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[Champion] Lux - Page 3

Forum Index > LoL Strategy
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Sermokala
Profile Blog Joined November 2010
United States14152 Posts
January 02 2013 01:49 GMT
#41
all I know is that he max's shield first but gets a second level of e at level 4 because its a double damage levelup and shield's mana cost stays flat with its cooldown and shield amount going up per level.

But yeah just throw your shit and yell madlife when you support with lux.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Fealthas
Profile Joined May 2011
607 Posts
January 02 2013 01:50 GMT
#42
This is a little off topic, but I looked at your lolking prof, and you have like 95% games with lux. How do you manage to get mid every game in ranked? Im around 1350 elo, and 3/5 people ask for mid almost every game.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 02 2013 02:11 GMT
#43
Recently I duo a lot with Requizen and since I'm like 50-100 elo ahead of him I'm first pick a lot.

But other than that, I'm just polite I guess?

If somebody higher up wants mid, I'm like

"I would really prefer to play mid."
"Would you mind?"

Just treating people like people works pretty well, you know?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
dae
Profile Joined June 2010
Canada1600 Posts
January 02 2013 05:49 GMT
#44
Out of curiosity, running barrier/tp and going chalice first, how often do you actually kill your lane opponent 1v1?

It seems you wouldnt have the damage.
BBC.807
Profile Joined November 2010
Norway68 Posts
January 02 2013 09:50 GMT
#45
On December 11 2012 01:41 Ketara wrote:
As an aside, I'm testing out a new item order to see if it feels more fluid than Chalice -> Deathcap -> Athenes, if anybody wants to test it with me and see if it feels better.

Trying the following:
Chalice
-> NLR
-> Fiendish Codex
-> Sell flask for Blasting Wand or go straight to Deathcap
-> Deathcap
-> Athenes


Here's my build, it's very fluent (i feel).

- 3x health, boots (needs no explanation)
- 2x dorans (gives you that extra AP and lane sustain that you need into the mid-game)

Depending on situation i go Boots of Lucidity/Sorc. If i am far ahead and feel comfortable i'll rush XXL wand then go boots afterwards. My main argument is basicly that if your winning lane without boots why do you need to rush them?
- Rabodans Deathcap (depending on how the game goes i'll go straight to the XXL wand)
- Morellonomicon

From here on and out i usually choose items based on my opponents and situation: Lichbane, Zhonya Hourglass, Spirit Visage, Voidstaff, Liandry
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2013-01-02 11:03:24
January 02 2013 10:47 GMT
#46
On January 02 2013 18:50 BBC.807 wrote:
Show nested quote +
On December 11 2012 01:41 Ketara wrote:
As an aside, I'm testing out a new item order to see if it feels more fluid than Chalice -> Deathcap -> Athenes, if anybody wants to test it with me and see if it feels better.

Trying the following:
Chalice
-> NLR
-> Fiendish Codex
-> Sell flask for Blasting Wand or go straight to Deathcap
-> Deathcap
-> Athenes


Here's my build, it's very fluent (i feel).

- 3x health, boots (needs no explanation)
- 2x dorans (gives you that extra AP and lane sustain that you need into the mid-game)

Depending on situation i go Boots of Lucidity/Sorc. If i am far ahead and feel comfortable i'll rush XXL wand then go boots afterwards. My main argument is basicly that if your winning lane without boots why do you need to rush them?
- Rabodans Deathcap (depending on how the game goes i'll go straight to the XXL wand)
- Morellonomicon

From here on and out i usually choose items based on my opponents and situation: Lichbane, Zhonya Hourglass, Spirit Visage, Voidstaff, Liandry


Lux has pretty much carried me to 2100 elo.

First off, boots 3 is a vastly inferior start to flask/faerie/2 pots as it will straight up lose to any1 that goes flask.

Secondly, Lux is a very safe laner with her shield, slow, snare, and ranged farming, meaning you really do not need to get 2 dorans, and can instead go straight for late game items.

Third, I'd honestly never get cdr boots on mid Lux as you will get max cdr from morellos blue in the midgame and morellos dfg in the late game (I get dfg for the ap and cdr, and it helps kill tanks that get to you.)

Fourth, Void staff should almost always be your 2nd or 3rd big item as I believe it gives the most burst damage to your combo per gold, as long as you have a decent amount of ap already, as well as going very well with sorcs.

The entire idea of my build of rushing deathcap/void/morellos is to be a constant threat throughout the early midgame and lategame, to the point where if you catch their mid/ad/squishy support/squishy jungle in a snare you should be able to 100-0 them.

Mana is a bit of an issue if you can't get blues, but saving your mana for farming (when you need to) and/or catching people and bursting them down, instead of spamming e at them in lane, works pretty well. You also get ALOT of mana from flask.

Lux is pretty much the one ap that I think can get away with building 0 hp/mr/armor as her ranges are incredible, as well as her shield, snare, and slow give you alot of active defense. the more ap you get, the scarier you are for the other team and the stronger your shield is for teamfights.

Edit: I've also been running ignite alot for lane dominance, with the one exception is tp for tf as its hard to catch him in lane and being able to follow his first ult and stop the snowball is huge.

Edit 2: Also, if the other team has any kind of aoe teamcomp, unless your qing to try and catch someone be WAY behind your team so that you don't get caught in the aoe and instead can shield and burst the aoe'ers.

Edit 3: Also, Wards, buy wards, lots of wards, and ward places where people walk by bushes/cliffs where you can catch them from.
BBC.807
Profile Joined November 2010
Norway68 Posts
January 02 2013 11:31 GMT
#47
On January 02 2013 19:47 dae wrote:
Show nested quote +
On January 02 2013 18:50 BBC.807 wrote:
On December 11 2012 01:41 Ketara wrote:
As an aside, I'm testing out a new item order to see if it feels more fluid than Chalice -> Deathcap -> Athenes, if anybody wants to test it with me and see if it feels better.

Trying the following:
Chalice
-> NLR
-> Fiendish Codex
-> Sell flask for Blasting Wand or go straight to Deathcap
-> Deathcap
-> Athenes


Here's my build, it's very fluent (i feel).

- 3x health, boots (needs no explanation)
- 2x dorans (gives you that extra AP and lane sustain that you need into the mid-game)

Depending on situation i go Boots of Lucidity/Sorc. If i am far ahead and feel comfortable i'll rush XXL wand then go boots afterwards. My main argument is basicly that if your winning lane without boots why do you need to rush them?
- Rabodans Deathcap (depending on how the game goes i'll go straight to the XXL wand)
- Morellonomicon

From here on and out i usually choose items based on my opponents and situation: Lichbane, Zhonya Hourglass, Spirit Visage, Voidstaff, Liandry


Lux has pretty much carried me to 2100 elo.

First off, boots 3 is a vastly inferior start to flask/faerie/2 pots as it will straight up lose to any1 that goes flask.

Secondly, Lux is a very safe laner with her shield, slow, snare, and ranged farming, meaning you really do not need to get 2 dorans, and can instead go straight for late game items.

Third, I'd honestly never get cdr boots on mid Lux as you will get max cdr from morellos blue in the midgame and morellos dfg in the late game (I get dfg for the ap and cdr, and it helps kill tanks that get to you.)

Fourth, Void staff should almost always be your 2nd or 3rd big item as I believe it gives the most burst damage to your combo per gold, as long as you have a decent amount of ap already, as well as going very well with sorcs.

The entire idea of my build of rushing deathcap/void/morellos is to be a constant threat throughout the early midgame and lategame, to the point where if you catch their mid/ad/squishy support/squishy jungle in a snare you should be able to 100-0 them.

Mana is a bit of an issue if you can't get blues, but saving your mana for farming (when you need to) and/or catching people and bursting them down, instead of spamming e at them in lane, works pretty well. You also get ALOT of mana from flask.

Lux is pretty much the one ap that I think can get away with building 0 hp/mr/armor as her ranges are incredible, as well as her shield, snare, and slow give you alot of active defense. the more ap you get, the scarier you are for the other team and the stronger your shield is for teamfights.

Edit: I've also been running ignite alot for lane dominance, with the one exception is tp for tf as its hard to catch him in lane and being able to follow his first ult and stop the snowball is huge.

Edit 2: Also, if the other team has any kind of aoe teamcomp, unless your qing to try and catch someone be WAY behind your team so that you don't get caught in the aoe and instead can shield and burst the aoe'ers.

Edit 3: Also, Wards, buy wards, lots of wards, and ward places where people walk by bushes/cliffs where you can catch them from.


TY for a good answer, regarding:
Secondly, Lux is a very safe laner with her shield, slow, snare, and ranged farming, meaning you really do not need to get 2 dorans, and can instead go straight for late game items
Why do you think so? What are the mechanics? I dont understand. I usually go 2xHealth, 1xMana + Boots.
dae
Profile Joined June 2010
Canada1600 Posts
January 02 2013 11:48 GMT
#48
TY for a good answer, regarding:
Secondly, Lux is a very safe laner with her shield, slow, snare, and ranged farming, meaning you really do not need to get 2 dorans, and can instead go straight for late game items
Why do you think so? What are the mechanics? I dont understand. I usually go 2xHealth, 1xMana + Boots.


I was making the point that unlike some other midlaners, Lux does not need to buy dorans rings in order to win lane/lane safely. Even if you get behind on Lux, the fact that you can e->r to farm an entire lane, or just spam e at the wave to farm from your tower means that the lack of beefiness never really will stop you from farming.

In addition, building deathcap over the dorans means that when you do land a snare, you are more likely to have the damage to turn it into a kill, rather then them getting away with a sliver of hp. Ignite helps with this as well. Unlike other mids where you have to eat damage while damaging their mid, lux outranges pretty much every mid so that you don't have to risk yourself to try and get snares/e poke

One exception is when your vs some bullshit ad mid like lee, talon, or khazix, you will probably need to buy a chainvest pretty early just so that you don't get 100-0'd. Ahri is also annoying, and if you are not confident in q'ing her after her first ult jump you will need to get a negatron to not feed.

For starting items, since they changed boots to just 25 ms, the movespeed difference between a champion with boots and without boots isnt really that big, and lux has high base ms anyways, so it is much better just to start with the health and mana regen from flask/faerie then boots.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 02 2013 12:05 GMT
#49
On January 02 2013 14:49 dae wrote:
Out of curiosity, running barrier/tp and going chalice first, how often do you actually kill your lane opponent 1v1?

It seems you wouldnt have the damage.


I rarely get kills pre-6 1v1, but almost always force them to back early and have a CS/level lead, which tends to lead to kills in the 7-11 area.

I do get kills if they try to go all in on me, because in that situation Barrier is simply better than Ignite (shields more damage than Ignite causes). But that's at 1350 elo and I'm still getting games where say, the jungler jumps into tower range to finish me off and I barrier and snare him.

The way I play Lux I think is kind of to push the lane real hard, get a CS lead and deny the enemy mid farm, and then gank other lanes with lasers. Which is probably why I prefer the Chalice, it gives you the regen necessary to keep the minion waves at the enemy tower.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 02 2013 12:12 GMT
#50
Show nested quote +
Secondly, Lux is a very safe laner with her shield, slow, snare, and ranged farming, meaning you really do not need to get 2 dorans, and can instead go straight for late game items
Why do you think so? What are the mechanics? I dont understand. I usually go 2xHealth, 1xMana + Boots.


Lux has enough range, enough base movespeed, and enough base AA damage, that you are an early game bully. The only enemy mids that can really go toe to toe with you in a 1v1 at level 1-2 I've found are Ziggs and Brand.

Dorans Rings are basically a catch up item. You use them to make up for a weaker early game vs. the enemy mid so that you won't be at a disadvantage. They have good cost efficiency, but they delay your late game items and weaken your mid game in comparison to just rushing late game items.

So basically, you never WANT a Dorans Ring, but there are matchups where you NEED one. Since Lux is so much stronger than almost all other mids early game, Lux doesn't need them and can just skip straight to the big stuff.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2013-01-02 20:48:14
January 02 2013 20:47 GMT
#51
On January 02 2013 21:05 Ketara wrote:
Show nested quote +
On January 02 2013 14:49 dae wrote:
Out of curiosity, running barrier/tp and going chalice first, how often do you actually kill your lane opponent 1v1?

It seems you wouldnt have the damage.


I rarely get kills pre-6 1v1, but almost always force them to back early and have a CS/level lead, which tends to lead to kills in the 7-11 area.

I do get kills if they try to go all in on me, because in that situation Barrier is simply better than Ignite (shields more damage than Ignite causes). But that's at 1350 elo and I'm still getting games where say, the jungler jumps into tower range to finish me off and I barrier and snare him.

The way I play Lux I think is kind of to push the lane real hard, get a CS lead and deny the enemy mid farm, and then gank other lanes with lasers. Which is probably why I prefer the Chalice, it gives you the regen necessary to keep the minion waves at the enemy tower.


Even though barrier is "better" then ignite technically, in all 1v1 situations, I would still rather have ignite.

Lux's damage is very cooldown oriented and she basically has her q->e->r with autos combo. If that combo doesnt kill them, or at least get them low enough to auto them down, you pretty much have to run.

Ignite gives a much larger range of health that you can effectively kill people from in a 1v1 scenario, and as such is favored by me.

Barrier is better when they have like a nocturne that you need to be able to survive ulting on you, and probably in teamfights too.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
January 02 2013 21:43 GMT
#52
On January 02 2013 21:12 Ketara wrote:
Show nested quote +
Secondly, Lux is a very safe laner with her shield, slow, snare, and ranged farming, meaning you really do not need to get 2 dorans, and can instead go straight for late game items
Why do you think so? What are the mechanics? I dont understand. I usually go 2xHealth, 1xMana + Boots.


Lux has enough range, enough base movespeed, and enough base AA damage, that you are an early game bully. The only enemy mids that can really go toe to toe with you in a 1v1 at level 1-2 I've found are Ziggs and Brand.

Dorans Rings are basically a catch up item. You use them to make up for a weaker early game vs. the enemy mid so that you won't be at a disadvantage. They have good cost efficiency, but they delay your late game items and weaken your mid game in comparison to just rushing late game items.

So basically, you never WANT a Dorans Ring, but there are matchups where you NEED one. Since Lux is so much stronger than almost all other mids early game, Lux doesn't need them and can just skip straight to the big stuff.


I don't agree with your logic. You should itemize a champion in a way so you have an optimal build when that champion is at his strongest phase. Lux shines through early/midgame, so a couple of dorans are extremely efficient on her.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
dae
Profile Joined June 2010
Canada1600 Posts
January 02 2013 23:24 GMT
#53
On January 03 2013 06:43 clickrush wrote:
Show nested quote +
On January 02 2013 21:12 Ketara wrote:
Secondly, Lux is a very safe laner with her shield, slow, snare, and ranged farming, meaning you really do not need to get 2 dorans, and can instead go straight for late game items
Why do you think so? What are the mechanics? I dont understand. I usually go 2xHealth, 1xMana + Boots.


Lux has enough range, enough base movespeed, and enough base AA damage, that you are an early game bully. The only enemy mids that can really go toe to toe with you in a 1v1 at level 1-2 I've found are Ziggs and Brand.

Dorans Rings are basically a catch up item. You use them to make up for a weaker early game vs. the enemy mid so that you won't be at a disadvantage. They have good cost efficiency, but they delay your late game items and weaken your mid game in comparison to just rushing late game items.

So basically, you never WANT a Dorans Ring, but there are matchups where you NEED one. Since Lux is so much stronger than almost all other mids early game, Lux doesn't need them and can just skip straight to the big stuff.


I don't agree with your logic. You should itemize a champion in a way so you have an optimal build when that champion is at his strongest phase. Lux shines through early/midgame, so a couple of dorans are extremely efficient on her.


Except Lux's lategame is amazing with her shield and ability to chunk entire teams, as well as if you catch someone with q whos squishy its suddenly a 4v5...
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 03 2013 00:41 GMT
#54
Dorans don't help Lux's early game, because they aren't super efficient for AP. They're efficient defensively, and Lux doesn't need any items to be safe in the early game.

Barrier is way better than Ignite in teamfights. I used to use Ignite on Lux for a while, and found myself once it got to late game just not using it anymore. Barrier is amazing late game when the enemy bruiser or whatever tries to dive you.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
zer0das
Profile Blog Joined May 2007
United States8519 Posts
January 03 2013 19:41 GMT
#55
Whoever suggested barrier on Lux, you sir, are a genius. Works really well, baited the enemy team into all dying trying to dive me haha. Never really died even with people on top of me. :>
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-01-04 00:47:38
January 04 2013 00:45 GMT
#56
Let me try to sell Barrier to you, dae.

Let's say you're running Ignite and your opponent is running Barrier.

You've already said that Barrier is better for lategame teamfights. It is! It so is.

So early game at 1-6, you try to kill your opponent. They use Barrier, which more or less counteracts your Ignite. The two cancel each other out, essentially, leaving you neutral. They have the same cooldown, so every time you Ignite them, they can Barrier to cancel it out.

This will continue until you get to the teamfight stage, where Barrier is better.

This assessment is of course matchup dependant, but as a general rule, that's my logic.


I wonder how long it will be before the mid meta is for both mids to take Barrier, at which point 1v1 kills will probably just altogether stop happening if skill levels are equal.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
sunprince
Profile Joined January 2011
United States2258 Posts
January 04 2013 04:41 GMT
#57
On January 04 2013 09:45 Ketara wrote:
Let me try to sell Barrier to you, dae.

Let's say you're running Ignite and your opponent is running Barrier.

You've already said that Barrier is better for lategame teamfights. It is! It so is.

So early game at 1-6, you try to kill your opponent. They use Barrier, which more or less counteracts your Ignite. The two cancel each other out, essentially, leaving you neutral. They have the same cooldown, so every time you Ignite them, they can Barrier to cancel it out.

This will continue until you get to the teamfight stage, where Barrier is better.

This assessment is of course matchup dependant, but as a general rule, that's my logic.


I wonder how long it will be before the mid meta is for both mids to take Barrier, at which point 1v1 kills will probably just altogether stop happening if skill levels are equal.


You're missing a few key things:

1. Ignite is better when you're ganking or if your teammate is ganking your lane. In such situations, Barrier doesn't help you at all, while Ignite might well secure the kill.

2. Ignite's heal reduction. Ignite is noticeably better against champs like Fiddlesticks who rely on sustain.

3. Barrier can be baited, leaving you without it when the opponent actually unloads their burst on you.
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2013-01-04 05:02:55
January 04 2013 05:01 GMT
#58
On January 04 2013 09:45 Ketara wrote:
Let me try to sell Barrier to you, dae.

Let's say you're running Ignite and your opponent is running Barrier.

You've already said that Barrier is better for lategame teamfights. It is! It so is.

So early game at 1-6, you try to kill your opponent. They use Barrier, which more or less counteracts your Ignite. The two cancel each other out, essentially, leaving you neutral. They have the same cooldown, so every time you Ignite them, they can Barrier to cancel it out.

This will continue until you get to the teamfight stage, where Barrier is better.

This assessment is of course matchup dependant, but as a general rule, that's my logic.


I wonder how long it will be before the mid meta is for both mids to take Barrier, at which point 1v1 kills will probably just altogether stop happening if skill levels are equal.


Except no one really runs barrier mid so its Ignite vs ignite rather then barrier vs ignite. If you play right on lux you really shouldnt need barrier to survive while ignite in alot of cases gets you the kill while barrier might end up killing you/both get away, as alot of other mids have more sustained damage and lower cooldowns then lux.

Also ignite gives you 5 ap/ad which is a nice edge for last hitting/one shotting ranged/1v1's

Alot of games ignite lets you snowball.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 17 2013 06:32 GMT
#59
Updated the item opener for the new flask pricing.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 17 2013 06:40 GMT
#60
On January 02 2013 11:11 Ketara wrote:
Recently I duo a lot with Requizen and since I'm like 50-100 elo ahead of him I'm first pick a lot.

But other than that, I'm just polite I guess?

If somebody higher up wants mid, I'm like

"I would really prefer to play mid."
"Would you mind?"

Just treating people like people works pretty well, you know?


This is what happened to me too. Getting counterpicked every single freaking game.
https://twitter.com/SufficientStats
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