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[Discussion] Season 2 Masteries - Page 7

Forum Index > LoL Strategy
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Junglers, don't worry about the exp mastery so far down in the Utility tree.
Riot plans to buff jungle minion experience.
billy5000
Profile Blog Joined December 2010
United States865 Posts
November 14 2011 19:40 GMT
#121
irelia

http://thefwcentral.com/lol/#&trees=1-3-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0-0-3-3-0-0-3-0-0-3-0-0-2-3-3-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand. Vonnegut
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 14 2011 19:42 GMT
#122
On November 15 2011 04:40 billy5000 wrote:
irelia

http://thefwcentral.com/lol/#&trees=1-3-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0-0-3-3-0-0-3-0-0-3-0-0-2-3-3-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0


+1

This 9/21/0 is a lot stronger than the current 9/21/0 I currently run on Irelia.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Treadmill
Profile Joined July 2010
Canada2833 Posts
Last Edited: 2011-11-14 19:48:02
November 14 2011 19:43 GMT
#123
On November 15 2011 04:20 BlueBird. wrote:
Show nested quote +
On November 15 2011 02:59 volcryn wrote:
So most of my junglers I am pretty happy with overall on paper - of course it is going to take some testing. The one that seems to really bother me though is nocturne. I'm running a 16/3/11 build on live that I am really happy with - but there seems to be so many strong picks early in the new mastery trees , combined with what I feel is a weak mid - tier offense (havoc, lethality, deadliness, vampirism) in the case of his jungle. Much of what I went into offense for is now lower in the tree except flat armor pen, which is exchanged for flat 10%

First 9 points in offense benefit his jungle and transition into mid/late
First 9 in defense are incredibly strong for early jungle clears + smite mastery
First 9 in utility provide movespeed + buff duration

are any of these worth giving up to run a 21/x/x or x/21/x

is there any value in considering a 9/9/9 +3?

http://thefwcentral.com/lol/#&trees=0-3-0-1-4-0-0-0-1-0-0-0-0-0-0-0-0-1-0-3-2-0-2-0-0-0-1-0-0-0-0-0-0-1-3-0-0-4-0-0-0-0-1-0-0-0-0-0-0



9-12-9 Is something I want to try on my junglers, get the armor pen, get the defensive stats + the DBC, and get the runic in utility but idk, going down to 21 is just really powerful since that final slot is so good and things get pretty good on the way down.

Yeah I was just looking at this - not just for junglers. Theres really good reason for going 9 points in each tree
Offense - Spell pen / armour pen
Defense - veteran's scars / Bladed Armour
utility - buff duration
And then some really good 3-pt masteries at tier 3 (Havoc, Evasion, Transmutation).

I think we might see a lot more 9-9-9 + 3. At least for less focussed characters - the top of the defence and offence trees expecially have some really nice options. But Id consider going 9-9-12 on say Ryze since he doesnt benefit as much from AP (and he'll get maybe 5-10 ap out of archmage) and extra health and spell vamp would be really good.

Also, would there ever be a reason to take Vigor/Meditation? They seem to me to be strictly worse than the alternatives.
On November 14 2011 16:10 NeoIllusions wrote:
For Ryze...

Off tree: CDR, Magic Pen (AP not as useful)
Def tree: Health and Resists
Uti tree: Mana, Mana Regen, CDR

http://thefwcentral.com/lol/#&trees=0-0-4-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-3-0-1-3-0-0-3-1-0-4-0-1-3-1

However, since Frozen Heart is a staple on Ryze and Blue buff typically goes on him too, you technically could skip on CDR in masteries and end up with:

http://thefwcentral.com/lol/#&trees=0-0-4-0-0-4-0-0-0-1-0-0-0-0-0-0-0-0-3-3-0-0-3-0-0-0-0-0-0-0-0-0-0-0-1-3-0-1-3-0-0-3-1-0-0-0-0-0-0

You'd hit Magic Pen, Mana, Spell Vamp and essential survivability masteries early up on Def tree.


Just saw this, I guess Ryze has been discussed a lot - but why would you take Vigor over Veteran's Scars/Durability?
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2011-11-14 19:51:22
November 14 2011 19:47 GMT
#124
On November 15 2011 04:25 Sabin010 wrote:
the crit damage won't stack on the IEs. What are you trying to say? I feel veteran scars to be a poor mastery for late game as 100 health is not that much. Garen won't benefit from attackspeed as much because most of his damage is coming from auto attack, q, e combo. dumping 5 points to get 10% armour pen and 4% attackspeed just seems like it isn't worth it as much as you would think. We have seen what Garen does with out 10% armour pen, and Last whisper is always an option for later in the game if some one has stacked armour.

10% magic pen is also good if you plan on buying sunfire cape.


You're just speaking in nonsense terms like "not that much" "just get last whisper if they have lots of armour". This discussion is all about hard numbers because masteries don't make that huge of a difference that they are always noticeable. Also, sunfire cape is pretty horrible on garen.

10% Armour pen stacks additively with LW meaning if there was a reason to get LW theres a reason to get that mastery. Also, its 5 points for 4% cdr and 10% magic pen and they're not exactly the best stats for garen. I don't see people going cdr boots and void staff garen. Your damage is like 80-90% physical damage how you can even argue for the mpen mastery is beyond me. CDR is a bit useful but so if attack speed since if you have really high AD and your Q and E are on CD you get attacks in faster also cdr makes your Q and E come up slightly faster. It's a bit of a toss up.

Veteran scars is around 400 gold value lategame which is pretty good for 5 points, the armour and magic resist is 200 gold value for 6 points. I'd normally say it's probably better than 4% crit and 10% crit damage but I'm not totally sure. If you're going atmas and lategame IE you could say the value or crit and crit damage is higher but if you get IE you really want the extra tank.

In other news, what do you guys think for pheonix udyr?
THE FASTEST DEER
http://thefwcentral.com/lol/#&trees=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-1-3-0-4-0-2-1-0-0-0-3-2-3-0-1-1-0-3-0-4-0-0-0-0-1-0-0-0-0-0-0

THE GOLD FARMING DEER
http://thefwcentral.com/lol/#&trees=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-3-3-2-4-0-2-1-0-1-0-3-3-3-3-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

LOL LETS CLEAR JUNGLE ASAP AND FARM RAGEBLADE DEER (okay this might be troll)
http://thefwcentral.com/lol/#&trees=1-0-4-0-4-4-0-0-1-1-3-0-0-4-3-4-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0

Also, I think heavy offense tree is going to help out tiger udyr. You can also do some stuff like dorans blade start I reckon because Q E Q combo with dorans is going to do crazy fucking damage.

The only reason the gold farming deer build is in question is because you get fucking ridiculous amounts of assists compared to kills on pheonix udyr and utility blows balls. The flat mana isn't bad because you back so much as a jungler and you can't reasonable get the mana regen any more.

Also, if flash gets nerfed to shit that it's only viable to get it with the mastery and 21 utlity cause the cd is going to be EVEN longer, I'm thinking cleanse/smite might seem like a crazy stupid seeming idea but might be viable. You already have fucking crazy MS with initator+swiftness+movement quints+BEAR STANCE+possible FoN/Zeal/Trinity that cleansing exhausts/general CC might be just as effective for catching people/getting away and generally probably works better in teamfights and cd is crazy short compared to flash. Removing debuffs might be very good against certain champions as well. At the very least it removes those gay exhausts when you try to gank someone.

The whole offense tree seems to suck dick on pheonix udyr though, which is kinda sad.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 14 2011 19:48 GMT
#125
On November 15 2011 04:43 Treadmill wrote:
Show nested quote +
On November 15 2011 04:20 BlueBird. wrote:
On November 15 2011 02:59 volcryn wrote:
So most of my junglers I am pretty happy with overall on paper - of course it is going to take some testing. The one that seems to really bother me though is nocturne. I'm running a 16/3/11 build on live that I am really happy with - but there seems to be so many strong picks early in the new mastery trees , combined with what I feel is a weak mid - tier offense (havoc, lethality, deadliness, vampirism) in the case of his jungle. Much of what I went into offense for is now lower in the tree except flat armor pen, which is exchanged for flat 10%

First 9 points in offense benefit his jungle and transition into mid/late
First 9 in defense are incredibly strong for early jungle clears + smite mastery
First 9 in utility provide movespeed + buff duration

are any of these worth giving up to run a 21/x/x or x/21/x

is there any value in considering a 9/9/9 +3?

http://thefwcentral.com/lol/#&trees=0-3-0-1-4-0-0-0-1-0-0-0-0-0-0-0-0-1-0-3-2-0-2-0-0-0-1-0-0-0-0-0-0-1-3-0-0-4-0-0-0-0-1-0-0-0-0-0-0



9-12-9 Is something I want to try on my junglers, get the armor pen, get the defensive stats + the DBC, and get the runic in utility but idk, going down to 21 is just really powerful since that final slot is so good and things get pretty good on the way down.

Yeah I was just looking at this - not just for junglers. Theres really good reason for going 9 points in each tree
Offense - Spell pen / armour pen
Defense - veteran's scars / Bladed Armour
utility - buff duration
And then some really good 3-pt masteries at tier 3 (Havoc, Evasion, Transmutation).

I think we might see a lot more 9-9-9 + 3. At least for less focussed characters - the top of the defence and offence trees expecially have some really nice options. But Id consider going 9-9-12 on say Ryze since he doesnt benefit as much from AP (and he'll get maybe 5-10 ap out of archmage) and extra health and spell vamp would be really good.

Actually for junglers defence tree looks really really good, especially if you don't need the experience mastery.

Would there ever be a reason to take Vigor/Meditation?


Top lane may want Vigor for sustainability. It'll just compound with Philo Stone build, vamp skills, etc.
Meditation isn't worth it compared to Swiftness, even AP mids, I'd take Swiftness. Maybe Mediation on Supports but that's about it.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Ryalnos
Profile Joined July 2010
United States1946 Posts
November 14 2011 19:53 GMT
#126
On November 15 2011 04:27 Sandster wrote:
Except pretty much everyone worth a damn shows up to lane with 60-70+ armor against Garen at level 1, and it only goes up from there.


I've been curious about this sort of armor numbers for a while. If you just rely on seals, you get:

15 base + 18 (cloth armor) + 6 (masteries) + 13 (seals) = 52 armor.

For the other runes you have Quints, (+13) Marks, (+8) and Glyphs (+6). How many runes is it really worth it to devote to armor?

Granted, the numbers on quints are quite decent but to get 70+ it seems like you have to devote 3/4 of your rune page to that one stat. Is it standard to have a rune page like that?
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 14 2011 19:54 GMT
#127
On November 15 2011 04:47 Slayer91 wrote:
10% Armour pen stacks additively with LW meaning if there was a reason to get LW theres a reason to get that mastery. Also, its 5 points for 4% cdr and 10% magic pen and they're not exactly the best stats for garen. I don't see people going cdr boots and void staff garen. Your damage is like 80-90% physical damage how you can even argue for the mpen mastery is beyond me. CDR is a bit useful but so if attack speed since if you have really high AD and your Q and E are on CD you get attacks in faster also cdr makes your Q and E come up slightly faster. It's a bit of a toss up.

no it doesn't.

multiple sources of % penetration have historically stacked multiplicatively, I see no reason why this would be different.
mogwaismusings.wordpress.com
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-14 19:57:22
November 14 2011 19:56 GMT
#128
On November 15 2011 01:21 Slayer91 wrote:
The wealth mastery isn't supposed to be good because of the high gold value but because of the new options for starting items like vamp/dorans+1, regrowth+ward, cloth+3mp5+1 pot. probaby gives supports a lot more options as well that I'm not thinking of.

It opens up the least new options for supports because no support these days is starting with anything less than 2 wards and at least 1 pot, tying down at least 185 gold. Literally the only item option that it opens up is starting Cloth, and I'm pretty sure that Cloth is weaker than Faerie Charm anyway because of how Faerie builds to Philo.

New item options are only as good as the stat improvements they give you over old item starts. The improvement of Doran's + pot over other starting item options on non-supports is not worth 6 mastery points when 6 mastery points gets you insane stuff like 1 point Lethality.
Moderator
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2011-11-14 19:58:26
November 14 2011 19:57 GMT
#129
Well, doesn't that mean you get 54% arpen?. Woah, that's insanely strong.

And yeah, you're probably right that having to spend so many points to get it is stupid compared to how much good shit you can get now.

Sage might be an interesting stat for supports because they tend to fall behind in levels once the laning phase is over and they stop following their AD to farm.
Ryalnos
Profile Joined July 2010
United States1946 Posts
November 14 2011 19:59 GMT
#130
On November 15 2011 04:57 Slayer91 wrote:
Well, doesn't that mean you get 54% arpen?. Woah, that's insanely strong.


With LW and 10% arpen, your targets have 54% remaining armor, so you have 46% arpen (ignoring flat arpen).
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-14 20:05:20
November 14 2011 20:01 GMT
#131
On November 15 2011 02:59 volcryn wrote:
So most of my junglers I am pretty happy with overall on paper - of course it is going to take some testing. The one that seems to really bother me though is nocturne. I'm running a 16/3/11 build on live that I am really happy with - but there seems to be so many strong picks early in the new mastery trees , combined with what I feel is a weak mid - tier offense (havoc, lethality, deadliness, vampirism) in the case of his jungle. Much of what I went into offense for is now lower in the tree except flat armor pen, which is exchanged for flat 10%

First 9 points in offense benefit his jungle and transition into mid/late
First 9 in defense are incredibly strong for early jungle clears + smite mastery
First 9 in utility provide movespeed + buff duration

are any of these worth giving up to run a 21/x/x or x/21/x

is there any value in considering a 9/9/9 +3?

http://thefwcentral.com/lol/#&trees=0-3-0-1-4-0-0-0-1-0-0-0-0-0-0-0-0-1-0-3-2-0-2-0-0-0-1-0-0-0-0-0-0-1-3-0-0-4-0-0-0-0-1-0-0-0-0-0-0


I think 9/12/9 is reasonable for junglers that don't care about crit. On physical damage autoattack junglers, Lethality is too insane right now at one point. IMO it outshines Executioner as the capstone mastery of the Offense tree.

Turn a 3 point mastery that was already extremely good into a 1 point mastery? What was Riot thinking...

On November 15 2011 04:34 NeoIllusions wrote:
Show nested quote +
On November 15 2011 04:25 Sabin010 wrote:
the crit damage won't stack on the IEs. What are you trying to say? I feel veteran scars to be a poor mastery for late game as 100 health is not that much. Garen won't benefit from attackspeed as much because most of his damage is coming from auto attack, q, e combo. dumping 5 points to get 10% armour pen and 4% attackspeed just seems like it isn't worth it as much as you would think. We have seen what Garen does with out 10% armour pen, and Last whisper is always an option for later in the game if some one has stacked armour.

10% magic pen is also good if you plan on buying sunfire cape.


You're really, really getting points for all the wrong reasons...
Crit Chance because you can crit during spin? Magic Pen for Ulti and Sunfire Cape?
How is either of those better than ArPen on a bruiser? AS does seems worthless on Garen but if it's a prereq to 10% ArPen, it's suddenly more worth it than the Crit stats.

Personally I would get the ArPen and crit. Lethality is so efficient at 1 point that it's still good for someone who only gets incidental crit from Atma's.
Moderator
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 14 2011 20:02 GMT
#132
On November 15 2011 04:57 Slayer91 wrote:
Well, doesn't that mean you get 54% arpen?. Woah, that's insanely strong.

And yeah, you're probably right that having to spend so many points to get it is stupid compared to how much good shit you can get now.

Sage might be an interesting stat for supports because they tend to fall behind in levels once the laning phase is over and they stop following their AD to farm.


Sage is laughable. :< It could totally use a buff, +40 is like a joke early game. Like someone said earlier, that's not even a mini golem.
It's only saving grace (compared to something like Mercenary) is that Sage is tier 4 and only a single point.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 14 2011 20:02 GMT
#133
On November 15 2011 04:57 Slayer91 wrote:
Well, doesn't that mean you get 54% arpen?. Woah, that's insanely strong.

And yeah, you're probably right that having to spend so many points to get it is stupid compared to how much good shit you can get now.

Sage might be an interesting stat for supports because they tend to fall behind in levels once the laning phase is over and they stop following their AD to farm.

...

...

multiplicative the other way.

like

40% pen

they have 60% armor left

10% more pen only pens on that last 60% = 6%

46% pen.

like, void staff + old archaic mastery was

40% + 15% = 49%.
mogwaismusings.wordpress.com
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2011-11-14 20:04:14
November 14 2011 20:03 GMT
#134
Executioner is such an AP carry thing it's absurd. Like on people like karthus, kassadin, leblanc, annie, heck all the burst damage casters rely so much on their combo getting those kills.

On November 15 2011 05:02 NeoIllusions wrote:
Show nested quote +
On November 15 2011 04:57 Slayer91 wrote:
Well, doesn't that mean you get 54% arpen?. Woah, that's insanely strong.

And yeah, you're probably right that having to spend so many points to get it is stupid compared to how much good shit you can get now.

Sage might be an interesting stat for supports because they tend to fall behind in levels once the laning phase is over and they stop following their AD to farm.


Sage is laughable. :< It could totally use a buff, +40 is like a joke early game. Like someone said earlier, that's not even a mini golem.
It's only saving grace (compared to something like Mercenary) is that Sage is tier 4 and only a single point.


I had no idea how much XP 40 was, I just assumed they made it useful.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 14 2011 20:04 GMT
#135
Pantheon gonna hit so hard when you're sub 15% now, lol.
mogwaismusings.wordpress.com
Sabin010
Profile Joined September 2010
United States1892 Posts
November 14 2011 20:06 GMT
#136
On November 15 2011 04:47 Slayer91 wrote:
Show nested quote +
On November 15 2011 04:25 Sabin010 wrote:
the crit damage won't stack on the IEs. What are you trying to say? I feel veteran scars to be a poor mastery for late game as 100 health is not that much. Garen won't benefit from attackspeed as much because most of his damage is coming from auto attack, q, e combo. dumping 5 points to get 10% armour pen and 4% attackspeed just seems like it isn't worth it as much as you would think. We have seen what Garen does with out 10% armour pen, and Last whisper is always an option for later in the game if some one has stacked armour.

10% magic pen is also good if you plan on buying sunfire cape.


You're just speaking in nonsense terms like "not that much" "just get last whisper if they have lots of armour". This discussion is all about hard numbers because masteries don't make that huge of a difference that they are always noticeable. Also, sunfire cape is pretty horrible on garen.

10% Armour pen stacks additively with LW meaning if there was a reason to get LW theres a reason to get that mastery. Also, its 5 points for 4% cdr and 10% magic pen and they're not exactly the best stats for garen. I don't see people going cdr boots and void staff garen. Your damage is like 80-90% physical damage how you can even argue for the mpen mastery is beyond me. CDR is a bit useful but so if attack speed since if you have really high AD and your Q and E are on CD you get attacks in faster also cdr makes your Q and E come up slightly faster. It's a bit of a toss up.

Veteran scars is around 400 gold value lategame which is pretty good for 5 points, the armour and magic resist is 200 gold value for 6 points. I'd normally say it's probably better than 4% crit and 10% crit damage but I'm not totally sure. If you're going atmas and lategame IE you could say the value or crit and crit damage is higher but if you get IE you really want the extra tank.


I go Atma's sunfire and a late game IE. Final build usually looks like Sunfire, Atmas, IE, LW/GhostBlade, FoN. Usually you try to end the game before that point, but that is my ideal late game build. If you're going to try to win in the mid game the build is usually something like Brutalizer, Hexdrinker, Ghostblade, Atmas, SunfireCape. You can tell me running Magic pen and CDR is worse, but I'm going to end up running something like 26-3-1 and taking both. The reason I like sunfire is to have more aoe damage while spinning, and its cheaper than Frozen mallet or Warmogs.
Treadmill
Profile Joined July 2010
Canada2833 Posts
November 14 2011 20:06 GMT
#137
On November 15 2011 05:01 TheYango wrote:
Show nested quote +
On November 15 2011 02:59 volcryn wrote:
So most of my junglers I am pretty happy with overall on paper - of course it is going to take some testing. The one that seems to really bother me though is nocturne. I'm running a 16/3/11 build on live that I am really happy with - but there seems to be so many strong picks early in the new mastery trees , combined with what I feel is a weak mid - tier offense (havoc, lethality, deadliness, vampirism) in the case of his jungle. Much of what I went into offense for is now lower in the tree except flat armor pen, which is exchanged for flat 10%

First 9 points in offense benefit his jungle and transition into mid/late
First 9 in defense are incredibly strong for early jungle clears + smite mastery
First 9 in utility provide movespeed + buff duration

are any of these worth giving up to run a 21/x/x or x/21/x

is there any value in considering a 9/9/9 +3?

http://thefwcentral.com/lol/#&trees=0-3-0-1-4-0-0-0-1-0-0-0-0-0-0-0-0-1-0-3-2-0-2-0-0-0-1-0-0-0-0-0-0-1-3-0-0-4-0-0-0-0-1-0-0-0-0-0-0


I think 9/12/9 is reasonable for junglers that don't care about crit. On physical damage autoattack junglers, Lethality is too insane right now at one point. IMO it outshines Executioner as the capstone mastery of the Offense tree.

Turn a 3 point mastery that was already extremely good into a 1 point mastery? What was Riot thinking...

Except its not exactly a 1- point mastery. Its more like a 5-point mastery that gets you 4% crit chance and 10% crit damage. Its still good though, but I think that if you were just looking at deadliness on its own it maybe wouldn't be worth it, so you have to put points into a less-valuable mastery to get Lethality.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2011-11-14 20:10:03
November 14 2011 20:08 GMT
#138
On November 15 2011 05:06 Sabin010 wrote:
Show nested quote +
On November 15 2011 04:47 Slayer91 wrote:
On November 15 2011 04:25 Sabin010 wrote:
the crit damage won't stack on the IEs. What are you trying to say? I feel veteran scars to be a poor mastery for late game as 100 health is not that much. Garen won't benefit from attackspeed as much because most of his damage is coming from auto attack, q, e combo. dumping 5 points to get 10% armour pen and 4% attackspeed just seems like it isn't worth it as much as you would think. We have seen what Garen does with out 10% armour pen, and Last whisper is always an option for later in the game if some one has stacked armour.

10% magic pen is also good if you plan on buying sunfire cape.


You're just speaking in nonsense terms like "not that much" "just get last whisper if they have lots of armour". This discussion is all about hard numbers because masteries don't make that huge of a difference that they are always noticeable. Also, sunfire cape is pretty horrible on garen.

10% Armour pen stacks additively with LW meaning if there was a reason to get LW theres a reason to get that mastery. Also, its 5 points for 4% cdr and 10% magic pen and they're not exactly the best stats for garen. I don't see people going cdr boots and void staff garen. Your damage is like 80-90% physical damage how you can even argue for the mpen mastery is beyond me. CDR is a bit useful but so if attack speed since if you have really high AD and your Q and E are on CD you get attacks in faster also cdr makes your Q and E come up slightly faster. It's a bit of a toss up.

Veteran scars is around 400 gold value lategame which is pretty good for 5 points, the armour and magic resist is 200 gold value for 6 points. I'd normally say it's probably better than 4% crit and 10% crit damage but I'm not totally sure. If you're going atmas and lategame IE you could say the value or crit and crit damage is higher but if you get IE you really want the extra tank.


I go Atma's sunfire and a late game IE. Final build usually looks like Sunfire, Atmas, IE, LW/GhostBlade, FoN. Usually you try to end the game before that point, but that is my ideal late game build. If you're going to try to win in the mid game the build is usually something like Brutalizer, Hexdrinker, Ghostblade, Atmas, SunfireCape. You can tell me running Magic pen and CDR is worse, but I'm going to end up running something like 26-3-1 and taking both. The reason I like sunfire is to have more aoe damage while spinning, and its cheaper than Frozen mallet or Warmogs.


Why would you want sunfire atmas over warmogs atmas?
Whatever damage you get from sunfire is outshined by the AD from warmogs. Health is really good on garen because of courage and if you're getting force of nature then you have to appreciate the regen from warmogs is almost as much. If you get LW you have so much arpen that getting more physical damage is better than the 35 magic damage per second and it scales with the crit on your spin better as well.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 14 2011 20:09 GMT
#139
On November 15 2011 05:04 Mogwai wrote:
Pantheon gonna hit so hard when you're sub 15% now, lol.


Trynd gonna love his 21 Off even more now too.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-14 20:16:59
November 14 2011 20:09 GMT
#140
On November 15 2011 05:06 Sabin010 wrote:
I go Atma's sunfire and a late game IE. Final build usually looks like Sunfire, Atmas, IE, LW/GhostBlade, FoN. Usually you try to end the game before that point, but that is my ideal late game build. If you're going to try to win in the mid game the build is usually something like Brutalizer, Hexdrinker, Ghostblade, Atmas, SunfireCape. You can tell me running Magic pen and CDR is worse, but I'm going to end up running something like 26-3-1 and taking both. The reason I like sunfire is to have more aoe damage while spinning, and its cheaper than Frozen mallet or Warmogs.

Ok...and 10% ArPen will give you vastly more damage when spinning than 10% MPen.

Like, 10% MPen is going to boost something that does 35 damage per second by about 7%. 10% ArPen is going to apply the same multiplicative benefit to something that does 350 damage per second. How is this even a question?

On November 15 2011 05:06 Treadmill wrote:
Show nested quote +
On November 15 2011 05:01 TheYango wrote:
On November 15 2011 02:59 volcryn wrote:
So most of my junglers I am pretty happy with overall on paper - of course it is going to take some testing. The one that seems to really bother me though is nocturne. I'm running a 16/3/11 build on live that I am really happy with - but there seems to be so many strong picks early in the new mastery trees , combined with what I feel is a weak mid - tier offense (havoc, lethality, deadliness, vampirism) in the case of his jungle. Much of what I went into offense for is now lower in the tree except flat armor pen, which is exchanged for flat 10%

First 9 points in offense benefit his jungle and transition into mid/late
First 9 in defense are incredibly strong for early jungle clears + smite mastery
First 9 in utility provide movespeed + buff duration

are any of these worth giving up to run a 21/x/x or x/21/x

is there any value in considering a 9/9/9 +3?

http://thefwcentral.com/lol/#&trees=0-3-0-1-4-0-0-0-1-0-0-0-0-0-0-0-0-1-0-3-2-0-2-0-0-0-1-0-0-0-0-0-0-1-3-0-0-4-0-0-0-0-1-0-0-0-0-0-0


I think 9/12/9 is reasonable for junglers that don't care about crit. On physical damage autoattack junglers, Lethality is too insane right now at one point. IMO it outshines Executioner as the capstone mastery of the Offense tree.

Turn a 3 point mastery that was already extremely good into a 1 point mastery? What was Riot thinking...

Except its not exactly a 1- point mastery. Its more like a 5-point mastery that gets you 4% crit chance and 10% crit damage. Its still good though, but I think that if you were just looking at deadliness on its own it maybe wouldn't be worth it, so you have to put points into a less-valuable mastery to get Lethality.

I would worry about that more if Deadliness wasn't worth 50 gold/point, meaning that even without the benefit of opening Lethality, it's already one of the more efficient masteries in the entire tree.

For Deadliness->Lethality to not be worth their insane point-efficiency, you basically have to not want crit AT ALL. Even AD casters that get Atma's probably end up with enough crit and make enough autoattacks for it to be worthwhile.
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