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[Champion] Lee Sin - Page 9

Forum Index > LoL Strategy
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HazMat
Profile Blog Joined October 2009
United States17077 Posts
December 14 2012 03:02 GMT
#161
On December 14 2012 08:39 Kaldr wrote:
So tiamat/hydra on lee is really good, when you use the active it resets your attack animation and triggers your passive. I've just tried it on jungle lee where I build it after wriggles and boots, it really speeds up clearing and the vamp from aoe damage is significant. Dunno if it could work in the other lanes, would be nice to read if other players have tried it with or without success.

I can't see such an offensive build working on the jungle, not enuf gold and exp. On solo lanes maybe, though what makes that better than BC?
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Kaldr
Profile Joined June 2011
Australia67 Posts
December 14 2012 18:45 GMT
#162
Good question, after thinking about it I would say that tiamat:
  • Increase's your ability to push lanes and farm jungle quickly
  • Is cheaper by 700g
  • Gives the same amount of AD as BC but sooner
  • Provides amazing sustain when using the active and Iron Will

Although having considered these points I do think that BC is superior since the passive is amazing and provides better single target dps (even in its nerfed state).

Despite this I think a tiamat build is still worth exploring, it seems more suited for mid where you want to clear the lane fast to roam or clear wraiths/wolves.

As for being too offensive a jungle build I do think that rushing hydra is too much (1200g more for the full item), so ill stop doing that and build more ruby crystals haha.
mockturtle
Profile Blog Joined March 2011
United States220 Posts
December 17 2012 00:03 GMT
#163
On December 15 2012 03:45 Kaldr wrote:
Good question, after thinking about it I would say that tiamat:
  • Increase's your ability to push lanes and farm jungle quickly
  • Is cheaper by 700g
  • Gives the same amount of AD as BC but sooner
  • Provides amazing sustain when using the active and Iron Will

Although having considered these points I do think that BC is superior since the passive is amazing and provides better single target dps (even in its nerfed state).

Despite this I think a tiamat build is still worth exploring, it seems more suited for mid where you want to clear the lane fast to roam or clear wraiths/wolves.

As for being too offensive a jungle build I do think that rushing hydra is too much (1200g more for the full item), so ill stop doing that and build more ruby crystals haha.


i can't even afford a wriggles on lee in the new jungle, kinda blows my mind people buy stuff afterward =]
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 17 2012 00:16 GMT
#164
wriggles is trash now, just keep madreds razor until lategame
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Skithiryx
Profile Joined August 2010
Australia648 Posts
December 17 2012 03:51 GMT
#165
On December 14 2012 12:02 HazMat wrote:
Show nested quote +
On December 14 2012 08:39 Kaldr wrote:
So tiamat/hydra on lee is really good, when you use the active it resets your attack animation and triggers your passive. I've just tried it on jungle lee where I build it after wriggles and boots, it really speeds up clearing and the vamp from aoe damage is significant. Dunno if it could work in the other lanes, would be nice to read if other players have tried it with or without success.

I can't see such an offensive build working on the jungle, not enuf gold and exp. On solo lanes maybe, though what makes that better than BC?


I've been trying out with a bit of success just going Boots>Wriggles>Aegis>LW>More Tankiness

Though I always feel really, really starved in the jungle if i'm not able to make alot of kills happen.
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 17 2012 04:01 GMT
#166
On December 17 2012 09:16 ShaLLoW[baY] wrote:
wriggles is trash now, just keep madreds razor until lategame

meh. I still get wriggles. Free ward is always useful and the sustain isn't bad either. Even after dragon buff wriggles lets you attempt dragon pretty early very safely.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 17 2012 04:53 GMT
#167
i'll get it if i go back with 900 but the raised price on vamp is a huge bitch
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 17 2012 12:59 GMT
#168
On December 17 2012 13:53 ShaLLoW[baY] wrote:
i'll get it if i go back with 900 but the raised price on vamp is a huge bitch

yea, but the total cost of wriggles is the same since madreds has been reduced in price.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 17 2012 17:11 GMT
#169
On December 17 2012 21:59 Ryuu314 wrote:
Show nested quote +
On December 17 2012 13:53 ShaLLoW[baY] wrote:
i'll get it if i go back with 900 but the raised price on vamp is a huge bitch

yea, but the total cost of wriggles is the same since madreds has been reduced in price.


good point, but i'm really comfortable with getting razor+2ward+2-3pot first back and warding top, keeping the other for wardjump

it just feels really hard for me to get the 800 for a vamp scepter after that considering i still need boots and some survivability (ruby crystal for BC/aegis)

maybe i'm doing it wrong though
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
mockturtle
Profile Blog Joined March 2011
United States220 Posts
December 19 2012 09:28 GMT
#170
cost of wriggles may be the same but it feels way different in practice.

madreds in s2 gave you a decent amount of pvp damage for the cost along with some armor (also good for pvp). the current madreds gives you no pvp damage. furthermore, wriggles was a very cost effective upgrade from madreds which continued to give you more damage along with that ward which is great for lee sin who can use them for movement as well as sight.

madreds gives you no additional pvp damage now, you are further costwise from finishing the wriggles, and the pvp damage increase to go further is not much of a value. and as for the free ward, a sightstone is a much better deal.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
December 19 2012 10:28 GMT
#171
i dont get it. alot of people say wriggles is better now and alot of people say its crap now. I find the fact that madreds is cheaper awesome. I allways found madreds rush on lee sin to be a strong opening.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
upperbound
Profile Joined September 2011
United States2300 Posts
January 03 2013 19:54 GMT
#172
Question for fellow jungle lee sins:

Are AD reds still better than AS? I feel like the clearing difference from AS reds might be better than the AD now in S3, but I'm really not sure. I keep going back and forth.
unsoundlogic
Profile Blog Joined September 2006
United States391 Posts
January 04 2013 00:10 GMT
#173
On January 04 2013 04:54 upperbound wrote:
Question for fellow jungle lee sins:

Are AD reds still better than AS? I feel like the clearing difference from AS reds might be better than the AD now in S3, but I'm really not sure. I keep going back and forth.

Lee's skills scale with AD, and I feel like the clear differences between AS and AD reds aren't really enough to justify having less oomph for ganks.
Decypher
Profile Joined January 2013
United States37 Posts
January 04 2013 02:57 GMT
#174
I have bad news guys. Lee Sin Nerfs:


Safeguard no longer refunds energy when broken down from half refunded if broken.
Iron Will's Life Steal and Spell Vamp increased to 5/10/15/20/25% from 5/9/13/17/21%
Iron Will no longer grants bonus armor down from 10/15/20/25/30 armor.

Do you guys think this will impact Lee Sin?
“I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times.”
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 04 2013 03:03 GMT
#175
On January 04 2013 11:57 Decypher wrote:
I have bad news guys. Lee Sin Nerfs:


Safeguard no longer refunds energy when broken down from half refunded if broken.
Iron Will's Life Steal and Spell Vamp increased to 5/10/15/20/25% from 5/9/13/17/21%
Iron Will no longer grants bonus armor down from 10/15/20/25/30 armor.

Do you guys think this will impact Lee Sin?


Cripple nerfed at earlier levels as well but still gets to a max of 60%. Although these are just PBE patch notes so who knows if they'll go live. Still he'll be a very strong jungler, his ganks are amazing, his dueling will still be strong and his mobility is one of the best.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
January 04 2013 03:45 GMT
#176
No armor from Iron Will. Time to play mid Lee only.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
Last Edited: 2013-01-27 11:28:51
January 27 2013 11:28 GMT
#177
When do you guys like to get your first real damage item on lee when you're jungling and you don't snowball? Often times I just get stuck rushing all the giant belt items (frozen hammer>randuins>sunfire>warmogs) because I just seem to die trying to peel or chase their adc away.
im deaf
Mondeezy
Profile Joined August 2011
United States1938 Posts
March 18 2013 16:26 GMT
#178
So I noticed that inSec was maxing Q the past two times I've seen him run Lee - I know most people are maxing E now because of the increased slow etc..is there any reason he's maxing Q instead?
LoL NA: Mondeezy - TL - Riven <3
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-03-18 16:43:49
March 18 2013 16:42 GMT
#179
Well, Q was the original skill to max - it decreases the cooldown, and also gives the most damage per skill point. I'm wondering if they only pick lee if they feel they don't need the jungler to carry a lot of non-ulti CC? Maybe InSec is more confident in his ability land Q?
komokun
Profile Joined July 2011
France343 Posts
March 20 2013 02:29 GMT
#180
I have always been maxing Q. Lee Sin is all about the base huge early game damage he gets, it also lets you counter jungle more safely.

I don't max E first unless I really need the attack speed reduction because there is a super fed jax/vayne whatever. I never cared for movement speed slow part of cripple (or mallet). Lee Sin is one of the most mobile champ of the game, why would you need a slow that badly?

Lee Sin is still one of the most versatile champ so I sometimes max E, or even W depending on what's happening.
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