[Champion] Ryze - Page 4
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Frorgon
United States146 Posts
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Juicyfruit
Canada5484 Posts
I have been using magic pen everything with scaling hp yellows and it works just fine. | ||
TheYango
United States47024 Posts
On February 19 2011 02:21 Juicyfruit wrote: You have too much cdr with your setup. I have been using magic pen everything with scaling hp yellows and it works just fine. This seems like the best setup without some odd things like mana glyphs/quints. The most runed CDR I'd want is 1-2 flat CDR glyphs or 1 scaling CDR glyph. Maybe a little more if you want to go 0/9/21. | ||
Ecael
United States6703 Posts
Loci runs the same, just replace scaling mana with flat. | ||
Frorgon
United States146 Posts
I think if I had to choose between what sxspp is doing or what Loci is doing, I'd go with Loci's because I like to be stronger early game to set the table for later, though either one seems good. MP5 seals give crazy annoying harassment early on, but I still like health too. | ||
Shikyo
Finland33997 Posts
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spinesheath
Germany8679 Posts
Mana is such an accessible and cheap stat that scaling runes just don't compare to itemized mana. Flat mana gives you a significant early game boost that could possibly win you the lane. | ||
Juicyfruit
Canada5484 Posts
Flat mana quint/blues are sexy. | ||
Shikyo
Finland33997 Posts
On February 19 2011 03:49 Juicyfruit wrote: Flat mana yellow/reds suck though, just saying. I'm not going to give up 8.5magic pen for 50 mana. I also think scaling HP yellows do wonder for how ryze is built (good magic res/armor, mediocre HP). Flat mana quint/blues are sexy. mp5 yellows red mpen imo. The early mana for lvl 1 lane dominance is great, you can even get vlad to like 200 hp before hitting lvl 2 and then its already over. | ||
BluzMan
Russian Federation4235 Posts
Some points worth noting: 1) Manamune isn't really an issue, I don't understand why everyone jumped on that bandwagon. Basically, you only upgrade your Tear when your other 5 slots are full of high-tier items, so it doesn't really matter and even then, 80-100 extra AD is probably better than some extra AP. 2) RUNES ARE EVERYTHING. I'm playing with a standard caster setup (MPen, MP5/18, MR, HP) and it's not really that good. At early levels your Q does moderate damage but you run out of mana so soon with the blue crystal opening (and you should never ever open anything else) that you don't exactly get to kill. I can imagine Ryze's early game with a full set of mana runes would be godly, but without them it is meh. 3) Ryze is incredibly snowball. He gets nearly nothing with levels, but gets so much with items which is like the opposite of what a caster usually is. Either you get a FB, some farm in lane, and get your tear/catalyst and go rape faces or you don't and you wander around still being the squishiest hero in the game with so-so sustained damage output and zero burst. 4) 40% CDR is a must. Your spells simply don't chain correctly without adequate amounts of CDR. So Frozen Heart is also a core item and your core becomes rather expensive. 5) Whenever you duo lane with Ryze, psychologically prepare to get kills. Farming in duo is generally harder than in solo, so you must kill to get your core. No matter what. This is like the most controversial point of the new Ryze - your sustained damage early on is nothing short of great, but you die so fast to burst that it isn't even fun, so actually doing great in a duo is freaking hard. 6) Soloing is a breeze and Ryze should probably be solo lane now. Rush catalyst and attempt to zone the opponent at levels 1-3 because from then on leveling is not in your favour. As said before, any hero gets more from experience than you, so you definitely don't want to stay on even footing with anyone. Fighting an attrition war with Ryze when both sides miss CS is not in your favor, so don't go overly aggressive even if you see an opening - you lose the lane just by not getting your farm. Idk, i discover more and more things about him as I play, but I'm now almost 100% positive that you need a special runepage for him. Which is somewhat sad because only a few players can afford a runepage just to suit one champion (unfortunately, runes you desire are like totally useless on any other champion), so I guess we won't see Ryze that much. You like need 6300 IP for the page, 1350 for the champ and around 7500 IP for the runes which is way too expensive when you can just buy another AD snowballer for like 3150 and be fine with APen - MP5/18 - CDR page which everyone has. Standard caster runepages have little synergy with Ryze. | ||
phyvo
United States5635 Posts
Scaling mana reds/yellows (+21 at 18 per) are nearly as good as scaling mana blues (+26 at 18 per). My guess is scaling mana yellows are probably an ok alternative to mp5/l yellows. | ||
barbsq
United States5348 Posts
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Juicyfruit
Canada5484 Posts
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Frorgon
United States146 Posts
Then there are the games when my team is bad and can't back me up. Either the tank is inadequate, or something else isnt right. I get utterly destroyed. To avoid this before I used to go in and out bursting people down, trying to kill someone to turn the fight in our favor. Now if I want to do decent damage I have to pretty much stay in range, and if I don't have good teammates to back me up I get focused down like crazy. I'm even considering ghost/cleanse now for spells like you might do on Kassadin. Now if I want to carry in solo queue I just play a carry and tank at the same time on Morde. Es #1 huehue The rune page thing is really annoying. I used to use my Ryze rune page for a lot of AP champs, and even champs like Morde who benefit from magic pen. I don't want to buy another page, nor do I want to replace my AD page or jungle warwick page. I usually like choosing my champ based on team comp, but now I have to either commit to playing Ryze before the game or not playing him, because I change my AP page to put in all the mana runes. I'm not going to play Morde with mana runes obviously. | ||
Zato-1
Chile4253 Posts
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TheYango
United States47024 Posts
On March 13 2011 09:56 Zato-1 wrote: What do you guys think of the Expanded Mind mastery on Ryze? (+5% max mana @ 4/4 points, 2nd line in Utility tree). If you're gonna go 9/0/21, do you have enough points to squeeze that one in? I'd like it if I could squeeze it in, but even with Ryze's mana synergy, it still seems like it's worse than virtually every other relevant mastery in the utility tree. | ||
BluzMan
Russian Federation4235 Posts
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Iplaythings
Denmark9110 Posts
Mpen reds & quints armor yellow, MR blue. It just feels the most logical to me, though I dont have mathcraft to bring into it | ||
BluzMan
Russian Federation4235 Posts
On March 13 2011 21:42 Iplaythings wrote: for runes I feel Id go Mpen reds & quints armor yellow, MR blue. It just feels the most logical to me, though I dont have mathcraft to bring into it Way off imo. Mpen reds, armor yellows, but blues and quints both flat mana. Much more early game damage and you have more staying power due to several extra spells. | ||
TheYango
United States47024 Posts
On March 13 2011 22:55 BluzMan wrote: Way off imo. Mpen reds, armor yellows, but blues and quints both flat mana. Much more early game damage and you have more staying power due to several extra spells. MPen reds are fine. Jiji uses MPen reds/quints + scaling mana yellows/blues. His masteries are also 9/0/21. | ||
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