• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:12
CEST 20:12
KST 03:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun7[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion JaeDong's ASL S21 Ro16 Post-Review ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1934 users

[Champion] Akali - Page 11

Forum Index > LoL Strategy
Post a Reply
Prev 1 9 10 11 12 13 16 Next All
Shauni
Profile Blog Joined July 2004
4077 Posts
March 09 2012 00:41 GMT
#201
I've been playing akali a lot lately, it's kinda nice to cloth five top lane (against some ad), take the golems and start bullying at lvl 2. Only laners i cant seem to beat are rumble, pantheon and yorick. Rumble might be possible with some early mres, idk, but the other two seem nigh impossible.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Sven Stryker
Profile Joined December 2011
United States423 Posts
March 09 2012 06:24 GMT
#202
tl;dr at end of post.
Okay, so I have been trying something with Akali, and I'd like some people to tell me what's wrong with using it. (assuming there is)

First off, Akali's passives trigger at 19.5 AP and 9.5 AD. So we want those two values at level 1. Why do we want them at level 1? For Spellvamp and extra damage on auto attacks. My first thought here was: If we're throwing AD runes for Spellvamp, why not actually get Spellvamp quints too? We get 7.916% Spellvamp for the first 9.5 AD, and we can get another 6% Spellvamp by using our quint slots on Spellvamp. So the idea is to still hit 19.5 AP and 9.5 AD at level 1, but without Quints or items.

First of all, we're going to take 21/x/y for masteries. This can give up to 4 AP, 3 AD, 0.5 AD/lvl, 1 AP/lvl, and 105%AP. Notably, the 4 points in Archmage mean we only need 18.57 AP to trigger the passive. (19.5/1.05=18.571) If we took all of these(I don't), we would need 5 AD, and 14.71 AP from runes. Since we want Sorcery and AK mastery, we need to drop at least 4 mastery points if we want to stick to 21/x/y.

Now, everyone knows that the most efficient non-quint for AP is glyphs, and for AD is marks. So 9 AP glyphs gives 8.91 AP while 9 AD marks give 8.55 AD. This more than covers our AD needs, but doesn't meet our AP requirement. So we move on to marks and seals for AP. Both give .59 per rune, but we prefer marks for Penetration and Attack Damage. So we fill up with AP seals to gain another 5.31 AP.

These would give us totals of 8.91+5.31+4+1/lvl for 19.22 AP and 8.55+3+.5/lvl AD for 12.05 AD. Now we can remove runes and masteries to go back down to 18.571 AP and 9.5 AD. So we want to remove .6485 AP and 2.55 AD. The AP expense can be recovered by taking out an AP seal, or taking out 2 points from AP/level mastery. The AD is more flexible, as points can be recovered from AD/lvl or flat AD masteries, and up to 2 AD marks can be removed. However you do it, you'll want to recover at least 4 mastery points for Sorcery and AK mastery if you don't want to run 25/x/y instead of 21/x/y.

The way I have currently settled on is 21/9/0 with 1 Crit chance mark, 8 AD marks, 9 AP seals, 9 AP glyphs, 2 points in Brute Force, 2 points in Blast, no points in Deadliness, and full points in Archmage and Mental Force. (I currently throw the 2 recovered points from Blast in Lifesteal, but an argument could be made for plenty of things, including back into Blast)

8*.95+2=9.6, and 1.05(9*.99+9*.59+4+.5)=19.656




tl;dr: I tried to have both passives + Spellvamp quints for 14% Spellvamp at level 1. There is some leeway in how to finalize it.

Is it worthwhile though?
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
March 09 2012 06:59 GMT
#203
On March 09 2012 09:41 Shauni wrote:
I've been playing akali a lot lately, it's kinda nice to cloth five top lane (against some ad), take the golems and start bullying at lvl 2. Only laners i cant seem to beat are rumble, pantheon and yorick. Rumble might be possible with some early mres, idk, but the other two seem nigh impossible.


Mord, Garen, Lee Sin, Irelia and I'd imagine Udyr all do well vs Akali.
PH
Profile Blog Joined June 2008
United States6173 Posts
March 09 2012 07:50 GMT
#204
Can anyone give any tips on how to survive in team fights as Akali? She's one of my favorite heroes to play, but past the early midgame gank period, I just end up getting focused down when I try to pressure their squishies. By this point, I've generally got Revolver and Rylai's. After that, I generally start focusing on building a Lichbane.

So far, the most success I've gotten is to wait until CCs have gone out, then just play like a wuss and QRQ combo in, then run until my Q is back up.
Hello
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
March 09 2012 11:32 GMT
#205
id say akali is a situational pick to punish low CC lineups. Before her nerf and the gunblade nerf she was even banworthy if you didnt want to think about her as an opponent's lastpick when building a team. Now she is in a place where she can really do well against certain lineups or do really really terrible against others. Generally it is recommended to force a prolonged ganking phase by invading jungle alot and heavy warding/counterwarding (yes you should buy pinks/oracles on akali if you invade). By invading and ganking/splitpushing you force both teams to split up alot. A general rule of thumb is to only pick akali if your team has more CC than theirs.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 09 2012 15:26 GMT
#206
On March 09 2012 15:24 Sven Stryker wrote:

tl;dr: I tried to have both passives + Spellvamp quints for 14% Spellvamp at level 1. There is some leeway in how to finalize it.

Is it worthwhile though?


Not likely. You activate Akali's AP passive to help her win trades. Your setup defeats the purpose because you'll take more damage when you trade, offsetting the gain.

Basically, you should either activate the AP passive at level 1 with AP quints or you should use Spell Vamp quints. I wouldn't try to do both.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Sven Stryker
Profile Joined December 2011
United States423 Posts
March 09 2012 15:32 GMT
#207
So you're saying it's not enough to activate the AP passive, you want to maximize the bonus AA damage for trades. So we just get the AD passive because it only costs us our marks. Yeah?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 09 2012 16:39 GMT
#208
Not exactly. The point is that you're trying to maximize your ability to trade which includes AA damage, ability damage, damage taken, self-healing etc. The AP passive increases your AA damage, but with your setup you're drastically increasing the damage you take. The net result is you actually do worse when trading because your opponent gains more damage than you do.

We activate the AD passive for three reasons:
  1. It's a lot of self-healing.
  2. It's cheap to do so. While MPen is "optimal" AD Marks give nearly as much damage early on.
  3. Activating the AD passive through items is extremely awkward.

The AP passive isn't as important because it will naturally be activated as soon as you buy something beyond your starting item, and activating it early can be costly.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 09 2012 18:01 GMT
#209
I'd argue that the AP passive is extremely important too as it's what allows Akali to really dish out a lot of damage. The problem with not having it active at least by level 2-3 is that it neuters your ability to really dish out a lot of damage if the situation occurs. You want to have that immediate threat and killing ability when you hit level 6 even if you haven't gone back, which happens pretty often if you play the early levels carefully. For example, you can often completely bully a Tryndamere out of lane and force him to ult or die when you hit level 6 if both of you haven't gone back. The sheer damage you get out of having the AP active up is really important. You really don't lose out from having the passive up just because you're going to be getting a revolver as your first item anyway, since you're going to be improving your passive. As for trying to squeeze in spellvamp quints and having both your passives up, I don't think it would be worth sacrificing your defensive seals and glyphs. You would just get wrecked.
Shauni
Profile Blog Joined July 2004
4077 Posts
Last Edited: 2012-03-09 18:28:30
March 09 2012 18:26 GMT
#210
On March 09 2012 15:59 schmutttt wrote:
Show nested quote +
On March 09 2012 09:41 Shauni wrote:
I've been playing akali a lot lately, it's kinda nice to cloth five top lane (against some ad), take the golems and start bullying at lvl 2. Only laners i cant seem to beat are rumble, pantheon and yorick. Rumble might be possible with some early mres, idk, but the other two seem nigh impossible.


Mord, Garen, Lee Sin, Irelia and I'd imagine Udyr all do well vs Akali.


Akali actually beats Morde. I've played a lot against Morde top and ended up zoning them in about 90% of the games. The remaining 10% is losing due to persistent lvl 2 ganks. vs Morde you have to be really aggressive early on or you'll slowly start losing lane. Garen is winnable if you play passive early on, same with Lee Sin. Lee Sin obviously scary pre6, many picks him to counter Akali, but i feel that Akali wins trades after lvl 6, you can force fights under shroud and try to avoid his e/q. Irelia and Akali are quite even, the one who farms/harasses best pre 6 will win. Udyr isn't a big threat early, but he can probably outfarm you after lvl 7-8 by winning trades, but then again he is severely op and beats basically all top laners.

And regarding being too squishy later in the game, I feel that it's best to build either GA or Aegis after your rylai. Lich bane is stupid to get before some survivability, you do enough damage with revolver and rylai pretty far into the game anyway.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Sven Stryker
Profile Joined December 2011
United States423 Posts
Last Edited: 2012-03-09 18:44:53
March 09 2012 18:44 GMT
#211
On March 10 2012 03:01 koreasilver wrote:
As for trying to squeeze in spellvamp quints and having both your passives up, I don't think it would be worth sacrificing your defensive seals and glyphs. You would just get wrecked.
You're not losing any defensive Glyphs, they're all AP already. And most people run HP/Level seals, so you're losing mid and late game defense, not so much early game. That could easily be an argument for Armor seals though.

I think the moral of this discussion is that you just want as much early AP as possible for both Ability damage and bonus AA damage. So I guess Spellvamp Quints take away too much damage to be worth getting back a bit more health. (and you lose some of the healing from the damage you no longer do as well)
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 09 2012 18:57 GMT
#212
If you're going against a pure AD champ then yeah, you would take all AP glyphs, but if you're against a mixed or an AP champ, you can easily use a rune page with mostly flat mr glyphs. I used to have two pages for Akali when I played her until I stopped because having two rune pages just for one champion is just way too annoying.

I don't remember the exact way I used to have it, but I had one page with armor seals and ap/lvl glyphs and one page with health/lvl seals and a mixture of flat ap and flat mr glyphs that got the AP passive up at lvl 3.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 09 2012 19:51 GMT
#213
On March 10 2012 03:01 koreasilver wrote:
I'd argue that the AP passive is extremely important too as it's what allows Akali to really dish out a lot of damage. The problem with not having it active at least by level 2-3 is that it neuters your ability to really dish out a lot of damage if the situation occurs. You want to have that immediate threat and killing ability when you hit level 6 even if you haven't gone back, which happens pretty often if you play the early levels carefully. For example, you can often completely bully a Tryndamere out of lane and force him to ult or die when you hit level 6 if both of you haven't gone back. The sheer damage you get out of having the AP active up is really important. You really don't lose out from having the passive up just because you're going to be getting a revolver as your first item anyway, since you're going to be improving your passive. As for trying to squeeze in spellvamp quints and having both your passives up, I don't think it would be worth sacrificing your defensive seals and glyphs. You would just get wrecked.


You're overestimating the amount of damage you get out of the AP passive, especially after the nerf.

Assume you're level 3 with AD seals and Brutality (11.55 bonus AD). Your total AD at level 3 will be 74.15. Thus the AP passive adds 6 damage before MR, and only ~4 damage afterward. That's notable, but it's not what "allows Akali to really dish out a lot of damage". In a double Q combo (Q -> Wait -> AA -> Q -> AA) the AP passive represents a mere 2.2% of the total damage you deal.

As you build AP the damage becomes much more significant, but the initial activation isn't all that critical. The reason why it's been fairly sacrosanct up until recently is because AP Quints are extremely good on any AP, and once you have 15 AP it's trivial to shoot for 19.5. Now that there are Spell Vamp quints the choice isn't so clear cut, especially as there is plenty of itemization for AP but very little for Spell Vamp.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
nmbr
Profile Joined September 2010
United States79 Posts
Last Edited: 2012-07-01 18:52:06
July 01 2012 18:44 GMT
#214
How do you more experienced Akalis feel about maxing W before E if laning vs someone who can hit you through your shroud? Like Orianna, Rumble, Amumu jungle, etc. The resistance boosts seem to have more utility, at least in my head.
beg1ner
Profile Joined January 2012
100 Posts
July 01 2012 18:53 GMT
#215
On July 02 2012 03:44 nmbr wrote:
How do you more experienced Akalis feel about maxing W before E if laning vs someone who can hit you through your shroud? Like Orianna, Rumble, etc. The resistance boosts seem to have more utility, at least in my head.


I've always used the E as more of a farming skill than for dealing damage. I feel Crescent Slash uses up way too much energy to do damage againts enemy champions. I would still max E over W, but mostly to just farm. It's her only farming ability and you want to get as much gold as possible so you can pick up your big items.

The invisibility is enough I think to keep Twilight Shroud at level 1, as well as the slow it gives.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 01 2012 19:26 GMT
#216
On July 02 2012 03:44 nmbr wrote:
How do you more experienced Akalis feel about maxing W before E if laning vs someone who can hit you through your shroud? Like Orianna, Rumble, Amumu jungle, etc. The resistance boosts seem to have more utility, at least in my head.


It's not really a laning question. By the time the difference between QEW vs QWE becomes noticeable you're in the mid-game.

I like maxing W before E when I know there's going to be a lot of unavoidable damage in teamfights. +40 Armor/MR a big chunk of extra survivability.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
quillian
Profile Joined April 2010
United States318 Posts
July 06 2012 15:32 GMT
#217
Hi, I'm new to lol, lvl15. My mains right now are kassadin and akali ( I like so assassins I guess)
can someone tell me why hextec is considered core for akali and a waste for kassadin? They seem so similar, but the general wisdom seems to be that akali needs the sustain, and kassadin would rather have something with more ap.

I feel the lack on both ends: with akali I rarely get both litchbane and deathcap up, and miss that uber burst. With kass I always feel the need for some sort of life steal or heal.

So why the difference? And what is ideal for each?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 06 2012 16:00 GMT
#218
Most of Kassadin's damage in a burst combination is AoE (W/R), so the healing they provide from Spell Vamp is reduced by 2/3rds. He's also a mana-based champion with relatively long cooldowns/restrictions on his abilities, limiting how well he can sustain himself using Spell Vamp while laning.

Akali is an energy champion whose damage is primarily single target, so she gets the full healing and never runs out of energy to sustain with.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Perplex
Profile Joined March 2011
United States1693 Posts
July 06 2012 16:23 GMT
#219
On July 07 2012 00:32 quillian wrote:
Hi, I'm new to lol, lvl15. My mains right now are kassadin and akali ( I like so assassins I guess)
can someone tell me why hextec is considered core for akali and a waste for kassadin? They seem so similar, but the general wisdom seems to be that akali needs the sustain, and kassadin would rather have something with more ap.

I feel the lack on both ends: with akali I rarely get both litchbane and deathcap up, and miss that uber burst. With kass I always feel the need for some sort of life steal or heal.

So why the difference? And what is ideal for each?


Akali utilizes energy as her resource system. This means that in lane she can spam Q all the time without ever being in jeopardy of running out of mana. The more spells cast = more health healed. If Kassadin were to rush a revolver instead of catalyst or drings, he would run out of mana very quickly. The trade off just isn't worth it.

Hextech revolver also builds into Hextech gunblade which is considered core on akali. This is because she scales off of AD and AP, and she can make good use of the lifesteal and spell vamp whereas Kassadin would only use the spell vamp.
http://www.lolking.net/summoner/na/24238059
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-07-06 16:33:30
July 06 2012 16:33 GMT
#220
Akali has a passive that scales pretty well with AD. Gunblade+her passive gives her ridiculous amounts of self-heal. Not only that, but she has rather low cd, single target bursts which maximizes the benefits of Gunblade. It also grants her a much needed slow, especially if you opt to skip Rylais.

Kassadin plays more of a vulture/poke role. He has comparatively long cds and much of his damage is aoe, so the spellvamp isn't very good on him. Kass also doesn't need the slow. He also doesn't scale with AD at all (assuming AP kass ofc)
Prev 1 9 10 11 12 13 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 151
BRAT_OK 82
Railgan 47
StarCraft: Brood War
Sea 2120
Jaedong 1169
Mini 499
ggaemo 292
Rush 160
firebathero 157
ZerO 126
Dewaltoss 94
hero 58
Hyun 51
[ Show more ]
Bale 36
PianO 28
Sexy 27
Pusan 20
910 18
Shine 10
Dota 2
Gorgc6257
420jenkins279
capcasts35
Counter-Strike
fl0m4490
byalli625
edward82
Super Smash Bros
Mew2King76
Heroes of the Storm
Liquid`Hasu2580
MindelVK8
Other Games
Grubby3424
B2W.Neo386
C9.Mang0196
Sick190
elazer140
KnowMe123
QueenE80
ArmadaUGS73
Trikslyr40
ZerO(Twitch)23
kaitlyn18
Organizations
Other Games
BasetradeTV171
Dota 2
PGL Dota 2 - Main Stream61
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 26
• 80smullet 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2481
• TFBlade983
Other Games
• imaqtpie701
• Shiphtur219
Upcoming Events
Replay Cast
5h 48m
GSL
15h 18m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
15h 48m
Big Gabe
17h 48m
Replay Cast
1d 5h
Replay Cast
1d 14h
Escore
1d 15h
OSC
1d 18h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.