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[Champion] Kassadin - Page 7
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Southlight
United States11761 Posts
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Mogwai
United States13274 Posts
On September 23 2011 02:56 Iplaythings wrote: how you utterly humilliate kassa as caitlyn: GEEEEEEEGEEEEEEE I know you know it, but it happend to me last time i played kass, ugh I wanted to be sadistic soo badly afte that FTFY | ||
Southlight
United States11761 Posts
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Mogwai
United States13274 Posts
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Southlight
United States11761 Posts
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Mogwai
United States13274 Posts
On September 23 2011 04:11 Southlight wrote: That's fine I'm just saying you don't even need it to fuck Kass up :[ Hell, Cait shouldn't even need dblades to fuck Kass up. | ||
HazMat
United States17077 Posts
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jtype
England2167 Posts
On September 22 2011 18:40 Navi wrote: put 2 wards, 1 in j brush and 1 on wraith ramp Yea I was definitely playing like a complete idiot and didn't place any wards for WW. On September 22 2011 23:02 Southlight wrote: Well realistically your post just sounds like you got rocked by WW, not Kass, lol. Edit: Also, for ranged DPS the #1 weapon against Kass is lifesteal. It's really hard for Kass to deal with it, to the point where when we were doing testing Turkey mentioned he thought DBlade -> Vamp was actually superior to DBlade stack vs Kass, lol. Also he'd just fire his ult on CD just to fuck with me. Blah. My main question was (although I didn't make it clear, I think), was it because of WW that I was getting owned, or because Kass hits a point where he can just blow me up regardless of farm? I know getting ulted by WW repeatedly pretty much ensured the free kills. My early build was DBlade>Wriggles then bought a Negatron for BV and finished IE. Thanks for the advice guys btw. I guess I'll have to try playing the match-up again when I'm playing a bit smarter, as it's not really a good time to form conclusions on a MU when you're just playing below standard. ![]() | ||
Southlight
United States11761 Posts
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jtype
England2167 Posts
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Ryuu314
United States12679 Posts
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Southlight
United States11761 Posts
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Jaso
United States2147 Posts
Cata->ToG->Sorcs->RoA->Deathcap->AA->Void Staff? I guess ToG before RoA would only work if I got an early kill or two.. | ||
Southlight
United States11761 Posts
RoA earlier if you want Boot 1 into Tabi PStone into Miracle Edit: If you want reasoning, PStone -> Cata just because it's the most efficient HP-based sustain, should keep you upright against people who don't know what they're doing/AP heroes. Against bruisers you're going to need a full specialized set of equipment (masteries + runes + cloth opening) so that's a bit hairy, read the previous page for ponderings regarding that. Cross fingers and pray vs ranged AD. Beyond that, Deathcap rush is always really good on AP heroes for maximizing damage, finishing RoA is nice for cost efficiency of the item, and Void Staff is obvious. Standard AP carry stuff, to be honest, just with an extra focus on being able to hang on in lane early on. That's the "standard fail-safe" build. | ||
Attakijing
United States693 Posts
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Haemonculus
United States6980 Posts
On September 24 2011 22:30 Attakijing wrote: deathfire grasp? I'd never considered it, but actually having a 3rd nuke would be fun. All the other stats are quite decent for him too, you'd just be missing out on an earlier Dcap. | ||
Southlight
United States11761 Posts
On September 24 2011 22:30 Attakijing wrote: deathfire grasp? Way back when, the Euros liked to run it, which I called the glass-cannon build. I wouldn't recommend it unless you're highly confident in yourself and your teammates because the reality is that you end up being extremely susceptible to being shut down (it's very cheesy) and you have very little "come-back" power. Again this is sort of a playstyle mindset difference though - I despise being behind at any point in the game. I always want the ability to turn the game around, so I dislike any sort of glass-cannon, which is why people find it funny watching me play ranged AD :[ | ||
jtype
England2167 Posts
![]() edit - accept Loco is actually pulling it back quite well by ganking other lanes. I just kept trying to keep zoning the kass and getting ganked myself. | ||
clickrush
Switzerland3257 Posts
this is my opening: boots3, dorans*3(can be 2), tear, sorcs, haunting guise. what it's good for: you get damage and HP very fast. Openings with comparable costs are: cata, tear, rod and cata, tear, roa. The first one's purpose is to get damage fast, and the second one is to get tanky fast. My build gets you more damage and health than any of those. You can punish mistakes during the laneing phase harder since you build up damage quickly. Basicly you get the most damage combined with tankyness you can get without missing on a big manapool, which you will need because the purpose of this is to get in peoples faces as early as possible. The small parts of the build supports this purpose too because you get a bit stronger every time your forced to visit your shop. The build is designed to counter any kind of early-midgame defenses such as MR runes/masteries, mercs, defensive auras (sona, soraka, aegis) and similar stuff. what it's bad for: you won't get the HP regeneration so it's not a farm build so you get more punished for mistakes in the laneing phase. You also will be forced to sell at least 1-2 dorans as the game drags on so i'ts an early game investement. If you want to build HP later in the game you will be forced to buy either banshees/rilay/a very late roa. Your deathcap will be later compared to the cata&tear into deathcap. | ||
-Kato-
Spain1146 Posts
http://leaguecraft.com/skins/3630-kass-adar-the-worldwalker-by-chiz-and-me.xhtml | ||
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