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[Champion] Pantheon - Page 10

Forum Index > LoL Strategy
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Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 14 2011 17:22 GMT
#181
On December 15 2011 02:17 Haemonculus wrote:
Haha, I love doing that. The best part is how if you spam it right you not only jump on their face while falling out of the sky, but also throw a spear from somewhere up in the clouds. They see the circle of death, then a spear literally falls vertically down on them from the heavens, and then you land on them, and THEN your ult damage/sound effect hits. Hilarious shenanigans.

edit: As to my previous "trick", I haven't tested it extensively, so I can't be 100% sure that it works, but I definitely saw it last night and in a manly display of manliness panth threw that spear like 3-4 times as far as normal completely after kass had rifted.

omg, this one time, I ulted top on top of a Kass with like 200 HP and after my ult I only had like 50 mana, so I couldn't buffer aegis, so I just buffered a spear out of the sky. He rifted and flashed away like, all the way to baron opening where there was a ward and I'm just watching him like 2000 range away as a Spear comes flying downward on his head for 150% damage that just kills him followed by his, "/all OMG WTF!?!?!?" haha, Pantheon is so awesome.
mogwaismusings.wordpress.com
Sabin010
Profile Joined September 2010
United States1892 Posts
December 14 2011 17:25 GMT
#182
If you're channeling in a bush can buffer the stun and then land and jump across the map again?
barbsq
Profile Joined November 2009
United States5348 Posts
December 14 2011 17:50 GMT
#183
buffering only occurs when you're already up in the air, and it's range is calculated from where you're landing, not where you're jumping
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Alaric
Profile Joined November 2009
France45622 Posts
December 14 2011 18:33 GMT
#184
0K you've got me, I'll buy him. I'm wondering tho, since I often ("often", he's barely played it seems to me) see Panth start with meki+2 for mana regen, do you go 21-0-9 Ezreal style with your doran to be able to hurl spears longer? And ignite > exhaust because you favor early kills, I guess.
Cant take LMS hipsters serious.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
December 14 2011 18:42 GMT
#185
Wowow never open meki pendant, lol. That's a horrid idea.

I have two panth setups. For mid lane, (laning vs casters), I run flat mp5 yellows. For top lane, (laning against bruisers), I run armor yellows. 21/0/9 or 21/2/7 depending on how likely I think I'm going to end up getting buffs. Starting with just that little bit of mana regen is really nice, but imo the only feasible item openings for Panth are dblade, (for like 90% of matchups top lane), or boots/3 for mid lane, (dodgin' spells all day).
I admire your commitment to being *very* oily
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 14 2011 19:06 GMT
#186
mogwai wrote earlier that doranblade opening counters cloth+5 pot

can someone explain why/how?
And all is illuminated.
gtrsrs
Profile Joined June 2010
United States9109 Posts
December 14 2011 19:12 GMT
#187
On December 15 2011 04:06 freelander wrote:
mogwai wrote earlier that doranblade opening counters cloth+5 pot

can someone explain why/how?


the HP/damage it gives you are enough that you can completely bully someone from level 1 who has neither
i wouldn't call it a counter, but it's definitely a strong opening on some champs (panth, garen) who need AS MANY stats as they can get early.
panth's spears have great AD scaling so you want as much AD as possible, and the hp lets you trade with someone who has pots. unfortunately, cloth + 5 is also in a way a counter to d-blade if played right. if the person with cloth + 5 trades with you until they are low (and you lose a little too), backs off and plays passively, pots up, and trades again til YOU are low, and still has pots left, they've essentially won the lane. their item will build into something and yours won't, you missed your window.

utilizing d-blade top is all about controlling the creep wave and engaging properly, and BURSTING them, not playing attrition
i play ... hearthstone =\^.^/= Winterfox
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 14 2011 19:32 GMT
#188
On December 15 2011 04:12 gtrsrs wrote:
Show nested quote +
On December 15 2011 04:06 freelander wrote:
mogwai wrote earlier that doranblade opening counters cloth+5 pot

can someone explain why/how?


the HP/damage it gives you are enough that you can completely bully someone from level 1 who has neither
i wouldn't call it a counter, but it's definitely a strong opening on some champs (panth, garen) who need AS MANY stats as they can get early.
panth's spears have great AD scaling so you want as much AD as possible, and the hp lets you trade with someone who has pots. unfortunately, cloth + 5 is also in a way a counter to d-blade if played right. if the person with cloth + 5 trades with you until they are low (and you lose a little too), backs off and plays passively, pots up, and trades again til YOU are low, and still has pots left, they've essentially won the lane. their item will build into something and yours won't, you missed your window.

utilizing d-blade top is all about controlling the creep wave and engaging properly, and BURSTING them, not playing attrition

gtrsrs real baddy. It's simple, you cannot commit to a fight with cloth armor vs. dblade, dblade guy wins every time. So essentially, with dblade, you picks fights and put the responsibility for disengaging on your opponents. Disengaging from dblade Pantheon with cloth armor means you eat an extra spear to the back of the head, every time. It also means that while you pot up, Pantheon builds his passive back up and lifesteals and gains cs and levels on you. This means you simple cannot fight him until the creep wave equalizes so that you catch up in levels and have time to let your pots kick in, which can only happen once it gets to your tower because Pantheon will not let you get into position to shove the wave back without forcing another unfavorable trade. Once he gets you to your tower, Pantheon has an option:
1. he's ahead enough to dive you and kill you (always good for panth, even if he dies because he gets FB gold and you miss out of a ton of XP to the tower murdering his pushing wave)
2. he's not ahead enough to dive you and he backs off to buy. now, this might seem to be like it's a way that he lets you catch back up, but in reality this FUCKS people up because they're usually down 3-4 pots, down in cs from having to last hit under tower at low level and Pantheon returns with bare minimum 3 pots + a ward or even up to boots + that or a 2nd dblade + ward + 1-2 pots. If you try to catch up to him on items, you have to back. If you back, he can push the wave to your tower if his wave is pushing, or even worse he can pull the wave to his tower if your wave is pushing, which lets him safely zone you with a river ward and item advantage.

thing is, that even if they could break completely even with you with cloth + 5 pots, they consumed 175 gold on potions, while you didn't. I don't care if cloth builds into stuff, dblade is stupidly efficient, I wouldn't regret the purchase because they're not looking at the same sort of efficiency from their cloth armor until they get to wriggle's which is 1300 gold down the road, 1650 if they want boots and more realistically ~2000 if they want to ward and get the pots they need to not get butchered like an animal in lane.
mogwaismusings.wordpress.com
gtrsrs
Profile Joined June 2010
United States9109 Posts
December 14 2011 19:40 GMT
#189
On December 15 2011 04:32 Mogwai wrote:
Show nested quote +
On December 15 2011 04:12 gtrsrs wrote:
On December 15 2011 04:06 freelander wrote:
mogwai wrote earlier that doranblade opening counters cloth+5 pot

can someone explain why/how?


the HP/damage it gives you are enough that you can completely bully someone from level 1 who has neither
i wouldn't call it a counter, but it's definitely a strong opening on some champs (panth, garen) who need AS MANY stats as they can get early.
panth's spears have great AD scaling so you want as much AD as possible, and the hp lets you trade with someone who has pots. unfortunately, cloth + 5 is also in a way a counter to d-blade if played right. if the person with cloth + 5 trades with you until they are low (and you lose a little too), backs off and plays passively, pots up, and trades again til YOU are low, and still has pots left, they've essentially won the lane. their item will build into something and yours won't, you missed your window.

utilizing d-blade top is all about controlling the creep wave and engaging properly, and BURSTING them, not playing attrition

gtrsrs real baddy. It's simple, you cannot commit to a fight with cloth armor vs. dblade, dblade guy wins every time. So essentially, with dblade, you picks fights and put the responsibility for disengaging on your opponents. Disengaging from dblade Pantheon with cloth armor means you eat an extra spear to the back of the head, every time. It also means that while you pot up, Pantheon builds his passive back up and lifesteals and gains cs and levels on you. This means you simple cannot fight him until the creep wave equalizes so that you catch up in levels and have time to let your pots kick in, which can only happen once it gets to your tower because Pantheon will not let you get into position to shove the wave back without forcing another unfavorable trade. Once he gets you to your tower, Pantheon has an option:
1. he's ahead enough to dive you and kill you (always good for panth, even if he dies because he gets FB gold and you miss out of a ton of XP to the tower murdering his pushing wave)
2. he's not ahead enough to dive you and he backs off to buy. now, this might seem to be like it's a way that he lets you catch back up, but in reality this FUCKS people up because they're usually down 3-4 pots, down in cs from having to last hit under tower at low level and Pantheon returns with bare minimum 3 pots + a ward or even up to boots + that or a 2nd dblade + ward + 1-2 pots. If you try to catch up to him on items, you have to back. If you back, he can push the wave to your tower if his wave is pushing, or even worse he can pull the wave to his tower if your wave is pushing, which lets him safely zone you with a river ward and item advantage.

thing is, that even if they could break completely even with you with cloth + 5 pots, they consumed 175 gold on potions, while you didn't. I don't care if cloth builds into stuff, dblade is stupidly efficient, I wouldn't regret the purchase because they're not looking at the same sort of efficiency from their cloth armor until they get to wriggle's which is 1300 gold down the road, 1650 if they want boots and more realistically ~2000 if they want to ward and get the pots they need to not get butchered like an animal in lane.


i mean
it's not that cut and dry
but that's the gist of why d-blade is good
it's definitely not failproof, and cloth + 5 is 100% the strongest opening against pantheon
i play ... hearthstone =\^.^/= Winterfox
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
December 14 2011 19:53 GMT
#190
On December 15 2011 04:32 Mogwai wrote:
Show nested quote +
On December 15 2011 04:12 gtrsrs wrote:
On December 15 2011 04:06 freelander wrote:
mogwai wrote earlier that doranblade opening counters cloth+5 pot

can someone explain why/how?


the HP/damage it gives you are enough that you can completely bully someone from level 1 who has neither
i wouldn't call it a counter, but it's definitely a strong opening on some champs (panth, garen) who need AS MANY stats as they can get early.
panth's spears have great AD scaling so you want as much AD as possible, and the hp lets you trade with someone who has pots. unfortunately, cloth + 5 is also in a way a counter to d-blade if played right. if the person with cloth + 5 trades with you until they are low (and you lose a little too), backs off and plays passively, pots up, and trades again til YOU are low, and still has pots left, they've essentially won the lane. their item will build into something and yours won't, you missed your window.

utilizing d-blade top is all about controlling the creep wave and engaging properly, and BURSTING them, not playing attrition

gtrsrs real baddy. It's simple, you cannot commit to a fight with cloth armor vs. dblade, dblade guy wins every time. So essentially, with dblade, you picks fights and put the responsibility for disengaging on your opponents. Disengaging from dblade Pantheon with cloth armor means you eat an extra spear to the back of the head, every time. It also means that while you pot up, Pantheon builds his passive back up and lifesteals and gains cs and levels on you. This means you simple cannot fight him until the creep wave equalizes so that you catch up in levels and have time to let your pots kick in, which can only happen once it gets to your tower because Pantheon will not let you get into position to shove the wave back without forcing another unfavorable trade. Once he gets you to your tower, Pantheon has an option:
1. he's ahead enough to dive you and kill you (always good for panth, even if he dies because he gets FB gold and you miss out of a ton of XP to the tower murdering his pushing wave)
2. he's not ahead enough to dive you and he backs off to buy. now, this might seem to be like it's a way that he lets you catch back up, but in reality this FUCKS people up because they're usually down 3-4 pots, down in cs from having to last hit under tower at low level and Pantheon returns with bare minimum 3 pots + a ward or even up to boots + that or a 2nd dblade + ward + 1-2 pots. If you try to catch up to him on items, you have to back. If you back, he can push the wave to your tower if his wave is pushing, or even worse he can pull the wave to his tower if your wave is pushing, which lets him safely zone you with a river ward and item advantage.

thing is, that even if they could break completely even with you with cloth + 5 pots, they consumed 175 gold on potions, while you didn't. I don't care if cloth builds into stuff, dblade is stupidly efficient, I wouldn't regret the purchase because they're not looking at the same sort of efficiency from their cloth armor until they get to wriggle's which is 1300 gold down the road, 1650 if they want boots and more realistically ~2000 if they want to ward and get the pots they need to not get butchered like an animal in lane.


couldn't have said it better myself, except I used dblade gangplank. Same exact counter to any champion taking cloth + 5. The only way to counter it is a level 2 gank from their jungler.
Brees on in
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
December 14 2011 20:06 GMT
#191
So what are some matchups that panth just plain loses? Enemy firstpicks pantheon, who do we send top to make him sad panda?
I admire your commitment to being *very* oily
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 14 2011 20:18 GMT
#192
On December 15 2011 05:06 Haemonculus wrote:
So what are some matchups that panth just plain loses? Enemy firstpicks pantheon, who do we send top to make him sad panda?

they've all gone out of style. I would pick solo Malphite, Alistar, or Galio and just play stupidly passive.
mogwaismusings.wordpress.com
gtrsrs
Profile Joined June 2010
United States9109 Posts
December 14 2011 20:29 GMT
#193
On December 15 2011 05:06 Haemonculus wrote:
So what are some matchups that panth just plain loses? Enemy firstpicks pantheon, who do we send top to make him sad panda?


armor runes nasus is a pick you don't want. he can just play passively and win lategame. i still think riven is a bad MU for panth. ryze can be a bother sometimes. talon can be troublesome if he gets fb
i play ... hearthstone =\^.^/= Winterfox
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 14 2011 20:30 GMT
#194
what? I wish I got to play Pantheon vs. Nasus literally every game. I'd be 2500 if I got that matchup every game, are you fucking kidding?
mogwaismusings.wordpress.com
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 14 2011 20:43 GMT
#195
On December 15 2011 05:29 gtrsrs wrote:
Show nested quote +
On December 15 2011 05:06 Haemonculus wrote:
So what are some matchups that panth just plain loses? Enemy firstpicks pantheon, who do we send top to make him sad panda?


armor runes nasus is a pick you don't want. he can just play passively and win lategame. i still think riven is a bad MU for panth. ryze can be a bother sometimes. talon can be troublesome if he gets fb

nasus can't do crap against panth...he can only start tanking out your burst once he gets chain vest+cloth and if you're playing it right nasus won't be able to get those items until you have bruta+hella levels on him.
gtrsrs
Profile Joined June 2010
United States9109 Posts
December 14 2011 20:51 GMT
#196
nah
a well-played, careful nasus can sacrifice early farm, patiently wait out shroud, and then turn the lane/game around
your standard regrowth opening nasus that takes Q at level 1 is gonna get pooped on, but a smart nasus can definitely not die, take teleport, wait til he has a few levels of spirit fire and a defensive item, and then start farming hard
i play ... hearthstone =\^.^/= Winterfox
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 14 2011 20:52 GMT
#197
On December 15 2011 05:51 gtrsrs wrote:
nah
a well-played, careful nasus can sacrifice early farm, patiently wait out shroud, and then turn the lane/game around
your standard regrowth opening nasus that takes Q at level 1 is gonna get pooped on, but a smart nasus can definitely not die, take teleport, wait til he has a few levels of spirit fire and a defensive item, and then start farming hard

wut.

User was warned for this post
gtrsrs
Profile Joined June 2010
United States9109 Posts
December 14 2011 20:54 GMT
#198
glacial shroud? the thing that builds into frozen heart
i play ... hearthstone =\^.^/= Winterfox
barbsq
Profile Joined November 2009
United States5348 Posts
December 14 2011 20:56 GMT
#199
On December 15 2011 05:51 gtrsrs wrote:
nah
a well-played, careful nasus can sacrifice early farm, patiently wait out shroud, and then turn the lane/game around
your standard regrowth opening nasus that takes Q at level 1 is gonna get pooped on, but a smart nasus can definitely not die, take teleport, wait til he has a few levels of spirit fire and a defensive item, and then start farming hard


even if this is the case (and tbh i dont think it is), all of the sudden you have a free farming panth who is going to royally shit on the other 2 lanes + possibly jungler. Panth just has extraordinary midgame presence with his ult, just like TF, meanwhile nasus is going to be 30+ cs behind at the least, and it will prob take him another 10 or more minutes to even get back into the game.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
December 14 2011 20:56 GMT
#200
On December 15 2011 05:54 gtrsrs wrote:
glacial shroud? the thing that builds into frozen heart

oh no, heaven forbid he gets 45 armor for 1525 gold when he's letting me zone him

seriously, Pantheon needs to be a complete derp to lose the lane that way.
mogwaismusings.wordpress.com
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