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[Champion] Olaf - Page 15

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HughMyron
Profile Joined April 2012
297 Posts
November 05 2013 02:09 GMT
#281
NACL Curse vs. GGLa (1:27:00ish): http://www.twitch.tv/naclesports/b/475371990
ALCS (picked in first 2 games, start around 15:00): http://www.twitch.tv/10ktournaments/b/475682158
Platinum III, Kayle/Janna/Ashe Fanboy, HUEHUEHUE
Alaric
Profile Joined November 2009
France45622 Posts
November 05 2013 09:45 GMT
#282
On November 05 2013 06:12 cLutZ wrote:
Why does Nasus need to be in melle range of a squishy to be relevant? He doesn't.

Gee, I dunno, maybe to do anything else than reduce people's armour for his pals or Whither somebody (notice how I mentioned a Cleanse)?
You'd see Nasus support if he only needed to drop Spirit Fire and Whither to be relevant, without having to deal any damage.
Cant take LMS hipsters serious.
LastWish
Profile Blog Joined September 2004
2013 Posts
November 05 2013 17:09 GMT
#283
Is there any other ulti that is double-edged?
I mean gaining something but losing something at the same time.

I don't say it's necessary bad to design a ulti like this but in this case I'm strictly against it.

On November 05 2013 04:05 Alaric wrote:
Difference isn't that big, and the uptime is around the same assuming you auto (especially as you get CDR). There's pretty much no difference at higher levels now, especially if you've got AD on one item (or your ult on), but it's nerfed in lane, which was the point: less free "walk up to you, E and walk away", more interaction.

Well I'd be more ok with it if it was flat damage no % gain.
That way it would both reward active play as auto reduces it's CD and still be a viable tactic to rush lvl 5 reckless to abuse your opponent.
Early -100 true damage is a nerf too much.


- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
cLutZ
Profile Joined November 2010
United States19574 Posts
November 05 2013 17:47 GMT
#284
Olaf to be Nasus tanky, has to have more tank items than Nasus. To do Nasus Damage (Nasus is mostly AOE in teamfights though), he needs damage items. But, I am going to experiment with him as a Jax counter, because thats what he historically was. And since he is a good splitpusher, and now Jax's build the fairly niche TF>BotRK whiche is mostly only good for splitpush and cleanup you get a chance to use Olaf's kit to the fullest.
Freeeeeeedom
Ghost-z
Profile Joined September 2010
United States1291 Posts
November 05 2013 20:17 GMT
#285
On November 06 2013 02:47 cLutZ wrote:
Olaf to be Nasus tanky, has to have more tank items than Nasus. To do Nasus Damage (Nasus is mostly AOE in teamfights though), he needs damage items. But, I am going to experiment with him as a Jax counter, because thats what he historically was. And since he is a good splitpusher, and now Jax's build the fairly niche TF>BotRK whiche is mostly only good for splitpush and cleanup you get a chance to use Olaf's kit to the fullest.

This doesn't make any sense. Nasus gets HP when his ult is active but Olaf get free resists on his ults passive. Nasus can't stick to any carry who brought cleanse while Olaf can at least pick up his ax and toss it again.

Its hard to compare their damage since Olaf can't be peeled while Nasus can be. Nasus reduces armor while Olaf does True damage. Nasus does greater AoE damage but Olaf is going to be a better anti-carry until Nasus can farm up his Q.

They are very similar in that they both rely on Ghost instead of Flash which looks like its getting a buff (more sprint speed early then trails off to normal ghost speed and shorter cool down) so good news for both of them.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Tula
Profile Joined December 2010
Austria1544 Posts
November 05 2013 22:42 GMT
#286
On November 06 2013 05:17 Ghost-z wrote:
Show nested quote +
On November 06 2013 02:47 cLutZ wrote:
Olaf to be Nasus tanky, has to have more tank items than Nasus. To do Nasus Damage (Nasus is mostly AOE in teamfights though), he needs damage items. But, I am going to experiment with him as a Jax counter, because thats what he historically was. And since he is a good splitpusher, and now Jax's build the fairly niche TF>BotRK whiche is mostly only good for splitpush and cleanup you get a chance to use Olaf's kit to the fullest.

This doesn't make any sense. Nasus gets HP when his ult is active but Olaf get free resists on his ults passive. Nasus can't stick to any carry who brought cleanse while Olaf can at least pick up his ax and toss it again.

Its hard to compare their damage since Olaf can't be peeled while Nasus can be. Nasus reduces armor while Olaf does True damage. Nasus does greater AoE damage but Olaf is going to be a better anti-carry until Nasus can farm up his Q.

They are very similar in that they both rely on Ghost instead of Flash which looks like its getting a buff (more sprint speed early then trails off to normal ghost speed and shorter cool down) so good news for both of them.

what would really help olaf would be a guardians horn type item in summoners rift..
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-11-19 10:00:18
November 19 2013 09:59 GMT
#287
Went against a (bad) Vlad, was blind pick so I had an AD/lifesteal page while he had MPen/mp5/AP/AP.
I didn't know what to start so I just went boots+2 pots+ward, which wasn't enough sustain to deal with his constant auto harass and Q spam (he did his best to push the wave while I avoided fighting him at level 1-2 because dshield > boots, and after then his ability to shove is dumb as fuck as soon as he gets E while I'll just run oom if I use Undertow).

I died because I was dumb and refused to miss 1.5-2 creep waves instead (since I was permanently shoved under tower), but I farmed up a negatron so I just killed him as soon as I went back to lane, burning my ignite. After that Vlad wasn't able to 1v1 me anymore most of the time (although one time Sejuani ganked, I expected it with the obvious and terrible bait but two of my minions blocked my pathing for ~half my ult's worth and I died, zzz pathing). So I wasn't exactly in danger.

It was stupidly dumb how with just revolver (~70 AP total) he was able to heal from 30->100 in a single creep wave however, while Undertow was on coldown, and it also meant I had to pretty much constantly fight him or pressure an all-in to prevent him from doing his trade -> heal to full on a few minions -> repeat.
Can't dive him w/o ignite or when pool is up so I can't push (he won't let me attack the tower and clears fast anyway), and to deal damage to him I have to keep him permaslowed and abuse E, which forces me to chase him off the wave for some time (eg. distance), making me lose farm (and exp, although he misses some too) every time. I have to pick up the axe then run back to farm some because if I let Undertow on cooldown he'll just follow me and sustain back to almost full in the meantime.


TL;DR:
- Which opener against Vlad? Is dshield worth it since he's (supposedly) bad at harassing early game?
- Lifesteal or MR quints? Having some sustain without burning W isn't that bad, but reducing his damage would make me win trades harder with E.
- Have to significantly wound him every trade or it won't stick. Can't leave Undertow on cd or it's his cue for free sustain. Is there another way to trade with him than hit Q -> chase with autos and Es, far from the wave (eg. miss farm but he can't sustain as much), and turn back when exposed to ganks/close to his tower, making sure to pick up the axe on the way?

I don't mean it as a QQ post, dude was really bad and after I completed Cowl I trucked him, plus I know it's supposed to be a rather favourable match-up for Olaf. But Vlad's mindless gameplay really annoys me so I'm trying to find if there are better ways for me to deal with him thn what I did, because albeit I won't start boots the next time my opponent'll prob have armour runes and won't be as bad.
Cant take LMS hipsters serious.
Ghost-z
Profile Joined September 2010
United States1291 Posts
Last Edited: 2013-11-19 19:32:25
November 19 2013 19:28 GMT
#288
I would start doran's shield against anyone who isn't an AD caster (cloth+5 in that case).

Against Vlad I would max Q:

At ranks 1-2 undertow has a shorter cooldown than transfusion even if you don't pick it up but try to avoid trading Qs with vlad because you will fall behind and spend mana. When he Qs a minion then hit him with undertow. Undertow has no damage penalty for going through minions and this will help push vlad under tower early which I think you should do as long as you know where the enemy jungler is.

Once you have enough gold for negatron cloak (wards and boots also help) shove the wave and base. From rank 3 and beyond his Q has a shorter cooldown so I wouldn't trade with it without going in, picking up your ax and trying to force him to pool. Anytime you can hit him with E you'll be ahead since Olaf's E is always going to be a better health trade than Vlads E.

At level 9 your Q still has a shorter cooldown as long as you pick it up. If you have a negatron and boots its easy to go all-in and force him to pool. Back off when he pools then rinse/repeat. Save your ult for when his pool is on cooldown because you want to maximize your ults damage.

I don't have a lot of experience in this specific matchup but that's how I would play it.

I'm not rich when it comes to runes. I run Armor reds, Armor yellows, Scaling MR blues, and Move speed quints on Olaf. But a more ideal rune page would probably have AD reds and Flat MR blues in this matchup. I wouldn't run life steal quints personally.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Alaric
Profile Joined November 2009
France45622 Posts
November 19 2013 20:04 GMT
#289
Ya, 't'was a blind so I defaulted to them, not knowing what I'd go up against. I felt like I was fine maxing E because with Q being enough to reach him (and him pushing, thus giving me more room/time to chase) even at level 1 I'd easily get 2 Es while chasing him. On the other hand he really didn't want to pool most of the time, so I guess a better player wouldn't let me chase him on half the lane.
Cant take LMS hipsters serious.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2013-11-20 01:03:40
November 20 2013 01:00 GMT
#290
I don't like running lifesteal on olaf since he already has built-in lifesteal. If you need more sustain get doran blades. MR quints are good IMO but not necessary as you are generally stronger than vlad. I run AD quints myself to increase Q damage. If you have an extra rune page though, make one that uses flat MR blues instead of scaling, they help quite a bit vs. vlad.

The opener was not very good though. I strongly recommend either flask + 3 pot for axe spam, or if you don't want to spam axes then doran shield pot is best. All vlad wants to do early game is auto you in between Qs. Dshield helps tremendously against that. Don't forget to take block mastery.

Here's how I trade with vlad:

1. pretend like i'm scared until I land a long-range Q.
2. run straight at his face.
3. auto + E the shit out of him.
4. pick up axe, hit him again immediately.
5. repeat #2 - 4 until vlad runs under tower.
6. retreat through top lane bushes so vlad can't Q me all the way back to the minions.
next week on Everybody Loves HypnoToad:
cLutZ
Profile Joined November 2010
United States19574 Posts
November 20 2013 03:49 GMT
#291
I don't know what this new Olaf is all about anymore. Clearly he has good brawling power (since like his whole kit is now AA steroids), and with the Axe Buff he actually can use it sometimes now.

Still, the Ult seems very non-intuitive, and if I miss axes (out of the jungle or in teamfights) I feel pretty marginalized. Its like the entire kit is built on chaining axes, but they seemed to intentionally de-emphasize the axe in the rework in favor of autos. I don't see how this iteration is going to work very well unless his steroids are as ridiculous as they are right now.
Freeeeeeedom
Sprouter
Profile Joined December 2009
United States1724 Posts
November 20 2013 04:40 GMT
#292
If you can hit his axes (which isn't that hard tbh) he's a good jungler/ganker. Being able to chase people down with his ult is really strong too.
Alaric
Profile Joined November 2009
France45622 Posts
November 20 2013 10:24 GMT
#293
You hit axes to reach people and catch up to them if they somehow disengage, but once you're in there you still truck with autos+E.

I'm trying too hard to be a juggernaut in my games I feel. Starting sunfire cape makes you very strong (Tabi+Sunfire still beats most auto-attackers and a bunch of pure physical damage dealers), however I know I'll also need SV at some point for CDR+MR, and if they have armour-shredding abilities I'll probably have to build some more armour following up.
What happens is that I tend to be able to tank at least two people, but starting with 3 I die before I can kill anyone (even a squishy) so I rely a bunch on my team to be able to win the 4v2-3 (+AoE) while I do my thing of zoning half the enemy team.

It was obvious from the changes that 0 offensive items Olaf was weaker than before, but it really makes itself felt. I still have some trouble farming while getting used to his trading and such (and missing a bunch of farm when I try to last hit with level 1 Q) so I get less gold than I could, but I find it hard to reach a core of cowl+sunfire (or warden's+belt if one's choice is Randuin's)+at least half-completed offensive item in a timely fashion.
On the other hand a bunch of champions are supposed to be able to survivre w/o MR if they build enough HP (like Sunfire) early on, so maybe I could delay Cowl or even the negatron. It could come from my positioning making them all specificlly focus me though.

Also since going Sunfire I guess I could just build Sunfire+Cutlass (Tiamat not needed because of the sunfire passive) and then see if I can complete BotRK or need to get some MR beforehand.
It would delay my CDR by a lot, though...
Cant take LMS hipsters serious.
Ghost-z
Profile Joined September 2010
United States1291 Posts
November 20 2013 16:29 GMT
#294
I've been running Olaf mainly as a jungler. I max Q always when jungling. My build has been SotAG > Ninja Tabi then adjusting the order based on opponents SV>Warmogs>Randiuns. Very tanky and still a threat when my Ult is ready although I've been having problems killing ADCs with large amounts of life steal.

I dove a corki with my full build while he had equal gold with a BT and Botrk for life steal. His team rarely peeled for him and I couldn't 1v1 him completely without getting help or him just focusing other people.

Is it the case that I need a damage item because Ghostblade would be my first option or more likely is it just the fact that he didn't try to kite and I took full armor shred and true damage from Corki?

On another note has anyone tried Ghostblade in lane Olaf then tanky? It seems like his perfect item.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2014-02-18 22:42:54
February 18 2014 22:42 GMT
#295
How do I deal with Yasuo toplane? Is there any conceivable way of beating him, or do I have to hug tower and hope to only be 2 levels behind him mid-game instead of 3?
next week on Everybody Loves HypnoToad:
arb
Profile Blog Joined April 2008
Noobville17921 Posts
February 19 2014 15:45 GMT
#296
On February 19 2014 07:42 BlasiuS wrote:
How do I deal with Yasuo toplane? Is there any conceivable way of beating him, or do I have to hug tower and hope to only be 2 levels behind him mid-game instead of 3?

break shield with axe and e him to death

i though tthat was a matchup that was considred unwinnable for yasuo?
Artillery spawned from the forges of Hell
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
February 19 2014 19:50 GMT
#297
On February 20 2014 00:45 arb wrote:
Show nested quote +
On February 19 2014 07:42 BlasiuS wrote:
How do I deal with Yasuo toplane? Is there any conceivable way of beating him, or do I have to hug tower and hope to only be 2 levels behind him mid-game instead of 3?

break shield with axe and e him to death

i though tthat was a matchup that was considred unwinnable for yasuo?


That only works if you max E first...which means your axes run you oom and don't do any damage.

Also if he's in a minion wave he can E away after you land an axe. There's also W if you try to land long-range axes

His Q outranges everything except your super-costly axes, so he can infinitely harass you for free unless you all-in.

I've been sort of able to catch up once I build armor, but the pre-6 is horrendous.
next week on Everybody Loves HypnoToad:
aurawashere
Profile Joined September 2010
Canada454 Posts
February 19 2014 20:10 GMT
#298
you're suppose to max e first on olaf top lol
Tula
Profile Joined December 2010
Austria1544 Posts
February 20 2014 02:30 GMT
#299
On February 20 2014 04:50 BlasiuS wrote:
Show nested quote +
On February 20 2014 00:45 arb wrote:
On February 19 2014 07:42 BlasiuS wrote:
How do I deal with Yasuo toplane? Is there any conceivable way of beating him, or do I have to hug tower and hope to only be 2 levels behind him mid-game instead of 3?

break shield with axe and e him to death

i though tthat was a matchup that was considred unwinnable for yasuo?


That only works if you max E first...which means your axes run you oom and don't do any damage.

Also if he's in a minion wave he can E away after you land an axe. There's also W if you try to land long-range axes

His Q outranges everything except your super-costly axes, so he can infinitely harass you for free unless you all-in.

I've been sort of able to catch up once I build armor, but the pre-6 is horrendous.

That sounds fairly normal for Olaf. The reason why you max E in lane is that you usually cannot sustain trades mana wise if you go for a Q max.

Personally I've only played this matchup once and it did not seem very complicated. I stayed fairly defensive (coupled with him pushing the wave constantly by trying to build E stacks) whenever he tried to E into me I'd E right back and try to force him into a fight if the minions were not completely against me. At level 4 he tried to go for an all in trusting in his shield and a slight exp advantadge (he went in right as he leveled while I still had 2 minions to go). I threw an axe into his face and ran for it and he stepped about 3 steps too far behind my minion line. At that point I turned around used ignite and ghost to stick to him and just powered him down with q+w+2Es throughout the fight.

Flash vs. Ghost in toplane (which should happen at least I have yet to see a Yasuo with ghost) should make it easy for you to stick to him. As long as you start with a Dorans shield (and Armor Seals obviously) you should be able to outlast his harass until level 4 or 5. The only thing hard about him is his lack of ressources, so you will have to play fairly safe, but there should be no reason to hug your turret either. Olaf is one of the masters of low health trades and at that level he should not be able to one shot you by any means (unless you have been eating all the harass he can dish out without trading any back).

Obviously like any top lane matchup jungler interference can make it a pain, but Olaf is better suited than most since his Ult allows him to escape some of the obvious yasuo+jungle combinations (gragas and Vi seem to be the most obnoxious). As long as you do not fall behind more than a level of xp and maybe 15 minions your better midgame scaling and armor itemization should make this matchup easy for you.
Defuze
Profile Joined May 2014
Switzerland2 Posts
May 01 2014 07:58 GMT
#300
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