actually be around. It's not very fun or very legit testing with only 3 people.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 15 2013 00:05 GMT
#1128
I think the lull period where I wasn't able to put it together for a number of weeks on end really hurt attendance. I'd recommend harassing/reminding people on Thursday or earlier.

It's also the summer now. Anyone who raided in WoW will recognize this is the time of year people like to go outside.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Sermokala
Profile Blog Joined November 2010
United States14042 Posts
June 15 2013 03:02 GMT
#1129
The burning daystar is not friendly to my kind.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 15 2013 03:19 GMT
#1130
So, here's a thought for a strategy. Tell me what you think of this Monte.

A level 1 all in pressure strategy:

Different from the tower rush strat, this strategy revolves around using an entire team of early game focused champions, with the maximum amount of pressure put on all 3 lanes. The idea is to take the enemy team out before your early game champions stop being relevant.

This team comp will revolve around a jungle Shaco and mid Kayle, for which I have a scheme.

THE SCHEME:

Kayle's level 2 all in is one of the strongest in the game. So how do we work this into a strategy?

Shaco can do both buffs at level 1 with boxes. However, Shaco doesn't really need to do both buffs. Instead, we have Shaco do blue, drop a couple boxes at red, and Kayle +1 other laner does red, to give Kayle an immediate level 2 with red buff at the start of the game.

Kayle should be able to come into lane and immediately either kill the enemy laner or force them to back. This gives Shaco an easy red invade, because nobody should be able to fight Kayle and he can just bodyguard for Shaco.

You keep up this constant pressure, shut mid and the jungle down, take the mid tower, and then roam. Meanwhile, you pick top and bot lanes who are strong early game laners.

Possible team comp:
Kayle
Shaco
Renekton
Caitlyn + some aggressive support

It's worth noting that this strategy is probably best on purple side where it's easy for Kayle + top to do red. On blue side however you could do it by giving Caitlyn red and having her come into lane with Q and E and red buff, for easy bot lane bullying.

Thoughts?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Duvon
Profile Joined October 2011
Sweden2360 Posts
Last Edited: 2013-06-15 11:50:30
June 15 2013 11:49 GMT
#1131
Sounds teamwork heavy. Put duo lane mid, have kayle allin bot/top instead for easier jungle control for Shaco (nunu?) with support closer.
Edit: oh oops, that kills the Shaco+Kayle idea though hmm.
Nothing is impossible, only some things for some people.
necrosed
Profile Joined March 2011
Brazil885 Posts
June 15 2013 15:39 GMT
#1132
On June 15 2013 12:19 Ketara wrote:
So, here's a thought for a strategy. Tell me what you think of this Monte.

A level 1 all in pressure strategy:

Different from the tower rush strat, this strategy revolves around using an entire team of early game focused champions, with the maximum amount of pressure put on all 3 lanes. The idea is to take the enemy team out before your early game champions stop being relevant.

This team comp will revolve around a jungle Shaco and mid Kayle, for which I have a scheme.

THE SCHEME:

Kayle's level 2 all in is one of the strongest in the game. So how do we work this into a strategy?

Shaco can do both buffs at level 1 with boxes. However, Shaco doesn't really need to do both buffs. Instead, we have Shaco do blue, drop a couple boxes at red, and Kayle +1 other laner does red, to give Kayle an immediate level 2 with red buff at the start of the game.

Kayle should be able to come into lane and immediately either kill the enemy laner or force them to back. This gives Shaco an easy red invade, because nobody should be able to fight Kayle and he can just bodyguard for Shaco.

You keep up this constant pressure, shut mid and the jungle down, take the mid tower, and then roam. Meanwhile, you pick top and bot lanes who are strong early game laners.

Possible team comp:
Kayle
Shaco
Renekton
Caitlyn + some aggressive support

It's worth noting that this strategy is probably best on purple side where it's easy for Kayle + top to do red. On blue side however you could do it by giving Caitlyn red and having her come into lane with Q and E and red buff, for easy bot lane bullying.

Thoughts?


If you look closely to how the competitive metagame is shaping up right now, compositions should contemplate early game strength. That's basically how + Show Spoiler [OGN Spoilers] +
MVP Ozone won against Blaze
.
You're just taking it to a very extreme spot. Sounds fun with testing.
Though I have some suggestions:
Leona as the support, along with Twitch or Draven.
Jungle can be lee sin or pantheon as well. Op gonks and pressure.
Elise has a decent all-in early as well.
Shadow of his former self.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 15 2013 16:50 GMT
#1133
I really like Shaco for the strat because of his ability to help with both red and blue simultaneously. It lets you give red buff to a different char very quickly with little to no health lost.

Shaco's early game is also just oppressive, forcing people to use pink wards and etc. His early invade is extremely strong.

Lee could prob work, but I don't think it would work as well.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 15 2013 20:47 GMT
#1134
Tried this with Ketara today. It actually worked fairly well in both games, though in the first game I misplayed Shaco after the first 5 minutes and cost us the game. Second game I got my legs back under me and magic happened.

Shaco makes handing red buff to mid effortless, but I don't think he's necessarily a critical component. In a 5s setting it would be simple enough to have 3 people on red and 2 on blue, whoever you pick. That is, however, in a 5s setting. I can't really imagine trying this sort of thing without Shaco outside of that setting.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-06-15 21:34:16
June 15 2013 21:31 GMT
#1135
Here's another possible team comp for this:

Top - Jarvan
Mid - Kayle
Jungle - Nunu
Bot - Pick your aggressive early pressure bot lane


Jarvan has a strong early game with a lot of gank assist and kill presence, and transitions into a teamfighty tank.

Nunu can easily do blue buff with one other person, and doesn't need red, letting Kayle+2 do red buff. Nunu has a strong early game and doesn't need farm, so he can spend the whole game counterjungling, screwing up the enemy jungler and setting up ganks. Nunu has a better teamfight than Shaco later in the game.

Nunu+Jarvans ASPD buffs both give a lot to Kayle and your ADC.

Cho is another possible top lane option.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Tooplark
Profile Joined October 2008
United States3977 Posts
Last Edited: 2013-06-15 21:33:59
June 15 2013 21:32 GMT
#1136
Seems very vulnerable to invades. What's the backup plan?
as in the shaco strategy in particular
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 15 2013 21:34 GMT
#1137
The backup strategy is to just play standard.

We have Kayle starting boots, 2 pots and a ward, and using the early ward to scout for invades.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 15 2013 22:36 GMT
#1138
Shaco can also start with a ward. He basically doesn't take damage at blue thanks to boxes and you're going to recall one way or another after the invade.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 21 2013 18:44 GMT
#1139
I will be attempting to organize TROLLS today, if there are people around. 3 PM Pacific as usual.

I'd mainly like to test things centered around the new jungle. IE, different ways to do a starting clear.

Either A - do a clear where we take both buffs at level 1.

Or B - Use a farming jungler who is not going to gank until 6, and see if the increased camp spawn time makes this more effective.

With Karthus, we can do both!
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 21 2013 21:33 GMT
#1140
As I said in the GD, I think option A is very likely to become a standard/common practice. Either you'll pick a jungler who can do without Blue (e.g. Zac, Aatrox) and pass that to a needy lane, or you'll pick one who can function without Red (by being able to gank without it, not ganking before 6 anyway, or by simply being a farming jungler).

Also, I'll be around for TROLLS tonight.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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