|
On December 09 2012 04:46 Haasts wrote: What runes are you running on him in the jungle, Ghost-z? personal preference: arpen red, armor yellows, scaling MR blues, either MS or avarice quints.
Personally I am still running avarice quints when i jungle, simply to make up for the lowered farm, but I have tried MS quints, and ganking does work a bit a easier (still if you miss the first axe the gank fails whatever runes you have, so I'll stick to my gold option for now.
|
On December 09 2012 04:46 Haasts wrote: What runes are you running on him in the jungle, Ghost-z? Mix of ArmorPen and Damage Reds, Armor yellows, MR/lvl blues, Movement Speed Quints.
I used to go with about 10 armor pen on reds (rest flat AD) because that allows you to do true damage against against most monsters with your basic attacks. However now with the new "Hunters Machete" jungle item I will be switching to Attack Speed Reds as soon as I can afford them.
|
TIL that the Brolaf skin is called Olaf Hyungssi in Korean. Thought it was pretty funny
|
Does anyone know what runes/masteries the koreans run for Olaf top nowadays ?
|
Someone teach me how to build/skill brolaf top lol. I feel like I'm just farming with Q all day, but if I go as aggro as I normally do I die :<. Should I be aiming for endgame?
|
On January 04 2013 06:55 Mondeezy wrote: Someone teach me how to build/skill brolaf top lol. I feel like I'm just farming with Q all day, but if I go as aggro as I normally do I die :<. Should I be aiming for endgame?
Skills: against champs that have to get within range of E to last hit/harass/trade, max E first. Otherwise max Q first. Max the other 2nd, max W last. Always get R whenever possible (level 6/11/16).
My core items for top lane olaf: BC/locket/spirit visage. At first I was getting warmog's early, but the CDR on locket and visage is too good to pass up. I get warmog's after, or situational based on enemy comp/how game is going/who's fed.
runes: flat armor yellow, MR/level blues, any combination of armor pen/AD marks & quints you feel comfortable with.
masteries: 9/21/0, getting CDR + weapon expertise in offense, and getting all health masteries + resist masteries (except legendary armor, it's trash) + champ damage reduction masteries in defense. I don't take either of the cc reduction masteries since he can ignore all CC during a teamfight, and they don't really do much during laning. Leftover points can go into whatever combination of perseverance/good hands/reinforced armor/safeguard is best for the current game.
Olaf has a strong early-game, below average mid-game, and super strong late-game. You should definitely be aiming for late-game, but Olaf is also ridiculously easy to snowball with, since once you get ahead, all it takes is landing one axe to secure a kill.
|
|
On January 05 2013 07:14 BlasiuS wrote:Show nested quote +On January 04 2013 06:55 Mondeezy wrote: Someone teach me how to build/skill brolaf top lol. I feel like I'm just farming with Q all day, but if I go as aggro as I normally do I die :<. Should I be aiming for endgame? Skills: against champs that have to get within range of E to last hit/harass/trade, max E first. Otherwise max Q first. Max the other 2nd, max W last. Always get R whenever possible (level 6/11/16). My core items for top lane olaf: BC/locket/spirit visage. At first I was getting warmog's early, but the CDR on locket and visage is too good to pass up. I get warmog's after, or situational based on enemy comp/how game is going/who's fed. runes: flat armor yellow, MR/level blues, any combination of armor pen/AD marks & quints you feel comfortable with. masteries: 9/21/0, getting CDR + weapon expertise in offense, and getting all health masteries + resist masteries (except legendary armor, it's trash) + champ damage reduction masteries in defense. I don't take either of the cc reduction masteries since he can ignore all CC during a teamfight, and they don't really do much during laning. Leftover points can go into whatever combination of perseverance/good hands/reinforced armor/safeguard is best for the current game. Olaf has a strong early-game, below average mid-game, and super strong late-game. You should definitely be aiming for late-game, but Olaf is also ridiculously easy to snowball with, since once you get ahead, all it takes is landing one axe to secure a kill. pros generally rush warmog
|
WHy take BC when you have true dmg?
|
3 reasons: Axe spam is pretty powerful, as are the steroided autoattacks and ragnarok gives you significant flat armor pen.
|
Olaf without Black Cleaver has true damage and physical damage. Olaf with Black Cleaver has true damage and true damage.
|
I have played quite alot of games on olaf, and while it may not be the most fun way to play (arp/cdr axe spam!) just building full tank is best in 99% of games.
Warmogs/sunfire/randiuns/fh, pick and choose from them, but olaf does so much damage without needing dps items and simply just needs to be tanky enough to be in the fight.
|
BC's good to 100%->0 somebody in lane but outside of that it's usefulness on olaf isn't that great. If you go Warmogs instead, into FM or Sunfire he's a lot more effective. Olaf doesn't need any extra damage, so having a Warmogs in lane will let you freely trade with whoever is there as long as they want to farm. You might not be able to straight up kill your lane opponent but you won't be gankable and you'll shut down the enemies farm. It's not like people can itemize to stop your damage.
|
So were the nerfs rough enough to cause Olaf's downfall, or was it one of those kneejerk reactions on the playerbase's part where they just dropped him because he got nerfed? He still has all the things that make him scary, I'd argue.
|
dont build damage on olaf
|
On February 20 2013 00:26 Requizen wrote: So were the nerfs rough enough to cause Olaf's downfall, or was it one of those kneejerk reactions on the playerbase's part where they just dropped him because he got nerfed? He still has all the things that make him scary, I'd argue. He has a pretty big problem actually getting up to somebody's face. A few times he's been picked in pro games, I'd watch him running after somebody, land a few axes but not get close enough to follow up. As soon as a single axe is dodged, the person getting chased successfully escapes.
|
|
450 minimum range on his axe seems hellishly long. :>
|
On July 11 2013 15:16 zer0das wrote: 450 minimum range on his axe seems hellishly long. :>
the collision for the axe is apparently something like 150 though, and the champ itself is like 125(150?), so it's actually only 150-175 range of gap closure. I think that's acceptable.
|
I am getting the feeling from the changes that how weak he is right now is not being fully appreciated. And I hope Smash gets a chance to read this instead of the insane Riot thread. In particular there are a few disturbing quotes:
60 Armor and MR doesn't make you immune to damage but it's an incredibly high amount of mitigation. If the counterplay to the 4K HP guy running at my carry is supposed to be "focus him" I think it's completely unreasonable that he gets tank steroid level stats while he does so while still posing a realistic threat of soloing your ranged carry in under 5 seconds.
Re: Ult trade off feeling crappy at times, I guess I just don't see a healthy counterplay option to godmode Ragnarok. Massive mitigation, CC immunity, and the offensive tools necessary to catch and kill high priority targets just leaves teams with so little in the way of counterplay.
These first two I think are a problem in that they seem to ignore that Olaf, if he does not amount to a "godmode Ragnarok" who can "solo your ranged carry in under 5 seconds" doesn't have much of a niche.
How would you feel if the AD bonus from Vicious Strikes was just a (higher) flat number instead of scaling off total health? I'm currently finding this tooltip to be a big gross nightmare of mechanics and am wondering if the health -> damage component of this skill is really adding anything to it at this point. Changing this to a flat value should make offensive itemization feel better since he loses the theoretical hyper scaling off of defense and the base numbers could be scaled to the point where they make Olaf sufficiently threatening even if he built tank.
This second quote is tied to the first. If he loses defensive stats while ulting, how is it logical to not make his steroid scale with defense? This is obviously a response to a trollish post, but the fact that it is entertained as not tomfoolery is bizarre.
Edit. And to clarify, the counterplay to Olaf is supposed to be "kill the rest of his team before he kills us". Basically, Olaf is supposed to use his ult to dictate when fights happen ON HIS TERMS, like a Malphite ult you are not supposed to be able to do some kind of 5 man kite, kill Olaf, then re-engage on the rest of his team, when he ults and start chasing you, he is supposed to be able to say "this fight is happening, whether you like it or not".
|
|
|
|