I tend to go heavier on AP than I used to with Cho, something like merc treads/RoA/FH/Deathcap/Abysal's/situational item (usually FoN or another armor item). Still go 9/21/0 on him with penetration marks, flat armor seals, scaling mr resist, and move speed qunits. Problem I always had was I'd be first in farm by far, but my team never did enough damage for my tankiness or cc to matter much (which takes a lot of effort on their part). His ratios are sick, and you don't even sacrifice that much tankiness to get deathcap (not that hard to get a negatron and just keep it til deathcap is done).
[Champion] Cho'Gath - Page 6
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zer0das
United States8519 Posts
I tend to go heavier on AP than I used to with Cho, something like merc treads/RoA/FH/Deathcap/Abysal's/situational item (usually FoN or another armor item). Still go 9/21/0 on him with penetration marks, flat armor seals, scaling mr resist, and move speed qunits. Problem I always had was I'd be first in farm by far, but my team never did enough damage for my tankiness or cc to matter much (which takes a lot of effort on their part). His ratios are sick, and you don't even sacrifice that much tankiness to get deathcap (not that hard to get a negatron and just keep it til deathcap is done). | ||
BlackMagister
United States5834 Posts
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GhostOwl
766 Posts
On May 17 2012 10:25 BlackMagister wrote: How about getting a Rylai's on Chogath. It gives AP and it does slow with vorpale spikes. Chogath doesn't need to build HP, but the slow and AP is nice. E has near-melee range, Q already gives a slow, R is a finisher-nuke. W would be the only real contender of benefit from the slow. You're better off building separate health items or separate AP items. | ||
GhostOwl
766 Posts
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Eiii
United States2566 Posts
On May 17 2012 14:20 GhostOwl wrote: E has near-melee range, Q already gives a slow, R is a finisher-nuke. W would be the only real contender of benefit from the slow. You're better off building separate health items or separate AP items. Not to mention Q, W, and E are all AOE :/ | ||
clickrush
Switzerland3257 Posts
I even dare to say that he is a rather good solid mid laner. rushing abyssmal on him is brutal mid. his silence kinda gives him what keeps kassadin alive but unlike kassadin he can actually win trades with it before lvl 6. also he is a major gank assist because of it and his knockup. after 6 + flash + ignite up his ult becomes a garanteed kill very fast. top he has problems against alot of those champion who have raw sustained power like olaf i think. In general I think cho should be played more atm. he kinda has everything in one champion that a team wants: good scaling, good laneing, burst damage, utility. his scaling is very interesting because he does it with 3 properties very well: ap, mres/armor, cdr. this set makes him a strong candidate for a couple of the most costeffective items in the game and one can allways consider to build him in different ways according to the situation. | ||
ishboh
United States954 Posts
On May 09 2012 06:05 zer0das wrote: I'm pretty good at Cho, but I never have gotten double gp/10 builds to work that well with him. With a philostone only, yes... think going two sacrifices too much. Then again I suck with bruiser type Cho and never was that successful jungling him either. I tend to go heavier on AP than I used to with Cho, something like merc treads/RoA/FH/Deathcap/Abysal's/situational item (usually FoN or another armor item). Still go 9/21/0 on him with penetration marks, flat armor seals, scaling mr resist, and move speed qunits. Problem I always had was I'd be first in farm by far, but my team never did enough damage for my tankiness or cc to matter much (which takes a lot of effort on their part). His ratios are sick, and you don't even sacrifice that much tankiness to get deathcap (not that hard to get a negatron and just keep it til deathcap is done). as for the gp/10 builds, have you ever tried going kage's lucky pick into DFG (only turn it into DFG until at least RoA, FH and negatron)? i find that the build I like best is always boots3->catalyst->merctreads->RoA->FH->abyssal->deathcap and then situational, which I rarely get to. so basically the same build as you. I've been wanting to try kage's lucky pick whenever I am in a lane that I am winning...but haven't gotten around to actually doing it. | ||
ZERG_RUSSIAN
10417 Posts
On May 18 2012 05:33 ishboh wrote: as for the gp/10 builds, have you ever tried going kage's lucky pick into DFG (only turn it into DFG until at least RoA, FH and negatron)? i find that the build I like best is always boots3->catalyst->merctreads->RoA->FH->abyssal->deathcap and then situational, which I rarely get to. so basically the same build as you. I've been wanting to try kage's lucky pick whenever I am in a lane that I am winning...but haven't gotten around to actually doing it. DFG is better now but I'm still hard-pressed to get it on Cho. There's a lot of better stuff for him and it's not like your single-target burst is what's lacking. I don't like the gold/10 builds because A) you farm like a monster already and B) you need to take advantage of your strong midgame with Cho because he doesn't scale into late as hard as other tanks like, say, skarner or mundo. | ||
HughMyron
297 Posts
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Sermokala
United States13735 Posts
last night I bought gentlemen chogath skin. solo q will never be the same for me. | ||
storkfan
493 Posts
On May 20 2012 14:57 HughMyron wrote: What do you think of HotshotGG's comment that Cho'Gath is no longer viable on top? uh he was pretty much thhe only one using him anyway.. | ||
beefhamburger
United States3962 Posts
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Mogwai
United States13274 Posts
On May 20 2012 14:57 HughMyron wrote: What do you think of HotshotGG's comment that Cho'Gath is no longer viable on top? Cho hasn't been viable top in pro level games for at least 6-9 months now IMHO. | ||
ZERG_RUSSIAN
10417 Posts
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FlaShFTW
United States10023 Posts
And as for HotShotGG's comments, I think that Cho just gets pummeled by these bruisers top like jarvan, or can get easily zoned hard by kennen. he just doesnt have that tankiness that he used to have top lane. | ||
Scip
Czech Republic11293 Posts
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gtrsrs
United States9109 Posts
i've seen a couple teams like TGF run cho top with morgana mid and a high-damage jungle that also has CC (like renekton, ww, lee) and then ashe bot. cho runs more AP than tank. it's a strong comp because you have no choice but to ignore cho, and he subtly wrecks your team he can be strong in lane if he's babysat for a few levels, and only as a last pick to ensure that any of his really hard matchups aren't picked. i think cho can do well against olaf, for example, but i would never pick him after the enemy picks lee or riven. idk | ||
Scip
Czech Republic11293 Posts
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Bladeorade
United States1898 Posts
On May 22 2012 00:01 Scip wrote: I am pretty sure you can do just fine against Lee and Riven given you max E and use Atk Spe Marks. Seriously, Cho's E is possibly the best single autoattack buff in the game, it should be maxed whenever playing against melee only champs (like Riven and Lee) Ah I definitely think the maxed Silence vs Riven is way better, especially early. Longer silence = no passive or CC for Riven. | ||
Scip
Czech Republic11293 Posts
On May 22 2012 06:04 Bladeorade wrote: Ah I definitely think the maxed Silence vs Riven is way better, especially early. Longer silence = no passive or CC for Riven. What runes, masteries and starting items have you tried it with? I tested it with both AP and attack speed runes, mostly with 9/21/0 masteries and cloth + 5/boots + 3/doran's ring as starting items and in all and every case maxing E proved itself to be far superior. The reasoning is simple, there really isn't that huge a difference between a 2 second and 3 second silence, because the main role of the silence is to disrupt his combo. The damage increase on the W is to be perfectly honest pathetic against anyone but the squishy squishies, especially given it's long cooldown and increasing mana cost. Now the difference in lvl 1 E and maxed E is 60 damage/hit, which is a lot. "But Scip, the difference between lvl 1 W and maxed W is 200, which is a lot more!!!" That's right sweetling, but that's not seeing the whole picture here is it. Now when you max W and the lane is pushed a bit past the river, 'cause you be chogath after all, Riven can go absolutely ballistic nuts-to-the-walls mad on you can while you can only disrupt him for 3 seconds with your silence and do 200some magic damage that gets reduced by his hexdrinker. Now if you max E my dear, he can try these aggresive shenanigans on you but you just hit him back like a truck and actually beat him in prolonged fight 1 on 1 easily. Now you might try to argue that maxing W helps you harass him or similiar. That is absolutely untrue, you have to have W up for whenever he tries to jump on you, max it or not, so if you use it you have to back off for 10some seconds. I am not saying there is no chance that you are right, but as you can see I am extremely sceptical of it since the explanation you provide is insufficient. Could you please elaborate more on how the 0.25-1 second longer silence helps you so much? | ||
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