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Junglers, don't worry about the exp mastery so far down in the Utility tree. Riot plans to buff jungle minion experience. |
On November 14 2011 19:26 TheYango wrote: Offense tree is deceptively stronger than it looks. If you math out the gold value on the boring flat-stat masteries, you find that Offense is way stronger than their Defense counterparts (Brute Force and Alacrity are worth 42 gold/point, Deadliness is worth 50 gold/point, compared to Resistance/Hardiness which are 34 gold/point, Durability, which is 4 gold per point per level--though interestingly Veteran's Scars is worth a very respectable 78 gold). The un-itemizable perks may be comparable (% ArPen, % Crit Dmg, and Executioner vs. CC redux, Initiator, % dmg redux), but in terms of the chaff you have to put points in to get there, Offense is stronger.
Didn't they state they balanced all the masteries out gold wise with the remake?
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pretty sure wealth is directed to supports..with 2 points in wealth, you could open a charm, 4 wards, and a pot
although i would probably just save it so i can get a gp5 item faster
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On November 15 2011 03:13 Woony wrote:Show nested quote +On November 14 2011 19:26 TheYango wrote: Offense tree is deceptively stronger than it looks. If you math out the gold value on the boring flat-stat masteries, you find that Offense is way stronger than their Defense counterparts (Brute Force and Alacrity are worth 42 gold/point, Deadliness is worth 50 gold/point, compared to Resistance/Hardiness which are 34 gold/point, Durability, which is 4 gold per point per level--though interestingly Veteran's Scars is worth a very respectable 78 gold). The un-itemizable perks may be comparable (% ArPen, % Crit Dmg, and Executioner vs. CC redux, Initiator, % dmg redux), but in terms of the chaff you have to put points in to get there, Offense is stronger.
Didn't they state they balanced all the masteries out gold wise with the remake? they did state that, but it's a lie. utility tree got dumped on, simple gold analysis has most of Utility at undervalued compared to offensive and defensive.
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Ultility is pretty trash for anyone except supports now. Need to buff greed/swiftness and probably buff/remake sage and wealth.
I mean just compare 21/0/9 vs. 9/0/21 for AP carries
~ 200 mana @ 18 0,5% movementspeed 3% spellvamp 5% EXP 6% CDR 15% Summoner CDR
VS
1,5% damage 18 AP @ 18 5% AP (!!!!) 6% damage @ targets below 40%
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tower damage on Garen..?
1.5% damage on anyone..?
MPEN over ARPEN... ON GAREN!?
why are people so bad at just thinking about their specs in this game.....?
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its for the ultimate bro. and auto q auto thats a bonus 30 damage to the tower. do that 3 times and thats 90 bonus damage plus the 1.5% its like 91 damage bro.
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you know your spin crits right?
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I guess. Only the bonus damage part though, you can just replace the 4% cdr and 10% mpen for the 4% crit and 10% crit damage if you want. No big deal.
Also health regen is debateable, kinda feel like new veteran scars is good lategame, never really feel like garens needs the sustain.
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United States37500 Posts
So you'd take Crit for Garen's E but not the ArPen? Really?
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I still for the life of me can't figure out why Sunder is a tier 5 mastery now.
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Neo I changed it to run the arpen 10%, but early game the flat 6 is going to be better than 10% until they reach 60+ armour.
If you get Brutalizer ghostblade and another brutalizer you have a flat 41 penetration before the 10%. even if the guy is at 100 armour you're only shredding an additional 6 armour from the mastery.
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On November 15 2011 02:13 EquilasH wrote: You mean 160 seconds right?
Edit: I do agree with you btw, especially since Greed is also pretty bad when these changes come tbh.
You're right, I was thinking gp5 when it's gp10. That's significantly less bad, but it's still bad. I'd much rather have Honor Guard or Enlightment hands down.
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On November 15 2011 04:11 Sabin010 wrote: Neo I changed it to run the arpen 10%, but early game the flat 6 is going to be better than 10% until they reach 60+ armour.
You realize they stack right? Getting flat armour pen doesn't mean the 10% is useless. The crit works only on the bonus damage while the armour pen works on both and is unquestionably better.
On November 15 2011 04:11 Sabin010 wrote: Neo I changed it to run the arpen 10%, but early game the flat 6 is going to be better than 10% until they reach 60+ armour.
If you get Brutalizer ghostblade and another brutalizer you have a flat 41 penetration before the 10%. even if the guy is at 100 armour you're only shredding an additional 6 armour from the mastery.
Yeah. And if you get 5 infinity edges that crit damage looking real good! Of course, 100 armour being the level of AD carry with wriggles, surely going to be nobody tankier than that in a top lane!
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On November 15 2011 02:59 volcryn wrote:So most of my junglers I am pretty happy with overall on paper - of course it is going to take some testing. The one that seems to really bother me though is nocturne. I'm running a 16/3/11 build on live that I am really happy with - but there seems to be so many strong picks early in the new mastery trees , combined with what I feel is a weak mid - tier offense (havoc, lethality, deadliness, vampirism) in the case of his jungle. Much of what I went into offense for is now lower in the tree except flat armor pen, which is exchanged for flat 10% First 9 points in offense benefit his jungle and transition into mid/late First 9 in defense are incredibly strong for early jungle clears + smite mastery First 9 in utility provide movespeed + buff duration are any of these worth giving up to run a 21/x/x or x/21/x is there any value in considering a 9/9/9 +3? http://thefwcentral.com/lol/#&trees=0-3-0-1-4-0-0-0-1-0-0-0-0-0-0-0-0-1-0-3-2-0-2-0-0-0-1-0-0-0-0-0-0-1-3-0-0-4-0-0-0-0-1-0-0-0-0-0-0
9-12-9 Is something I want to try on my junglers, get the armor pen, get the defensive stats + the DBC, and get the runic in utility but idk, going down to 21 is just really powerful since that final slot is so good and things get pretty good on the way down.
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the crit damage won't stack on the IEs. What are you trying to say? I feel veteran scars to be a poor mastery for late game as 100 health is not that much. Garen won't benefit from attackspeed as much because most of his damage is coming from auto attack, q, e combo. dumping 5 points to get 10% armour pen and 4% attackspeed just seems like it isn't worth it as much as you would think. We have seen what Garen does with out 10% armour pen, and Last whisper is always an option for later in the game if some one has stacked armour.
10% magic pen is also good if you plan on buying sunfire cape.
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Except pretty much everyone worth a damn shows up to lane with 60-70+ armor against Garen at level 1, and it only goes up from there.
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United States37500 Posts
On November 15 2011 04:25 Sabin010 wrote: the crit damage won't stack on the IEs. What are you trying to say? I feel veteran scars to be a poor mastery for late game as 100 health is not that much. Garen won't benefit from attackspeed as much because most of his damage is coming from auto attack, q, e combo. dumping 5 points to get 10% armour pen and 4% attackspeed just seems like it isn't worth it as much as you would think. We have seen what Garen does with out 10% armour pen, and Last whisper is always an option for later in the game if some one has stacked armour.
10% magic pen is also good if you plan on buying sunfire cape.
You're really, really getting points for all the wrong reasons... Crit Chance because you can crit during spin? Magic Pen for Ulti and Sunfire Cape? How is either of those better than ArPen on a bruiser? AS does seems worthless on Garen but if it's a prereq to 10% ArPen, it's suddenly more worth it than the Crit stats.
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