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[Champion] Ryze - Page 25

Forum Index > LoL Strategy
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Prev 1 23 24 25 26 Next All
101toss
Profile Blog Joined April 2010
3232 Posts
July 14 2012 12:39 GMT
#481
^Also 3% vamp
Math doesn't kill champions and neither do wards
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
July 14 2012 13:49 GMT
#482
On July 14 2012 20:54 Kavas wrote:
Show nested quote +
On July 14 2012 02:30 brolaf wrote:
On July 13 2012 23:28 Kavas wrote:
I would say 0-21-9 (Misaya and Bigfatjiji prefers this) if you are just starting and 9-0-21 after you feel like you have gotten used to how to lane him. Feel free to go straight to 9-0-21, I feel that is the best and more aggressive masteries to take (endorsed by scarra, nyjacky, Alex Ich, Paradoxical).

I've tried 9-21-0 and sorry to say but if you get camped mid for the first 5 minutes you will just get rolled over if the enemy mid is any competent. Also,that CD reduction on Flash is HUGE for teamfights.


how does the utlity tree prevent from being rolledover in lane? Harass is more mana limited than cdr limited in lane so the extra 5 cdr from utility at start wouldnt help that much.

?
Get the mana mastery in the utility tree? Plus the extra rune affinity for extended blue buff? Trades are more based on CDR anyway.

What I particularly like is the summoner flash cd reduction. Having it up allows for so much plays.




That still doesn't really answer how having the utility masteries help you against getting camped the first 5 minutes.
brolaf
Profile Joined May 2012
291 Posts
July 14 2012 14:19 GMT
#483
On July 14 2012 20:54 Kavas wrote:
Show nested quote +
On July 14 2012 02:30 brolaf wrote:
On July 13 2012 23:28 Kavas wrote:
I would say 0-21-9 (Misaya and Bigfatjiji prefers this) if you are just starting and 9-0-21 after you feel like you have gotten used to how to lane him. Feel free to go straight to 9-0-21, I feel that is the best and more aggressive masteries to take (endorsed by scarra, nyjacky, Alex Ich, Paradoxical).

I've tried 9-21-0 and sorry to say but if you get camped mid for the first 5 minutes you will just get rolled over if the enemy mid is any competent. Also,that CD reduction on Flash is HUGE for teamfights.


how does the utlity tree prevent from being rolledover in lane? Harass is more mana limited than cdr limited in lane so the extra 5 cdr from utility at start wouldnt help that much.

?
Get the mana mastery in the utility tree? Plus the extra rune affinity for extended blue buff? Trades are more based on CDR anyway.

What I particularly like is the summoner flash cd reduction. Having it up allows for so much plays.


So isnt the 9-18-3 best? You talk about utility inlane but with def tree you get the incredibly strong incomding dmg mastery and minion dmg reduction, and movement+mid/late game cdr. the main letdown is the buff extension i think - but in many cases with mana junglers its less relevant
Klaent
Profile Joined October 2010
Sweden374 Posts
July 14 2012 18:40 GMT
#484
On July 14 2012 23:19 brolaf wrote:
Show nested quote +
On July 14 2012 20:54 Kavas wrote:
On July 14 2012 02:30 brolaf wrote:
On July 13 2012 23:28 Kavas wrote:
I would say 0-21-9 (Misaya and Bigfatjiji prefers this) if you are just starting and 9-0-21 after you feel like you have gotten used to how to lane him. Feel free to go straight to 9-0-21, I feel that is the best and more aggressive masteries to take (endorsed by scarra, nyjacky, Alex Ich, Paradoxical).

I've tried 9-21-0 and sorry to say but if you get camped mid for the first 5 minutes you will just get rolled over if the enemy mid is any competent. Also,that CD reduction on Flash is HUGE for teamfights.


how does the utlity tree prevent from being rolledover in lane? Harass is more mana limited than cdr limited in lane so the extra 5 cdr from utility at start wouldnt help that much.

?
Get the mana mastery in the utility tree? Plus the extra rune affinity for extended blue buff? Trades are more based on CDR anyway.

What I particularly like is the summoner flash cd reduction. Having it up allows for so much plays.


So isnt the 9-18-3 best? You talk about utility inlane but with def tree you get the incredibly strong incomding dmg mastery and minion dmg reduction, and movement+mid/late game cdr. the main letdown is the buff extension i think - but in many cases with mana junglers its less relevant

Strenght of Spirit - Increases health regen per 5 by 1% of you maxium mana.
That talent is extremely good for Ryze.

"On a scale from 1 to Idra, how mad are you right now?" -ROOTDestiny
Craton
Profile Blog Joined December 2009
United States17281 Posts
Last Edited: 2012-07-15 06:03:09
July 15 2012 06:00 GMT
#485
I'd much rather have the defensive tree than going deep in support for mostly wasted talents. Ryze doesn't really need HP5 that much (not to mention that even fully built it gives very little hp5 -- 10hp5 per 1000 mana, or 2 health a second). It's trivial.
twitch.tv/cratonz
koreasilver
Profile Blog Joined June 2008
9109 Posts
July 15 2012 06:09 GMT
#486
On July 15 2012 03:40 Klaent wrote:
Show nested quote +
On July 14 2012 23:19 brolaf wrote:
On July 14 2012 20:54 Kavas wrote:
On July 14 2012 02:30 brolaf wrote:
On July 13 2012 23:28 Kavas wrote:
I would say 0-21-9 (Misaya and Bigfatjiji prefers this) if you are just starting and 9-0-21 after you feel like you have gotten used to how to lane him. Feel free to go straight to 9-0-21, I feel that is the best and more aggressive masteries to take (endorsed by scarra, nyjacky, Alex Ich, Paradoxical).

I've tried 9-21-0 and sorry to say but if you get camped mid for the first 5 minutes you will just get rolled over if the enemy mid is any competent. Also,that CD reduction on Flash is HUGE for teamfights.


how does the utlity tree prevent from being rolledover in lane? Harass is more mana limited than cdr limited in lane so the extra 5 cdr from utility at start wouldnt help that much.

?
Get the mana mastery in the utility tree? Plus the extra rune affinity for extended blue buff? Trades are more based on CDR anyway.

What I particularly like is the summoner flash cd reduction. Having it up allows for so much plays.


So isnt the 9-18-3 best? You talk about utility inlane but with def tree you get the incredibly strong incomding dmg mastery and minion dmg reduction, and movement+mid/late game cdr. the main letdown is the buff extension i think - but in many cases with mana junglers its less relevant

Strenght of Spirit - Increases health regen per 5 by 1% of you maxium mana.
That talent is extremely good for Ryze.

You would really take that over 6% cdr?
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 15 2012 08:40 GMT
#487
On July 15 2012 03:40 Klaent wrote:
Show nested quote +
On July 14 2012 23:19 brolaf wrote:
On July 14 2012 20:54 Kavas wrote:
On July 14 2012 02:30 brolaf wrote:
On July 13 2012 23:28 Kavas wrote:
I would say 0-21-9 (Misaya and Bigfatjiji prefers this) if you are just starting and 9-0-21 after you feel like you have gotten used to how to lane him. Feel free to go straight to 9-0-21, I feel that is the best and more aggressive masteries to take (endorsed by scarra, nyjacky, Alex Ich, Paradoxical).

I've tried 9-21-0 and sorry to say but if you get camped mid for the first 5 minutes you will just get rolled over if the enemy mid is any competent. Also,that CD reduction on Flash is HUGE for teamfights.


how does the utlity tree prevent from being rolledover in lane? Harass is more mana limited than cdr limited in lane so the extra 5 cdr from utility at start wouldnt help that much.

?
Get the mana mastery in the utility tree? Plus the extra rune affinity for extended blue buff? Trades are more based on CDR anyway.

What I particularly like is the summoner flash cd reduction. Having it up allows for so much plays.


So isnt the 9-18-3 best? You talk about utility inlane but with def tree you get the incredibly strong incomding dmg mastery and minion dmg reduction, and movement+mid/late game cdr. the main letdown is the buff extension i think - but in many cases with mana junglers its less relevant

Strenght of Spirit - Increases health regen per 5 by 1% of you maxium mana.
That talent is extremely good for Ryze.



Just get Revolver...
https://twitter.com/SufficientStats
TheYango
Profile Joined September 2008
United States47024 Posts
July 15 2012 08:50 GMT
#488
9/0/21 is fine for Ryze, but don't bother with Strength of Spirit except for that 1 point that you need for 21 util.

Having 10% CDR off the bat smooths out your CDR itemization (10% from Q, 10% from Q, 20% from FH).
Moderator
Klaent
Profile Joined October 2010
Sweden374 Posts
July 15 2012 12:20 GMT
#489
On July 15 2012 15:00 Craton wrote:
I'd much rather have the defensive tree than going deep in support for mostly wasted talents. Ryze doesn't really need HP5 that much (not to mention that even fully built it gives very little hp5 -- 10hp5 per 1000 mana, or 2 health a second). It's trivial.

If you think about it this way, 1 seal of hp regen gives 0,43hp5. I start with around 400mana on ryze, so that talent gives 4hp5 at lvl1. Witch is equal to 9 seals of hp5. I sacrifice 4% cdr for it, witch is equal to 6 glyphs of cdr (0.65% per glyph).
"On a scale from 1 to Idra, how mad are you right now?" -ROOTDestiny
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 15 2012 17:13 GMT
#490
On July 15 2012 21:20 Klaent wrote:
Show nested quote +
On July 15 2012 15:00 Craton wrote:
I'd much rather have the defensive tree than going deep in support for mostly wasted talents. Ryze doesn't really need HP5 that much (not to mention that even fully built it gives very little hp5 -- 10hp5 per 1000 mana, or 2 health a second). It's trivial.

If you think about it this way, 1 seal of hp regen gives 0,43hp5. I start with around 400mana on ryze, so that talent gives 4hp5 at lvl1. Witch is equal to 9 seals of hp5. I sacrifice 4% cdr for it, witch is equal to 6 glyphs of cdr (0.65% per glyph).

I dunno by the time you get enough Hp5 to be worth it i dont think it'll be that good, i mean 1500 mana would be 15hp/5 which point you should have a catalyst and not even really need the talent anymore. cdr still better imo
Artillery spawned from the forges of Hell
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
July 15 2012 17:19 GMT
#491
On July 16 2012 02:13 arb wrote:
Show nested quote +
On July 15 2012 21:20 Klaent wrote:
On July 15 2012 15:00 Craton wrote:
I'd much rather have the defensive tree than going deep in support for mostly wasted talents. Ryze doesn't really need HP5 that much (not to mention that even fully built it gives very little hp5 -- 10hp5 per 1000 mana, or 2 health a second). It's trivial.

If you think about it this way, 1 seal of hp regen gives 0,43hp5. I start with around 400mana on ryze, so that talent gives 4hp5 at lvl1. Witch is equal to 9 seals of hp5. I sacrifice 4% cdr for it, witch is equal to 6 glyphs of cdr (0.65% per glyph).

I dunno by the time you get enough Hp5 to be worth it i dont think it'll be that good, i mean 1500 mana would be 15hp/5 which point you should have a catalyst and not even really need the talent anymore. cdr still better imo


having a good amount of hp regen is much much more worth than having a little bit of cdr during the laneing phase. also this passive heals you for a considerable amount after cata+tear too. pretty sure you'll notice it.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Navi
Profile Joined November 2009
5286 Posts
July 15 2012 17:32 GMT
#492
i think 9-21-0 and 9-0-21 have different playstyles and advantages. 21 def allows you to be the aggressor in lane against other relatively weak aps early game (ahri etc can go more aggro with autos and people you want to set up kills with w against) whereas 21 utility allows you to abuse your flash midgame with your burst but leaves you more defensive earlygame.
Hey! Listen!
Lmui
Profile Joined November 2010
Canada6223 Posts
July 15 2012 21:22 GMT
#493
On July 15 2012 21:20 Klaent wrote:
Show nested quote +
On July 15 2012 15:00 Craton wrote:
I'd much rather have the defensive tree than going deep in support for mostly wasted talents. Ryze doesn't really need HP5 that much (not to mention that even fully built it gives very little hp5 -- 10hp5 per 1000 mana, or 2 health a second). It's trivial.

If you think about it this way, 1 seal of hp regen gives 0,43hp5. I start with around 400mana on ryze, so that talent gives 4hp5 at lvl1. Witch is equal to 9 seals of hp5. I sacrifice 4% cdr for it, witch is equal to 6 glyphs of cdr (0.65% per glyph).



3 points in strength of spirit is equal to 3 points in the cdr mastery. You're sacrificing 6% cdr which is 9 glyphs, the same as with 9 seals.
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 16 2012 04:06 GMT
#494
On July 15 2012 17:40 Sufficiency wrote:
Show nested quote +
On July 15 2012 03:40 Klaent wrote:
On July 14 2012 23:19 brolaf wrote:
On July 14 2012 20:54 Kavas wrote:
On July 14 2012 02:30 brolaf wrote:
On July 13 2012 23:28 Kavas wrote:
I would say 0-21-9 (Misaya and Bigfatjiji prefers this) if you are just starting and 9-0-21 after you feel like you have gotten used to how to lane him. Feel free to go straight to 9-0-21, I feel that is the best and more aggressive masteries to take (endorsed by scarra, nyjacky, Alex Ich, Paradoxical).

I've tried 9-21-0 and sorry to say but if you get camped mid for the first 5 minutes you will just get rolled over if the enemy mid is any competent. Also,that CD reduction on Flash is HUGE for teamfights.


how does the utlity tree prevent from being rolledover in lane? Harass is more mana limited than cdr limited in lane so the extra 5 cdr from utility at start wouldnt help that much.

?
Get the mana mastery in the utility tree? Plus the extra rune affinity for extended blue buff? Trades are more based on CDR anyway.

What I particularly like is the summoner flash cd reduction. Having it up allows for so much plays.


So isnt the 9-18-3 best? You talk about utility inlane but with def tree you get the incredibly strong incomding dmg mastery and minion dmg reduction, and movement+mid/late game cdr. the main letdown is the buff extension i think - but in many cases with mana junglers its less relevant

Strenght of Spirit - Increases health regen per 5 by 1% of you maxium mana.
That talent is extremely good for Ryze.



Just get Revolver...

Why would you dump 1200 gold early to replace 3 mastery points O.o; Especially since the first 2.5k gold is spoken for with catalyst / tear. SoS makes tear before catalyst a lot less risky. You're missing 4% CDR but that isn't going to change how ryze trading works - his Q is already shorter cooldown than anything it's trading against, and is still short enough that you can QWEQ at 4 as well.
Klaent
Profile Joined October 2010
Sweden374 Posts
July 16 2012 05:35 GMT
#495
On July 16 2012 06:22 Lmui wrote:
Show nested quote +
On July 15 2012 21:20 Klaent wrote:
On July 15 2012 15:00 Craton wrote:
I'd much rather have the defensive tree than going deep in support for mostly wasted talents. Ryze doesn't really need HP5 that much (not to mention that even fully built it gives very little hp5 -- 10hp5 per 1000 mana, or 2 health a second). It's trivial.

If you think about it this way, 1 seal of hp regen gives 0,43hp5. I start with around 400mana on ryze, so that talent gives 4hp5 at lvl1. Witch is equal to 9 seals of hp5. I sacrifice 4% cdr for it, witch is equal to 6 glyphs of cdr (0.65% per glyph).



3 points in strength of spirit is equal to 3 points in the cdr mastery. You're sacrificing 6% cdr which is 9 glyphs, the same as with 9 seals.

No, i keep one point in cdr, so I only sacrifice 4%.
"On a scale from 1 to Idra, how mad are you right now?" -ROOTDestiny
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
August 06 2012 19:56 GMT
#496
I have question which will probably apply to other heros as well, not sure. Im pretty new to Lol and I find it very difficult (annoying would be more precise actually) that if you dont go solo mid you have a hard time farming. His attack animation is so slow, so I try to lasthit with Q as mentioned in the OP. Still, with someone else on the lane I get much less farm and thus Archangels Staff and Rod of Ages much later in the game.
Should I pick another hero then? I assume there are heros less dependent on items. Or maybe he can be support as well? But he has no heal, his disable lasts only 1.x seconds, so I guess he should be play as a AP dmg dealer....
"jk CLG best mindgames using the baron to counterthrow" - boesthius
sylverfyre
Profile Joined May 2010
United States8298 Posts
August 06 2012 20:00 GMT
#497
On July 16 2012 14:35 Klaent wrote:
Show nested quote +
On July 16 2012 06:22 Lmui wrote:
On July 15 2012 21:20 Klaent wrote:
On July 15 2012 15:00 Craton wrote:
I'd much rather have the defensive tree than going deep in support for mostly wasted talents. Ryze doesn't really need HP5 that much (not to mention that even fully built it gives very little hp5 -- 10hp5 per 1000 mana, or 2 health a second). It's trivial.

If you think about it this way, 1 seal of hp regen gives 0,43hp5. I start with around 400mana on ryze, so that talent gives 4hp5 at lvl1. Witch is equal to 9 seals of hp5. I sacrifice 4% cdr for it, witch is equal to 6 glyphs of cdr (0.65% per glyph).



3 points in strength of spirit is equal to 3 points in the cdr mastery. You're sacrificing 6% cdr which is 9 glyphs, the same as with 9 seals.

No, i keep one point in cdr, so I only sacrifice 4%.

And you're only gaining 6 seals worth of HP5 since you'd put 1 point into it anyway if you had 3 in CDR.
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
August 06 2012 20:01 GMT
#498
On August 07 2012 04:56 Djin)ftw( wrote:
I have question which will probably apply to other heros as well, not sure. Im pretty new to Lol and I find it very difficult (annoying would be more precise actually) that if you dont go solo mid you have a hard time farming. His attack animation is so slow, so I try to lasthit with Q as mentioned in the OP. Still, with someone else on the lane I get much less farm and thus Archangels Staff and Rod of Ages much later in the game.
Should I pick another hero then? I assume there are heros less dependent on items. Or maybe he can be support as well? But he has no heal, his disable lasts only 1.x seconds, so I guess he should be play as a AP dmg dealer....

you are indeed very new man. if you go solomid, and somebody else comes with you, you know they are noobs. you are ALWAYS alone in mid, same with always having a jungler.
and no ryze can't support, he can't even go top really or jungle either. just use him in mid. play well, beat those noobs so you get better allies and opponents and finally someday you may play mid alone =)
ryze is a tanky mage dude, you don't build that much ap on him. tanky, mana+ a little ap
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
August 06 2012 20:08 GMT
#499
On August 07 2012 05:01 [N3O]r3d33m3r wrote:
Show nested quote +
On August 07 2012 04:56 Djin)ftw( wrote:
I have question which will probably apply to other heros as well, not sure. Im pretty new to Lol and I find it very difficult (annoying would be more precise actually) that if you dont go solo mid you have a hard time farming. His attack animation is so slow, so I try to lasthit with Q as mentioned in the OP. Still, with someone else on the lane I get much less farm and thus Archangels Staff and Rod of Ages much later in the game.
Should I pick another hero then? I assume there are heros less dependent on items. Or maybe he can be support as well? But he has no heal, his disable lasts only 1.x seconds, so I guess he should be play as a AP dmg dealer....

you are indeed very new man. if you go solomid, and somebody else comes with you, you know they are noobs. you are ALWAYS alone in mid, same with always having a jungler.
and no ryze can't support, he can't even go top really or jungle either. just use him in mid. play well, beat those noobs so you get better allies and opponents and finally someday you may play mid alone =)
ryze is a tanky mage dude, you don't build that much ap on him. tanky, mana+ a little ap


na its usually like I pick Ryze, someone else picks another AP hero and then I wonder whether I should repick when I read "ME MID"

So you say he sucks if I cant go solo mid?
"jk CLG best mindgames using the baron to counterthrow" - boesthius
sylverfyre
Profile Joined May 2010
United States8298 Posts
August 06 2012 21:54 GMT
#500
On August 07 2012 05:08 Djin)ftw( wrote:
Show nested quote +
On August 07 2012 05:01 [N3O]r3d33m3r wrote:
On August 07 2012 04:56 Djin)ftw( wrote:
I have question which will probably apply to other heros as well, not sure. Im pretty new to Lol and I find it very difficult (annoying would be more precise actually) that if you dont go solo mid you have a hard time farming. His attack animation is so slow, so I try to lasthit with Q as mentioned in the OP. Still, with someone else on the lane I get much less farm and thus Archangels Staff and Rod of Ages much later in the game.
Should I pick another hero then? I assume there are heros less dependent on items. Or maybe he can be support as well? But he has no heal, his disable lasts only 1.x seconds, so I guess he should be play as a AP dmg dealer....

you are indeed very new man. if you go solomid, and somebody else comes with you, you know they are noobs. you are ALWAYS alone in mid, same with always having a jungler.
and no ryze can't support, he can't even go top really or jungle either. just use him in mid. play well, beat those noobs so you get better allies and opponents and finally someday you may play mid alone =)
ryze is a tanky mage dude, you don't build that much ap on him. tanky, mana+ a little ap


na its usually like I pick Ryze, someone else picks another AP hero and then I wonder whether I should repick when I read "ME MID"

So you say he sucks if I cant go solo mid?

He can solo top vs specific matchups, but not many. Blind picking him top would be suicide, but counterpicking a top that has no gapcloser is alright.
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