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[Champion] Jax - Page 18

Forum Index > LoL Strategy
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Truez
Profile Joined July 2009
Australia147 Posts
May 22 2012 01:51 GMT
#341
Jax's E is pretty broken, dodges a whole heap of physical skills too (irelia's q, teemo q, gp q iirc, nasus q, etc). Needs nerf.
noggnoskill
Profile Blog Joined July 2011
United States97 Posts
May 22 2012 01:56 GMT
#342
On May 22 2012 10:51 Truez wrote:
Jax's E is pretty broken, dodges a whole heap of physical skills too (irelia's q, teemo q, gp q iirc, nasus q, etc). Needs nerf.


Jax's entire kit is pretty broken, but the E is probably half the reason for it.

Just don't tell anyone, I want to keep winning games for free before he he's ban/fp every game.
Never forget, JAYM 4/4/2012
Alaric
Profile Joined November 2009
France45622 Posts
May 22 2012 02:13 GMT
#343
It is entirely normal that Parrley is dodged, for the same reason it is blocked by Pantheon's passive. And it isn't that broken in that several effects go through, notably stuff like Xin's TTS's knock-up.
Cant take LMS hipsters serious.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 22 2012 03:42 GMT
#344
On May 22 2012 10:51 Truez wrote:
Jax's E is pretty broken, dodges a whole heap of physical skills too (irelia's q, teemo q, gp q iirc, nasus q, etc). Needs nerf.

I was under the impression it didn't block teemo's Q or Nasus'Q since both deal magic damage. Blinds don't stop magic damage and I assumed dodge was the same.
Irelia's W is true damage and I'm not sure if that portion is blocked either.
You're right about GP though.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Truez
Profile Joined July 2009
Australia147 Posts
May 22 2012 04:01 GMT
#345
Oh yea, he can block ww's ult damage.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
May 22 2012 04:10 GMT
#346
On May 22 2012 13:01 Truez wrote:
Oh yea, he can block ww's ult damage.

Yeah, maybe you're right. Still, it shouldn't dodge Teemo's Q. That's a spell with no on hit damage. I think you mean the E's instantaneous damage.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 22 2012 05:24 GMT
#347
Pretty sure Teemo's Q is just a nuke... does not apply on-hit effects.
https://twitter.com/SufficientStats
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-05-22 06:03:08
May 22 2012 05:59 GMT
#348
Jax does not dodge Teemo's Q. If he does, it's 100% a bug.

Basically, (afaik) everything that Panth's shield passive blocks, Jax's E can dodge, with the exception of some autoattack modifiers like Nasus Q
Alaric
Profile Joined November 2009
France45622 Posts
May 22 2012 08:03 GMT
#349
Btw, how does GP's passive and Teemo's E work? First tick is applied on-hit, technically making it like a wit's-end-like damage bonus + a lesser DoT?
Cant take LMS hipsters serious.
storkfan
Profile Joined March 2012
493 Posts
May 22 2012 12:19 GMT
#350
On May 22 2012 06:14 Bladeorade wrote:
After 6 Kayle can't trade with Jax? How does Kayle have no damage?

AD Kayle has ridiculous damage but Jax snowballs really hard so him getting a FB is auto loss of lane. It's not a complicated matchup, if Jax engages with the intent of retreating, Kayle can match his damage. If jax engages with the intent of going all in, Kayle can kite him easily and negate a large amount of his damage after 6.

Same concept as teemo but even more simple. Jax goes to last hit and you attack him, Jax Q's to you and you blind him, after stun ends you use move quick to chase or kite. And you are ungankable after 6.

I dunno I don't find Jax particularly frightening even when I don't play top lane.

No one can trade with jax after 6. No one.
Schwopzi
Profile Joined August 2010
Netherlands954 Posts
May 22 2012 13:03 GMT
#351
On May 22 2012 21:19 storkfan wrote:
Show nested quote +
On May 22 2012 06:14 Bladeorade wrote:
After 6 Kayle can't trade with Jax? How does Kayle have no damage?

AD Kayle has ridiculous damage but Jax snowballs really hard so him getting a FB is auto loss of lane. It's not a complicated matchup, if Jax engages with the intent of retreating, Kayle can match his damage. If jax engages with the intent of going all in, Kayle can kite him easily and negate a large amount of his damage after 6.

Same concept as teemo but even more simple. Jax goes to last hit and you attack him, Jax Q's to you and you blind him, after stun ends you use move quick to chase or kite. And you are ungankable after 6.

I dunno I don't find Jax particularly frightening even when I don't play top lane.

No one can trade with jax after 6. No one.


A lot of ppl that can disengage from his e can trade with jax post 6(rumble & riven come to mind). You just can't commit to 100-0 fights against jax.
Only the dead have seen the end of war
Perplex
Profile Joined March 2011
United States1693 Posts
May 23 2012 05:06 GMT
#352
I see a lot solo que Jax players rushing triforce after 1 or 2 dblades. Is this optimal?
http://www.lolking.net/summoner/na/24238059
storkfan
Profile Joined March 2012
493 Posts
May 23 2012 10:38 GMT
#353
On May 23 2012 14:06 Perplex wrote:
I see a lot solo que Jax players rushing triforce after 1 or 2 dblades. Is this optimal?

koreans and foreign pros doing this. gunblade sucks now anyway. trinity is the only op dmg itme left for bruisers. well bt too
Alaric
Profile Joined November 2009
France45622 Posts
May 23 2012 13:57 GMT
#354
Gunblade is less about damage, and more about "more damage, great sustain and an additionnal cc" to me. The base damage on W and R is already quite good, I like the lifesteal for lane sustain and latter the spellvamp for teamfighting "No I don't wanna die" style. The way you can remain alive even at 300-400 hp in the middle of a fight once you took out one of the damage dealer and the mages expanded most of their burst always gets me (tho that only lasts until the AD carry finishes his items).
Cant take LMS hipsters serious.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
May 23 2012 14:39 GMT
#355
I'd definaltely feel less survivable without Gunblade under my belt. I could see Phage before it for sticking power and toughness, but I don't really see a reason to get full TF before Gunblade.

On a similar note, when jungling Cutlass is more or less your best friend, I could see even just 1 DBlade into Cutlass without a second or anything like that.
It's your boy Guzma!
storkfan
Profile Joined March 2012
493 Posts
Last Edited: 2012-05-23 19:04:48
May 23 2012 18:59 GMT
#356
On May 23 2012 22:57 Alaric wrote:
Gunblade is less about damage, and more about "more damage, great sustain and an additionnal cc" to me. The base damage on W and R is already quite good, I like the lifesteal for lane sustain and latter the spellvamp for teamfighting "No I don't wanna die" style. The way you can remain alive even at 300-400 hp in the middle of a fight once you took out one of the damage dealer and the mages expanded most of their burst always gets me (tho that only lasts until the AD carry finishes his items).

its simply bad value aside from the proc. the nerf was pretty big. if you want the sustain thing, BT does it far better(yes most of jax' dmg is physical). or you can go pros' style and do with the 6% dorans lifesteal for sustain.
On May 23 2012 23:39 Requizen wrote:
I'd definaltely feel less survivable without Gunblade under my belt. I could see Phage before it for sticking power and toughness, but I don't really see a reason to get full TF before Gunblade.

On a similar note, when jungling Cutlass is more or less your best friend, I could see even just 1 DBlade into Cutlass without a second or anything like that.

TF is actually good value by itself(before procs), unlike gunblade which is pretty bad now.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-05-23 20:16:09
May 23 2012 20:15 GMT
#357
On May 24 2012 03:59 storkfan wrote:
Show nested quote +
On May 23 2012 22:57 Alaric wrote:
Gunblade is less about damage, and more about "more damage, great sustain and an additionnal cc" to me. The base damage on W and R is already quite good, I like the lifesteal for lane sustain and latter the spellvamp for teamfighting "No I don't wanna die" style. The way you can remain alive even at 300-400 hp in the middle of a fight once you took out one of the damage dealer and the mages expanded most of their burst always gets me (tho that only lasts until the AD carry finishes his items).

its simply bad value aside from the proc.


it really isn't, just all the heroes who used it were super-dependent on it being broken to be good. after it got nerfed everyone tried building it on them again, thought to themselves wow I'm weak as shit, and assumed it was the item. On stats it's 577 gold above base items and it has the active which is really strong.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
storkfan
Profile Joined March 2012
493 Posts
Last Edited: 2012-05-23 21:04:12
May 23 2012 21:02 GMT
#358
On May 24 2012 05:15 UniversalSnip wrote:
Show nested quote +
On May 24 2012 03:59 storkfan wrote:
On May 23 2012 22:57 Alaric wrote:
Gunblade is less about damage, and more about "more damage, great sustain and an additionnal cc" to me. The base damage on W and R is already quite good, I like the lifesteal for lane sustain and latter the spellvamp for teamfighting "No I don't wanna die" style. The way you can remain alive even at 300-400 hp in the middle of a fight once you took out one of the damage dealer and the mages expanded most of their burst always gets me (tho that only lasts until the AD carry finishes his items).

its simply bad value aside from the proc.


it really isn't, just all the heroes who used it were super-dependent on it being broken to be good. after it got nerfed everyone tried building it on them again, thought to themselves wow I'm weak as shit, and assumed it was the item. On stats it's 577 gold above base items and it has the active which is really strong.

the

Effects +70 ability power
+40 attack damage
+15% life steal
Passive Unique: +20% spell vamp

are worth 3640,384615. so its even in gold value now.

trinity is worth 4389,386946 + sheen and slow., so you get a 320 gold gratis. and the stats are all dispersed, so they multiplicate each other with a kit like jax's, very powerful

i think thats how they calculated the stat nerf of gunblade, to make it equal to its gold cost.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
May 23 2012 21:08 GMT
#359
On May 24 2012 06:02 storkfan wrote:
Show nested quote +
On May 24 2012 05:15 UniversalSnip wrote:
On May 24 2012 03:59 storkfan wrote:
On May 23 2012 22:57 Alaric wrote:
Gunblade is less about damage, and more about "more damage, great sustain and an additionnal cc" to me. The base damage on W and R is already quite good, I like the lifesteal for lane sustain and latter the spellvamp for teamfighting "No I don't wanna die" style. The way you can remain alive even at 300-400 hp in the middle of a fight once you took out one of the damage dealer and the mages expanded most of their burst always gets me (tho that only lasts until the AD carry finishes his items).

its simply bad value aside from the proc.


it really isn't, just all the heroes who used it were super-dependent on it being broken to be good. after it got nerfed everyone tried building it on them again, thought to themselves wow I'm weak as shit, and assumed it was the item. On stats it's 577 gold above base items and it has the active which is really strong.

the

Effects +70 ability power
+40 attack damage
+15% life steal
Passive Unique: +20% spell vamp

are worth 3640,384615. so its even in gold value now.

trinity is worth 4389,386946 + sheen and slow., so you get a 320 gold gratis. and the stats are all dispersed, so they multiplicate each other with a kit like jax's, very powerful

i think thats how they calculated the stat nerf of gunblade, to make it equal to its gold cost.

spellvamp
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
storkfan
Profile Joined March 2012
493 Posts
Last Edited: 2012-05-23 21:24:09
May 23 2012 21:23 GMT
#360
yeah the vamp's 570 of the value, if you calibrate vamp value to match that of revolver's
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