[Champion] Jax - Page 18
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Truez
Australia147 Posts
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noggnoskill
United States97 Posts
On May 22 2012 10:51 Truez wrote: Jax's E is pretty broken, dodges a whole heap of physical skills too (irelia's q, teemo q, gp q iirc, nasus q, etc). Needs nerf. Jax's entire kit is pretty broken, but the E is probably half the reason for it. Just don't tell anyone, I want to keep winning games for free before he he's ban/fp every game. | ||
Alaric
France45622 Posts
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obesechicken13
United States10467 Posts
On May 22 2012 10:51 Truez wrote: Jax's E is pretty broken, dodges a whole heap of physical skills too (irelia's q, teemo q, gp q iirc, nasus q, etc). Needs nerf. I was under the impression it didn't block teemo's Q or Nasus'Q since both deal magic damage. Blinds don't stop magic damage and I assumed dodge was the same. Irelia's W is true damage and I'm not sure if that portion is blocked either. You're right about GP though. | ||
Truez
Australia147 Posts
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obesechicken13
United States10467 Posts
On May 22 2012 13:01 Truez wrote: Oh yea, he can block ww's ult damage. Yeah, maybe you're right. Still, it shouldn't dodge Teemo's Q. That's a spell with no on hit damage. I think you mean the E's instantaneous damage. | ||
Sufficiency
Canada23833 Posts
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Ryuu314
United States12679 Posts
Basically, (afaik) everything that Panth's shield passive blocks, Jax's E can dodge, with the exception of some autoattack modifiers like Nasus Q | ||
Alaric
France45622 Posts
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storkfan
493 Posts
On May 22 2012 06:14 Bladeorade wrote: After 6 Kayle can't trade with Jax? How does Kayle have no damage? AD Kayle has ridiculous damage but Jax snowballs really hard so him getting a FB is auto loss of lane. It's not a complicated matchup, if Jax engages with the intent of retreating, Kayle can match his damage. If jax engages with the intent of going all in, Kayle can kite him easily and negate a large amount of his damage after 6. Same concept as teemo but even more simple. Jax goes to last hit and you attack him, Jax Q's to you and you blind him, after stun ends you use move quick to chase or kite. And you are ungankable after 6. I dunno I don't find Jax particularly frightening even when I don't play top lane. No one can trade with jax after 6. No one. | ||
Schwopzi
Netherlands954 Posts
A lot of ppl that can disengage from his e can trade with jax post 6(rumble & riven come to mind). You just can't commit to 100-0 fights against jax. | ||
Perplex
United States1693 Posts
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storkfan
493 Posts
On May 23 2012 14:06 Perplex wrote: I see a lot solo que Jax players rushing triforce after 1 or 2 dblades. Is this optimal? koreans and foreign pros doing this. gunblade sucks now anyway. trinity is the only op dmg itme left for bruisers. well bt too | ||
Alaric
France45622 Posts
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Requizen
United States33802 Posts
On a similar note, when jungling Cutlass is more or less your best friend, I could see even just 1 DBlade into Cutlass without a second or anything like that. | ||
storkfan
493 Posts
On May 23 2012 22:57 Alaric wrote: Gunblade is less about damage, and more about "more damage, great sustain and an additionnal cc" to me. The base damage on W and R is already quite good, I like the lifesteal for lane sustain and latter the spellvamp for teamfighting "No I don't wanna die" style. The way you can remain alive even at 300-400 hp in the middle of a fight once you took out one of the damage dealer and the mages expanded most of their burst always gets me (tho that only lasts until the AD carry finishes his items). its simply bad value aside from the proc. the nerf was pretty big. if you want the sustain thing, BT does it far better(yes most of jax' dmg is physical). or you can go pros' style and do with the 6% dorans lifesteal for sustain. On May 23 2012 23:39 Requizen wrote: I'd definaltely feel less survivable without Gunblade under my belt. I could see Phage before it for sticking power and toughness, but I don't really see a reason to get full TF before Gunblade. On a similar note, when jungling Cutlass is more or less your best friend, I could see even just 1 DBlade into Cutlass without a second or anything like that. TF is actually good value by itself(before procs), unlike gunblade which is pretty bad now. | ||
UniversalSnip
9871 Posts
it really isn't, just all the heroes who used it were super-dependent on it being broken to be good. after it got nerfed everyone tried building it on them again, thought to themselves wow I'm weak as shit, and assumed it was the item. On stats it's 577 gold above base items and it has the active which is really strong. | ||
storkfan
493 Posts
On May 24 2012 05:15 UniversalSnip wrote: it really isn't, just all the heroes who used it were super-dependent on it being broken to be good. after it got nerfed everyone tried building it on them again, thought to themselves wow I'm weak as shit, and assumed it was the item. On stats it's 577 gold above base items and it has the active which is really strong. the Effects +70 ability power +40 attack damage +15% life steal Passive Unique: +20% spell vamp are worth 3640,384615. so its even in gold value now. trinity is worth 4389,386946 + sheen and slow., so you get a 320 gold gratis. and the stats are all dispersed, so they multiplicate each other with a kit like jax's, very powerful i think thats how they calculated the stat nerf of gunblade, to make it equal to its gold cost. | ||
UniversalSnip
9871 Posts
On May 24 2012 06:02 storkfan wrote: the Effects +70 ability power +40 attack damage +15% life steal Passive Unique: +20% spell vamp are worth 3640,384615. so its even in gold value now. trinity is worth 4389,386946 + sheen and slow., so you get a 320 gold gratis. and the stats are all dispersed, so they multiplicate each other with a kit like jax's, very powerful i think thats how they calculated the stat nerf of gunblade, to make it equal to its gold cost. spellvamp | ||
storkfan
493 Posts
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