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[Champion] Ryze - Page 24

Forum Index > LoL Strategy
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Prev 1 22 23 24 25 26 Next All
nosliw
Profile Blog Joined December 2008
United States2716 Posts
July 12 2012 04:07 GMT
#461
I guess people prefer merc > sorc on ryze?
Craton
Profile Blog Joined December 2009
United States17250 Posts
July 12 2012 04:50 GMT
#462
Yes, usually. Ryze likes to stay chasing and stay close enough where he is soaking incidental damage.
twitch.tv/cratonz
Lmui
Profile Joined November 2010
Canada6213 Posts
July 12 2012 05:27 GMT
#463
In 70% of games, you will want mercs on Ryze. The 30% comes when your lane is less bursty and lacks CC and the primary incoming damage from the other team is physical and doesn't have many slows/snares. To be fair though, mercs are never a bad choice. Sorcs just up the damage you deal by a huge amount if they other team doesn't build large amounts of MR.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 12 2012 06:54 GMT
#464
Because of the way Ryze is played, merc is a good choice. To me, he is an AP bruiser -_-
https://twitter.com/SufficientStats
AsnSensation
Profile Joined April 2011
Germany24009 Posts
July 12 2012 17:00 GMT
#465
I recently picked up Ryze and read a few guides on solomid and one thing i dont understand is that the recommended combo is QWQEQ-R-combo again, why does it more dmg that activating R and facerolling your whole combo?
nosliw
Profile Blog Joined December 2008
United States2716 Posts
July 12 2012 17:26 GMT
#466
you get more Q's out that way? And when you R, you shave off 1sec on all 3 abilities.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
July 12 2012 17:38 GMT
#467
On July 13 2012 02:00 AsnSensation wrote:
I recently picked up Ryze and read a few guides on solomid and one thing i dont understand is that the recommended combo is QWQEQ-R-combo again, why does it more dmg that activating R and facerolling your whole combo?


Q does the biggest damage, so you have to arrange your combo such that you are always Q'ing.

You do this by abusing your passive, and always using an ability while Q is on CD.

At 40% CDR, Q has CD of 2.1 seconds. -1 for using 1 ability while on CD = 1.1 seconds, this is almost continual Q after factoring in cast animation time.

So just repeat the pattern of:

Q -> use 1 ability

for the biggest damage combo.
next week on Everybody Loves HypnoToad:
AsnSensation
Profile Joined April 2011
Germany24009 Posts
July 12 2012 17:44 GMT
#468
ah ok that makes sense thx for the explanation guys, so early when I only have masteries for cdr I do the usual QWE but later after frozen heart+bluebuff etc basically being capped cdr I QWQEQ etc .

thx again.
Lmui
Profile Joined November 2010
Canada6213 Posts
July 12 2012 17:57 GMT
#469
Your combo can change depending on the gametime and your intended goal.

Against a single target, the highest sustained damage combo is QWQEQRQWQEQ but using this combo isn't efficient until you have 40% cdr.

From levels 1-3, you should just be throwing out Q's. At level 4, you can do QWEQ.
In a teamfight, You generally want frontloaded AoE burst instead of sustained damage, therefore going QR(activating R before the Q lands)QWQEQ,QWQEQ is actually slightly better overall for your team than doing the long combo.

Before you have 40% cdr, you will do more damage going QRWQE,Q and then using skills as they come off cooldown rather than trying to do a full combo.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
July 12 2012 18:02 GMT
#470
do you use 21/0/9 masteries? It's hard to adjust to ryze after playing bursty ap mids like annie...
Lmui
Profile Joined November 2010
Canada6213 Posts
July 12 2012 18:16 GMT
#471
9/0/21 is the general consensus on how to build ryze.

first 4 points in offense are up to preference. 2 points in butcher + wrath + 1 point in AD does pretty much the same damage as 3 points into mental force. The other 5 points are standard. Flat mana, movespeed, buff duration, gp10, experience, 6% cdr. Essentially, go down the middle column and then put all the other points anywhere you want.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
Last Edited: 2012-07-12 18:24:40
July 12 2012 18:24 GMT
#472
I use 9/21/0 most of the time. It makes tough lanes much easier. I miss buff duration and mana regen, but I'm ok with that trade-off.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
July 13 2012 07:36 GMT
#473
I actually like 9/9/12 or 9/12/9 on ryze
101toss
Profile Blog Joined April 2010
3232 Posts
July 13 2012 08:38 GMT
#474
Do you guys like warmog's on ryze? I feel it's kinda good with all the resists you're buying
Math doesn't kill champions and neither do wards
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 13 2012 09:13 GMT
#475
On July 13 2012 17:38 101toss wrote:
Do you guys like warmog's on ryze? I feel it's kinda good with all the resists you're buying

Why? RoA gives 630 health, not to mention a buttload of mana + AP. RoA is like Frozen Mallet on steroid for Ryze. If you're worried about lack of health, buy another RoA.
liftlift > tsm
brolaf
Profile Joined May 2012
291 Posts
Last Edited: 2012-07-13 11:42:30
July 13 2012 11:33 GMT
#476
yeah 9-21-0 or 9-18-3 is definitely a much bigger presence in teamfights.
About the rotation though, http://na.leagueoflegends.com/board/showthread.php?t=2068053 makes an articulated case that "QWEQQ" is the optimal rotation rather than "QRQWQEQ", even in the long run.
Kavas
Profile Joined October 2010
Australia3421 Posts
July 13 2012 14:28 GMT
#477
I would say 0-21-9 (Misaya and Bigfatjiji prefers this) if you are just starting and 9-0-21 after you feel like you have gotten used to how to lane him. Feel free to go straight to 9-0-21, I feel that is the best and more aggressive masteries to take (endorsed by scarra, nyjacky, Alex Ich, Paradoxical).

I've tried 9-21-0 and sorry to say but if you get camped mid for the first 5 minutes you will just get rolled over if the enemy mid is any competent. Also,that CD reduction on Flash is HUGE for teamfights.

Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 13 2012 14:33 GMT
#478
I'd say masteries for Ryze highly, highly depend on the matchup, depending on if you're playing safe or aggressive. Also a bit on your teamcomp, if you can afford to be slightly more squishy, go for 9-0-21, but if you have to play bruiser (say assassin top, carry jungle or something like that where you need more meat on your team), 9-21-0 would be my go-to.

Then again, could have changed since I haven't played Ryze in a while.
It's your boy Guzma!
brolaf
Profile Joined May 2012
291 Posts
July 13 2012 17:30 GMT
#479
On July 13 2012 23:28 Kavas wrote:
I would say 0-21-9 (Misaya and Bigfatjiji prefers this) if you are just starting and 9-0-21 after you feel like you have gotten used to how to lane him. Feel free to go straight to 9-0-21, I feel that is the best and more aggressive masteries to take (endorsed by scarra, nyjacky, Alex Ich, Paradoxical).

I've tried 9-21-0 and sorry to say but if you get camped mid for the first 5 minutes you will just get rolled over if the enemy mid is any competent. Also,that CD reduction on Flash is HUGE for teamfights.


how does the utlity tree prevent from being rolledover in lane? Harass is more mana limited than cdr limited in lane so the extra 5 cdr from utility at start wouldnt help that much.
Kavas
Profile Joined October 2010
Australia3421 Posts
July 14 2012 11:54 GMT
#480
On July 14 2012 02:30 brolaf wrote:
Show nested quote +
On July 13 2012 23:28 Kavas wrote:
I would say 0-21-9 (Misaya and Bigfatjiji prefers this) if you are just starting and 9-0-21 after you feel like you have gotten used to how to lane him. Feel free to go straight to 9-0-21, I feel that is the best and more aggressive masteries to take (endorsed by scarra, nyjacky, Alex Ich, Paradoxical).

I've tried 9-21-0 and sorry to say but if you get camped mid for the first 5 minutes you will just get rolled over if the enemy mid is any competent. Also,that CD reduction on Flash is HUGE for teamfights.


how does the utlity tree prevent from being rolledover in lane? Harass is more mana limited than cdr limited in lane so the extra 5 cdr from utility at start wouldnt help that much.

?
Get the mana mastery in the utility tree? Plus the extra rune affinity for extended blue buff? Trades are more based on CDR anyway.

What I particularly like is the summoner flash cd reduction. Having it up allows for so much plays.

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